QTfrontend/gamecfgwidget.cpp
author koda
Thu, 07 Jan 2010 19:50:40 +0000
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permissions -rw-r--r--
additional modifications for touch input
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QPushButton>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "hwconsts.h"
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#include "ammoSchemeModel.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
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  QGroupBox(parent), mainLayout(this)
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{
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	mainLayout.setMargin(0);
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//	mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
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	pMapContainer = new HWMapContainer(this);
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	mainLayout.addWidget(pMapContainer, 0, 0);
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	IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
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	GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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	mainLayout.addWidget(GBoxOptions);
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	QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
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	GameSchemes = new QComboBox(GBoxOptions);
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	GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
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	connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
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	GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
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	QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
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	goToSchemePage->setText(tr("Edit schemes"));
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	GBoxOptionsLayout->addWidget(goToSchemePage, 1, 0, 1, 2);
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	connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
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	GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 2, 0);
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	WeaponsName = new QComboBox(GBoxOptions);
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	GBoxOptionsLayout->addWidget(WeaponsName, 2, 1);
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	connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
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	QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
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	goToWeaponPage->setText(tr("Edit weapons"));
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	GBoxOptionsLayout->addWidget(goToWeaponPage, 3, 0, 1, 2);
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	connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
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	connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
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	connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
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	connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
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	connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
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}
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void GameCFGWidget::jumpToWeapons()
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{
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	emit goToWeapons(WeaponsName->currentText());
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}
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QVariant GameCFGWidget::schemeData(int column) const
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{
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	return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
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}
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quint32 GameCFGWidget::getGameFlags() const
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{
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	quint32 result = 0;
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	if (schemeData(1).toBool())
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		result |= 0x01;
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	if (schemeData(2).toBool())
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		result |= 0x10;
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	if (schemeData(3).toBool())
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		result |= 0x04;
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	if (schemeData(4).toBool())
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		result |= 0x08;
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	if (schemeData(5).toBool())
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		result |= 0x20;
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	if (schemeData(6).toBool())
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		result |= 0x40;
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	if (schemeData(7).toBool())
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		result |= 0x80;
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	if (schemeData(8).toBool())
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		result |= 0x100;
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	if (schemeData(9).toBool())
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		result |= 0x200;
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	if (schemeData(10).toBool())
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		result |= 0x400;
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	if (schemeData(11).toBool())
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		result |= 0x800;
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	return result;
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}
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quint32 GameCFGWidget::getInitHealth() const
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{
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	return schemeData(14).toInt();
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}
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QStringList GameCFGWidget::getFullConfig() const
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{
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	QStringList sl;
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	sl.append("eseed " + pMapContainer->getCurrentSeed());
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	sl.append(QString("e$gmflags %1").arg(getGameFlags()));
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	sl.append(QString("e$damagepct %1").arg(schemeData(12).toInt()));
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	sl.append(QString("e$turntime %1").arg(schemeData(13).toInt() * 1000));
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	sl.append(QString("e$minestime %1").arg(schemeData(17).toInt() * 1000));
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	sl.append(QString("e$landadds %1").arg(schemeData(18).toInt()));
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	sl.append(QString("e$sd_turns %1").arg(schemeData(15).toInt()));
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	sl.append(QString("e$casefreq %1").arg(schemeData(16).toInt()));
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	sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
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	QString currentMap = pMapContainer->getCurrentMap();
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	if (currentMap.size() > 0)
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		sl.append("emap " + currentMap);
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	sl.append("etheme " + pMapContainer->getCurrentTheme());
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	return sl;
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}
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void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
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{
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	bool illegal = ammo.size() != cDefaultAmmoStore->size();
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	if (illegal)
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		QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
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	int pos = WeaponsName->findText(name);
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	if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
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		WeaponsName->addItem(name, ammo);
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		WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
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	} else {
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		WeaponsName->setItemData(pos, ammo);
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		WeaponsName->setCurrentIndex(pos);
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	}
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}
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void GameCFGWidget::fullNetConfig()
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{
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	ammoChanged(WeaponsName->currentIndex());
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	seedChanged(pMapContainer->getCurrentSeed());
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	templateFilterChanged(pMapContainer->getTemplateFilter());
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	themeChanged(pMapContainer->getCurrentTheme());
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	schemeChanged(GameSchemes->currentIndex());
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	// map must be the last
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	QString map = pMapContainer->getCurrentMap();
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	if (map.size())
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		mapChanged(map);
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}
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void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
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{
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	if (slValue.size() == 1)
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	{
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		QString value = slValue[0];
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		if (param == "MAP") {
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			pMapContainer->setMap(value);
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			return;
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		}
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		if (param == "SEED") {
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			pMapContainer->setSeed(value);
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			return;
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		}
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		if (param == "THEME") {
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			pMapContainer->setTheme(value);
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			return;
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		}
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		if (param == "TEMPLATE") {
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			pMapContainer->setTemplateFilter(value.toUInt());
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			return;
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		}
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	}
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	if (slValue.size() == 2)
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	{
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		if (param == "AMMO") {
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			setNetAmmo(slValue[0], slValue[1]);
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			return;
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		}
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	}
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	qWarning("Got bad config param from net");
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}
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void GameCFGWidget::ammoChanged(int index)
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{
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	if (index >= 0)
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		emit paramChanged(
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			"AMMO",
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			QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
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		);
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}
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void GameCFGWidget::mapChanged(const QString & value)
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{
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	emit paramChanged("MAP", QStringList(value));
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}
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void GameCFGWidget::templateFilterChanged(int value)
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{
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	emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
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}
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void GameCFGWidget::seedChanged(const QString & value)
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{
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	emit paramChanged("SEED", QStringList(value));
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}
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void GameCFGWidget::themeChanged(const QString & value)
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{
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	emit paramChanged("THEME", QStringList(value));
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}
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void GameCFGWidget::schemeChanged(int value)
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{
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	QStringList sl;
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	int size = GameSchemes->model()->columnCount();
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	for(int i = 0; i < size; ++i)
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		sl << schemeData(i).toString();
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	emit paramChanged("SCHEME", sl);
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}
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void GameCFGWidget::resendSchemeData()
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{
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	schemeChanged(GameSchemes->currentIndex());
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}