author | Wuzzy <Wuzzy2@mail.ru> |
Sun, 18 Mar 2018 00:24:15 +0100 | |
changeset 13249 | d49bd0dd735d |
parent 12816 | de3cbbb09915 |
child 13268 | 0f7623f722dc |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef GAMECONFIGWIDGET_H |
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#define GAMECONFIGWIDGET_H |
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#include <QWidget> |
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#include <QStringList> |
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#include <QGroupBox> |
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#include <QSpinBox> |
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Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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#include <QRegExp> |
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#include "mapContainer.h" |
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class QCheckBox; |
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class QVBoxLayout; |
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class QLabel; |
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class QTableView; |
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class QTabWidget; |
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class GameCFGWidget : public QGroupBox |
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{ |
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Q_OBJECT |
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Q_PROPERTY(bool master READ isMaster WRITE setMaster) |
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public: |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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GameCFGWidget(QWidget* parent, bool randomWithoutDLC = false); |
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quint32 getGameFlags() const; |
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quint32 getInitHealth() const; |
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QByteArray getFullConfig() const; |
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QComboBox * Scripts; |
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QComboBox * GameSchemes; |
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QComboBox * WeaponsName; |
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QPushButton * goToSchemePage; |
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QPushButton * goToWeaponPage; |
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HWMapContainer* pMapContainer; |
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QVariant schemeData(int column) const; |
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bool isMaster(); |
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public slots: |
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void setParam(const QString & param, const QStringList & value); |
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void fullNetConfig(); |
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void resendSchemeData(); |
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de3cbbb09915
Fix host not re-sending ammo scheme after editing an existing ammo scheme
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void resendAmmoData(); |
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void setMaster(bool master); |
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void setTabbed(bool tabbed); |
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signals: |
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void paramChanged(const QString & param, const QStringList & value); |
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void goToSchemes(int); |
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void goToWeapons(int); |
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void goToDrawMap(); |
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private slots: |
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void ammoChanged(int index); |
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void mapChanged(const QString &); |
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void templateFilterChanged(int); |
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void seedChanged(const QString &); |
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void themeChanged(const QString &); |
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void schemeChanged(int); |
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void scriptChanged(int); |
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void jumpToSchemes(); |
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void jumpToWeapons(); |
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void mapgenChanged(MapGenerator m); |
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void maze_sizeChanged(int s); |
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void slMapFeatureSizeChanged(int s); |
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void onDrawnMapChanged(const QByteArray & data); |
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map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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void updateModelViews(); |
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private: |
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QVBoxLayout mainLayout; |
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QCheckBox * bindEntries; |
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QString curNetAmmoName; |
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QString curNetAmmo; |
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QRegExp seedRegexp; |
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map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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QString m_curScript; |
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bool m_master; |
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QList<QWidget *> m_childWidgets; |
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QGridLayout * GBoxOptionsLayout; |
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QWidget * OptionsInnerContainer; |
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QWidget * StackContainer; |
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QLabel * lblScript; |
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QLabel * lblScheme; |
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QLabel * lblWeapons; |
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QWidget * mapContainerFree; |
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QWidget * mapContainerTabbed; |
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QWidget * optionsContainerFree; |
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QWidget * optionsContainerTabbed; |
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bool tabbed; |
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QTabWidget * tabs; |
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Start refactoring some things. Frontend becomes temporarily unusable for network game
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void setNetAmmo(const QString& name, const QString& ammo); |
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}; |
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#endif // GAMECONFIGWIDGET_H |