hedgewars/uLandPainted.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 24 Jul 2018 20:07:58 +0200
branch0.9.24
changeset 13555 d42237d16acf
parent 11046 47a8c19ecb60
child 14421 96624a6cdb93
permissions -rw-r--r--
Limit max droplet count to 50 (fix for 0.9.24 branch only) This fixes the issue with insane amounts of droplets in 0.9.24. It's temporary, the real fix is in default branch, but would be desyncing.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandPainted;
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interface
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procedure Draw;
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procedure initModule;
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procedure freeModule;
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implementation
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uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uScript, uIO;
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type PointRec = packed record
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    X, Y: SmallInt;
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    flags: byte;
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    end;
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    PPointRec = ^PointRec;
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type
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    PPointEntry = ^PointEntry;
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    PointEntry = record
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        point: PointRec;
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        next: PPointEntry;
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        end;
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var pointsListHead, pointsListLast: PPointEntry;
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procedure chDraw(var s: shortstring);
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var rec: PointRec;
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    prec: PPointRec;
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    pe: PPointEntry;
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    i, l: byte;
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begin
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    i:= 1;
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    l:= length(s);
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    while i < l do
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        begin
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        prec:= PPointRec(@s[i]);
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        rec:= prec^;
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        rec.X:= SDLNet_Read16(@rec.X);
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        rec.Y:= SDLNet_Read16(@rec.Y);
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        if rec.X < -318 then rec.X:= -318;
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        if rec.X > 4096+318 then rec.X:= 4096+318;
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        if rec.Y < -318 then rec.Y:= -318;
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        if rec.Y > 2048+318 then rec.Y:= 2048+318;
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        new(pe);
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        if pointsListLast = nil then
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            pointsListHead:= pe
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        else
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            pointsListLast^.next:= pe;
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        pointsListLast:= pe;
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        pe^.point:= rec;
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        pe^.next:= nil;
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        inc(i, 5)
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        end;
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end;
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procedure Draw;
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var pe: PPointEntry;
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    prevPoint: PointRec;
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    radius: LongInt;
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    color: Longword;
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    lineNumber, linePoints: Longword;
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begin
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    // shutup compiler
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    prevPoint.X:= 0;
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    prevPoint.Y:= 0;
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    radius:= 0;
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    linePoints:= 0;
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    pe:= pointsListHead;
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    while (pe <> nil) and (pe^.point.flags and $80 = 0) do
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        begin
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        ScriptCall('onSpecialPoint', pe^.point.X, pe^.point.Y, pe^.point.flags);
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        pe:= pe^.next;
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        end;
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    lineNumber:= 0;
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    while(pe <> nil) do
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        begin
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        if (pe^.point.flags and $80 <> 0) then
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            begin
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            if (lineNumber > 0) and (linePoints = 0) and cAdvancedMapGenMode then
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                    SendIPC('|' + inttostr(lineNumber - 1));
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            inc(lineNumber);
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            if (pe^.point.flags and $40 <> 0) then
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                color:= 0
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                else
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                color:= lfBasic;
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            radius:= (pe^.point.flags and $3F) * 5 + 3;
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            linePoints:= FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color);
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            end
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            else
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            begin
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            inc(linePoints, DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color));
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            end;
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        prevPoint:= pe^.point;
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        pe:= pe^.next;
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        end;
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end;
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procedure initModule;
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begin
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    pointsListHead:= nil;
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    pointsListLast:= nil;
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    RegisterVariable('draw', @chDraw, false);
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end;
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procedure freeModule;
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var pe, pp: PPointEntry;
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begin
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    pe:= pointsListHead;
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    while(pe <> nil) do
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        begin
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        pp:= pe;
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        pe:= pe^.next;
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        dispose(pp);
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        end;
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end;
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end.