author | unc0rr |
Wed, 09 Mar 2011 21:41:16 +0300 | |
changeset 4995 | d3ca68e4860e |
parent 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com> |
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* Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include "hedgehogerWidget.h" |
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#include "frameTeam.h" |
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||
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c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
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CHedgehogerWidget::CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent) : |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3871
diff
changeset
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ItemNum(im, img, parent, 1) |
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{ |
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// TODO: maxHedgehogsPerGame doesn't reset properly and won't match map limits for now |
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/*if(parent) { |
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pOurFrameTeams = dynamic_cast<FrameTeams*>(parent->parentWidget()); |
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} |
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if(pOurFrameTeams->overallHedgehogs + 4 > pOurFrameTeams->maxHedgehogsPerGame) { |
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numItems = pOurFrameTeams->maxHedgehogsPerGame - pOurFrameTeams->overallHedgehogs; |
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} else numItems = 4; |
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pOurFrameTeams->overallHedgehogs += numItems;*/ |
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abstract class for items container (hedgehogs num, bullets, etc.)
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} |
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void CHedgehogerWidget::incItems() |
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{ |
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//if (pOurFrameTeams->overallHedgehogs < pOurFrameTeams->maxHedgehogsPerGame) { |
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numItems++; |
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//pOurFrameTeams->overallHedgehogs++; |
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emit hedgehogsNumChanged(); |
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//} |
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} |
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abstract class for items container (hedgehogs num, bullets, etc.)
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void CHedgehogerWidget::decItems() |
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{ |
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numItems--; |
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//pOurFrameTeams->overallHedgehogs--; |
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emit hedgehogsNumChanged(); |
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} |
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CHedgehogerWidget::~CHedgehogerWidget() |
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{ |
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// TODO: not called? |
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//pOurFrameTeams->overallHedgehogs-=numItems; |
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} |
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void CHedgehogerWidget::setNonInteractive() |
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{ |
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nonInteractive=true; |
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} |
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void CHedgehogerWidget::setHHNum(unsigned int num) |
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{ |
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/*unsigned int diff = num - numItems; |
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numItems += diff; |
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pOurFrameTeams->overallHedgehogs += diff;*/ |
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numItems = num; |
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repaint(); |
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} |
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unsigned char CHedgehogerWidget::getHedgehogsNum() const |
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{ |
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return numItems; |
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} |