hedgewars/uCursor.pas
author nemo
Wed, 01 Nov 2017 22:49:54 -0400
changeset 12823 d3113a4cba36
parent 12798 575c0de98505
child 12836 1fbc0d5a82d0
permissions -rw-r--r--
initialise previousGameState to something valid and not gsSuspend
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unit uCursor;
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interface
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procedure init;
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procedure resetPosition;
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procedure updatePosition;
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procedure handlePositionUpdate(x, y: LongInt);
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procedure setSystemCursor(enabled: boolean);
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implementation
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uses SDLh, uVariables;
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procedure init;
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begin
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    resetPosition();
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end;
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procedure resetPosition;
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begin
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    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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end;
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procedure updatePosition;
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var x, y: LongInt;
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begin
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    SDL_GetRelativeMouseState(@x, @y);
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    if(x <> 0) or (y <> 0) then
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        handlePositionUpdate(x, y);
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end;
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procedure handlePositionUpdate(x, y: LongInt);
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begin
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    CursorPoint.X:= CursorPoint.X + x;
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    CursorPoint.Y:= CursorPoint.Y - y;
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end;
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procedure setSystemCursor(enabled: boolean);
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begin
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    if enabled then
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        begin
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        SDL_SetRelativeMouseMode(false);
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        if cHasFocus then
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            resetPosition();
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        SDL_ShowCursor(1);
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        end
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    else
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        begin
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        SDL_ShowCursor(0);
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        SDL_GetRelativeMouseState(nil, nil);
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        SDL_SetRelativeMouseMode(true);
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        end;
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end;
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end.