author | nemo |
Fri, 12 Nov 2010 21:30:00 -0500 | |
changeset 4299 | d23f8a25fc3f |
parent 4246 | e5cb885492df |
child 4317 | ba5d5a2f4c4b |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uGears, uConsts, uFloat; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: @TestClusterBomb; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amBee |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: @TestFirePunch; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: 0), // amTeleport |
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//(proc: @TestTeleport; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: @TestWatermelon; flags: 0), // amWatermelon |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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(proc: nil; flags: 0), // amJetpack |
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(proc: @TestMolotov; flags: 0), // amMolotov |
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(proc: nil; flags: 0), // amBirdy |
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(proc: nil; flags: 0), // amPortalGun |
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(proc: nil; flags: 0), // amPiano |
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(proc: @TestGrenade; flags: 0), // amGasBomb |
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(proc: @TestShotgun; flags: 0), // amSineGun |
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(proc: nil; flags: 0), // amFlamethrower |
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(proc: @TestGrenade; flags: 0), // amSMine |
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(proc: @TestFirePunch; flags: 0), // amHammer |
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(proc: nil; flags: 0), // amResurrector |
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(proc: nil; flags: 0) // amDrillStrike |
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); |
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const BadTurn = Low(LongInt) div 4; |
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implementation |
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uses uMisc, uAIMisc, uLand; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; |
4 | 114 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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var Vx, Vy, r: hwFloat; |
498 | 120 |
rTime: LongInt; |
371 | 121 |
Score, EX, EY: LongInt; |
2695 | 122 |
valueResult: LongInt; |
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371 | 124 |
function CheckTrace: LongInt; |
351 | 125 |
var x, y, dX, dY: hwFloat; |
371 | 126 |
t: LongInt; |
2695 | 127 |
value: LongInt; |
4 | 128 |
begin |
3820 | 129 |
x:= Me^.X; |
130 |
y:= Me^.Y; |
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4 | 131 |
dX:= Vx; |
132 |
dY:= -Vy; |
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t:= rTime; |
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repeat |
135 |
x:= x + dX; |
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136 |
y:= y + dY; |
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dX:= dX + cWindSpeed; |
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dY:= dY + cGravity; |
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dec(t) |
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until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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EY:= hwRound(y); |
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value:= RateExplosion(Me, EX, EY, 101); |
144 |
if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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145 |
CheckTrace:= value; |
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end; |
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begin |
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ap.Time:= 0; |
375 | 150 |
rTime:= 350; |
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ap.ExplR:= 0; |
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valueResult:= BadTurn; |
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repeat |
375 | 154 |
rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
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Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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r:= Distance(Vx, Vy); |
498 | 158 |
if not (r > _1) then |
4 | 159 |
begin |
64 | 160 |
Score:= CheckTrace; |
2695 | 161 |
if valueResult <= Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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ap.ExplY:= EY; |
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valueResult:= Score |
64 | 169 |
end; |
4 | 170 |
end |
375 | 171 |
until (rTime > 4250); |
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TestBazooka:= valueResult |
39 | 173 |
end; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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176 |
var Vx, Vy, r: hwFloat; |
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177 |
Score, EX, EY, valueResult: LongInt; |
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178 |
TestTime: Longword; |
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179 |
|
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180 |
function CheckTrace: LongInt; |
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181 |
var x, y, dY: hwFloat; |
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182 |
t: LongInt; |
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183 |
begin |
3820 | 184 |
x:= Me^.X; |
185 |
y:= Me^.Y; |
|
3018
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186 |
dY:= -Vy; |
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187 |
t:= TestTime; |
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|
188 |
repeat |
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189 |
x:= x + Vx; |
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190 |
y:= y + dY; |
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|
191 |
dY:= dY + cGravity; |
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192 |
dec(t) |
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|
193 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0); |
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|
194 |
EX:= hwRound(x); |
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195 |
EY:= hwRound(y); |
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|
196 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly |
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|
197 |
else CheckTrace:= BadTurn |
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|
198 |
end; |
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|
199 |
begin |
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|
200 |
valueResult:= BadTurn; |
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|
201 |
TestTime:= 0; |
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|
202 |
ap.ExplR:= 0; |
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|
203 |
repeat |
3022 | 204 |
inc(TestTime, 300); |
205 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
206 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
3018
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207 |
r:= Distance(Vx, Vy); |
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208 |
if not (r > _1) then |
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209 |
begin |
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|
210 |
Score:= CheckTrace; |
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|
211 |
if valueResult < Score then |
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212 |
begin |
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|
213 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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214 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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215 |
ap.Time:= TestTime; |
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216 |
ap.ExplR:= 100; |
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217 |
ap.ExplX:= EX; |
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218 |
ap.ExplY:= EY; |
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219 |
valueResult:= Score |
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|
220 |
end; |
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|
221 |
end |
3022 | 222 |
until (TestTime > 4250); |
3018
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|
223 |
TestMolotov:= valueResult |
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|
224 |
end; |
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225 |
|
543
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|
226 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 227 |
const tDelta = 24; |
351 | 228 |
var Vx, Vy, r: hwFloat; |
2695 | 229 |
Score, EX, EY, valueResult: LongInt; |
66
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230 |
TestTime: Longword; |
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231 |
|
371 | 232 |
function CheckTrace: LongInt; |
351 | 233 |
var x, y, dY: hwFloat; |
371 | 234 |
t: LongInt; |
66
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235 |
begin |
3820 | 236 |
x:= Me^.X; |
237 |
y:= Me^.Y; |
|
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238 |
dY:= -Vy; |
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|
239 |
t:= TestTime; |
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|
240 |
repeat |
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|
241 |
x:= x + Vx; |
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|
242 |
y:= y + dY; |
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|
243 |
dY:= dY + cGravity; |
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|
244 |
dec(t) |
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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|
245 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
374 | 246 |
EX:= hwRound(x); |
247 |
EY:= hwRound(y); |
|
248 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 249 |
else CheckTrace:= BadTurn |
66
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|
250 |
end; |
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|
251 |
begin |
2695 | 252 |
valueResult:= BadTurn; |
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|
253 |
TestTime:= 0; |
543
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|
254 |
ap.ExplR:= 0; |
66
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|
255 |
repeat |
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|
256 |
inc(TestTime, 1000); |
498 | 257 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
258 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 259 |
r:= Distance(Vx, Vy); |
498 | 260 |
if not (r > _1) then |
66
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|
261 |
begin |
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|
262 |
Score:= CheckTrace; |
2695 | 263 |
if valueResult < Score then |
66
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|
264 |
begin |
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|
265 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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|
266 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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|
267 |
ap.Time:= TestTime; |
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|
268 |
ap.ExplR:= 100; |
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|
269 |
ap.ExplX:= EX; |
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|
270 |
ap.ExplY:= EY; |
2695 | 271 |
valueResult:= Score |
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|
272 |
end; |
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|
273 |
end |
439 | 274 |
until (TestTime = 4000); |
2695 | 275 |
TestGrenade:= valueResult |
66
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|
276 |
end; |
375 | 277 |
|
2978 | 278 |
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
279 |
const tDelta = 24; |
|
280 |
var Vx, Vy, r: hwFloat; |
|
281 |
Score, EX, EY, valueResult: LongInt; |
|
282 |
TestTime: Longword; |
|
283 |
||
284 |
function CheckTrace: LongInt; |
|
285 |
var x, y, dY: hwFloat; |
|
286 |
t: LongInt; |
|
287 |
begin |
|
3820 | 288 |
x:= Me^.X; |
289 |
y:= Me^.Y; |
|
2978 | 290 |
dY:= -Vy; |
291 |
t:= TestTime; |
|
292 |
repeat |
|
293 |
x:= x + Vx; |
|
294 |
y:= y + dY; |
|
295 |
dY:= dY + cGravity; |
|
296 |
dec(t) |
|
297 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
|
298 |
EX:= hwRound(x); |
|
299 |
EY:= hwRound(y); |
|
3018
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|
300 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 81) |
2978 | 301 |
else CheckTrace:= BadTurn |
302 |
end; |
|
303 |
begin |
|
304 |
valueResult:= BadTurn; |
|
305 |
TestTime:= 0; |
|
306 |
ap.ExplR:= 0; |
|
307 |
repeat |
|
308 |
inc(TestTime, 1000); |
|
3018
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|
309 |
// Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster |
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|
310 |
if Me^.X<int2hwFloat(Targ.X) then |
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|
311 |
Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta) |
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|
312 |
else |
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|
313 |
Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta); |
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|
314 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-25) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2978 | 315 |
r:= Distance(Vx, Vy); |
316 |
if not (r > _1) then |
|
317 |
begin |
|
318 |
Score:= CheckTrace; |
|
319 |
if valueResult < Score then |
|
320 |
begin |
|
321 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
3018
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|
322 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
2978 | 323 |
ap.Time:= TestTime; |
324 |
ap.ExplR:= 90; |
|
325 |
ap.ExplX:= EX; |
|
326 |
ap.ExplY:= EY; |
|
327 |
valueResult:= Score |
|
328 |
end; |
|
329 |
end |
|
330 |
until (TestTime = 4000); |
|
331 |
TestClusterBomb:= valueResult |
|
332 |
end; |
|
333 |
||
2973
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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diff
changeset
|
334 |
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
335 |
const tDelta = 24; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
336 |
var Vx, Vy, r: hwFloat; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
337 |
Score, EX, EY, valueResult: LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
338 |
TestTime: Longword; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
339 |
|
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
340 |
function CheckTrace: LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
341 |
var x, y, dY: hwFloat; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
342 |
t: LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
343 |
begin |
3820 | 344 |
x:= Me^.X; |
345 |
y:= Me^.Y; |
|
2973
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
346 |
dY:= -Vy; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
347 |
t:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
348 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
349 |
x:= x + Vx; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
350 |
y:= y + dY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
351 |
dY:= dY + cGravity; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
352 |
dec(t) |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
353 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
354 |
EX:= hwRound(x); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
355 |
EY:= hwRound(y); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
356 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381) |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
357 |
else CheckTrace:= BadTurn |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
358 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
359 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
360 |
valueResult:= BadTurn; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
361 |
TestTime:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
362 |
ap.ExplR:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
363 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
364 |
inc(TestTime, 1000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
365 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
4226
b39ca9d087a2
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo
parents:
4157
diff
changeset
|
366 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
367 |
r:= Distance(Vx, Vy); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
368 |
if not (r > _1) then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
369 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
370 |
Score:= CheckTrace; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
371 |
if valueResult < Score then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
372 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
373 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3847 | 374 |
ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
375 |
ap.Time:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
376 |
ap.ExplR:= 300; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
377 |
ap.ExplX:= EX; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
378 |
ap.ExplY:= EY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
379 |
valueResult:= Score |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
380 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
381 |
end |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
382 |
until (TestTime = 4000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
383 |
TestWatermelon:= valueResult |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
384 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
385 |
|
994 | 386 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
3407 | 387 |
//const tDelta = 24; |
1001 | 388 |
var Vx, Vy: hwFloat; |
2695 | 389 |
Score, EX, EY, valueResult: LongInt; |
994 | 390 |
TestTime: Longword; |
391 |
||
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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|
392 |
function CheckTrace: LongInt; |
3f21a9dc93d0
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|
393 |
var x, y, dY: hwFloat; |
3f21a9dc93d0
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|
394 |
value: LongInt; |
3f21a9dc93d0
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|
395 |
begin |
3820 | 396 |
x:= Me^.X; |
397 |
y:= Me^.Y; |
|
2948
3f21a9dc93d0
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|
398 |
dY:= -Vy; |
2376 | 399 |
|
2948
3f21a9dc93d0
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|
400 |
repeat |
3f21a9dc93d0
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parents:
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|
401 |
x:= x + Vx; |
3f21a9dc93d0
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parents:
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changeset
|
402 |
y:= y + dY; |
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parents:
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changeset
|
403 |
dY:= dY + cGravity; |
3f21a9dc93d0
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parents:
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|
404 |
EX:= hwRound(x); |
3f21a9dc93d0
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parents:
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changeset
|
405 |
EY:= hwRound(y); |
3f21a9dc93d0
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parents:
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diff
changeset
|
406 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000); |
2376 | 407 |
|
2948
3f21a9dc93d0
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|
408 |
if (EY < 1000) and not dY.isNegative then |
3f21a9dc93d0
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parents:
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|
409 |
begin |
3f21a9dc93d0
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|
410 |
value:= RateExplosion(Me, EX, EY, 91); |
3f21a9dc93d0
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parents:
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|
411 |
if (value = 0) then |
3f21a9dc93d0
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changeset
|
412 |
if (dY > _0_15) then |
3f21a9dc93d0
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|
413 |
value:= - abs(Targ.Y - EY) div 32 |
3f21a9dc93d0
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parents:
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|
414 |
else |
3f21a9dc93d0
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parents:
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|
415 |
value:= BadTurn |
3f21a9dc93d0
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parents:
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changeset
|
416 |
else if (value < 0) then value:= BadTurn |
3f21a9dc93d0
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parents:
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diff
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|
417 |
end |
3f21a9dc93d0
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|
418 |
else |
3f21a9dc93d0
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|
419 |
value:= BadTurn; |
998 | 420 |
|
2948
3f21a9dc93d0
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parents:
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|
421 |
CheckTrace:= value; |
3f21a9dc93d0
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|
422 |
end; |
994 | 423 |
|
2948
3f21a9dc93d0
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parents:
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|
424 |
function Solve: LongWord; |
3f21a9dc93d0
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parents:
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|
425 |
var A, B, D, T: hwFloat; |
3f21a9dc93d0
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parents:
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|
426 |
C: LongInt; |
3f21a9dc93d0
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parents:
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diff
changeset
|
427 |
begin |
3f21a9dc93d0
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|
428 |
A:= hwSqr(cGravity) * _0_25; |
3f21a9dc93d0
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parents:
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|
429 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
3f21a9dc93d0
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parents:
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|
430 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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|
431 |
D:= hwSqr(B) - (A * C * 4); |
3f21a9dc93d0
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parents:
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diff
changeset
|
432 |
if D.isNegative = false then |
3f21a9dc93d0
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parents:
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diff
changeset
|
433 |
begin |
3f21a9dc93d0
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parents:
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|
434 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
3f21a9dc93d0
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parents:
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diff
changeset
|
435 |
if D.isNegative = false then |
3f21a9dc93d0
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parents:
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diff
changeset
|
436 |
T:= hwSqrt(D) |
3f21a9dc93d0
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parents:
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diff
changeset
|
437 |
else |
3f21a9dc93d0
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parents:
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diff
changeset
|
438 |
T:= _0; |
3f21a9dc93d0
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parents:
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changeset
|
439 |
Solve:= hwRound(T) |
3f21a9dc93d0
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parents:
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changeset
|
440 |
end else Solve:= 0 |
3f21a9dc93d0
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parents:
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changeset
|
441 |
end; |
994 | 442 |
|
443 |
begin |
|
2695 | 444 |
valueResult:= BadTurn; |
994 | 445 |
ap.ExplR:= 0; |
446 |
||
998 | 447 |
if (Level > 2) then exit(BadTurn); |
994 | 448 |
|
449 |
TestTime:= Solve; |
|
450 |
||
998 | 451 |
if TestTime = 0 then exit(BadTurn); |
994 | 452 |
|
2948
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Replace tabs with spaces using 'expand -t 4' command
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parents:
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|
453 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
3f21a9dc93d0
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parents:
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diff
changeset
|
454 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
994 | 455 |
|
2948
3f21a9dc93d0
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parents:
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changeset
|
456 |
Score:= CheckTrace; |
3f21a9dc93d0
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parents:
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changeset
|
457 |
if valueResult < Score then |
3f21a9dc93d0
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parents:
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changeset
|
458 |
begin |
3f21a9dc93d0
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parents:
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|
459 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3f21a9dc93d0
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parents:
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|
460 |
ap.Power:= 1; |
3f21a9dc93d0
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parents:
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|
461 |
ap.ExplR:= 100; |
3f21a9dc93d0
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parents:
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changeset
|
462 |
ap.ExplX:= EX; |
3f21a9dc93d0
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parents:
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diff
changeset
|
463 |
ap.ExplY:= EY; |
3f21a9dc93d0
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parents:
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diff
changeset
|
464 |
valueResult:= Score |
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parents:
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diff
changeset
|
465 |
end; |
994 | 466 |
|
2695 | 467 |
TestMortar:= valueResult; |
994 | 468 |
end; |
469 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
470 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 471 |
const |
472 |
MIN_RANGE = 80; |
|
473 |
MAX_RANGE = 400; |
|
351 | 474 |
var Vx, Vy, x, y: hwFloat; |
2695 | 475 |
rx, ry, valueResult: LongInt; |
1941 | 476 |
range: integer; |
375 | 477 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
478 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
479 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
480 |
ap.Power:= 1; |
3820 | 481 |
x:= Me^.X; |
482 |
y:= Me^.Y; |
|
3677 | 483 |
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y); |
1941 | 484 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
3677 | 485 |
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024; |
486 |
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
487 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 488 |
repeat |
489 |
x:= x + vX; |
|
490 |
y:= y + vY; |
|
375 | 491 |
rx:= hwRound(x); |
492 |
ry:= hwRound(y); |
|
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
493 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
70 | 494 |
begin |
509 | 495 |
x:= x + vX * 8; |
496 |
y:= y + vY * 8; |
|
2695 | 497 |
valueResult:= RateShotgun(Me, rx, ry) * 2; |
498 |
if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
|
499 |
else dec(valueResult, Level * 4000); |
|
500 |
exit(valueResult) |
|
70 | 501 |
end |
4157 | 502 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) |
503 |
or (x.isNegative) |
|
504 |
or (y.isNegative) |
|
505 |
or (x.Round > LongWord(LAND_WIDTH)) |
|
506 |
or (y.Round > LongWord(LAND_HEIGHT)); |
|
507 |
||
375 | 508 |
TestShotgun:= BadTurn |
70 | 509 |
end; |
438 | 510 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
511 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 512 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 513 |
d: Longword; |
2695 | 514 |
valueResult: LongInt; |
75 | 515 |
begin |
3407 | 516 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
517 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
518 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
519 |
ap.Power:= 1; |
3820 | 520 |
x:= Me^.X; |
521 |
y:= Me^.Y; |
|
498 | 522 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 523 |
exit(BadTurn); |
3677 | 524 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y); |
525 |
Vx:= (int2hwFloat(Targ.X) - x) * t; |
|
526 |
Vy:= (int2hwFloat(Targ.Y) - y) * t; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
527 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 528 |
d:= 0; |
1941 | 529 |
|
75 | 530 |
repeat |
531 |
x:= x + vX; |
|
532 |
y:= y + vY; |
|
1753 | 533 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 534 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
4157 | 535 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) |
536 |
or (x.isNegative) |
|
537 |
or (y.isNegative) |
|
538 |
or (x.Round > LongWord(LAND_WIDTH)) |
|
539 |
or (y.Round > LongWord(LAND_HEIGHT)) |
|
540 |
or (d > 200); |
|
1941 | 541 |
|
2695 | 542 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= max(0, (4 - d div 50) * 7 * 1024) |
543 |
else valueResult:= BadTurn; |
|
544 |
TestDesertEagle:= valueResult |
|
75 | 545 |
end; |
438 | 546 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
547 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 548 |
var valueResult: LongInt; |
3677 | 549 |
x, y: hwFloat; |
79 | 550 |
begin |
3407 | 551 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
552 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
553 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 554 |
exit(BadTurn); |
555 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
556 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
557 |
ap.Power:= 1; |
3820 | 558 |
x:= Me^.X; |
559 |
y:= Me^.Y; |
|
3677 | 560 |
if (Targ.X) - hwRound(x) >= 0 then ap.Angle:= cMaxAngle div 4 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
561 |
else ap.Angle:= - cMaxAngle div 4; |
3677 | 562 |
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30); |
2695 | 563 |
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult); |
564 |
TestBaseballBat:= valueResult; |
|
79 | 565 |
end; |
566 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
567 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 568 |
var i, valueResult: LongInt; |
3677 | 569 |
x, y: hwFloat; |
82 | 570 |
begin |
3407 | 571 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
572 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
573 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
574 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
575 |
ap.Angle:= 0; |
3820 | 576 |
x:= Me^.X; |
577 |
y:= Me^.Y; |
|
3677 | 578 |
if (Abs(hwRound(x) - Targ.X) > 25) |
579 |
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then |
|
580 |
begin |
|
581 |
if TestColl(hwRound(x), hwRound(y) - 16, 6) |
|
582 |
and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
583 |
valueResult:= Succ(BadTurn) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
584 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
585 |
valueResult:= BadTurn; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
586 |
exit(valueResult) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
587 |
end; |
433 | 588 |
|
2695 | 589 |
valueResult:= 0; |
82 | 590 |
for i:= 0 to 4 do |
3677 | 591 |
valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), |
592 |
hwRound(y) - 20 * i - 5, 10, 30); |
|
2695 | 593 |
if valueResult <= 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
594 |
valueResult:= BadTurn |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
595 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
596 |
inc(valueResult); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
597 |
|
2695 | 598 |
TestFirePunch:= valueResult; |
82 | 599 |
end; |
433 | 600 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
601 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
602 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
603 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
604 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
605 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
606 |
fexit: boolean; |
2695 | 607 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
608 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
609 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
610 |
ap.Time:= 0; |
554 | 611 |
if (Level > 3) then exit(BadTurn); |
612 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
613 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
614 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
615 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
616 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
617 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
618 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
619 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
620 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
621 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
622 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
623 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
624 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
625 |
end; |
2695 | 626 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
627 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
628 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
629 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
630 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
631 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
632 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
633 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
634 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
635 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
636 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
637 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
638 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
639 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
640 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
641 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
642 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
643 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
644 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
645 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
646 |
|
2695 | 647 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
648 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
649 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
650 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
651 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
652 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
653 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
654 |
inc(t, dmg[i + 6]); |
2695 | 655 |
if t > valueResult then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
656 |
begin |
2695 | 657 |
valueResult:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
658 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
659 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
660 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
661 |
|
2695 | 662 |
if valueResult <= 0 then valueResult:= BadTurn; |
663 |
TestAirAttack:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
664 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
665 |
|
3370 | 666 |
|
667 |
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
|
668 |
var |
|
3439 | 669 |
i, failNum: longword; |
670 |
maxTop: longword; |
|
3370 | 671 |
begin |
3439 | 672 |
TestTeleport := BadTurn; |
673 |
Level:= Level; // avoid compiler hint |
|
674 |
FillBonuses(true, [gtCase]); |
|
675 |
if bonuses.Count = 0 then begin |
|
676 |
if Me^.Health <= 100 then begin |
|
3697 | 677 |
maxTop := Targ.Y - cHHRadius * 2; |
3439 | 678 |
while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do |
679 |
dec(maxTop, cHHRadius*2); |
|
680 |
if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin |
|
681 |
ap.AttackPutX := Targ.X; |
|
682 |
ap.AttackPutY := maxTop + cHHRadius; |
|
683 |
TestTeleport := Targ.Y - maxTop; |
|
684 |
end; |
|
685 |
end; |
|
3372 | 686 |
end |
3439 | 687 |
else begin |
688 |
failNum := 0; |
|
3697 | 689 |
repeat |
3439 | 690 |
i := random(bonuses.Count); |
691 |
inc(failNum); |
|
692 |
until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2); |
|
693 |
if failNum < bonuses.Count*2 then begin |
|
694 |
ap.AttackPutX := bonuses.ar[i].X; |
|
695 |
ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius; |
|
696 |
TestTeleport := 0; |
|
697 |
end; |
|
698 |
end; |
|
3370 | 699 |
end; |
700 |
||
4 | 701 |
end. |