author | nemo |
Thu, 18 Oct 2012 14:04:24 -0400 | |
changeset 7767 | d1ea9b3f543e |
parent 6870 | f72cac290325 |
child 7943 | 0b03ac28212d |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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|
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#import "GameInterfaceBridge.h" |
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#import "EngineProtocolNetwork.h" |
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#import "StatsPageViewController.h" |
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static UIViewController *callingController; |
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@implementation GameInterfaceBridge |
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@synthesize blackView, savePath, port; |
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#pragma mark - |
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#pragma mark Instance methods for engine interaction |
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// prepares the controllers for hosting a game |
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-(void) earlyEngineLaunch:(NSDictionary *)optionsOrNil { |
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[self retain]; |
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[[AudioManagerController mainManager] fadeOutBackgroundMusic]; |
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EngineProtocolNetwork *engineProtocol = [[EngineProtocolNetwork alloc] init]; |
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self.port = engineProtocol.enginePort; |
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engineProtocol.delegate = self; |
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[engineProtocol spawnThread:self.savePath withOptions:optionsOrNil]; |
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[engineProtocol release]; |
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|
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// add a black view hiding the background |
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UIWindow *thisWindow = [[HedgewarsAppDelegate sharedAppDelegate] uiwindow]; |
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self.blackView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; |
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self.blackView.opaque = YES; |
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self.blackView.backgroundColor = [UIColor blackColor]; |
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self.blackView.alpha = 0; |
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self.blackView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
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[UIView beginAnimations:@"fade out" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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self.blackView.alpha = 1; |
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[UIView commitAnimations]; |
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[thisWindow addSubview:self.blackView]; |
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[self.blackView release]; |
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// keep the point of return for games that completed loading |
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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[userDefaults setObject:self.savePath forKey:@"savedGamePath"]; |
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[userDefaults setObject:[NSNumber numberWithBool:NO] forKey:@"saveIsValid"]; |
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[userDefaults synchronize]; |
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|
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// let's launch the engine using this -perfomSelector so that the runloop can deal with queued messages first |
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[self performSelector:@selector(engineLaunch) withObject:nil afterDelay:0.1f]; |
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} |
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// cleans up everything |
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-(void) lateEngineLaunch { |
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// notify views below that they are getting the spotlight again |
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[[[HedgewarsAppDelegate sharedAppDelegate] uiwindow] makeKeyAndVisible]; |
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[callingController viewWillAppear:YES]; |
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|
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// remove completed games notification |
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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[userDefaults setObject:@"" forKey:@"savedGamePath"]; |
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[userDefaults synchronize]; |
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// remove the cover view with a transition |
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self.blackView.alpha = 1; |
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[UIView beginAnimations:@"fade in" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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self.blackView.alpha = 0; |
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[UIView commitAnimations]; |
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[self.blackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1]; |
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// can remove the savefile if the replay has ended |
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if ([HWUtils gameType] == gtSave) |
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[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
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// restart music and we're done |
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[[AudioManagerController mainManager] fadeInBackgroundMusic]; |
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[HWUtils setGameStatus:gsNone]; |
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[HWUtils setGameType:gtNone]; |
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[self release]; |
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} |
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// main routine for calling the actual game engine |
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-(void) engineLaunch { |
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const char *gameArgs[11]; |
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CGFloat width, height; |
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CGFloat screenScale = [[UIScreen mainScreen] safeScale]; |
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NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",self.port]; |
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NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt",[[NSLocale preferredLanguages] objectAtIndex:0]]; |
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NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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CGRect screenBounds = [[UIScreen mainScreen] safeBounds]; |
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|
107 |
width = screenBounds.size.width; |
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BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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108 |
height = screenBounds.size.height; |
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109 |
|
6209 | 110 |
NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", (int)(width * screenScale)]; |
111 |
NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", (int)(height * screenScale)]; |
|
6344 | 112 |
NSString *resourcePath = [[NSString alloc] initWithFormat:@"%@/Data", [[NSBundle mainBundle] resourcePath]]; |
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113 |
|
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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114 |
NSString *modelId = [HWUtils modelType]; |
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115 |
NSInteger tmpQuality; |
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116 |
if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G |
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117 |
tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes |
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118 |
else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G |
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119 |
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
5709 | 120 |
else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"]) // = iPad 1G or iPod Touch 4G |
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121 |
tmpQuality = 0x00000002; // rqBlurryLand |
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122 |
else // = everything else |
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123 |
tmpQuality = 0; // full quality |
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124 |
|
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125 |
// disable ammomenu animation |
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126 |
tmpQuality = tmpQuality | 0x00000080; |
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127 |
// disable tooltips on iPhone |
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128 |
if (IS_IPAD() == NO) |
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129 |
tmpQuality = tmpQuality | 0x00000400; |
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130 |
|
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131 |
// prevents using an empty nickname |
5206 | 132 |
NSString *username = [settings objectForKey:@"username"]; |
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133 |
if ([username length] == 0) |
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134 |
username = [NSString stringWithFormat:@"MobileUser-%@",ipcString]; |
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|
135 |
|
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|
136 |
gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
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|
137 |
gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
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|
138 |
gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
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|
139 |
gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String]; //quality |
6527 | 140 |
gameArgs[ 4] = [localeString UTF8String]; //cLocaleFName |
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|
141 |
gameArgs[ 5] = [username UTF8String]; //UserNick |
5206 | 142 |
gameArgs[ 6] = [[[settings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
143 |
gameArgs[ 7] = [[[settings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
|
144 |
gameArgs[ 8] = [[[settings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
|
6344 | 145 |
gameArgs[ 9] = [resourcePath UTF8String]; //PathPrefix |
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146 |
gameArgs[10] = ([HWUtils gameType] == gtSave) ? [self.savePath UTF8String] : NULL; //recordFileName |
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147 |
|
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|
148 |
[verticalSize release]; |
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|
149 |
[horizontalSize release]; |
6344 | 150 |
[resourcePath release]; |
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|
151 |
[localeString release]; |
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|
152 |
[ipcString release]; |
5155
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|
153 |
|
6247
6dfad55fd71c
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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|
154 |
[HWUtils setGameStatus:gsLoading]; |
5194 | 155 |
|
6265
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|
156 |
// this is the pascal function that starts the game |
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157 |
Game(gameArgs); |
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|
158 |
[self lateEngineLaunch]; |
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|
159 |
} |
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|
160 |
|
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161 |
-(void) dealloc { |
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|
162 |
releaseAndNil(blackView); |
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|
163 |
releaseAndNil(savePath); |
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|
164 |
[super dealloc]; |
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|
165 |
} |
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166 |
|
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|
167 |
#pragma mark - |
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|
168 |
#pragma mark EngineProtocolDelegate methods |
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|
169 |
-(void) gameEndedWithStatistics:(NSArray *)stats { |
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|
170 |
if (stats != nil) { |
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|
171 |
StatsPageViewController *statsPage = [[StatsPageViewController alloc] init]; |
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|
172 |
statsPage.statsArray = stats; |
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|
173 |
statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
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|
174 |
|
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|
175 |
[callingController presentModalViewController:statsPage animated:YES]; |
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|
176 |
[statsPage release]; |
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|
177 |
} |
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|
178 |
} |
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|
179 |
|
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|
180 |
#pragma mark - |
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181 |
#pragma mark Class methods for setting up the engine from outsite |
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182 |
+(void) registerCallingController:(UIViewController *)controller { |
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|
183 |
callingController = controller; |
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|
184 |
} |
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|
185 |
|
6321 | 186 |
+(void) startGame:(TGameType) type atPath:(NSString *)path withOptions:(NSDictionary *)config { |
187 |
[HWUtils setGameType:type]; |
|
6337
84e7d1a5e3df
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|
188 |
id bridge = [[self alloc] init]; |
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|
189 |
[bridge setSavePath:path]; |
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|
190 |
[bridge earlyEngineLaunch:config]; |
6321 | 191 |
[bridge release]; |
192 |
} |
|
193 |
||
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|
194 |
+(void) startLocalGame:(NSDictionary *)withOptions { |
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|
195 |
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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|
196 |
[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
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|
197 |
NSString *savePath = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]]; |
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|
198 |
[outputFormatter release]; |
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|
199 |
|
6301
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engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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|
200 |
// in the rare case in which a savefile with the same name exists the older one must be removed (otherwise it gets corrupted) |
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changeset
|
201 |
if ([[NSFileManager defaultManager] fileExistsAtPath:savePath]) |
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changeset
|
202 |
[[NSFileManager defaultManager] removeItemAtPath:savePath error:nil]; |
5158
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stats implemented once again! refactoring complete \o/
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|
203 |
|
6321 | 204 |
[self startGame:gtLocal atPath:savePath withOptions:withOptions]; |
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|
205 |
[savePath release]; |
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|
206 |
} |
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|
207 |
|
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|
208 |
+(void) startSaveGame:(NSString *)atPath { |
6321 | 209 |
[self startGame:gtSave atPath:atPath withOptions:nil]; |
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|
210 |
} |
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|
211 |
|
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|
212 |
+(void) startMissionGame:(NSString *)withScript { |
6084 | 213 |
NSString *missionPath = [[NSString alloc] initWithFormat:@"escript Missions/Training/%@.lua",withScript]; |
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|
214 |
NSDictionary *missionLine = [[NSDictionary alloc] initWithObjectsAndKeys:missionPath,@"mission_command",nil]; |
6084 | 215 |
[missionPath release]; |
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|
216 |
|
6321 | 217 |
[self startGame:gtMission atPath:nil withOptions:missionLine]; |
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|
218 |
[missionLine release]; |
6083
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|
219 |
} |
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|
220 |
|
6719
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|
221 |
+(void) startSimpleGame { |
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|
222 |
srand(time(0)); |
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|
223 |
|
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added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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|
224 |
// generate a seed |
d2afc6b2d88e
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changeset
|
225 |
CFUUIDRef uuid = CFUUIDCreate(kCFAllocatorDefault); |
d2afc6b2d88e
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|
226 |
NSString *seed = (NSString *)CFUUIDCreateString(kCFAllocatorDefault, uuid); |
d2afc6b2d88e
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|
227 |
CFRelease(uuid); |
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changeset
|
228 |
NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%@}", seed]; |
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|
229 |
|
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|
230 |
// pick a random static map |
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changeset
|
231 |
NSArray *listOfMaps = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:MAPS_DIRECTORY() error:NULL]; |
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|
232 |
NSString *mapName = [listOfMaps objectAtIndex:random()%[listOfMaps count]]; |
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changeset
|
233 |
NSString *fileCfg = [[NSString alloc] initWithFormat:@"%@/%@/map.cfg",MAPS_DIRECTORY(),mapName]; |
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changeset
|
234 |
NSString *contents = [[NSString alloc] initWithContentsOfFile:fileCfg encoding:NSUTF8StringEncoding error:NULL]; |
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changeset
|
235 |
[fileCfg release]; |
d2afc6b2d88e
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236 |
NSArray *split = [contents componentsSeparatedByString:@"\n"]; |
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[contents release]; |
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NSString *themeCommand = [[NSString alloc] initWithFormat:@"etheme %@", [split objectAtIndex:0]]; |
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239 |
NSString *staticMapCommand = [[NSString alloc] initWithFormat:@"emap %@", mapName]; |
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240 |
|
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241 |
// select teams with two different colors |
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242 |
NSArray *colorArray = [HWUtils teamColors]; |
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243 |
NSInteger firstColorIndex, secondColorIndex; |
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244 |
do { |
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firstColorIndex = random()%[colorArray count]; |
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secondColorIndex = random()%[colorArray count]; |
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} while (firstColorIndex == secondColorIndex); |
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unsigned int firstColor = [[colorArray objectAtIndex:firstColorIndex] intValue]; |
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unsigned int secondColor = [[colorArray objectAtIndex:secondColorIndex] intValue]; |
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250 |
|
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251 |
NSDictionary *firstTeam = [[NSDictionary alloc] initWithObjectsAndKeys:[NSNumber numberWithInt:4],@"number", |
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[NSNumber numberWithUnsignedInt:firstColor],@"color", |
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253 |
@"Ninjas.plist",@"team",nil]; |
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254 |
NSDictionary *secondTeam = [[NSDictionary alloc] initWithObjectsAndKeys:[NSNumber numberWithInt:4],@"number", |
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255 |
[NSNumber numberWithUnsignedInt:secondColor],@"color", |
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256 |
@"Robots.plist",@"team",nil]; |
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NSArray *listOfTeams = [[NSArray alloc] initWithObjects:firstTeam,secondTeam,nil]; |
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258 |
[firstTeam release]; |
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259 |
[secondTeam release]; |
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260 |
|
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261 |
// create the configuration |
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262 |
NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys: |
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263 |
seedCmd,@"seed_command", |
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264 |
@"e$template_filter 0",@"templatefilter_command", |
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265 |
@"e$mapgen 0",@"mapgen_command", |
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266 |
@"e$maze_size 0",@"mazesize_command", |
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267 |
themeCommand,@"theme_command", |
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268 |
staticMapCommand,@"staticmap_command", |
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269 |
listOfTeams,@"teams_list", |
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270 |
@"Default.plist",@"scheme", |
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271 |
@"Default.plist",@"weapon", |
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@"",@"mission_command", |
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273 |
nil]; |
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274 |
[listOfTeams release]; |
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275 |
[staticMapCommand release]; |
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276 |
[themeCommand release]; |
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277 |
[seedCmd release]; |
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278 |
|
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279 |
// launch game |
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280 |
[GameInterfaceBridge startLocalGame:gameDictionary]; |
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281 |
[gameDictionary release]; |
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282 |
} |
5154
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283 |
|
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@end |