hedgewars/uTeams.pas
author nemo
Tue, 09 Feb 2010 14:21:25 +0000
changeset 2778 d106ea17b3f9
parent 2770 851313907bcb
child 2784 1a2e3c7c6a46
permissions -rw-r--r--
New British voicepack
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses SDLh, uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, uLand,
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{$IFDEF GLES11}
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	gles11,
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{$ELSE}
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	GL,
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{$ENDIF}
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	uSound;
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type PHHAmmo = ^THHAmmo;
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	THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
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	PHedgehog = ^THedgehog;
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	PTeam     = ^TTeam;
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	PClan     = ^TClan;
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	THedgehog = record
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			Name: string[MAXNAMELEN];
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			Gear: PGear;
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			SpeechGear: PVisualGear;
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			NameTagTex,
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			HealthTagTex,
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			HatTex: PTexture;
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			Ammo: PHHAmmo;
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			AmmoStore: Longword;
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			CurSlot, CurAmmo: LongWord;
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			Team: PTeam;
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			MultiShootAttacks: Longword;
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			visStepPos: LongWord;
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			BotLevel  : LongWord; // 0 - Human player
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			HatVisibility: GLfloat;
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			stats: TStatistics;
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			Hat: String;
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            King: boolean;  // Flag for a bunch of hedgehog attributes
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            Unplaced: boolean;  // Flag for hog placing mode
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			end;
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	TTeam = record
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			Clan: PClan;
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			TeamName: string[MAXNAMELEN];
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			ExtDriven: boolean;
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			Binds: TBinds;
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			Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
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			CurrHedgehog: LongWord;
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			NameTagTex: PTexture;
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			CrosshairTex,
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			GraveTex,
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			HealthTex,
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			FlagTex: PTexture;
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			Flag: string;
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			GraveName: string;
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			FortName: string;
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			TeamHealth: LongInt;
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			TeamHealthBarWidth,
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			NewTeamHealthBarWidth: LongInt;
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			DrawHealthY: LongInt;
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			AttackBar: LongWord;
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			HedgehogsNumber: Longword;
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			hasGone: boolean;
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			voicepack: PVoicepack;
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			end;
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	TClan = record
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			Color: Longword;
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			Teams: array[0..Pred(cMaxTeams)] of PTeam;
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			TeamsNumber: Longword;
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			CurrTeam: LongWord;
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			ClanHealth: LongInt;
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			ClanIndex: LongInt;
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			TurnNumber: LongWord;
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			end;
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var CurrentTeam: PTeam;
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    PreviousTeam: PTeam;
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    CurrentHedgehog: PHedgehog;
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    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
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    TeamsCount: Longword;
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    ClansArray: array[0..Pred(cMaxTeams)] of PClan;
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    ClansCount: Longword;
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    LocalClan: Longword;  // first non-bot, non-extdriven clan
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    CurMinAngle, CurMaxAngle: Longword;
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procedure init_uTeams;
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procedure free_uTeams;
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function  AddTeam(TeamColor: Longword): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGone(s: shortstring);
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procedure TeamGoneEffect(var Team: TTeam);
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implementation
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uses uMisc, uWorld, uAI, uLocale, uConsole, uAmmos, uChat;
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const MaxTeamHealth: LongInt = 0;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s: shortstring;
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    t, AliveCount, i, j: LongInt;
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begin
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AliveCount:= 0;
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for t:= 0 to Pred(ClansCount) do
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	if ClansArray[t]^.ClanHealth > 0 then
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		begin
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		inc(AliveCount);
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		AliveClan:= ClansArray[t]
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		end;
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if (AliveCount > 1)
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or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false);
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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if AliveCount = 0 then
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	begin // draw
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	AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState);
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	SendStat(siGameResult, trmsg[sidDraw]);
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	AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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	end else // win
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	with AliveClan^ do
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		begin
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		if TeamsNumber = 1 then
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			s:= Format(trmsg[sidWinner], Teams[0]^.TeamName)  // team wins
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		else
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			s:= Format(trmsg[sidWinner], Teams[0]^.TeamName); // clan wins
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		for j:= 0 to Pred(TeamsNumber) do
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			with Teams[j]^ do
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				for i:= 0 to cMaxHHIndex do
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					with Hedgehogs[i] do
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						if (Gear <> nil) then
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							Gear^.State:= gstWinner;
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		AddCaption(s, cWhiteColor, capgrpGameState);
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		SendStat(siGameResult, s);
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		AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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		end;
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SendStats
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end;
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   165
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procedure SwitchHedgehog;
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var c: LongWord;
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    PrevHH, PrevTeam: LongWord;
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begin
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TargetPoint.X:= NoPointX;
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TryDo(CurrentTeam <> nil, 'nil Team', true);
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with CurrentHedgehog^ do
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    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
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        begin
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        Unplaced:= false;
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	    if Gear <> nil then 
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           begin
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           DeleteCI(Gear);
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           FindPlace(Gear, false, 0, LAND_WIDTH);
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           if Gear <> nil then AddGearCI(Gear)
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           end
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		end;
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PreviousTeam:= CurrentTeam;
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with CurrentHedgehog^ do
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    begin
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	if Gear <> nil then
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		begin
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		MultiShootAttacks:= 0;
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		Gear^.Message:= 0;
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		Gear^.Z:= cHHZ;
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		RemoveGearFromList(Gear);
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		InsertGearToList(Gear)
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		end
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    end;
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c:= CurrentTeam^.Clan^.ClanIndex;
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repeat
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	inc(c);
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	if c = ClansCount then
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		begin
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        if not PlacingHogs then inc(TotalRounds);
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		c:= 0
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		end;
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	with ClansArray[c]^ do
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		begin
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		PrevTeam:= CurrTeam;
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		repeat
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			CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
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			CurrentTeam:= Teams[CurrTeam];
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			with CurrentTeam^ do
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				begin
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				PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
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				repeat
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					CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
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				until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH)
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   219
				end
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		until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam);
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		end
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until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil);
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CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog])
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end;
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procedure AfterSwitchHedgehog;
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var g: PGear;
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    i, t: LongInt;
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begin
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if PlacingHogs then
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   begin
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   PlacingHogs:= false;
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   for t:= 0 to Pred(TeamsCount) do
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      for i:= 0 to cMaxHHIndex do
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          if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then 
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             PlacingHogs:= true;
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   if not PlacingHogs then // Reset  various things I mucked with
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      begin
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      for i:= 0 to ClansCount do
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         if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0;
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      ResetWeapons
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      end
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   end;
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   246
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inc(CurrentTeam^.Clan^.TurnNumber);
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88cdabb51995 Fix bug with rope and bazooka
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SwitchNotHeldAmmo(CurrentHedgehog^);
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f7628ebfccde Add CurrentHedgehog variable which simplifies code
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with CurrentHedgehog^ do
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	begin
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	with Gear^ do
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		begin
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		Z:= cCurrHHZ;
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		State:= gstHHDriven;
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		Active:= true
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   258
		end;
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	RemoveGearFromList(Gear);
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	InsertGearToList(Gear);
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	FollowGear:= Gear
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   262
	end;
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   263
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ResetKbd;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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cWindSpeed:= rndSign(GetRandom * cMaxWindSpeed);
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g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1);
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g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
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{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
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ApplyAmmoChanges(CurrentHedgehog^);
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e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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   271
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{$IFNDEF IPHONEOS}
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a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
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if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds);
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   274
{$ENDIF}
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   275
176
533d03041dcd 'h' marks out current hedgehog
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bShowFinger:= true;
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   277
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0323e5c7ee54 - 'Incoming!' shout when the plane appears
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if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then
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	PlaySound(sndIllGetYou, CurrentTeam^.voicepack)
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else
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	PlaySound(sndYesSir, CurrentTeam^.voicepack);
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   282
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if PlacingHogs then
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   begin
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b7e0b0751179 Request by soreau. Placement time proportional to map size.
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   285
   if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 1000 * (MaxHedgehogs div 4) + 1000
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   286
   else TurnTimeLeft:= 0
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   287
   end
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else TurnTimeLeft:= cHedgehogTurnTime
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   289
end;
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   290
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4278a80140a8 - Introduce clans (teams with same color)
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function AddTeam(TeamColor: Longword): PTeam;
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var team: PTeam;
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    c: LongInt;
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   294
begin
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bd0f414e395a Fix max teams detection
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TryDo(TeamsCount < cMaxTeams, 'Too many teams', true);
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   296
New(team);
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TryDo(team <> nil, 'AddTeam: team = nil', true);
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FillChar(team^, sizeof(TTeam), 0);
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team^.AttackBar:= 2;
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team^.CurrHedgehog:= cMaxHHIndex;
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team^.Flag:= 'hedgewars';
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   302
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TeamsArray[TeamsCount]:= team;
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   304
inc(TeamsCount);
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c:= Pred(ClansCount);
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while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
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if c < 0 then
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   309
   begin
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   new(team^.Clan);
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   311
   FillChar(team^.Clan^, sizeof(TClan), 0);
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   ClansArray[ClansCount]:= team^.Clan;
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   313
   inc(ClansCount);
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   314
   with team^.Clan^ do
549
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   315
        begin
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f6a18d2bab00 Clan-based hedgehogs switching
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   316
        ClanIndex:= Pred(ClansCount);
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7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   317
        Color:= TeamColor
549
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   318
        end
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   319
   end else
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   320
   begin
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   team^.Clan:= ClansArray[c];
549
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diff changeset
   322
   end;
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diff changeset
   323
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   324
with team^.Clan^ do
549
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   325
    begin
2695
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   326
    Teams[TeamsNumber]:= team;
549
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diff changeset
   327
    inc(TeamsNumber)
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diff changeset
   328
    end;
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diff changeset
   329
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CurrentTeam:= team;
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AddTeam:= team;
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   332
end;
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   333
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procedure RecountAllTeamsHealth;
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var t: LongInt;
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begin
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for t:= 0 to Pred(TeamsCount) do
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    RecountTeamHealth(TeamsArray[t])
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end;
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   341
procedure InitTeams;
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var i, t: LongInt;
371
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   343
    th: LongInt;
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begin
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a84fc5113d01 Update translation files, add "King Mode"
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   345
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for t:= 0 to Pred(TeamsCount) do
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   with TeamsArray[t]^ do
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      begin
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d39c61eaca15 experiment in only sending a message to your clan
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      if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
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   350
          LocalClan:= Clan^.ClanIndex + 1;
47
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   351
      th:= 0;
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033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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      // Some initial King buffs
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
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   353
      if (GameFlags and gfKing) <> 0 then
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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diff changeset
   354
          begin
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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   355
          Hedgehogs[0].King:= true;
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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   356
          Hedgehogs[0].Hat:= 'crown';
2770
851313907bcb Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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   357
          inc(Hedgehogs[0].Gear^.Health, hwRound(int2hwFloat(Hedgehogs[0].Gear^.Health)*_0_5))
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   358
          end;
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   359
      for i:= 0 to cMaxHHIndex do
547
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   360
          if Hedgehogs[i].Gear <> nil then
b81a055f2d06 Convert teams list to array
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   361
             inc(th, Hedgehogs[i].Gear^.Health);
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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   362
      if th > MaxTeamHealth then MaxTeamHealth:= th;
4
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   363
      end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   364
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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parents: 32
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   365
RecountAllTeamsHealth
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   366
end;
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   367
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   368
function  TeamSize(p: PTeam): Longword;
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ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   369
var i, value: Longword;
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bcbd7adb4e4b - set svn:eol-style to native
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   370
begin
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   371
value:= 0;
4
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parents: 1
diff changeset
   372
for i:= 0 to cMaxHHIndex do
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ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   373
    if p^.Hedgehogs[i].Gear <> nil then inc(value);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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diff changeset
   374
TeamSize:= value;
4
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diff changeset
   375
end;
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diff changeset
   376
549
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   377
procedure RecountClanHealth(clan: PClan);
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diff changeset
   378
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
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diff changeset
   379
begin
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   380
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
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diff changeset
   381
    begin
4278a80140a8 - Introduce clans (teams with same color)
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   382
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
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parents: 548
diff changeset
   383
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
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parents: 548
diff changeset
   384
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
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parents: 548
diff changeset
   385
    end
4278a80140a8 - Introduce clans (teams with same color)
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diff changeset
   386
end;
4278a80140a8 - Introduce clans (teams with same color)
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parents: 548
diff changeset
   387
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   388
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
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diff changeset
   389
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   390
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   391
with team^ do
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   392
	begin
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   393
	NewTeamHealthBarWidth:= 0;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   394
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   395
	if not hasGone then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   396
		for i:= 0 to cMaxHHIndex do
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   397
			if Hedgehogs[i].Gear <> nil then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   398
				inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health);
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   399
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   400
	TeamHealth:= NewTeamHealthBarWidth;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   401
	if NewTeamHealthBarWidth > MaxTeamHealth then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   402
		begin
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   403
		MaxTeamHealth:= NewTeamHealthBarWidth;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   404
		RecountAllTeamsHealth;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   405
		end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   406
	end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   407
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   408
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   409
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   410
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   411
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   412
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   413
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   414
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   415
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   416
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   417
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   418
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   419
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   420
procedure TeamGone(s: shortstring);
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   421
var t: LongInt;
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   422
begin
1362
6298e9dbd33c Fix uninitialised variable
unc0rr
parents: 1356
diff changeset
   423
t:= 0;
1356
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   424
while (t < cMaxTeams)
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   425
	and (TeamsArray[t] <> nil)
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   426
	and (TeamsArray[t]^.TeamName <> s) do inc(t);
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   427
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit;
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   428
1356
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   429
with TeamsArray[t]^ do
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   430
	begin
1495
2b2b89bdb5f3 More verbose gear delete debuglog message
unc0rr
parents: 1363
diff changeset
   431
	AddChatString('** '+ TeamName + ' is gone');
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   432
	hasGone:= true
1355
8e167aa3b2e4 Further improve disconnects handling
unc0rr
parents: 1354
diff changeset
   433
	end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   434
1363
bcd4cb0245f0 Fix using wrong variable =(
unc0rr
parents: 1362
diff changeset
   435
RecountTeamHealth(TeamsArray[t])
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   436
end;
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   437
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   438
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   439
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   440
begin
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   441
with Team do
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   442
	for i:= 0 to cMaxHHIndex do
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   443
		with Hedgehogs[i] do
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   444
			if Gear <> nil then
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   445
				Gear^.Damage:= Gear^.Health
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   446
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   447
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   448
procedure init_uTeams;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   449
begin
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   450
	CurrentTeam:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   451
	PreviousTeam:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   452
	CurrentHedgehog:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   453
	TeamsCount:= 0;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   454
	ClansCount:= 0;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   455
	LocalClan:= 0;  // first non-bot, non-extdriven clan
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   456
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   458
procedure free_uTeams;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2704
diff changeset
   459
var i: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   460
begin
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2704
diff changeset
   461
   for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]);
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2704
diff changeset
   462
   for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]);
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2704
diff changeset
   463
   TeamsCount:= 0;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2704
diff changeset
   464
   ClansCount:= 0
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   465
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   467
end.