author | nemo |
Tue, 09 Feb 2010 14:21:25 +0000 | |
changeset 2778 | d106ea17b3f9 |
parent 2770 | 851313907bcb |
child 2784 | 1a2e3c7c6a46 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
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*) |
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||
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{$INCLUDE "options.inc"} |
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|
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unit uTeams; |
22 |
interface |
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uses SDLh, uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, uLand, |
2152 | 24 |
{$IFDEF GLES11} |
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gles11, |
26 |
{$ELSE} |
|
27 |
GL, |
|
28 |
{$ENDIF} |
|
29 |
uSound; |
|
534 | 30 |
|
31 |
type PHHAmmo = ^THHAmmo; |
|
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THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
534 | 33 |
|
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PHedgehog = ^THedgehog; |
35 |
PTeam = ^TTeam; |
|
36 |
PClan = ^TClan; |
|
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|
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THedgehog = record |
39 |
Name: string[MAXNAMELEN]; |
|
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Gear: PGear; |
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SpeechGear: PVisualGear; |
1299 | 42 |
NameTagTex, |
43 |
HealthTagTex, |
|
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HatTex: PTexture; |
|
45 |
Ammo: PHHAmmo; |
|
46 |
AmmoStore: Longword; |
|
47 |
CurSlot, CurAmmo: LongWord; |
|
48 |
Team: PTeam; |
|
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MultiShootAttacks: Longword; |
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visStepPos: LongWord; |
51 |
BotLevel : LongWord; // 0 - Human player |
|
52 |
HatVisibility: GLfloat; |
|
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stats: TStatistics; |
|
54 |
Hat: String; |
|
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King: boolean; // Flag for a bunch of hedgehog attributes |
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Unplaced: boolean; // Flag for hog placing mode |
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end; |
2376 | 58 |
|
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TTeam = record |
60 |
Clan: PClan; |
|
61 |
TeamName: string[MAXNAMELEN]; |
|
62 |
ExtDriven: boolean; |
|
63 |
Binds: TBinds; |
|
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Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
|
65 |
CurrHedgehog: LongWord; |
|
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NameTagTex: PTexture; |
|
67 |
CrosshairTex, |
|
68 |
GraveTex, |
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HealthTex, |
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FlagTex: PTexture; |
|
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Flag: string; |
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GraveName: string; |
73 |
FortName: string; |
|
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TeamHealth: LongInt; |
|
75 |
TeamHealthBarWidth, |
|
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NewTeamHealthBarWidth: LongInt; |
|
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DrawHealthY: LongInt; |
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AttackBar: LongWord; |
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HedgehogsNumber: Longword; |
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hasGone: boolean; |
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voicepack: PVoicepack; |
1299 | 82 |
end; |
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|
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TClan = record |
85 |
Color: Longword; |
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Teams: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsNumber: Longword; |
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CurrTeam: LongWord; |
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ClanHealth: LongInt; |
|
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ClanIndex: LongInt; |
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TurnNumber: LongWord; |
|
92 |
end; |
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var CurrentTeam: PTeam; |
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PreviousTeam: PTeam; |
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CurrentHedgehog: PHedgehog; |
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TeamsArray: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsCount: Longword; |
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ClansArray: array[0..Pred(cMaxTeams)] of PClan; |
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ClansCount: Longword; |
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LocalClan: Longword; // first non-bot, non-extdriven clan |
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CurMinAngle, CurMaxAngle: Longword; |
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procedure init_uTeams; |
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procedure free_uTeams; |
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function AddTeam(TeamColor: Longword): PTeam; |
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procedure SwitchHedgehog; |
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procedure AfterSwitchHedgehog; |
4 | 109 |
procedure InitTeams; |
110 |
function TeamSize(p: PTeam): Longword; |
|
47 | 111 |
procedure RecountTeamHealth(team: PTeam); |
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procedure RestoreTeamsFromSave; |
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function CheckForWin: boolean; |
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procedure TeamGone(s: shortstring); |
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procedure TeamGoneEffect(var Team: TTeam); |
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|
117 |
implementation |
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uses uMisc, uWorld, uAI, uLocale, uConsole, uAmmos, uChat; |
371 | 119 |
const MaxTeamHealth: LongInt = 0; |
4 | 120 |
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function CheckForWin: boolean; |
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var AliveClan: PClan; |
306 | 123 |
s: shortstring; |
1011 | 124 |
t, AliveCount, i, j: LongInt; |
83 | 125 |
begin |
548 | 126 |
AliveCount:= 0; |
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for t:= 0 to Pred(ClansCount) do |
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if ClansArray[t]^.ClanHealth > 0 then |
129 |
begin |
|
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inc(AliveCount); |
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AliveClan:= ClansArray[t] |
|
132 |
end; |
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if (AliveCount > 1) |
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or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false); |
|
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CheckForWin:= true; |
83 | 137 |
|
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TurnTimeLeft:= 0; |
|
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if AliveCount = 0 then |
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begin // draw |
2619 | 141 |
AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, trmsg[sidDraw]); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
|
144 |
end else // win |
|
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with AliveClan^ do |
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begin |
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if TeamsNumber = 1 then |
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s:= Format(trmsg[sidWinner], Teams[0]^.TeamName) // team wins |
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else |
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s:= Format(trmsg[sidWinner], Teams[0]^.TeamName); // clan wins |
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for j:= 0 to Pred(TeamsNumber) do |
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with Teams[j]^ do |
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for i:= 0 to cMaxHHIndex do |
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with Hedgehogs[i] do |
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if (Gear <> nil) then |
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Gear^.State:= gstWinner; |
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AddCaption(s, cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, s); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
|
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end; |
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SendStats |
83 | 164 |
end; |
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||
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procedure SwitchHedgehog; |
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var c: LongWord; |
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PrevHH, PrevTeam: LongWord; |
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begin |
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TargetPoint.X:= NoPointX; |
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TryDo(CurrentTeam <> nil, 'nil Team', true); |
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with CurrentHedgehog^ do |
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if (PreviousTeam <> nil) and PlacingHogs and Unplaced then |
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begin |
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Unplaced:= false; |
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if Gear <> nil then |
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begin |
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DeleteCI(Gear); |
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FindPlace(Gear, false, 0, LAND_WIDTH); |
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if Gear <> nil then AddGearCI(Gear) |
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end |
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end; |
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PreviousTeam:= CurrentTeam; |
547 | 185 |
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with CurrentHedgehog^ do |
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begin |
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if Gear <> nil then |
189 |
begin |
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MultiShootAttacks:= 0; |
1299 | 191 |
Gear^.Message:= 0; |
192 |
Gear^.Z:= cHHZ; |
|
193 |
RemoveGearFromList(Gear); |
|
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InsertGearToList(Gear) |
|
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end |
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196 |
end; |
4 | 197 |
|
550 | 198 |
c:= CurrentTeam^.Clan^.ClanIndex; |
4 | 199 |
repeat |
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inc(c); |
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if c = ClansCount then |
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begin |
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if not PlacingHogs then inc(TotalRounds); |
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c:= 0 |
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205 |
end; |
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|
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with ClansArray[c]^ do |
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begin |
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209 |
PrevTeam:= CurrTeam; |
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210 |
repeat |
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211 |
CurrTeam:= Succ(CurrTeam) mod TeamsNumber; |
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212 |
CurrentTeam:= Teams[CurrTeam]; |
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213 |
with CurrentTeam^ do |
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214 |
begin |
2726 | 215 |
PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn) |
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216 |
repeat |
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217 |
CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber; |
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218 |
until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH) |
1299 | 219 |
end |
2040 | 220 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam); |
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221 |
end |
2040 | 222 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil); |
83 | 223 |
|
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CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]) |
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225 |
end; |
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|
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227 |
procedure AfterSwitchHedgehog; |
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var g: PGear; |
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i, t: LongInt; |
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begin |
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if PlacingHogs then |
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begin |
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PlacingHogs:= false; |
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for t:= 0 to Pred(TeamsCount) do |
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for i:= 0 to cMaxHHIndex do |
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236 |
if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then |
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PlacingHogs:= true; |
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238 |
|
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239 |
if not PlacingHogs then // Reset various things I mucked with |
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240 |
begin |
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for i:= 0 to ClansCount do |
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242 |
if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0; |
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243 |
ResetWeapons |
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244 |
end |
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|
245 |
end; |
2fbc8d35eb52
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|
246 |
|
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|
247 |
inc(CurrentTeam^.Clan^.TurnNumber); |
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|
248 |
|
1922 | 249 |
SwitchNotHeldAmmo(CurrentHedgehog^); |
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|
250 |
|
602 | 251 |
with CurrentHedgehog^ do |
1299 | 252 |
begin |
253 |
with Gear^ do |
|
254 |
begin |
|
255 |
Z:= cCurrHHZ; |
|
256 |
State:= gstHHDriven; |
|
257 |
Active:= true |
|
258 |
end; |
|
259 |
RemoveGearFromList(Gear); |
|
260 |
InsertGearToList(Gear); |
|
261 |
FollowGear:= Gear |
|
262 |
end; |
|
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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diff
changeset
|
263 |
|
4 | 264 |
ResetKbd; |
351 | 265 |
|
266 |
cWindSpeed:= rndSign(GetRandom * cMaxWindSpeed); |
|
498 | 267 |
g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1); |
351 | 268 |
g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed); |
4 | 269 |
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
602 | 270 |
ApplyAmmoChanges(CurrentHedgehog^); |
800 | 271 |
|
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|
272 |
{$IFNDEF IPHONEOS} |
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273 |
if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds); |
2579 | 274 |
{$ENDIF} |
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|
275 |
|
176 | 276 |
bShowFinger:= true; |
800 | 277 |
|
801 | 278 |
if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then |
2745 | 279 |
PlaySound(sndIllGetYou, CurrentTeam^.voicepack) |
801 | 280 |
else |
2745 | 281 |
PlaySound(sndYesSir, CurrentTeam^.voicepack); |
800 | 282 |
|
2762
2fbc8d35eb52
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|
283 |
if PlacingHogs then |
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Mode to place hogs at start of game. Will probably need a bit more testing.
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changeset
|
284 |
begin |
2768
b7e0b0751179
Request by soreau. Placement time proportional to map size.
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changeset
|
285 |
if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 1000 * (MaxHedgehogs div 4) + 1000 |
2762
2fbc8d35eb52
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diff
changeset
|
286 |
else TurnTimeLeft:= 0 |
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changeset
|
287 |
end |
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diff
changeset
|
288 |
else TurnTimeLeft:= cHedgehogTurnTime |
4 | 289 |
end; |
290 |
||
549 | 291 |
function AddTeam(TeamColor: Longword): PTeam; |
2695 | 292 |
var team: PTeam; |
549 | 293 |
c: LongInt; |
4 | 294 |
begin |
1170 | 295 |
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true); |
2695 | 296 |
New(team); |
297 |
TryDo(team <> nil, 'AddTeam: team = nil', true); |
|
298 |
FillChar(team^, sizeof(TTeam), 0); |
|
299 |
team^.AttackBar:= 2; |
|
300 |
team^.CurrHedgehog:= cMaxHHIndex; |
|
2747 | 301 |
team^.Flag:= 'hedgewars'; |
547 | 302 |
|
2695 | 303 |
TeamsArray[TeamsCount]:= team; |
547 | 304 |
inc(TeamsCount); |
305 |
||
549 | 306 |
c:= Pred(ClansCount); |
307 |
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c); |
|
308 |
if c < 0 then |
|
309 |
begin |
|
2695 | 310 |
new(team^.Clan); |
311 |
FillChar(team^.Clan^, sizeof(TClan), 0); |
|
312 |
ClansArray[ClansCount]:= team^.Clan; |
|
549 | 313 |
inc(ClansCount); |
2695 | 314 |
with team^.Clan^ do |
549 | 315 |
begin |
550 | 316 |
ClanIndex:= Pred(ClansCount); |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
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diff
changeset
|
317 |
Color:= TeamColor |
549 | 318 |
end |
319 |
end else |
|
320 |
begin |
|
2695 | 321 |
team^.Clan:= ClansArray[c]; |
549 | 322 |
end; |
323 |
||
2695 | 324 |
with team^.Clan^ do |
549 | 325 |
begin |
2695 | 326 |
Teams[TeamsNumber]:= team; |
549 | 327 |
inc(TeamsNumber) |
328 |
end; |
|
329 |
||
2695 | 330 |
CurrentTeam:= team; |
331 |
AddTeam:= team; |
|
4 | 332 |
end; |
333 |
||
47 | 334 |
procedure RecountAllTeamsHealth; |
547 | 335 |
var t: LongInt; |
2376 | 336 |
begin |
547 | 337 |
for t:= 0 to Pred(TeamsCount) do |
338 |
RecountTeamHealth(TeamsArray[t]) |
|
47 | 339 |
end; |
340 |
||
341 |
procedure InitTeams; |
|
547 | 342 |
var i, t: LongInt; |
371 | 343 |
th: LongInt; |
47 | 344 |
begin |
2726 | 345 |
|
547 | 346 |
for t:= 0 to Pred(TeamsCount) do |
347 |
with TeamsArray[t]^ do |
|
47 | 348 |
begin |
2124 | 349 |
if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then |
350 |
LocalClan:= Clan^.ClanIndex + 1; |
|
47 | 351 |
th:= 0; |
2758
033aa644578f
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nemo
parents:
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diff
changeset
|
352 |
// Some initial King buffs |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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diff
changeset
|
353 |
if (GameFlags and gfKing) <> 0 then |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
354 |
begin |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
355 |
Hedgehogs[0].King:= true; |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
356 |
Hedgehogs[0].Hat:= 'crown'; |
2770
851313907bcb
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
nemo
parents:
2768
diff
changeset
|
357 |
inc(Hedgehogs[0].Gear^.Health, hwRound(int2hwFloat(Hedgehogs[0].Gear^.Health)*_0_5)) |
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
358 |
end; |
4 | 359 |
for i:= 0 to cMaxHHIndex do |
547 | 360 |
if Hedgehogs[i].Gear <> nil then |
361 |
inc(th, Hedgehogs[i].Gear^.Health); |
|
47 | 362 |
if th > MaxTeamHealth then MaxTeamHealth:= th; |
4 | 363 |
end; |
2726 | 364 |
|
47 | 365 |
RecountAllTeamsHealth |
4 | 366 |
end; |
367 |
||
368 |
function TeamSize(p: PTeam): Longword; |
|
2695 | 369 |
var i, value: Longword; |
4 | 370 |
begin |
2695 | 371 |
value:= 0; |
4 | 372 |
for i:= 0 to cMaxHHIndex do |
2695 | 373 |
if p^.Hedgehogs[i].Gear <> nil then inc(value); |
374 |
TeamSize:= value; |
|
4 | 375 |
end; |
376 |
||
549 | 377 |
procedure RecountClanHealth(clan: PClan); |
378 |
var i: LongInt; |
|
379 |
begin |
|
380 |
with clan^ do |
|
381 |
begin |
|
382 |
ClanHealth:= 0; |
|
383 |
for i:= 0 to Pred(TeamsNumber) do |
|
384 |
inc(ClanHealth, Teams[i]^.TeamHealth) |
|
385 |
end |
|
386 |
end; |
|
387 |
||
47 | 388 |
procedure RecountTeamHealth(team: PTeam); |
371 | 389 |
var i: LongInt; |
47 | 390 |
begin |
391 |
with team^ do |
|
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
392 |
begin |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
393 |
NewTeamHealthBarWidth:= 0; |
2376 | 394 |
|
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
395 |
if not hasGone then |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
396 |
for i:= 0 to cMaxHHIndex do |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
397 |
if Hedgehogs[i].Gear <> nil then |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
398 |
inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health); |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
399 |
|
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
400 |
TeamHealth:= NewTeamHealthBarWidth; |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
401 |
if NewTeamHealthBarWidth > MaxTeamHealth then |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
402 |
begin |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
403 |
MaxTeamHealth:= NewTeamHealthBarWidth; |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
404 |
RecountAllTeamsHealth; |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
405 |
end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
406 |
end; |
549 | 407 |
|
408 |
RecountClanHealth(team^.Clan); |
|
409 |
||
2005 | 410 |
AddVisualGear(0, 0, vgtTeamHealthSorter) |
47 | 411 |
end; |
412 |
||
72 | 413 |
procedure RestoreTeamsFromSave; |
547 | 414 |
var t: LongInt; |
72 | 415 |
begin |
547 | 416 |
for t:= 0 to Pred(TeamsCount) do |
417 |
TeamsArray[t]^.ExtDriven:= false |
|
72 | 418 |
end; |
419 |
||
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
420 |
procedure TeamGone(s: shortstring); |
2040 | 421 |
var t: LongInt; |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
422 |
begin |
1362 | 423 |
t:= 0; |
1356 | 424 |
while (t < cMaxTeams) |
425 |
and (TeamsArray[t] <> nil) |
|
426 |
and (TeamsArray[t]^.TeamName <> s) do inc(t); |
|
427 |
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit; |
|
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
428 |
|
1356 | 429 |
with TeamsArray[t]^ do |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
430 |
begin |
1495 | 431 |
AddChatString('** '+ TeamName + ' is gone'); |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
432 |
hasGone:= true |
1355 | 433 |
end; |
2376 | 434 |
|
1363 | 435 |
RecountTeamHealth(TeamsArray[t]) |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
436 |
end; |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
437 |
|
2040 | 438 |
procedure TeamGoneEffect(var Team: TTeam); |
439 |
var i: LongInt; |
|
440 |
begin |
|
441 |
with Team do |
|
442 |
for i:= 0 to cMaxHHIndex do |
|
443 |
with Hedgehogs[i] do |
|
444 |
if Gear <> nil then |
|
445 |
Gear^.Damage:= Gear^.Health |
|
446 |
end; |
|
447 |
||
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
448 |
procedure init_uTeams; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
449 |
begin |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
450 |
CurrentTeam:= nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
451 |
PreviousTeam:= nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
452 |
CurrentHedgehog:= nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
453 |
TeamsCount:= 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
454 |
ClansCount:= 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
455 |
LocalClan:= 0; // first non-bot, non-extdriven clan |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
456 |
end; |
4 | 457 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
458 |
procedure free_uTeams; |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
459 |
var i: LongWord; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
460 |
begin |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
461 |
for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]); |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
462 |
for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]); |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
463 |
TeamsCount:= 0; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
464 |
ClansCount:= 0 |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
465 |
end; |
4 | 466 |
|
467 |
end. |