project_files/HedgewarsMobile/Hedgewars_Prefix.pch
author smaxx
Sat, 21 Aug 2010 22:36:59 +0200
changeset 3749 d0920e92008e
parent 3701 8c449776ebe6
child 3829 81db3c85784b
permissions -rw-r--r--
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
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//
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// Prefix header for all source files of the 'OpenGL ES app' target in the 'OpenGL ES app' project
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//
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#import <CoreGraphics/CoreGraphics.h>
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#import <UIKit/UIKit.h>
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#import "PascalImports.h"
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#import "UIImageExtra.h"
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#import "CommodityFunctions.h"
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#import "SDL.h"
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#import "SDL_video.h"
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#import "SDL_net.h"
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#import "SDL_mixer.h"
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#endif
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// by http://www.cimgf.com/2010/05/02/my-current-prefix-pch-file/
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#ifdef DEBUG
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  #define DLog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
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  #define ALog(...) [[NSAssertionHandler currentHandler] handleFailureInFunction:[NSString stringWithCString:__PRETTY_FUNCTION__ encoding:NSUTF8StringEncoding] file:[NSString stringWithCString:__FILE__ encoding:NSUTF8StringEncoding] lineNumber:__LINE__ description:__VA_ARGS__]
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#else
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  #define DLog(...) do { } while (0)
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  #ifndef NS_BLOCK_ASSERTIONS
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    #define NS_BLOCK_ASSERTIONS
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  #endif
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  #define ALog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
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#endif
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#define ZAssert(condition, ...) do { if (!(condition)) { ALog(__VA_ARGS__); }} while(0)
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// by http://blog.coriolis.ch/2009/01/05/macros-for-xcode/
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#define START_TIMER NSTimeInterval start = [NSDate timeIntervalSinceReferenceDate];
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#define END_TIMER(msg) 	NSTimeInterval stop = [NSDate timeIntervalSinceReferenceDate]; CMLog([NSString stringWithFormat:@"%@ Time = %f", msg, stop-start]);
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#define releaseAndNil(x) [x release], x = nil;
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#if !__IPHONE_3_2
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typedef enum {
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    UIUserInterfaceIdiomPhone,           // iPhone and iPod touch style UI
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    UIUserInterfaceIdiomPad,             // iPad style UI
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} UIUserInterfaceIdiom;
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#define UI_USER_INTERFACE_IDIOM() UIUserInterfaceIdiomPhone
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#define UIPopoverController id
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#endif // ifndef __IPHONE_3_2