hedgewars/HHHandlers.inc
author unc0rr
Thu, 16 Aug 2007 07:05:29 +0000
changeset 568 d0690b7aa808
parent 558 b2b840eeb10a
child 602 f7628ebfccde
permissions -rw-r--r--
- Small fixes - Parachute sprite
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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////////////////////////////////////////////////////////////////////////////////
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procedure Attack(Gear: PGear);
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var xx, yy: hwFloat;
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begin
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with Gear^,
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     PHedgehog(Gear^.Hedgehog)^ do
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     begin
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     if ((State and gstHHDriven) <> 0)and
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        ((State and (gstAttacked or gstHHChooseTarget)) = 0)and
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        (((State and gstMoving) = 0)or((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInMove) <> 0))and
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          ((TargetPoint.X <> NoPointX) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then
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        begin
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        State:= State or gstAttacking;
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        if Power = cMaxPower then Message:= Message and not gm_Attack
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        else if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack
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        else begin
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             if Power = 0 then
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                begin
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                AttackBar:= CurrentTeam^.AttackBar;
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                PlaySound(sndThrowPowerUp, false)
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                end;
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             inc(Power)
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             end;
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        if ((Message and gm_Attack) <> 0) then exit;
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        if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopSound(sndThrowPowerUp);
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           PlaySound(sndThrowRelease, false);
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           end;
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        xx:= SignAs(AngleSin(Angle), dX);
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        yy:= -AngleCos(Angle); 
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             case Ammo^[CurSlot, CurAmmo].AmmoType of
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                      amGrenade: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                  amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                      amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                          amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                      amShotgun: begin
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                                 PlaySound(sndShotgunReload, false);
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                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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                                 end;
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                   amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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                         amSkip: TurnTimeLeft:= 0;
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                         amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0);
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                         amMine: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000);
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                       amDEagle: AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
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                     amDynamite: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
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                  amBaseballBat: AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtShover, 0, xx * _0_5, yy * _0_5, 0)^.Radius:= 20;
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                    amFirePunch: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtFirePunch, 0, _0, _0, 0);
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                    amParachute: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtParachute, 0, _0, _0, 0);
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                    amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0);
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                   amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0);
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                    amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
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                       amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0);
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                     amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0);
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                       amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0);
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                  end;
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        Power:= 0;
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        if CurAmmoGear <> nil then
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           begin
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           Message:= Message or gm_Attack;
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           CurAmmoGear^.Message:= Message
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           end else begin
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           if not CurrentTeam^.ExtDriven and
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             ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
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           AfterAttack
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           end
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        end else Message:= Message and not gm_Attack
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     end
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end;
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procedure AfterAttack;
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begin
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with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^,
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     CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do
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     begin
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        Inc(AttacksNum);
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        State:= State and not gstAttacking;
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        if Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true
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           else begin
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           TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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           State:= State or gstAttacked;
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           OnUsedAmmo(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog])
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           end;
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     AttackBar:= 0;
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     end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure PickUp(HH, Gear: PGear);
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var s: shortstring;
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    a: TAmmoType;
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begin
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Gear^.Message:= gm_Destroy;
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case Gear^.Pos of
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       posCaseAmmo: begin
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                    a:= TAmmoType(Gear^.State);
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                    AddAmmo(PHedgehog(HH^.Hedgehog)^, a);
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                    s:= trammo[Ammoz[a].NameId] + '(+' + IntToStr(Ammoz[a].NumberInCase) + ')';
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                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
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                    end;
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     posCaseHealth: begin
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                    inc(HH^.Health, Gear^.Health);
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                    str(Gear^.Health, s);
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                    s:= '+' + s;
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                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
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                    RenderHealth(PHedgehog(HH^.Hedgehog)^);
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                    RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team)
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                    end;
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     end
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end;
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const StepTicks: LongWord = 0;
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procedure HedgehogStep(Gear: PGear);
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var PrevdX: LongInt;
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begin
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if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
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   begin
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   if isCursorVisible then
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      with PHedgehog(Gear^.Hedgehog)^ do
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        with Ammo^[CurSlot, CurAmmo] do
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          begin
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diff changeset
   142
          if (Gear^.Message and gm_Left  ) <> 0 then
408
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   143
             Pos:= (Pos + Ammoz[AmmoType].PosCount - 1) mod Ammoz[AmmoType].PosCount
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   144
          else
542
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   145
          if (Gear^.Message and gm_Right ) <> 0 then
408
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   146
             Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
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   147
          else exit;
423
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          StepTicks:= 200;
408
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   149
          exit
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   150
          end;
505
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   151
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   if ((Gear^.Message and gm_LJump ) <> 0) then
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      begin
542
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      Gear^.Message:= Gear^.Message and not gm_LJump;
505
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   155
      DeleteCI(Gear);
68
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   156
      if not TestCollisionYwithGear(Gear, -1) then
498
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   157
         if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _2 else
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   158
         if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
351
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   159
      if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
68
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   160
         or   TestCollisionYwithGear(Gear, -1)) then
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   161
         begin
351
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   162
         Gear^.dY:= -_0_15;
498
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         Gear^.dX:= SignAs(_0_15, Gear^.dX);
542
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         Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
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   165
         exit
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   166
         end;
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   167
      end;
505
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diff changeset
   168
351
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   169
   if ((Gear^.Message and gm_HJump ) <> 0) then
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   170
      begin
505
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   171
      DeleteCI(Gear);
542
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   172
      Gear^.Message:= Gear^.Message and not gm_HJump;
68
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   173
      if not TestCollisionYwithGear(Gear, -1) then
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   174
         begin
351
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   175
         Gear^.dY:= -_0_2;
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   176
         SetLittle(Gear^.dX);
542
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         Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
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   178
         exit
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         end;
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      end;
505
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   181
351
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   PrevdX:= hwSign(Gear^.dX);
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   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
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   184
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit;
505
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diff changeset
   185
74
42257fee61ae - Unicode support for team and hedgehogs names
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   186
   StepTicks:= cHHStepTicks;
351
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   187
   if PrevdX <> hwSign(Gear^.dX) then exit;
517
ba560c17c24c - Don't kick cases by moving hedgehog
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   188
   DeleteCI(Gear); // after exit!!    ^^^^
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   189
   
351
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   190
   PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7;
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   191
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
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   192
      begin
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   193
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
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   194
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
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   195
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
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diff changeset
   196
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
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diff changeset
   197
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
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diff changeset
   198
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
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diff changeset
   199
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
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diff changeset
   200
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
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diff changeset
   201
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
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diff changeset
   202
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
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diff changeset
   203
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
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   204
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
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   205
      end;
498
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   206
   if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
300
be94799f33d2 Simplify hedgehogs physics code, make it better
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diff changeset
   207
62
c3eda0c68cd6 No more hedgehogs hung in air
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diff changeset
   208
   SetAllHHToActive;
37
2b7f2a43b999 - Properly get seed in net game
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diff changeset
   209
68
cbb93eb90304 Collision-related stuff
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   210
   if not TestCollisionYwithGear(Gear, 1) then
4
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   211
   begin
498
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   212
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   213
   if not TestCollisionYwithGear(Gear, 1) then
4
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   214
   begin
498
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diff changeset
   215
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   216
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   217
   begin
498
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diff changeset
   218
   Gear^.Y:= Gear^.Y + _1;
68
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diff changeset
   219
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   220
   begin
498
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diff changeset
   221
   Gear^.Y:= Gear^.Y + _1;
68
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diff changeset
   222
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   223
   begin
498
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diff changeset
   224
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   225
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   226
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
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diff changeset
   227
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
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diff changeset
   228
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   229
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
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diff changeset
   230
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
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diff changeset
   231
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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   232
      Gear^.State:= Gear^.State or gstMoving;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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   233
      exit
4
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diff changeset
   234
      end;
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diff changeset
   235
   end
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diff changeset
   236
   end
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diff changeset
   237
   end
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diff changeset
   238
   end
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diff changeset
   239
   end
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
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diff changeset
   240
   end;
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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   241
   AddGearCI(Gear)
4
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diff changeset
   242
   end
bcbd7adb4e4b - set svn:eol-style to native
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diff changeset
   243
end;
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diff changeset
   244
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
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diff changeset
   245
procedure HedgehogChAngle(Gear: PGear);
1659c4aad5ab Now blow torch angle can be changed during blowing :)
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diff changeset
   246
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   247
if ((Gear^.State and gstMoving) = 0) then
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
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diff changeset
   248
   if (Gear^.Message and gm_Up    )<>0 then if Gear^.Angle > CurMinAngle then dec(Gear^.Angle)
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
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diff changeset
   249
   else else
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   250
   if (Gear^.Message and gm_Down  )<>0 then if Gear^.Angle < CurMaxAngle then inc(Gear^.Angle);
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
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diff changeset
   251
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
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diff changeset
   252
302
7aca131ecd7f First implementation of Blow Torch
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diff changeset
   253
procedure doStepHedgehog(Gear: PGear); forward;
7aca131ecd7f First implementation of Blow Torch
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diff changeset
   254
////////////////////////////////////////////////////////////////////////////////
538
74219eadab5e - Various small fixes
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   255
procedure doStepHedgehogMoving(Gear: PGear);
545
f527450337c1 Fix some warnings
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diff changeset
   256
var isFalling: boolean;
538
74219eadab5e - Various small fixes
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diff changeset
   257
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   258
isFalling:= not TestCollisionYKick(Gear, 1);
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   259
if isFalling then
538
74219eadab5e - Various small fixes
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diff changeset
   260
   begin
74219eadab5e - Various small fixes
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diff changeset
   261
   if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   262
   Gear^.State:= Gear^.State or gstMoving;
538
74219eadab5e - Various small fixes
unc0rr
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diff changeset
   263
   Gear^.dY:= Gear^.dY + cGravity
74219eadab5e - Various small fixes
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diff changeset
   264
   end else
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   265
   begin
74219eadab5e - Various small fixes
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diff changeset
   266
   if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55)
74219eadab5e - Various small fixes
unc0rr
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diff changeset
   267
      and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX);
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unc0rr
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diff changeset
   268
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
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diff changeset
   269
   if not Gear^.dY.isNegative then
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unc0rr
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diff changeset
   270
      begin
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   271
      CheckHHDamage(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   272
      Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
540
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   273
      Gear^.dY:= _0;
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diff changeset
   274
      end else Gear^.dY:= Gear^.dY + cGravity;
538
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diff changeset
   275
74219eadab5e - Various small fixes
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diff changeset
   276
   if ((Gear^.State and gstMoving) <> 0) then Gear^.dX:= Gear^.dX * Gear^.Friction
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   277
   end;
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   278
74219eadab5e - Various small fixes
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diff changeset
   279
if (Gear^.State <> 0) then DeleteCI(Gear);
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diff changeset
   280
                
74219eadab5e - Various small fixes
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diff changeset
   281
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
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diff changeset
   282
   if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   283
      if not isFalling then
538
74219eadab5e - Various small fixes
unc0rr
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diff changeset
   284
         if hwAbs(Gear^.dX) > _0_01 then
74219eadab5e - Various small fixes
unc0rr
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diff changeset
   285
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_96; Gear^.Y:= Gear^.Y - _1 end else
74219eadab5e - Various small fixes
unc0rr
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diff changeset
   286
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_93; Gear^.Y:= Gear^.Y - _2 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   287
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_9 ; Gear^.Y:= Gear^.Y - _3 end else
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   288
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_87; Gear^.Y:= Gear^.Y - _4 end else
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diff changeset
   289
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_84; Gear^.Y:= Gear^.Y - _5 end else
74219eadab5e - Various small fixes
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diff changeset
   290
            if hwAbs(Gear^.dX) > _0_02 then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
74219eadab5e - Various small fixes
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diff changeset
   291
                                   else begin
74219eadab5e - Various small fixes
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diff changeset
   292
                                        Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
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diff changeset
   293
                                        SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
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diff changeset
   294
                                        end
74219eadab5e - Various small fixes
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diff changeset
   295
            else begin
74219eadab5e - Various small fixes
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diff changeset
   296
                 Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
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diff changeset
   297
                 SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
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diff changeset
   298
                 end
74219eadab5e - Various small fixes
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   299
         else if hwAbs(Gear^.dX) > cLittle then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
74219eadab5e - Various small fixes
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diff changeset
   300
                                           else SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
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diff changeset
   301
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   302
if (not isFalling) and
538
74219eadab5e - Various small fixes
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diff changeset
   303
   (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
74219eadab5e - Various small fixes
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diff changeset
   304
   begin
74219eadab5e - Various small fixes
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diff changeset
   305
   Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
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diff changeset
   306
   SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
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diff changeset
   307
   Gear^.dY:= _0
74219eadab5e - Various small fixes
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diff changeset
   308
   end else Gear^.State:= Gear^.State or gstMoving;
74219eadab5e - Various small fixes
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diff changeset
   309
74219eadab5e - Various small fixes
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diff changeset
   310
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
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diff changeset
   311
   begin
74219eadab5e - Various small fixes
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diff changeset
   312
   Gear^.State:= Gear^.State and not gstAnimation;
74219eadab5e - Various small fixes
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diff changeset
   313
   Gear^.X:= Gear^.X + Gear^.dX;
74219eadab5e - Various small fixes
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diff changeset
   314
   Gear^.Y:= Gear^.Y + Gear^.dY;
74219eadab5e - Various small fixes
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diff changeset
   315
   if (not Gear^.dY.isNegative) and
74219eadab5e - Various small fixes
unc0rr
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diff changeset
   316
      (not TestCollisionYKick(Gear, 1)) and
74219eadab5e - Various small fixes
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diff changeset
   317
       TestCollisionYwithXYShift(Gear, 0, 1, 1) then
74219eadab5e - Various small fixes
unc0rr
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diff changeset
   318
      begin
74219eadab5e - Various small fixes
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diff changeset
   319
      CheckHHDamage(Gear);
74219eadab5e - Various small fixes
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diff changeset
   320
      Gear^.dY:= _0;
74219eadab5e - Various small fixes
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diff changeset
   321
      Gear^.Y:= Gear^.Y + _1
74219eadab5e - Various small fixes
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diff changeset
   322
      end;
74219eadab5e - Various small fixes
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diff changeset
   323
   CheckGearDrowning(Gear)
74219eadab5e - Various small fixes
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diff changeset
   324
   end
74219eadab5e - Various small fixes
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diff changeset
   325
end;
74219eadab5e - Various small fixes
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diff changeset
   326
302
7aca131ecd7f First implementation of Blow Torch
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diff changeset
   327
procedure doStepHedgehogDriven(Gear: PGear);
7aca131ecd7f First implementation of Blow Torch
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diff changeset
   328
var t: PGear;
7aca131ecd7f First implementation of Blow Torch
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diff changeset
   329
begin
558
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
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diff changeset
   330
if not isInMultiShoot then
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
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diff changeset
   331
   AllInactive:= false
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
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diff changeset
   332
else
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
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diff changeset
   333
   Gear^.Message:= 0;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   334
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
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diff changeset
   335
if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   336
   begin
7aca131ecd7f First implementation of Blow Torch
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diff changeset
   337
   TurnTimeLeft:= 0;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   338
   Gear^.State:= Gear^.State and not gstHHDriven;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   339
   if Gear^.Damage > 0 then
424
4598c21bb421 Disable cheat trick with hjump
unc0rr
parents: 423
diff changeset
   340
      Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   341
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   342
   end;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   343
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
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diff changeset
   344
if ((Gear^.State and gstMoving) <> 0)
528
54fd6924de4e Fix collision with current hedgehog
unc0rr
parents: 525
diff changeset
   345
   or (StepTicks = cHHStepTicks)
302
7aca131ecd7f First implementation of Blow Torch
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parents: 300
diff changeset
   346
   or (CurAmmoGear <> nil) then // we're moving
7aca131ecd7f First implementation of Blow Torch
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parents: 300
diff changeset
   347
   begin
7aca131ecd7f First implementation of Blow Torch
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parents: 300
diff changeset
   348
   // check for case with ammo
7aca131ecd7f First implementation of Blow Torch
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parents: 300
diff changeset
   349
   t:= CheckGearNear(Gear, gtCase, 36, 36);
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   350
   if t <> nil then
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   351
      PickUp(Gear, t)
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   352
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   353
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   354
if CurAmmoGear <> nil then
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   355
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   356
   CurAmmoGear^.Message:= Gear^.Message;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   357
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   358
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   359
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   360
if ((Gear^.Message and gm_Attack) <> 0) or
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   361
   ((Gear^.State and gstAttacking) <> 0) then Attack(Gear);
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   362
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   363
if (Gear^.State and gstMoving) <> 0 then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   364
   begin
424
4598c21bb421 Disable cheat trick with hjump
unc0rr
parents: 423
diff changeset
   365
   if ((Gear^.Message and gm_HJump) <> 0) and
4598c21bb421 Disable cheat trick with hjump
unc0rr
parents: 423
diff changeset
   366
      ((Gear^.State and gstHHJumping) <> 0) and
4598c21bb421 Disable cheat trick with hjump
unc0rr
parents: 423
diff changeset
   367
      ((Gear^.State and gstHHHJump) = 0) then
4598c21bb421 Disable cheat trick with hjump
unc0rr
parents: 423
diff changeset
   368
      if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   369
         begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   370
         Gear^.State:= Gear^.State or gstHHHJump or gstMoving;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   371
         Gear^.dY:= -_0_25;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   372
         Gear^.dX:= SignAs(_0_02, Gear^.dX)
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   373
         end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   374
   Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   375
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   376
   if ((Gear^.State and gstHHJumping) <> 0) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   377
      TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   378
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   379
   doStepHedgehogMoving(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   380
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   381
   if (Gear^.State and gstMoving) = 0 then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   382
      begin
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   383
      AddGearCI(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   384
      StepTicks:= 350
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   385
      end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   386
   exit
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   387
   end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   388
558
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   389
   if not isInMultiShoot then
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   390
      begin
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   391
      HedgehogChAngle(Gear);
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   392
      if StepTicks > 0 then dec(StepTicks);
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   393
      if (StepTicks = 0) then HedgehogStep(Gear)
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   394
      end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   395
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   396
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   397
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   398
procedure doStepHedgehogFree(Gear: PGear);
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   399
var prevState: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   400
begin
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   401
prevState:= Gear^.State;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   402
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   403
doStepHedgehogMoving(Gear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   404
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   405
if (Gear^.State and gstMoving) = 0 then
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   406
   if Gear^.Health = 0 then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   407
      begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   408
      if AllInactive then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
         begin
522
ca089787f59d Tags with current damage
unc0rr
parents: 520
diff changeset
   410
         Gear^.State:= Gear^.State or gstNoDamage;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   411
         doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   412
         AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   413
         DeleteGear(Gear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   414
         SetAllToActive
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   415
         end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   416
      AllInactive:= false;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   417
      exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   419
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   420
AllInactive:= false;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   421
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   422
if ((Gear^.State and gstMoving) = 0) then
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   423
   if ((Gear^.State and gstAnimation) = 0) and
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   424
      (prevState <> Gear^.State) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   425
      begin
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   426
      Gear^.State:= gstAnimation;
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   427
      Gear^.Timer:= 150
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   428
      end else
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   429
      begin
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   430
      if Gear^.Timer = 0 then
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   431
         begin
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   432
         Gear^.State:= 0;
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   433
         Gear^.Active:= false;
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   434
         AddGearCI(Gear);
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   435
         exit
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   436
         end else dec(Gear^.Timer)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
      end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   438
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   439
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   440
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   441
procedure doStepHedgehog(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   442
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   443
if (Gear^.Message and gm_Destroy) <> 0 then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   444
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
   DeleteGear(Gear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   446
   exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
   end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   448
if (Gear^.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear)
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   449
                                     else doStepHedgehogDriven(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
end;