tests/lua/luaAPI/zoom_get_set.lua
author frd
Sat, 23 Apr 2016 16:57:27 -0400
changeset 11689 cfc3971de8ac
parent 9988 317d46a2afd2
permissions -rw-r--r--
Correctly call uPhysFSLayer.initModule
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-- This function is called before the game loads its
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-- resources.
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-- It's one of the predefined function names that will
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-- be called by the game. They give you entry points
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-- where you're able to call your own code using either
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-- provided instructions or custom functions.
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function onGameInit()
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	-- At first we have to overwrite/set some global variables
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	-- that define the map, the game has to load, as well as
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	-- other things such as the game rules to use, etc.
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	-- Things we don't modify here will use their default values.
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	-- The base number for the random number generator
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	Seed = 1
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	-- The map to be played
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	Map = "Bamboo"
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	-- The theme to be used
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	Theme = "Bamboo"
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	-- Game settings and rules
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	EnableGameFlags(gfOneClanMode)
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	-- Create the player team
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	AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
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	-- And add a hog to it
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	player = AddHog("Hunter", 0, 1, "NoHat")
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	SetGearPosition(player, 936, 136)
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end
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-- from lua API wiki:
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local minZoom = 1.0;
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local maxZoom = 3.0;
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local defaultZoom = 2.0;
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local nFails = 0;
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function TestZoom(value)
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	exp = math.max(minZoom, math.min(maxZoom, value))
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	SetZoom(value)
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	z = GetZoom()
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	-- compare with some tolerance - because of float inprecision
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	if (z > exp + 0.01) or (z < exp - 0.01) then
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		WriteLnToConsole("Expected zoom value " .. exp .. " (after setting go zoom to " .. value .. "), but got: " .. z )
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		nFails = nFails + 1
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	end
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end
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function onGameStart()
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	if (GetZoom() ~= defaultZoom) then
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		WriteLnToConsole("Game did not start with zoom level of " .. defaultZoom)
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		nFails = 1
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	end
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	TestZoom(0)
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	TestZoom(1)
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	TestZoom(0.5)
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	TestZoom(3.5)
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	TestZoom(7)
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	TestZoom(2.0)
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	TestZoom(2.2)
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	if (nFails > 0) then
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		EndLuaTest(TEST_FAILED)
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	else
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		EndLuaTest(TEST_SUCCESSFUL)
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	end
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end
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