author | koda |
Fri, 21 Sep 2012 01:07:56 +0200 | |
changeset 7698 | cd73d1ddde28 |
parent 6869 | a187c280dd3d |
child 8426 | 4b66e60c9967 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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#import "GeneralSettingsViewController.h" |
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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@implementation GeneralSettingsViewController |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark View Lifecycle |
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-(void) viewDidLoad { |
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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self.navigationItem.title = @"Edit game options"; |
3547 | 34 |
[super viewDidLoad]; |
35 |
} |
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36 |
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37 |
-(void) viewWillAppear:(BOOL)animated { |
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38 |
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO]; |
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[super viewWillAppear:animated]; |
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} |
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-(void) viewWillDisappear:(BOOL)animated { |
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
6e8fbbfb0de5
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[userDefaults synchronize]; |
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if ([[userDefaults objectForKey:@"music"] boolValue] == NO) |
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ios: convert audio operation from class to instance, plays better with memory
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[[AudioManagerController mainManager] stopBackgroundMusic]; |
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muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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[super viewWillDisappear:animated]; |
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} |
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#pragma mark - |
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-(void) switchValueChanged:(id) sender { |
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UISwitch *theSwitch = (UISwitch *)sender; |
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UISwitch *theOtherSwitch = nil; |
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NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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switch (theSwitch.tag) { |
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case 10: //soundSwitch |
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// setting this off will turn off also the switch below (music) |
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[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sound"]; |
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[settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"]; |
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theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView; |
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[theOtherSwitch setOn:NO animated:YES]; |
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ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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// since switching sound on won't turn music on anyways, we can always turn off music |
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koda
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[[AudioManagerController mainManager]pauseBackgroundMusic]; |
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koda
parents:
6078
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[settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"]; |
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break; |
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case 20: //musicSwitch |
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// if switch above (sound) is off, never turn on |
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if (NO == [[settings objectForKey:@"sound"] boolValue]) { |
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[settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"]; |
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theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView; |
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[theOtherSwitch setOn:NO animated:YES]; |
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} else |
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[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"music"]; |
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6e8fbbfb0de5
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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if (theSwitch.on) |
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ios: convert audio operation from class to instance, plays better with memory
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parents:
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[[AudioManagerController mainManager] playBackgroundMusic]; |
5224
6e8fbbfb0de5
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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else |
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a187c280dd3d
ios: convert audio operation from class to instance, plays better with memory
koda
parents:
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81 |
[[AudioManagerController mainManager] pauseBackgroundMusic]; |
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82 |
break; |
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83 |
case 30: //alternateSwitch |
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[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"]; |
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break; |
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rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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case 90: //synched weapons/scheme |
e359a79e3d08
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[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sync_ws"]; |
e359a79e3d08
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88 |
break; |
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default: |
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90 |
DLog(@"Wrong tag"); |
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91 |
break; |
3547 | 92 |
} |
93 |
} |
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||
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue { |
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NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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|
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if (tagValue == 40) |
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[settings setObject:textString forKey:@"username"]; |
5206 | 100 |
else |
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101 |
[settings setObject:[textString MD5hash] forKey:@"password"]; |
3547 | 102 |
} |
103 |
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104 |
#pragma mark - |
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105 |
#pragma mark TableView Methods |
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106 |
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
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107 |
return 3; |
|
108 |
} |
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109 |
||
4539 | 110 |
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section { |
3547 | 111 |
switch (section) { |
3660 | 112 |
case 0: // user and pass |
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113 |
return 1; // set 2 here to show the password field |
3547 | 114 |
break; |
3660 | 115 |
case 1: // audio |
3547 | 116 |
return 2; |
117 |
break; |
|
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118 |
case 2: // other options |
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BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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119 |
return 2; |
3547 | 120 |
break; |
121 |
default: |
|
3935 | 122 |
DLog(@"Nope"); |
3547 | 123 |
break; |
124 |
} |
|
125 |
return 0; |
|
126 |
} |
|
127 |
||
128 |
-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { |
|
129 |
NSString *sectionTitle = nil; |
|
130 |
switch (section) { |
|
3660 | 131 |
case 0: |
6420 | 132 |
sectionTitle = NSLocalizedString(@"Main Configuration", @"from the settings table"); |
3547 | 133 |
break; |
3660 | 134 |
case 1: |
6420 | 135 |
sectionTitle = NSLocalizedString(@"Audio Preferences", @"from the settings table"); |
3547 | 136 |
break; |
3660 | 137 |
case 2: |
6420 | 138 |
sectionTitle = NSLocalizedString(@"Other Settings", @"from the settings table"); |
3547 | 139 |
break; |
140 |
default: |
|
3660 | 141 |
DLog(@"Nope"); |
3547 | 142 |
break; |
143 |
} |
|
144 |
return sectionTitle; |
|
145 |
} |
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146 |
||
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *cellIdentifier0 = @"Cell0"; |
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static NSString *cellIdentifier1 = @"Cell1"; |
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static NSString *cellIdentifier2 = @"Cell2"; |
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NSInteger row = [indexPath row]; |
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NSInteger section = [indexPath section]; |
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153 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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|
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UITableViewCell *cell = nil; |
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156 |
EditableCellView *editableCell = nil; |
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UISwitch *switchContent = nil; |
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158 |
switch(section) { |
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159 |
case 0: |
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160 |
editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:cellIdentifier0]; |
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161 |
if (nil == editableCell) { |
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162 |
editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier0] autorelease]; |
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163 |
editableCell.minimumCharacters = 0; |
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164 |
editableCell.delegate = self; |
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165 |
editableCell.textField.font = [UIFont systemFontOfSize:[UIFont systemFontSize]]; |
4341 | 166 |
editableCell.textField.textColor = [UIColor blackColor]; |
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167 |
} |
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168 |
|
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169 |
if (row == 0) { |
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170 |
editableCell.titleLabel.text = NSLocalizedString(@"Nickname","from the settings table"); |
6420 | 171 |
editableCell.textField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"from the settings table"); |
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editableCell.textField.text = [settings objectForKey:@"username"]; |
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173 |
editableCell.textField.secureTextEntry = NO; |
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174 |
editableCell.tag = 40; |
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175 |
} else { |
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176 |
editableCell.titleLabel.text = NSLocalizedString(@"Password","from the settings table"); |
6420 | 177 |
editableCell.textField.placeholder = NSLocalizedString(@"Insert your password",@"from the settings table"); |
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178 |
editableCell.textField.text = [settings objectForKey:@"password"]; |
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|
179 |
editableCell.textField.secureTextEntry = YES; |
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180 |
editableCell.tag = 50; |
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181 |
} |
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182 |
|
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183 |
editableCell.accessoryView = nil; |
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|
184 |
cell = editableCell; |
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|
185 |
break; |
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|
186 |
case 1: |
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187 |
cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier1]; |
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188 |
if (nil == cell) { |
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189 |
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier1] autorelease]; |
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190 |
UISwitch *theSwitch = [[UISwitch alloc] init]; |
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191 |
[theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged]; |
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192 |
cell.accessoryView = theSwitch; |
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193 |
[theSwitch release]; |
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|
194 |
} |
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|
195 |
|
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196 |
switchContent = (UISwitch *)cell.accessoryView; |
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197 |
if (row == 0) { |
6420 | 198 |
cell.textLabel.text = NSLocalizedString(@"Sound", @"from the settings table"); |
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199 |
switchContent.on = [[settings objectForKey:@"sound"] boolValue]; |
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200 |
switchContent.tag = 10; |
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|
201 |
} else { |
6420 | 202 |
cell.textLabel.text = NSLocalizedString(@"Music", @"from the settings table"); |
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|
203 |
switchContent.on = [[settings objectForKey:@"music"] boolValue]; |
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|
204 |
switchContent.tag = 20; |
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|
205 |
} |
3779
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|
206 |
break; |
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changeset
|
207 |
case 2: |
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changeset
|
208 |
cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier2]; |
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|
209 |
if (nil == cell) { |
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|
210 |
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier2] autorelease]; |
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|
211 |
UISwitch *theSwitch = [[UISwitch alloc] init]; |
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|
212 |
[theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged]; |
3351a017d4ad
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changeset
|
213 |
cell.accessoryView = theSwitch; |
3351a017d4ad
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changeset
|
214 |
[theSwitch release]; |
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changeset
|
215 |
} |
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changeset
|
216 |
|
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changeset
|
217 |
switchContent = (UISwitch *)cell.accessoryView; |
5451
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|
218 |
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES; |
4540
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|
219 |
switch (row) { |
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|
220 |
case 0: |
6420 | 221 |
cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"from the settings table"); |
222 |
cell.detailTextLabel.text = NSLocalizedString(@"Damage popups will notify you on every single hit", @"from the settings table"); |
|
5207
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|
223 |
switchContent.on = [[settings objectForKey:@"alternate"] boolValue]; |
4540
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|
224 |
switchContent.tag = 30; |
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diff
changeset
|
225 |
break; |
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koda
parents:
4539
diff
changeset
|
226 |
case 1: |
5451
e359a79e3d08
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changeset
|
227 |
cell.textLabel.text = NSLocalizedString(@"Sync Schemes and Weapons", @""); |
6420 | 228 |
cell.detailTextLabel.text = NSLocalizedString(@"Choosing a Scheme will select its associated Weapon", @"from the settings table"); |
5451
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diff
changeset
|
229 |
switchContent.on = [[settings objectForKey:@"sync_ws"] boolValue]; |
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diff
changeset
|
230 |
switchContent.tag = 90; |
4540
9b614e420de5
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koda
parents:
4539
diff
changeset
|
231 |
break; |
9b614e420de5
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koda
parents:
4539
diff
changeset
|
232 |
default: |
9b614e420de5
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koda
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diff
changeset
|
233 |
DLog(@"Nope"); |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4539
diff
changeset
|
234 |
break; |
3779
3351a017d4ad
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parents:
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diff
changeset
|
235 |
} |
3351a017d4ad
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parents:
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diff
changeset
|
236 |
break; |
3351a017d4ad
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koda
parents:
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diff
changeset
|
237 |
default: |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3703
diff
changeset
|
238 |
break; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
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diff
changeset
|
239 |
} |
3779
3351a017d4ad
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changeset
|
240 |
|
3662
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diff
changeset
|
241 |
cell.accessoryType = UITableViewCellAccessoryNone; |
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parents:
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changeset
|
242 |
cell.selectionStyle = UITableViewCellSelectionStyleNone; |
a44406f4369b
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koda
parents:
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changeset
|
243 |
cell.imageView.image = nil; |
3697 | 244 |
|
3662
a44406f4369b
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parents:
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changeset
|
245 |
return cell; |
a44406f4369b
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parents:
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changeset
|
246 |
} |
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parents:
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|
247 |
|
3547 | 248 |
#pragma mark - |
249 |
#pragma mark Table view delegate |
|
250 |
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
|
5700
f0960a88ab0e
savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda
parents:
5664
diff
changeset
|
251 |
[self.tableView deselectRowAtIndexPath:indexPath animated:YES]; |
3660 | 252 |
if (0 == [indexPath section]) { |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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changeset
|
253 |
EditableCellView *cell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath]; |
a44406f4369b
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parents:
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changeset
|
254 |
[cell replyKeyboard]; |
3547 | 255 |
} |
256 |
} |
|
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
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changeset
|
257 |
|
3547 | 258 |
|
259 |
#pragma mark - |
|
260 |
#pragma mark Memory management |
|
261 |
-(void) didReceiveMemoryWarning { |
|
262 |
[super didReceiveMemoryWarning]; |
|
263 |
} |
|
264 |
||
265 |
-(void) viewDidUnload { |
|
266 |
[super viewDidUnload]; |
|
267 |
} |
|
268 |
||
269 |
-(void) dealloc { |
|
270 |
[super dealloc]; |
|
271 |
} |
|
272 |
||
273 |
@end |