hedgewars/uGears.pas
author Drew Gottlieb
Sat, 08 Dec 2012 20:49:43 -0500
changeset 8277 cd2bae15a9a3
parent 8204 9a6030d96273
child 8330 aaefa587e277
child 8349 a1dbe148f10f
permissions -rw-r--r--
hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGears;
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(*
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 * This unit defines the behavior of gears.
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 *
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 * Gears are "things"/"objects" that may be visible to the player or not,
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 * but always have an effect on the course of the game.
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 *
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 * E.g.: weapons, hedgehogs, etc.
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 *
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 * Note: The visual appearance of gears is defined in the unit "uGearsRender".
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 *
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 * Note: Gears that do not have an effect on the game but are just visual
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 *       effects are called "Visual Gears" and defined in the respective unit!
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 *)
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interface
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uses SDLh, uConsts, uFloat, uTypes;
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procedure initModule;
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procedure freeModule;
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function  SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
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function  SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear;
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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procedure HideHog(HH: PHedgehog);
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procedure RestoreHog(HH: PHedgehog);
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procedure ProcessGears;
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procedure EndTurnCleanup;
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procedure SetAllToActive;
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procedure SetAllHHToActive;
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procedure DrawGears;
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procedure FreeGearsList;
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procedure AddMiscGears;
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procedure AssignHHCoords;
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function  GearByUID(uid : Longword) : PGear;
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procedure doStepDrowningGear(Gear: PGear);
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implementation
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uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics,
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    uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uVariables,
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    uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture,
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    uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlers, uGearsHandlersRope;
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var skipFlag: boolean;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward;
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//procedure AmmoFlameWork(Ammo: PGear); forward;
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS; forward;
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procedure SpawnBoxOfSmth; forward;
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procedure ShotgunShot(Gear: PGear); forward;
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procedure doStepCase(Gear: PGear); forward;
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var delay: LongWord;
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    delay2: LongWord;
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    step: (stDelay, stChDmg, stSweep, stTurnReact,
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    stAfterDelay, stChWin, stWater, stChWin2, stHealth,
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    stSpawn, stNTurn);
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    upd: Longword;
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    snowLeft,snowRight: LongInt;
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    //SDMusic: shortstring;
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// For better maintainability the step handlers of gears are stored in
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// separate files.
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// Note: step handlers of gears that are hedgehogs are in a different file
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//       than the handlers for all other gears.
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{$INCLUDE "GSHandlers.inc"}
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function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs
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var Gear: PGear;
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    dmg: LongInt;
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begin
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CheckNoDamage:= true;
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    if (Gear^.Kind = gtHedgehog) and (((GameFlags and gfInfAttack) = 0) or ((Gear^.dX.QWordValue < _0_000004.QWordValue)
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    and (Gear^.dY.QWordValue < _0_000004.QWordValue))) then
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        begin
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        if (not isInMultiShoot) then
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            inc(Gear^.Damage, Gear^.Karma);
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        if (Gear^.Damage <> 0) and (not Gear^.Invulnerable) then
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            begin
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            CheckNoDamage:= false;
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            dmg:= Gear^.Damage;
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            if Gear^.Health < dmg then
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                begin
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                Gear^.Active:= true;
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                Gear^.Health:= 0
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                end
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            else
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                dec(Gear^.Health, dmg);
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(*
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This doesn't fit well w/ the new loser sprite which is cringing from an attack.
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            if (Gear^.Hedgehog^.Team = CurrentTeam) and (Gear^.Damage <> Gear^.Karma)
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            and (not Gear^.Hedgehog^.King) and (Gear^.Hedgehog^.Effects[hePoisoned] = 0) and (not SuddenDeathDmg) then
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                Gear^.State:= Gear^.State or gstLoser;
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*)
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            spawnHealthTagForHH(Gear, dmg);
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end;
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        if (not isInMultiShoot) then
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            Gear^.Karma:= 0;
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        Gear^.Damage:= 0
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        end;
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    Gear:= Gear^.NextGear
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    end;
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end;
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procedure HealthMachine;
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var Gear: PGear;
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    team: PTeam;
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    i: LongWord;
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    flag: Boolean;
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    tmp: LongWord;
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begin
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    Gear:= GearsList;
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    while Gear <> nil do
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smaxx
parents: 3672
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   145
    begin
45b416c5b976 Engine:
smaxx
parents: 3672
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   146
        if Gear^.Kind = gtHedgehog then
45b416c5b976 Engine:
smaxx
parents: 3672
diff changeset
   147
            begin
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   148
            tmp:= 0;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
   149
            if Gear^.Hedgehog^.Effects[hePoisoned] <> 0 then
4111
ceb58fa4cfcb Make health machine effects impact health reset
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parents: 4101
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   150
                begin
3908
1429c303858d Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo
parents: 3894
diff changeset
   151
                inc(tmp, ModifyDamage(5, Gear));
6580
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lovelacer
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   152
                if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
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   153
                    dec(Gear^.Hedgehog^.InitialHealth)  // does not need a minimum check since <= 1 basically disables it
4111
ceb58fa4cfcb Make health machine effects impact health reset
nemo
parents: 4101
diff changeset
   154
                end;
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   155
            if (TotalRounds > cSuddenDTurns - 1) then
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   156
                begin
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   157
                inc(tmp, cHealthDecrease);
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   158
                if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
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diff changeset
   159
                    dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease)
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   160
                end;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4359
diff changeset
   161
            if Gear^.Hedgehog^.King then
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
parents: 3107
diff changeset
   162
                begin
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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   163
                flag:= false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4359
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   164
                team:= Gear^.Hedgehog^.Team;
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06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
parents: 3107
diff changeset
   165
                for i:= 0 to Pred(team^.HedgehogsNumber) do
6580
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lovelacer
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   166
                    if (team^.Hedgehogs[i].Gear <> nil) and (not team^.Hedgehogs[i].King)
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lovelacer
parents: 6543
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   167
                    and (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then
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lovelacer
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   168
                        flag:= true;
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nemo
parents: 4101
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   169
                if not flag then
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nemo
parents: 4101
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   170
                    begin
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nemo
parents: 4101
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   171
                    inc(tmp, 5);
6580
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lovelacer
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   172
                    if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
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   173
                        dec(Gear^.Hedgehog^.InitialHealth, 5)
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ceb58fa4cfcb Make health machine effects impact health reset
nemo
parents: 4101
diff changeset
   174
                    end
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
parents: 3107
diff changeset
   175
                end;
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   176
            if tmp > 0 then 
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   177
                begin
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   178
                inc(Gear^.Damage, min(tmp, max(0,Gear^.Health - 1 - Gear^.Damage)));
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   179
                HHHurt(Gear^.Hedgehog, dsPoison);
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
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   180
                end
3682
45b416c5b976 Engine:
smaxx
parents: 3672
diff changeset
   181
            end;
1054
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unc0rr
parents: 1049
diff changeset
   182
3682
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smaxx
parents: 3672
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   183
        Gear:= Gear^.NextGear
45b416c5b976 Engine:
smaxx
parents: 3672
diff changeset
   184
    end;
1054
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unc0rr
parents: 1049
diff changeset
   185
end;
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   186
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   187
procedure ProcessGears;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   188
var t: PGear;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   189
    i, AliveCount: LongInt;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
   190
    s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
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   191
begin
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 867
diff changeset
   192
PrvInactive:= AllInactive;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   193
AllInactive:= true;
1495
2b2b89bdb5f3 More verbose gear delete debuglog message
unc0rr
parents: 1435
diff changeset
   194
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   195
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then
2948
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unc0rr
parents: 2947
diff changeset
   196
    StepSoundChannel:= LoopSound(sndSteps)
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   197
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then
2948
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unc0rr
parents: 2947
diff changeset
   198
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   199
    StopSoundChan(StepSoundChannel);
2993
d83edb74e92d Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo
parents: 2991
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   200
    StepSoundChannel:= -1
2948
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unc0rr
parents: 2947
diff changeset
   201
    end;
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   202
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   203
if StepSoundTimer > 0 then
2948
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unc0rr
parents: 2947
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   204
    dec(StepSoundTimer, 1);
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   205
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   206
t:= GearsList;
1054
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unc0rr
parents: 1049
diff changeset
   207
while t <> nil do
2948
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unc0rr
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   208
    begin
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
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   209
    curHandledGear:= t;
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
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   210
    t:= curHandledGear^.NextGear;
3123
b0a02930a1dc Engine:
smxx
parents: 3121
diff changeset
   211
7517
f287f00063e8 Allow scripting to delete gears
nemo
parents: 7477
diff changeset
   212
    if curHandledGear^.Message and gmDelete <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   213
        DeleteGear(curHandledGear)
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   214
    else
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   215
        begin
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   216
        if curHandledGear^.Message and gmRemoveFromList <> 0 then 
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   217
            begin
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   218
            RemoveGearFromList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   219
            // since I can't think of any good reason this would ever be separate from a remove from list, going to keep it inside this block
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   220
            if curHandledGear^.Message and gmAddToList <> 0 then InsertGearToList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   221
            curHandledGear^.Message:= curHandledGear^.Message and (not (gmRemoveFromList or gmAddToList))
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   222
            end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   223
        if curHandledGear^.Active then
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   224
            begin
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   225
            if curHandledGear^.RenderTimer and (curHandledGear^.Timer > 500) and ((curHandledGear^.Timer mod 1000) = 0) then
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   226
                begin
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   227
                FreeTexture(curHandledGear^.Tex);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   228
                curHandledGear^.Tex:= RenderStringTex(inttostr(curHandledGear^.Timer div 1000), cWhiteColor, fntSmall);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   229
                end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   230
            curHandledGear^.doStep(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   231
            // might be useful later
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   232
            //ScriptCall('onGearStep', Gear^.uid);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   233
            end
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   234
        end
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unc0rr
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diff changeset
   235
    end;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   236
curHandledGear:= nil;
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 83
diff changeset
   237
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   238
if AllInactive then
1343
7a47a80b20ad Fix water rising too fast
unc0rr
parents: 1298
diff changeset
   239
case step of
6580
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lovelacer
parents: 6543
diff changeset
   240
    stDelay:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   241
        begin
2948
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unc0rr
parents: 2947
diff changeset
   242
        if delay = 0 then
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unc0rr
parents: 2947
diff changeset
   243
            delay:= cInactDelay
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   244
        else
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unc0rr
parents: 2947
diff changeset
   245
            dec(delay);
614
0e04504bc140 - Fix some warnings
unc0rr
parents: 604
diff changeset
   246
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   247
        if delay = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   248
            inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   249
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   250
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   251
    stChDmg:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   252
    if CheckNoDamage then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   253
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   254
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   255
        step:= stDelay;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   256
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   257
    stSweep:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   258
    if SweepDirty then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   259
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   260
        SetAllToActive;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   261
        step:= stChDmg
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   262
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   263
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   264
        inc(step);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   265
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   266
    stTurnReact:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   267
        begin
2948
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unc0rr
parents: 2947
diff changeset
   268
        if (not bBetweenTurns) and (not isInMultiShoot) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   269
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   270
            uStats.TurnReaction;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   271
            inc(step)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   272
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   273
        else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   274
            inc(step, 2);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   275
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   276
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   277
    stAfterDelay:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   278
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   279
        if delay = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   280
            delay:= cInactDelay
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   281
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   282
            dec(delay);
815
82ff416301bd Use sounds 'stupid' and 'missed'
unc0rr
parents: 814
diff changeset
   283
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   284
        if delay = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   285
            inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   286
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   287
    stChWin:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   288
        begin
7669
a85e1c167b69 I didn't want to do this since it seems less clean, but...
sheepluva
parents: 7667
diff changeset
   289
        CheckForWin();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   290
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   291
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   292
    stWater:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   293
    if (not bBetweenTurns) and (not isInMultiShoot) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   294
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   295
        if TotalRounds = cSuddenDTurns + 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   296
            bWaterRising:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   297
        if bWaterRising and (cWaterRise > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   298
            AddGear(0, 0, gtWaterUp, 0, _0, _0, 0)^.Tag:= cWaterRise;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   299
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   300
        end
7667
4346566c5a58 skip second CheckForWin if water wasn't raised after first one
sheepluva
parents: 7666
diff changeset
   301
    else // since we are not raising the water, a second win-check isn't needed
4346566c5a58 skip second CheckForWin if water wasn't raised after first one
sheepluva
parents: 7666
diff changeset
   302
        inc(step,2);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   303
    stChWin2:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   304
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   305
        CheckForWin;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   306
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   307
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   308
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   309
    stHealth:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   310
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   311
        if (cWaterRise <> 0) or (cHealthDecrease <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   312
             begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   313
            if (TotalRounds = cSuddenDTurns) and (not SuddenDeath) and (not isInMultiShoot) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   314
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   315
                SuddenDeath:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   316
                if cHealthDecrease <> 0 then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   317
                    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   318
                    SuddenDeathDmg:= true;
5558
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5556
diff changeset
   319
                        
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   320
                    // flash
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   321
                    ScreenFade:= sfFromWhite;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   322
                    ScreenFadeValue:= sfMax;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   323
                    ScreenFadeSpeed:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   324
                    
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   325
                    ChangeToSDClouds;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   326
                    ChangeToSDFlakes;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   327
                    glClearColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255, 0.99);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   328
                    Ammoz[amTardis].SkipTurns:= 9999;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   329
                    Ammoz[amTardis].Probability:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   330
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   331
                AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   332
                playSound(sndSuddenDeath);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   333
                StopMusic //No SDMusic for now
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 7010
diff changeset
   334
                    //ChangeMusic(SDMusic)
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   335
                    end
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   336
                else if (TotalRounds < cSuddenDTurns) and (not isInMultiShoot) then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   337
                    begin
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   338
                    i:= cSuddenDTurns - TotalRounds;
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   339
                    s:= inttostr(i);
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   340
                    if i = 1 then
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   341
                        AddCaption(trmsg[sidRoundSD], cWhiteColor, capgrpGameState)
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   342
                    else if (i = 2) or ((i > 0) and ((i mod 50 = 0) or ((i <= 25) and (i mod 5 = 0)))) then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   343
                        AddCaption(Format(trmsg[sidRoundsSD], s), cWhiteColor, capgrpGameState);
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   344
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   345
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   346
            if bBetweenTurns
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   347
            or isInMultiShoot
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   348
            or (TotalRounds = -1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   349
                inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   350
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   351
                begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   352
                bBetweenTurns:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   353
                HealthMachine;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   354
                step:= stChDmg
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   355
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   356
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   357
    stSpawn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   358
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   359
        if not isInMultiShoot then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   360
            SpawnBoxOfSmth;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   361
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   362
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   363
    stNTurn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   364
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   365
        if isInMultiShoot then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   366
            isInMultiShoot:= false
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   367
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   368
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   369
            // delayed till after 0.9.12
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   370
            // reset to default zoom
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   371
            //ZoomValue:= ZoomDefault;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   372
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   373
                if (Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   374
                and ((Gear^.State and gstAttacked) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   375
                and (MultiShootAttacks > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   376
                    OnUsedAmmo(CurrentHedgehog^);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   377
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   378
                EndTurnCleanup;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
   379
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   380
                FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   381
7181
0791c1f2734c Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents: 7174
diff changeset
   382
                ParseCommand('/nextturn', true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   383
                SwitchHedgehog;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   384
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   385
                AfterSwitchHedgehog;
7181
0791c1f2734c Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents: 7174
diff changeset
   386
                bBetweenTurns:= false
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   387
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   388
            step:= Low(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   389
            end;
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   390
    end
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   391
else if ((GameFlags and gfInfAttack) <> 0) then
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   392
    begin
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   393
    if delay2 = 0 then
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5284
diff changeset
   394
        delay2:= cInactDelay * 50
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   395
    else
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   396
        begin
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   397
        dec(delay2);
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   398
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   399
        if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   400
        and (not CurrentHedgehog^.Unplaced) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   401
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   402
            if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   403
            and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   404
                begin
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   405
                CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstHHChooseTarget;
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   406
                isCursorVisible := true
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   407
                end;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   408
            CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and (not gstAttacked);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   409
            end;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   410
        if delay2 = 0 then
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   411
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   412
            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   413
            and (CurAmmoGear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   414
                SweepDirty;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   415
            CheckNoDamage;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   416
            AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   417
            for i:= 0 to Pred(ClansCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   418
                if ClansArray[i]^.ClanHealth > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   419
                    inc(AliveCount);
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   420
            if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   421
                begin
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   422
                step:= stChDmg;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   423
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   424
                    TagTurnTimeLeft:= TurnTimeLeft;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   425
                TurnTimeLeft:= 0
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   426
                end
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   427
            end
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   428
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   429
    end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
   430
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
if TurnTimeLeft > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   432
    if CurrentHedgehog^.Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   433
        if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   434
            and (not isInMultiShoot) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   435
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   436
                if (TurnTimeLeft = 5000)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   437
                and (cHedgehogTurnTime >= 10000)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   438
                and (not PlacingHogs)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   439
                and (CurrentHedgehog^.Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   440
                and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   441
                    PlaySoundV(sndHurry, CurrentTeam^.voicepack);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   442
            if ReadyTimeLeft > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   443
                begin
6596
4c06ea12de1c Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo
parents: 6580
diff changeset
   444
                if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   445
                    AddVoice(sndComeonthen, CurrentTeam^.voicepack);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   446
                dec(ReadyTimeLeft)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   447
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   448
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   449
                dec(TurnTimeLeft)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   450
            end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   451
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   452
if skipFlag then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   453
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   454
    if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   455
        TagTurnTimeLeft:= TurnTimeLeft;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   456
    TurnTimeLeft:= 0;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   457
    skipFlag:= false;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   458
    inc(CurrentHedgehog^.Team^.stats.TurnSkips);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   459
    end;
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   460
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   461
if ((GameTicks and $FFFF) = $FFFF) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   462
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   463
    if (not CurrentTeam^.ExtDriven) then
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   464
        begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
   465
        SendIPC(_S'#');
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   466
        AddFileLog('hiTicks increment message sent')
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   467
        end;
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   468
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   469
    if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   470
        inc(hiTicks) // we do not recieve a message for this
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   471
    end;
7407
c1ade666c124 I thirst for randomness.
nemo
parents: 7406
diff changeset
   472
AddRandomness(CheckSum);
4417
6bf00d99fc47 move this call to where the game tick is actually incremented
nemo
parents: 4406
diff changeset
   473
ScriptCall('onGameTick');
7135
4d863aadd0b2 Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
nemo
parents: 7068
diff changeset
   474
if GameTicks mod 20 = 0 then ScriptCall('onGameTick20');
7988
4b428183d946 Spam log with checksums
unc0rr
parents: 7882
diff changeset
   475
515
270f10276d2e - Remove deprecated code
unc0rr
parents: 511
diff changeset
   476
inc(GameTicks)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   477
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   478
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   479
//Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1849
diff changeset
   480
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here.
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   481
procedure EndTurnCleanup;
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
   482
var  i: LongInt;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   483
     t: PGear;
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   484
begin
2221
koda
parents: 2217
diff changeset
   485
    SpeechText:= ''; // in case it has not been consumed
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   486
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   487
    if (GameFlags and gfLowGravity) = 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   488
        begin
5872
454f246fe4c5 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo
parents: 5871
diff changeset
   489
        cGravity:= cMaxWindSpeed * 2;
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   490
        cGravityf:= 0.00025 * 2
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   491
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   492
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   493
    if (GameFlags and gfVampiric) = 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   494
        cVampiric:= false;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   495
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   496
    cDamageModifier:= _1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   497
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   498
    if (GameFlags and gfLaserSight) = 0 then
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   499
        cLaserSighting:= false;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   500
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   501
    if (GameFlags and gfArtillery) = 0 then
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   502
        cArtillery:= false;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   503
    // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   504
    if (CurrentTeam <> nil) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   505
        with CurrentTeam^ do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   506
            for i:= 0 to cMaxHHIndex do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   507
                with Hedgehogs[i] do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   508
                    begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   509
(*
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   510
                    if (SpeechGear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   511
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   512
                        DeleteVisualGear(SpeechGear);  // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   513
                        SpeechGear:= nil
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   514
                        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   515
*)
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   516
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   517
                    if (Gear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   518
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   519
                        if (GameFlags and gfInvulnerable) = 0 then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   520
                            Gear^.Invulnerable:= false;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   521
                        end;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   522
                    end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   523
    t:= GearsList;
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   524
    while t <> nil do
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   525
        begin
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   526
        t^.PortalCounter:= 0;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   527
        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   528
            begin
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   529
            t^.Health:= t^.Hedgehog^.InitialHealth;
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   530
            RenderHealth(t^.Hedgehog^);
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   531
            end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   532
        t:= t^.NextGear
3946
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   533
        end;
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   534
   
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   535
    if ((GameFlags and gfResetWeps) <> 0) and (not PlacingHogs) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   536
        ResetWeapons;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   537
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   538
    if (GameFlags and gfResetHealth) <> 0 then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   539
        for i:= 0 to Pred(TeamsCount) do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   540
            RecountTeamHealth(TeamsArray[i])
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   541
end;
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   542
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   543
procedure SetAllToActive;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   544
var t: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   545
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   546
AllInactive:= false;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   547
t:= GearsList;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   548
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   549
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   550
    t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   551
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   552
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   553
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   554
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   555
procedure SetAllHHToActive;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   556
var t: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   557
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   558
AllInactive:= false;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   559
t:= GearsList;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   560
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   561
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   562
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   563
        t^.Active:= true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   564
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   565
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   566
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   567
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   568
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   569
procedure DrawGears;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   570
var Gear: PGear;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   571
    x, y: LongInt;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   572
begin
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   573
Gear:= GearsList;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   574
while Gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   575
    begin
7257
566bdf2f023b Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com>
parents: 7181
diff changeset
   576
    if (Gear^.State and gstInvisible = 0) and (Gear^.Message and gmRemoveFromList = 0) then
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   577
        begin
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   578
        x:= hwRound(Gear^.X) + WorldDx;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   579
        y:= hwRound(Gear^.Y) + WorldDy;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   580
        RenderGear(Gear, x, y);
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   581
        end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   582
    Gear:= Gear^.NextGear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   583
    end;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   584
end;
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   585
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   586
procedure FreeGearsList;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   587
var t, tt: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   588
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   589
    tt:= GearsList;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   590
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   591
    while tt <> nil do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   592
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   593
        t:= tt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   594
        tt:= tt^.NextGear;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   595
        Dispose(t)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   596
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   597
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   598
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   599
procedure AddMiscGears;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   600
var i,rx, ry: Longword;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   601
    rdx, rdy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   602
    Gear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   603
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 495
diff changeset
   604
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000);
1435
d4b32ee3caa6 Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents: 1434
diff changeset
   605
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   606
i:= 0;
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   607
Gear:= PGear(1);
4834
3763a386a427 Oops, I should test more
unc0rr
parents: 4833
diff changeset
   608
while (i < cLandMines) {and (Gear <> nil)} do // disable this check until better solution found
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   609
    begin
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   610
    Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   611
    FindPlace(Gear, false, 0, LAND_WIDTH);
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   612
    inc(i)
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   613
    end;
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   614
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   615
i:= 0;
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   616
Gear:= PGear(1);
4833
204d26924532 Doesn't work as expected
unc0rr
parents: 4830
diff changeset
   617
while (i < cExplosives){ and (Gear <> nil)} do
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   618
    begin
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   619
    Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   620
    FindPlace(Gear, false, 0, LAND_WIDTH);
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   621
    inc(i)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   622
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   623
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   624
if (GameFlags and gfLowGravity) <> 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   625
    begin
3355
dc9e61e67484 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents: 3350
diff changeset
   626
    cGravity:= cMaxWindSpeed;
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   627
    cGravityf:= 0.00025
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   628
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   629
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   630
if (GameFlags and gfVampiric) <> 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   631
    cVampiric:= true;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   632
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   633
Gear:= GearsList;
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   634
if (GameFlags and gfInvulnerable) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   635
    while Gear <> nil do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   636
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   637
        Gear^.Invulnerable:= true;  // this is only checked on hogs right now, so no need for gear type check
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   638
        Gear:= Gear^.NextGear
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   639
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   640
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   641
if (GameFlags and gfLaserSight) <> 0 then
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   642
    cLaserSighting:= true;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   643
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   644
if (GameFlags and gfArtillery) <> 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   645
    cArtillery:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8011
diff changeset
   646
for i:= (LAND_WIDTH*LAND_HEIGHT) div 524288+2 downto 0 do
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   647
    begin
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   648
    rx:= GetRandom(rightX-leftX)+leftX;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   649
    ry:= GetRandom(LAND_HEIGHT-topY)+topY;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   650
    rdx:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   651
    rdy:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   652
    AddGear(rx, ry, gtGenericFaller, gstInvisible, rdx, rdy, $FFFFFFFF);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   653
    end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   654
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   655
snowRight:= max(LAND_WIDTH,4096)+512;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   656
snowLeft:= -(snowRight-LAND_WIDTH);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   657
7767
d1ea9b3f543e damn nots
nemo
parents: 7761
diff changeset
   658
if (not hasBorder) and ((Theme = 'Snow') or (Theme = 'Christmas')) then
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7669
diff changeset
   659
    for i:= vobCount * Longword(max(LAND_WIDTH,4096)) div 2048 downto 1 do
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7988
diff changeset
   660
        AddGear(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft, LAND_HEIGHT + LongInt(GetRandom(750)) - 1300, gtFlake, 0, _0, _0, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   661
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   662
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   663
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   664
procedure ShotgunShot(Gear: PGear);
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   665
var t: PGear;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   666
    dmg, r, dist: LongInt;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   667
    dx, dy: hwFloat;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   668
begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 506
diff changeset
   669
Gear^.Radius:= cShotgunRadius;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   670
t:= GearsList;
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   671
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   672
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   673
    case t^.Kind of
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   674
        gtHedgehog,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   675
            gtMine,
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   676
            gtSMine,
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7754
diff changeset
   677
            gtKnife,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   678
            gtCase,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   679
            gtTarget,
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8127
diff changeset
   680
            gtExplosives: begin//,
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8127
diff changeset
   681
//            gtStructure: begin
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   682
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
5590
nemo
parents: 5588
diff changeset
   683
                    dmg:= 0;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   684
                    r:= Gear^.Radius + t^.Radius;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   685
                    dx:= Gear^.X-t^.X;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   686
                    dx.isNegative:= false;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   687
                    dy:= Gear^.Y-t^.Y;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   688
                    dy.isNegative:= false;
5590
nemo
parents: 5588
diff changeset
   689
                    if r-hwRound(dx+dy) > 0 then
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   690
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   691
                        dist:= hwRound(Distance(dx, dy));
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   692
                        dmg:= ModifyDamage(min(r - dist, 25), t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   693
                        end;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   694
                    if dmg > 0 then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   695
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   696
                        if (not t^.Invulnerable) then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   697
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   698
                        else
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   699
                            Gear^.State:= Gear^.State or gstWinner;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   700
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   701
                        DeleteCI(t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   702
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   703
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   704
                        t^.State:= t^.State or gstMoving;
7767
d1ea9b3f543e damn nots
nemo
parents: 7761
diff changeset
   705
                        if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision);
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   706
                        t^.Active:= true;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   707
                        FollowGear:= t
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   708
                        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   709
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   710
            gtGrave: begin
5590
nemo
parents: 5588
diff changeset
   711
                    dmg:= 0;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   712
                    r:= Gear^.Radius + t^.Radius;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   713
                    dx:= Gear^.X-t^.X;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   714
                    dx.isNegative:= false;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   715
                    dy:= Gear^.Y-t^.Y;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   716
                    dy.isNegative:= false;
5590
nemo
parents: 5588
diff changeset
   717
                    if r-hwRound(dx+dy) > 0 then
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   718
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   719
                        dist:= hwRound(Distance(dx, dy));
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   720
                        dmg:= ModifyDamage(min(r - dist, 25), t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   721
                        end;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   722
                    if dmg > 0 then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   723
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   724
                        t^.dY:= - _0_1;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   725
                        t^.Active:= true
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   726
                        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   727
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   728
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   729
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   730
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   731
if (GameFlags and gfSolidLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   732
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   733
end;
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   734
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   735
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   736
var t: PGearArray;
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2407
diff changeset
   737
    Gear: PGear;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   738
    i, j, tmpDmg: LongInt;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4313
diff changeset
   739
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   740
begin
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   741
t:= CheckGearsCollision(Ammo);
3098
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   742
// Just to avoid hogs on rope dodging fire.
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   743
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   744
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   745
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
3098
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   746
    begin
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   747
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   748
    inc(t^.Count)
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
   749
    end;
4165
dec8aafc6414 Fix hanging in air after whip or bat attack
unc0rr
parents: 4159
diff changeset
   750
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   751
i:= t^.Count;
1506
a4ab75470ce1 - Some reformatting
unc0rr
parents: 1505
diff changeset
   752
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   753
if (Ammo^.Kind = gtFlame) and (i > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   754
    Ammo^.Health:= 0;
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   755
while i > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   756
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   757
    dec(i);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   758
    Gear:= t^.ar[i];
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   759
    tmpDmg:= ModifyDamage(Damage, Gear);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   760
    if (Gear^.State and gstNoDamage) = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   761
        begin
4824
efbc8f80acac Keep track of which hog's weapon does damage
unc0rr
parents: 4813
diff changeset
   762
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   763
        if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then 
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4492
diff changeset
   764
            begin
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   765
            VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   766
            if VGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   767
                VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   768
            end;
4824
efbc8f80acac Keep track of which hog's weapon does damage
unc0rr
parents: 4813
diff changeset
   769
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   770
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   771
            Gear^.FlightTime:= 1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   772
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   773
        case Gear^.Kind of
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   774
            gtHedgehog,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   775
            gtMine,
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   776
            gtSMine,
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   777
            gtKnife,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   778
            gtTarget,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   779
            gtCase,
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8127
diff changeset
   780
            gtExplosives: //,
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8127
diff changeset
   781
            //gtStructure:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   782
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   783
            if (Ammo^.Kind = gtDrill) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   784
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   785
                Ammo^.Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   786
                exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   787
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   788
            if (not Gear^.Invulnerable) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   789
                begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   790
                if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   791
                    for j:= 1 to max(1,min(3,tmpDmg div 5)) do
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   792
                        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   793
                        VGear:= AddVisualGear(hwRound(Ammo^.X-((Ammo^.X-Gear^.X)/_2)), hwRound(Ammo^.Y-((Ammo^.Y-Gear^.Y)/_2)), vgtStraightShot);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   794
                        if VGear <> nil then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   795
                            with VGear^ do
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   796
                                begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   797
                                Tint:= $FFCC00FF;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   798
                                Angle:= random(360);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   799
                                dx:= 0.0005 * (random(100));
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   800
                                dy:= 0.0005 * (random(100));
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   801
                                if random(2) = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   802
                                    dx := -dx;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   803
                                if random(2) = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   804
                                    dy := -dy;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   805
                                FrameTicks:= 600+random(200);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   806
                                State:= ord(sprStar)
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   807
                                end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   808
                        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   809
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   810
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   811
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   812
                Gear^.State:= Gear^.State or gstWinner;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   813
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   814
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   815
                if (Ammo^.Hedgehog^.Gear <> nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   816
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   817
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   818
                end;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   819
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   820
            if (Gear^.Kind = gtHedgehog) and Gear^.Hedgehog^.King then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   821
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   822
                Gear^.dX:= Ammo^.dX * Power * _0_005;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   823
                Gear^.dY:= Ammo^.dY * Power * _0_005
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   824
                end
7761
6dc1be8ff73e skip all dx/dy mod if Power is 0
nemo
parents: 7755
diff changeset
   825
            else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   826
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   827
                Gear^.dX:= Ammo^.dX * Power * _0_01;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   828
                Gear^.dY:= Ammo^.dY * Power * _0_01
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   829
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   830
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   831
            if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   832
                begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   833
                Gear^.Active:= true;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   834
                DeleteCI(Gear);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   835
                Gear^.State:= Gear^.State or gstMoving;
7767
d1ea9b3f543e damn nots
nemo
parents: 7761
diff changeset
   836
                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   837
                // move the gear upwards a bit to throw it over tiny obstacles at start
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   838
                if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   839
                    begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   840
                    if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   841
                    or (TestCollisionYwithGear(Gear, -1) <> 0)) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   842
                        Gear^.Y:= Gear^.Y - _1;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   843
                    if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   844
                    or (TestCollisionYwithGear(Gear, -1) <> 0)) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   845
                        Gear^.Y:= Gear^.Y - _1;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   846
                    if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   847
                    or (TestCollisionYwithGear(Gear, -1) <> 0)) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   848
                        Gear^.Y:= Gear^.Y - _1;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   849
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   850
                end;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   851
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   852
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   853
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   854
                FollowGear:= Gear
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   855
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   856
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   857
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   858
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   859
if i <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   860
    SetAllToActive
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   861
end;
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   862
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   863
procedure AssignHHCoords;
955
474afaab0365 Fix forts mode to take in account clans, not teams
unc0rr
parents: 954
diff changeset
   864
var i, t, p, j: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   865
    ar: array[0..Pred(cMaxHHs)] of PHedgehog;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   866
    Count: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   867
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   868
if (GameFlags and gfPlaceHog) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   869
    PlacingHogs:= true;
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   870
if (GameFlags and gfDivideTeams) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   871
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   872
    t:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   873
    TryDo(ClansCount = 2, 'More or less than 2 clans on map in divided teams mode!', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   874
    for p:= 0 to 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   875
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   876
        with ClansArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   877
            for j:= 0 to Pred(TeamsNumber) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   878
                with Teams[j]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   879
                    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   880
                        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   881
                            if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   882
                                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   883
                                if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   884
                                    Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   885
                                else
7174
80480d21e6ed Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo
parents: 7165
diff changeset
   886
                                    FindPlace(Gear, false, t, t + LAND_WIDTH div 2, true);// could make Gear == nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   887
                                if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   888
                                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   889
                                    Gear^.Pos:= GetRandom(49);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   890
                                    Gear^.dX.isNegative:= p = 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   891
                                    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   892
                                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   893
        t:= LAND_WIDTH div 2
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   894
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   895
    end else // mix hedgehogs
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   896
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   897
    Count:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   898
    for p:= 0 to Pred(TeamsCount) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   899
        with TeamsArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   900
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   901
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   902
            with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   903
                if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   904
                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   905
                    ar[Count]:= @Hedgehogs[i];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   906
                    inc(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   907
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   908
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   909
    while (Count > 0) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   910
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   911
        i:= GetRandom(Count);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   912
        if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   913
            ar[i]^.Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   914
        else
7174
80480d21e6ed Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo
parents: 7165
diff changeset
   915
            FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH, true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   916
        if ar[i]^.Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   917
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   918
            ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > LAND_WIDTH div 2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   919
            ar[i]^.Gear^.Pos:= GetRandom(19)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   920
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   921
        ar[i]:= ar[Count - 1];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   922
        dec(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   923
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   924
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   925
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   926
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   927
var GearsNearArray : TPGearArray;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   928
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   929
var
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   930
    t: PGear;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   931
    s: Longword;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   932
begin
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   933
    r:= r*r;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   934
    s:= 0;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   935
    SetLength(GearsNearArray, s);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   936
    t := GearsList;
5556
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   937
    while t <> nil do 
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   938
        begin
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   939
        if (t^.Kind = Kind) 
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   940
            and ((X - t^.X)*(X - t^.X) + (Y - t^.Y)*(Y-t^.Y) < int2hwFloat(r)) then
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   941
            begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   942
            inc(s);
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   943
            SetLength(GearsNearArray, s);
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   944
            GearsNearArray[s - 1] := t;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   945
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   946
        t := t^.NextGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   947
    end;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   948
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   949
    GearsNear.size:= s;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7181
diff changeset
   950
    GearsNear.ar:= @GearsNearArray
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   951
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   952
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
   953
{procedure AmmoFlameWork(Ammo: PGear);
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   954
var t: PGear;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   955
begin
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   956
t:= GearsList;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   957
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   958
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   959
    if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   960
        if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   961
            begin
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   962
            ApplyDamage(t, 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   963
            t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   964
            t^.dY:= - _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   965
            t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   966
            DeleteCI(t);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   967
            FollowGear:= t
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   968
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   969
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   970
    end;
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
   971
end;}
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   972
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   973
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   974
function CountGears(Kind: TGearType): Longword;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   975
var t: PGear;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
   976
    count: Longword = 0;
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   977
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
   978
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   979
t:= GearsList;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   980
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   981
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   982
    if t^.Kind = Kind then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   983
        inc(count);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   984
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   985
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
   986
CountGears:= count;
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   987
end;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   988
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
   989
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
   990
begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   991
    FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   992
    cCaseFactor := 0;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   993
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   994
    if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   995
        content := ord(High(TAmmoType));
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   996
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
   997
    FollowGear^.Power:= cnt;
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
   998
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   999
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1000
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1001
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1002
            FollowGear^.Pos := posCaseHealth;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1003
            FollowGear^.Health := content;
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1004
            AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1005
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1006
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1007
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1008
            FollowGear^.Pos := posCaseAmmo;
4240
4e81670e52aa er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents: 4239
diff changeset
  1009
            FollowGear^.AmmoType := TAmmoType(content);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1010
            AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1011
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1012
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1013
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1014
            FollowGear^.Pos := posCaseUtility;
4240
4e81670e52aa er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents: 4239
diff changeset
  1015
            FollowGear^.AmmoType := TAmmoType(content);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1016
            AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1017
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1018
    end;
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1019
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1020
    if ( (x = 0) and (y = 0) ) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1021
        FindPlace(FollowGear, true, 0, LAND_WIDTH);
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1022
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1023
    SpawnCustomCrateAt := FollowGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1024
end;
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1025
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1026
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean): PGear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1027
begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1028
    FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1029
    cCaseFactor := 0;
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1030
    FollowGear^.Pos := posCaseDummy;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1031
    
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1032
    if explode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1033
        FollowGear^.Pos := FollowGear^.Pos + posCaseExplode;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1034
    if poison then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1035
        FollowGear^.Pos := FollowGear^.Pos + posCasePoison;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1036
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1037
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1038
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1039
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1040
            FollowGear^.Pos := FollowGear^.Pos + posCaseHealth;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1041
            AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1042
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1043
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1044
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1045
            FollowGear^.Pos := FollowGear^.Pos + posCaseAmmo;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1046
            AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1047
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1048
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1049
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1050
            FollowGear^.Pos := FollowGear^.Pos + posCaseUtility;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1051
            AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1052
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1053
    end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1054
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1055
    if ( (x = 0) and (y = 0) ) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1056
        FindPlace(FollowGear, true, 0, LAND_WIDTH);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1057
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1058
    SpawnFakeCrateAt := FollowGear;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1059
end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1060
6515
74a04089bb56 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo
parents: 6472
diff changeset
  1061
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1062
var t, aTot: LongInt;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1063
    i: TAmmoType;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1064
begin
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  1065
Hedgehog:= Hedgehog; // avoid hint
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1066
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1067
aTot:= 0;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1068
for i:= Low(TAmmoType) to High(TAmmoType) do
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1069
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1070
        inc(aTot, Ammoz[i].Probability);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1071
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1072
t:= aTot;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1073
i:= Low(TAmmoType);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1074
if (t > 0) then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1075
    begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1076
    t:= GetRandom(t);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1077
    while t >= 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1078
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1079
        inc(i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1080
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1081
            dec(t, Ammoz[i].Probability)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1082
        end
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1083
    end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1084
GetAmmo:= i
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1085
end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1086
6515
74a04089bb56 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo
parents: 6472
diff changeset
  1087
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1088
var t, uTot: LongInt;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1089
    i: TAmmoType;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1090
begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1091
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1092
uTot:= 0;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1093
for i:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1094
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1095
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1096
        inc(uTot, Ammoz[i].Probability);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1097
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1098
t:= uTot;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1099
i:= Low(TAmmoType);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1100
if (t > 0) then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1101
    begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1102
    t:= GetRandom(t);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1103
    while t >= 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1104
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1105
        inc(i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1106
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1107
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1108
            dec(t, Ammoz[i].Probability)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1109
        end
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1110
    end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1111
GetUtility:= i
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1112
end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1113
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1114
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1115
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1116
procedure SpawnBoxOfSmth;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1117
var t, aTot, uTot, a, h: LongInt;
394
4c017ae1226a - Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents: 393
diff changeset
  1118
    i: TAmmoType;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1119
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2760
diff changeset
  1120
if (PlacingHogs) or
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1121
    (cCaseFactor = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1122
    or (CountGears(gtCase) >= 5)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1123
    or (GetRandom(cCaseFactor) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1124
       exit;
1295
27bec661581c Start flames rework
unc0rr
parents: 1294
diff changeset
  1125
1948
1e0e1f03180d Fix epic bug randomly teleporting hedgehogs
unc0rr
parents: 1939
diff changeset
  1126
FollowGear:= nil;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1127
aTot:= 0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1128
uTot:= 0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1129
for i:= Low(TAmmoType) to High(TAmmoType) do
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1130
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1131
        inc(aTot, Ammoz[i].Probability)
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1132
    else
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1133
        inc(uTot, Ammoz[i].Probability);
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1965
diff changeset
  1134
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1135
t:=0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1136
a:=aTot;
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1137
h:= 1;
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1138
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1139
if (aTot+uTot) <> 0 then
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1140
    if ((GameFlags and gfInvulnerable) = 0) then
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1141
        begin
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1142
        h:= cHealthCaseProb * 100;
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1143
        t:= GetRandom(10000);
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1144
        a:= (10000-h)*aTot div (aTot+uTot)
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1145
        end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1146
    else
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1147
        begin
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1148
        t:= GetRandom(aTot+uTot);
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1149
        h:= 0
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1150
        end;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1151
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1152
3261
fa7086253e83 Rebalance Default to take into account reweighting of crates, remove redundant check
nemo
parents: 3259
diff changeset
  1153
if t<h then
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1154
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1155
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1156
    FollowGear^.Health:= cHealthCaseAmount;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1157
    FollowGear^.Pos:= posCaseHealth;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1158
    AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1159
    end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1160
else if (t<a+h) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1161
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1162
    t:= aTot;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1163
    if (t > 0) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1164
        begin
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1165
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1166
        t:= GetRandom(t);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1167
        i:= Low(TAmmoType);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1168
        FollowGear^.Pos:= posCaseAmmo;
4238
6f1631765ebd Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo
parents: 4225
diff changeset
  1169
        FollowGear^.AmmoType:= i;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1170
        AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1171
        end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1172
    end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1173
else
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1174
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1175
    t:= uTot;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1176
    if (t > 0) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1177
        begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1178
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1179
        t:= GetRandom(t);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1180
        i:= Low(TAmmoType);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1181
        FollowGear^.Pos:= posCaseUtility;
4238
6f1631765ebd Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo
parents: 4225
diff changeset
  1182
        FollowGear^.AmmoType:= i;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1183
        AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1184
        end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1185
    end;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1186
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1187
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1188
if (FollowGear <> nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1189
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1190
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
  1191
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1192
    if (FollowGear <> nil) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5622
diff changeset
  1193
        AddVoice(sndReinforce, CurrentTeam^.voicepack)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1194
    end
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 68
diff changeset
  1195
end;
82d93eeecebe - Many AI improvements
unc0rr
parents: 68
diff changeset
  1196
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
  1197
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1198
function GearByUID(uid : Longword) : PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1199
var gear: PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1200
begin
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1201
GearByUID:= nil;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1202
if uid = 0 then exit;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1203
if (lastGearByUID <> nil) and (lastGearByUID^.uid = uid) then
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1204
    begin
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1205
    GearByUID:= lastGearByUID;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1206
    exit
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1207
    end;
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1208
gear:= GearsList;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1209
while gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1210
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1211
    if gear^.uid = uid then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1212
        begin
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1213
        lastGearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1214
        GearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1215
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1216
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1217
    gear:= gear^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1218
    end
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1219
end;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1220
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1221
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1222
procedure chSkip(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1223
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1224
s:= s; // avoid compiler hint
7805
2a249a4faf5b Flag script parsecommands to avoid echoing to net
nemo
parents: 7767
diff changeset
  1225
if not isExternalSource then
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
  1226
    SendIPC(_S',');
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1227
uStats.Skipped;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1228
skipFlag:= true
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1229
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1230
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1231
procedure chHogSay(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1232
var Gear: PVisualGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1233
    text: shortstring;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1234
    hh: PHedgehog;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1235
    i, x, t, h: byte;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1236
    c, j: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1237
begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1238
    hh:= nil;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1239
    i:= 0;
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1240
    t:= 0;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1241
    x:= byte(s[1]);  // speech type
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1242
    if x < 4 then
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1243
        begin
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1244
        t:= byte(s[2]);  // team
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1245
        if Length(s) > 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1246
            h:= byte(s[3])  // target hog
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1247
        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1248
    // allow targetting a hog by specifying a number as the first portion of the text
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1249
    if (x < 4) and (h > byte('0')) and (h < byte('9')) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1250
        i:= h - 48;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1251
    if i <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1252
        text:= copy(s, 4, Length(s) - 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1253
    else if x < 4 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1254
        text:= copy(s, 3, Length(s) - 1)
4468
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1255
    else text:= copy(s, 2, Length(s) - 1);
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1256
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1257
    (*
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1258
    if CheckNoTeamOrHH then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1259
        begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1260
        ParseCommand('say ' + text, true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1261
        exit
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1262
        end;
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1263
    *)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1264
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1265
    if (x < 4) and (TeamsArray[t] <> nil) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1266
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1267
            // if team matches current hedgehog team, default to current hedgehog
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1268
            if (i = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Team = TeamsArray[t]) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1269
                hh:= CurrentHedgehog
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1270
            else 
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1271
                begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1272
            // otherwise use the first living hog or the hog amongs the remaining ones indicated by i
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1273
                j:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1274
                c:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1275
                while (j <= cMaxHHIndex) and (hh = nil) do
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1276
                    begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1277
                    if (TeamsArray[t]^.Hedgehogs[j].Gear <> nil) then
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1278
                        begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1279
                        inc(c);
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1280
                        if (i=0) or (i=c) then
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1281
                            hh:= @TeamsArray[t]^.Hedgehogs[j]
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1282
                        end;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1283
                    inc(j)
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1284
                    end
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1285
                end;
4784
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1286
        if hh <> nil then 
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1287
            begin
4784
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1288
            Gear:= AddVisualGear(0, 0, vgtSpeechBubble);
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1289
            if Gear <> nil then
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1290
                begin
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1291
                Gear^.Hedgehog:= hh;
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1292
                Gear^.Text:= text;
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1293
                Gear^.FrameTicks:= x
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1294
                end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1295
            end
4706
fea3b34cf9b0 completely disable falling back to "say" in chHogSay
nemo
parents: 4705
diff changeset
  1296
        //else ParseCommand('say ' + text, true)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1297
        end
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1298
    else if (x >= 4) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1299
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1300
        SpeechType:= x-3;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1301
        SpeechText:= text
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1302
        end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1303
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1304
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1305
procedure initModule;
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1306
const handlers: array[TGearType] of TGearStepProcedure = (
6890
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1307
            @doStepFlame,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1308
            @doStepHedgehog,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1309
            @doStepMine,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1310
            @doStepCase,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1311
            @doStepCase,
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1312
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1313
            @doStepShell,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1314
            @doStepGrave,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1315
            @doStepBee,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1316
            @doStepShotgunShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1317
            @doStepPickHammer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1318
            @doStepRope,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1319
            @doStepDEagleShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1320
            @doStepDynamite,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1321
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1322
            @doStepCluster,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1323
            @doStepShover,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1324
            @doStepFirePunch,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1325
            @doStepActionTimer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1326
            @doStepActionTimer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1327
            @doStepParachute,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1328
            @doStepAirAttack,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1329
            @doStepAirBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1330
            @doStepBlowTorch,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1331
            @doStepGirder,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1332
            @doStepTeleport,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1333
            @doStepSwitcher,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1334
            @doStepTarget,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1335
            @doStepMortar,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1336
            @doStepWhip,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1337
            @doStepKamikaze,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1338
            @doStepCake,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1339
            @doStepSeduction,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1340
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1341
            @doStepCluster,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1342
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1343
            @doStepWaterUp,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1344
            @doStepDrill,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1345
            @doStepBallgun,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1346
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1347
            @doStepRCPlane,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1348
            @doStepSniperRifleShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1349
            @doStepJetpack,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1350
            @doStepMolotov,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1351
            @doStepBirdy,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1352
            @doStepEggWork,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1353
            @doStepPortalShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1354
            @doStepPiano,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1355
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1356
            @doStepSineGunShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1357
            @doStepFlamethrower,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1358
            @doStepSMine,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1359
            @doStepPoisonCloud,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1360
            @doStepHammer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1361
            @doStepHammerHit,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1362
            @doStepResurrector,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1363
            @doStepNapalmBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1364
            @doStepSnowball,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1365
            @doStepSnowflake,
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8127
diff changeset
  1366
            //@doStepStructure,
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1367
            @doStepLandGun,
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
diff changeset
  1368
            @doStepTardis,
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  1369
            @doStepIceGun,
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  1370
            @doStepAddAmmo,
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1371
            @doStepGenericFaller,
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1372
            @doStepKnife);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1373
begin
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1374
    doStepHandlers:= handlers;
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1375
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6890
diff changeset
  1376
    RegisterVariable('skip', @chSkip, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6890
diff changeset
  1377
    RegisterVariable('hogsay', @chHogSay, true );
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1378
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1379
    CurAmmoGear:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1380
    GearsList:= nil;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
  1381
    curHandledGear:= nil;
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
  1382
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1383
    KilledHHs:= 0;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
  1384
    SuddenDeath:= false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1385
    SuddenDeathDmg:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1386
    SpeechType:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1387
    skipFlag:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1388
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1389
    AllInactive:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1390
    PrvInactive:= false;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1391
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1392
    //typed const
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1393
    delay:= 0;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1394
    delay2:= 0;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1395
    step:= stDelay;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1396
    upd:= 0;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 7010
diff changeset
  1397
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 7010
diff changeset
  1398
    //SDMusic:= 'hell.ogg';
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1399
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1400
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1401
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1402
begin
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3594
diff changeset
  1403
    FreeGearsList();
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1404
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1405
2451
5affd0840927 New data files from Tiy, add gtFlame to avoidance list
nemo
parents: 2428
diff changeset
  1406
end.