author | unc0rr |
Thu, 04 May 2017 13:23:37 +0300 | |
changeset 12407 | cc2163c7750f |
parent 11046 | 47a8c19ecb60 |
child 12675 | 967990d958bc |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef TEAM_H |
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#define TEAM_H |
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#include <QColor> |
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#include <QString> |
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#include "binds.h" |
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#include "achievements.h" |
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#include "hwconsts.h" |
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class HWForm; |
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class GameUIConfig; |
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class HWTeamConstructException |
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{ |
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}; |
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// structure for customization and statistics of a single hedgehog |
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struct HWHog |
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{ |
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QString Name; |
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QString Hat; |
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int Rounds, Kills, Deaths, Suicides; |
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HWHog() : Rounds(0), Kills(0), Deaths(0), Suicides(0){} |
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}; |
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// class representing a team |
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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class HWTeam : public QObject |
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{ |
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Q_OBJECT |
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public: |
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// constructors |
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HWTeam(const QString & teamname); |
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HWTeam(const QStringList& strLst); |
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HWTeam(); |
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HWTeam(const HWTeam & other); |
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// file operations |
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static HWTeam loadFromFile(const QString & teamName); |
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bool loadFromFile(); |
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bool deleteFile(); |
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bool saveToFile(); |
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bool fileExists(); |
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// attribute getters |
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unsigned int campaignProgress() const; |
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int color() const; |
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QColor qcolor() const; |
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unsigned int difficulty() const; |
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QString flag() const; |
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QString fort() const; |
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QString grave() const; |
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const HWHog & hedgehog(unsigned int idx) const; |
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bool isNetTeam() const; |
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QString keyBind(unsigned int idx) const; |
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QString name() const; |
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unsigned char numHedgehogs() const; |
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QString owner() const; |
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QString voicepack() const; |
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// attribute setters |
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void bindKey(unsigned int idx, const QString & key); |
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void setDifficulty(unsigned int level); |
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void setFlag(const QString & flag); |
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void setFort(const QString & fort); |
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void setGrave(const QString & grave); |
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void setHedgehog(unsigned int idx, HWHog hh); |
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void setName(const QString & name); |
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void setNumHedgehogs(unsigned char num); |
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void setVoicepack(const QString & voicepack); |
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This should make frontend aware of your own teams in game on rejoin
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void setNetTeam(bool isNetTeam); |
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// increments for statistical info |
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void incRounds(); |
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void incWins(); |
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// convert team info into strings for further computation |
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QStringList teamGameConfig(quint32 InitHealth) const; |
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// comparison operators |
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bool operator == (const HWTeam& t1) const; |
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bool operator < (const HWTeam& t1) const; |
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HWTeam & operator = (const HWTeam & other); |
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public slots: |
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void setColor(int color); |
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private: |
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QString OldTeamName; |
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// class members that contain the general team info and settings |
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QString m_name; |
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QString m_grave; |
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QString m_fort; |
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QString m_flag; |
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QString m_voicepack; |
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QList<HWHog> m_hedgehogs; |
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quint8 m_difficulty; |
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QList<BindAction> m_binds; |
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// class members that contain info for the current game setup |
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quint8 m_numHedgehogs; |
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int m_color; |
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bool m_isNetTeam; |
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QString m_owner; |
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// class members that contain statistics, etc. |
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unsigned int m_campaignProgress; |
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unsigned int m_rounds; |
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unsigned int m_wins; |
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unsigned int AchievementProgress[MAX_ACHIEVEMENTS]; |
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}; |
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#endif |