project_files/HedgewarsMobile/Classes/ObjcExports.m
author unc0rr
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child 12877 00215a7ec5f5
permissions -rw-r--r--
Apply new distortion on maze gen
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "ObjcExports.h"
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#pragma mark -
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#pragma mark functions called by pascal code
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BOOL inline isApplePhone(void) {
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    return (IS_IPAD() == NO);
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}
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void startLoadingIndicator(void) {
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    // this is the first ojbc function called by engine, so we have to initialize some variables here
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    if ([HWUtils gameType] == gtSave) {
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        [[UIApplication sharedApplication] setIdleTimerDisabled:YES];
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        /*
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        overlay_instance.view.backgroundColor = [UIColor blackColor];
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        overlay_instance.view.alpha = 0.75;
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        overlay_instance.view.userInteractionEnabled = NO;
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        */
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    }
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    /*
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    CGPoint center = overlay_instance.view.center;
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    CGPoint loaderCenter = ([HWUtils gameType] == gtSave) ? center : CGPointMake(center.x, center.y * 5/3);
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    overlay_instance.loadingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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    overlay_instance.loadingIndicator.hidesWhenStopped = YES;
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    overlay_instance.loadingIndicator.center = loaderCenter;
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    overlay_instance.loadingIndicator.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin |
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                                                         UIViewAutoresizingFlexibleRightMargin |
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                                                         UIViewAutoresizingFlexibleTopMargin |
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                                                         UIViewAutoresizingFlexibleBottomMargin;
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    [overlay_instance.loadingIndicator startAnimating];
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    [overlay_instance.view addSubview:overlay_instance.loadingIndicator];
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    [overlay_instance.loadingIndicator release];
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    */
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}
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void stopLoadingIndicator(void) {
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    //HW_zoomSet(1.7);
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    if ([HWUtils gameType] != gtSave) {
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        //[overlay_instance.loadingIndicator stopAnimating];
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        //[overlay_instance.loadingIndicator removeFromSuperview];
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        [HWUtils setGameStatus:gsInGame];
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    }
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    // mark the savefile as valid, eg it's been loaded correctly
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    [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:YES] forKey:@"saveIsValid"];
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    [[NSUserDefaults standardUserDefaults] synchronize];
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}
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void saveFinishedSynching(void) {
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    /*
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    [UIView beginAnimations:@"fading from save synch" context:NULL];
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    [UIView setAnimationDuration:1];
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    overlay_instance.view.backgroundColor = [UIColor clearColor];
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    overlay_instance.view.alpha = 1;
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    overlay_instance.view.userInteractionEnabled = YES;
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    [UIView commitAnimations];
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    [overlay_instance.loadingIndicator stopAnimating];
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    [overlay_instance.loadingIndicator performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
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    */
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    [[UIApplication sharedApplication] setIdleTimerDisabled:NO];
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    [HWUtils setGameStatus:gsInGame];
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}
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// dummy function to prevent linkage fail
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int SDL_main(int argc, char **argv) {
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    return 0;
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}