author | nemo |
Sun, 07 Nov 2010 18:35:21 -0500 | |
changeset 4210 | caa9b08990eb |
parent 4208 | dd54999c2822 |
child 4211 | 7dcbd236ca59 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
3 |
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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13 |
* |
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14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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18 |
* File created on 10/01/2010. |
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19 |
*/ |
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||
3547 | 21 |
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#import "GameSetup.h" |
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23 |
#import "SDL_uikitappdelegate.h" |
|
24 |
#import "SDL_net.h" |
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25 |
#import "PascalImports.h" |
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26 |
#import "CommodityFunctions.h" |
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3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3902
diff
changeset
|
27 |
#import "OverlayViewController.h" |
3547 | 28 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
29 |
#define BUFFER_SIZE 255 // like in original frontend |
3547 | 30 |
|
31 |
@implementation GameSetup |
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3935 | 32 |
@synthesize systemSettings, gameConfig, savePath, menuStyle; |
3547 | 33 |
|
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3613
diff
changeset
|
34 |
-(id) initWithDictionary:(NSDictionary *)gameDictionary { |
3547 | 35 |
if (self = [super init]) { |
36 |
ipcPort = randomPort(); |
|
3697 | 37 |
|
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
38 |
// the general settings file + menu style (read by the overlay) |
3547 | 39 |
NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
40 |
self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue]; |
3547 | 41 |
self.systemSettings = dictSett; |
42 |
[dictSett release]; |
|
3697 | 43 |
|
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
44 |
// this game run settings |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
45 |
self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
46 |
|
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
47 |
// is it a netgame? |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
48 |
isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
49 |
|
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
50 |
// is it a Save? |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
51 |
NSString *path = [gameDictionary objectForKey:@"savefile"]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
52 |
// if path is empty it means that you have to create a new file, otherwise read from that file |
3898 | 53 |
if ([path isEqualToString:@""] == YES) { |
54 |
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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3978 | 55 |
[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
3898 | 56 |
NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; |
57 |
self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; |
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[outputFormatter release]; |
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} else |
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self.savePath = path; |
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3697 | 61 |
} |
3547 | 62 |
return self; |
63 |
} |
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64 |
||
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-(void) dealloc { |
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[gameConfig release]; |
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[systemSettings release]; |
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3891 | 68 |
[savePath release]; |
3547 | 69 |
[super dealloc]; |
70 |
} |
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||
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#pragma mark - |
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#pragma mark Provider functions |
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// unpacks team data from the selected team.plist to a sequence of engine commands |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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/* |
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addteam <32charsMD5hash> <color> <team name> |
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addhh <level> <health> <hedgehog name> |
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<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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80 |
*/ |
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3697 | 81 |
|
3547 | 82 |
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
83 |
NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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[teamFile release]; |
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3697 | 85 |
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NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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3660 | 87 |
[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
3547 | 88 |
[self sendToEngine: teamHashColorAndName]; |
89 |
[teamHashColorAndName release]; |
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3697 | 90 |
|
3547 | 91 |
NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
92 |
[self sendToEngine: grave]; |
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[grave release]; |
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3697 | 94 |
|
3547 | 95 |
NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
96 |
[self sendToEngine: fort]; |
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[fort release]; |
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3697 | 98 |
|
3547 | 99 |
NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
100 |
[self sendToEngine: voicepack]; |
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101 |
[voicepack release]; |
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3697 | 102 |
|
3547 | 103 |
NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
104 |
[self sendToEngine: flag]; |
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105 |
[flag release]; |
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3697 | 106 |
|
3547 | 107 |
NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
108 |
for (int i = 0; i < numberOfPlayingHogs; i++) { |
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109 |
NSDictionary *hog = [hogs objectAtIndex:i]; |
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3697 | 110 |
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NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
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3547 | 112 |
[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
113 |
[self sendToEngine: hogLevelHealthAndName]; |
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[hogLevelHealthAndName release]; |
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3697 | 115 |
|
3547 | 116 |
NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
117 |
[self sendToEngine: hogHat]; |
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118 |
[hogHat release]; |
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} |
|
3697 | 120 |
|
3547 | 121 |
[teamData release]; |
122 |
} |
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123 |
||
124 |
// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
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125 |
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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126 |
NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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127 |
NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
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128 |
[weaponPath release]; |
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3697 | 129 |
|
3621 | 130 |
// if we're loading an older version of ammos fill the engine message with 0s |
3930 | 131 |
int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
132 |
NSString *update = @""; |
|
133 |
while ([update length] < diff) |
|
134 |
update = [update stringByAppendingString:@"0"]; |
|
3697 | 135 |
|
3621 | 136 |
NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
3547 | 137 |
[self sendToEngine: ammloadt]; |
138 |
[ammloadt release]; |
|
3697 | 139 |
|
3621 | 140 |
NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
3547 | 141 |
[self sendToEngine: ammprob]; |
142 |
[ammprob release]; |
|
3697 | 143 |
|
3621 | 144 |
NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
3547 | 145 |
[self sendToEngine: ammdelay]; |
146 |
[ammdelay release]; |
|
3697 | 147 |
|
3621 | 148 |
NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
3547 | 149 |
[self sendToEngine: ammreinf]; |
150 |
[ammreinf release]; |
|
3697 | 151 |
|
3930 | 152 |
// send this for each team so it applies the same ammostore to all teams |
3547 | 153 |
NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
154 |
for (int i = 0; i < numberOfTeams; i++) |
|
155 |
[self sendToEngine: ammstore]; |
|
156 |
[ammstore release]; |
|
3697 | 157 |
|
3547 | 158 |
[ammoData release]; |
159 |
} |
|
160 |
||
161 |
// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
|
162 |
-(NSInteger) provideScheme:(NSString *)schemeName { |
|
163 |
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
164 |
NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
3547 | 165 |
[schemePath release]; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
166 |
NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
167 |
NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
168 |
int i = 0; |
3547 | 169 |
int result = 0; |
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
170 |
int mask = 0x00000004; |
4210
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
171 |
int basicArraySize = [basicArray count] - 1; |
3547 | 172 |
|
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
173 |
// pack the gameflags in a single var and send it |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
174 |
for (NSNumber *value in gamemodArray) { |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
175 |
if ([value boolValue] == YES) |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
176 |
result |= mask; |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
177 |
mask <<= 1; |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
178 |
} |
3547 | 179 |
NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
180 |
[self sendToEngine:flags]; |
|
181 |
[flags release]; |
|
3697 | 182 |
|
4210
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
183 |
NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[basicArray objectAtIndex:i] intValue]]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
184 |
[self sendToEngine:dmgMod]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
185 |
[dmgMod release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
186 |
if (i < basicArraySize) i++; |
3697 | 187 |
|
4210
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
188 |
// support for endless games |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
189 |
NSInteger tentativeTurntime = [[basicArray objectAtIndex:i] intValue]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
190 |
if (tentativeTurntime >= 100) |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
191 |
tentativeTurntime = 9999; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
192 |
NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
193 |
[self sendToEngine:turnTime]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
194 |
[turnTime release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
195 |
if (i < basicArraySize) i++; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
196 |
|
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
197 |
result = [[basicArray objectAtIndex:i] intValue]; // initial health |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
198 |
if (i < basicArraySize) i++; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
199 |
|
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
200 |
NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[basicArray objectAtIndex:i] intValue]]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
201 |
[self sendToEngine:sdTime]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
202 |
[sdTime release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
203 |
if (i < basicArraySize) i++; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
204 |
|
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
205 |
NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[basicArray objectAtIndex:i] intValue]]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
206 |
[self sendToEngine:crateDrops]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
207 |
[crateDrops release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
208 |
if (i < basicArraySize) i++; |
3697 | 209 |
|
4210
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
210 |
NSString *healthProb = [[NSString alloc] initWithFormat:@"e$healthprob %d",[[basicArray objectAtIndex:i] intValue]]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
211 |
[self sendToEngine:healthProb]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
212 |
[healthProb release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
213 |
if (i < basicArraySize) i++; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
214 |
|
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
215 |
NSString *healthAmount = [[NSString alloc] initWithFormat:@"e$hcaseamount %d",[[basicArray objectAtIndex:i] intValue]]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
216 |
[self sendToEngine:healthAmount]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
217 |
[healthAmount release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
218 |
if (i < basicArraySize) i++; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
219 |
|
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
220 |
NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[basicArray objectAtIndex:i] intValue] * 1000]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
221 |
[self sendToEngine:minesTime]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
222 |
[minesTime release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
223 |
if (i < basicArraySize) i++; |
3697 | 224 |
|
4210
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
225 |
NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$minesnum %d",[[basicArray objectAtIndex:i] intValue]]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
226 |
[self sendToEngine:minesNumber]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
227 |
[minesNumber release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
228 |
if (i < basicArraySize) i++; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
229 |
|
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
230 |
NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[basicArray objectAtIndex:i] intValue]]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
231 |
[self sendToEngine:dudMines]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
232 |
[dudMines release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
233 |
if (i < basicArraySize) i++; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
234 |
|
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
235 |
NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[basicArray objectAtIndex:i] intValue]]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
236 |
[self sendToEngine:explosives]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
237 |
[explosives release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
238 |
if (i < basicArraySize) i++; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
239 |
|
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
240 |
DLog(@"Sent %d flags and %d modes", [gamemodArray count], i); |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
241 |
[schemeDictionary release]; |
3547 | 242 |
return result; |
243 |
} |
|
244 |
||
245 |
#pragma mark - |
|
246 |
#pragma mark Thread/Network relevant code |
|
247 |
// select one of GameSetup method and execute it in a seprate thread |
|
4149
51200479f9d8
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
koda
parents:
4082
diff
changeset
|
248 |
-(void) startThread:(NSString *)selector { |
3547 | 249 |
SEL usage = NSSelectorFromString(selector); |
250 |
[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil]; |
|
251 |
} |
|
252 |
||
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
253 |
-(void) dumpRawData:(const uint8_t*)buffer ofSize:(uint8_t) length { |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
254 |
// is it performant to reopen the stream every time? |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
255 |
NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
256 |
[os open]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
257 |
[os write:&length maxLength:1]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
258 |
[os write:buffer maxLength:length]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
259 |
[os close]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
260 |
[os release]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
261 |
} |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
262 |
|
3891 | 263 |
// wrapper that computes the length of the message and then sends the command string, saving the command on a file |
3547 | 264 |
-(int) sendToEngine: (NSString *)string { |
265 |
uint8_t length = [string length]; |
|
3697 | 266 |
|
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
267 |
[self dumpRawData:(const uint8_t *)[string UTF8String] ofSize:length]; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
268 |
SDLNet_TCP_Send(csd, &length, 1); |
3891 | 269 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
270 |
} |
|
271 |
||
272 |
// wrapper that computes the length of the message and then sends the command string, skipping file writing |
|
273 |
-(int) sendToEngineNoSave: (NSString *)string { |
|
274 |
uint8_t length = [string length]; |
|
275 |
||
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
276 |
SDLNet_TCP_Send(csd, &length, 1); |
3547 | 277 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
278 |
} |
|
279 |
||
280 |
// method that handles net setup with engine and keeps connection alive |
|
281 |
-(void) engineProtocol { |
|
282 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
283 |
TCPsocket sd; |
3547 | 284 |
IPaddress ip; |
285 |
int eProto; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
286 |
BOOL clientQuit; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
287 |
uint8_t buffer[BUFFER_SIZE]; |
3547 | 288 |
uint8_t msgSize; |
3697 | 289 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
290 |
clientQuit = NO; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
291 |
csd = NULL; |
3547 | 292 |
|
293 |
if (SDLNet_Init() < 0) { |
|
294 |
DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
295 |
clientQuit = YES; |
3547 | 296 |
} |
3697 | 297 |
|
3547 | 298 |
// Resolving the host using NULL make network interface to listen |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
299 |
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
3547 | 300 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
301 |
clientQuit = YES; |
3547 | 302 |
} |
3697 | 303 |
|
304 |
// Open a connection with the IP provided (listen on the host's port) |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
305 |
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
3547 | 306 |
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
307 |
clientQuit = YES; |
3547 | 308 |
} |
3697 | 309 |
|
3547 | 310 |
DLog(@"Waiting for a client on port %d", ipcPort); |
3697 | 311 |
while (csd == NULL) |
3547 | 312 |
csd = SDLNet_TCP_Accept(sd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
313 |
SDLNet_TCP_Close(sd); |
3697 | 314 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
315 |
while (!clientQuit) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
316 |
msgSize = 0; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
317 |
memset(buffer, '\0', BUFFER_SIZE); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
318 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
319 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
320 |
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
321 |
break; |
3697 | 322 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
323 |
switch (buffer[0]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
324 |
case 'C': |
3626 | 325 |
DLog(@"sending game config...\n%@",self.gameConfig); |
3697 | 326 |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
327 |
if (isNetGame == YES) |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
328 |
[self sendToEngineNoSave:@"TN"]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
329 |
else |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
330 |
[self sendToEngineNoSave:@"TL"]; |
3891 | 331 |
NSString *saveHeader = @"TS"; |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
332 |
[self dumpRawData:(const uint8_t *)[saveHeader UTF8String] ofSize:[saveHeader length]]; |
3697 | 333 |
|
3547 | 334 |
// seed info |
335 |
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
|
3697 | 336 |
|
3547 | 337 |
// dimension of the map |
338 |
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
|
339 |
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
|
340 |
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
|
3697 | 341 |
|
3642 | 342 |
// static land (if set) |
343 |
NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"]; |
|
344 |
if ([staticMap length] != 0) |
|
345 |
[self sendToEngine:staticMap]; |
|
3697 | 346 |
|
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
347 |
// lua script (if set) |
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
348 |
NSString *script = [self.gameConfig objectForKey:@"mission_command"]; |
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
349 |
if ([script length] != 0) |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
350 |
[self sendToEngine:script]; |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
351 |
|
3547 | 352 |
// theme info |
353 |
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
|
3697 | 354 |
|
3547 | 355 |
// scheme (returns initial health) |
356 |
NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; |
|
3697 | 357 |
|
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
358 |
// send an ammostore for each team |
3547 | 359 |
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
360 |
[self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
361 |
|
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
362 |
// finally add hogs |
3547 | 363 |
for (NSDictionary *teamData in teamsConfig) { |
3697 | 364 |
[self provideTeamData:[teamData objectForKey:@"team"] |
3547 | 365 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
366 |
withHealth:health |
|
367 |
ofColor:[teamData objectForKey:@"color"]]; |
|
368 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
369 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
370 |
case '?': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
371 |
DLog(@"Ping? Pong!"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
372 |
[self sendToEngine:@"!"]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
373 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
374 |
case 'E': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
375 |
DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 376 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
377 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
378 |
case 'e': |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
379 |
[self dumpRawData:buffer ofSize:msgSize]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
380 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
381 |
sscanf((char *)buffer, "%*s %d", &eProto); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
382 |
short int netProto = 0; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
383 |
char *versionStr; |
3697 | 384 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
385 |
HW_versionInfo(&netProto, &versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
386 |
if (netProto == eProto) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
387 |
DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
388 |
} else { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
389 |
DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto); |
3547 | 390 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
391 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
392 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
393 |
case 'i': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
394 |
switch (buffer[1]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
395 |
case 'r': |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
396 |
DLog(@"Winning team: %s", &buffer[2]); |
3547 | 397 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
398 |
case 'k': |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
399 |
DLog(@"Best Hedgehog: %s", &buffer[2]); |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
400 |
break; |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
401 |
default: |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
402 |
// TODO: losta stats stuff |
3547 | 403 |
break; |
404 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
405 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
406 |
case 'q': |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
407 |
// game ended, can remove the savefile |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
408 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
3978 | 409 |
//[[NSNotificationCenter defaultCenter] postNotificationName:@"removedSave" object:nil]; |
3930 | 410 |
// and remove + disable the overlay |
411 |
[[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
412 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
413 |
default: |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
414 |
[self dumpRawData:buffer ofSize:msgSize]; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
415 |
break; |
3547 | 416 |
} |
417 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
418 |
DLog(@"Engine exited, closing server"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
419 |
// wait a little to let the client close cleanly |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
420 |
[NSThread sleepForTimeInterval:2]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
421 |
// Close the client socket |
3697 | 422 |
SDLNet_TCP_Close(csd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
423 |
SDLNet_Quit(); |
3697 | 424 |
|
3547 | 425 |
[pool release]; |
426 |
//Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution. |
|
427 |
//[NSThread exit]; |
|
428 |
} |
|
429 |
||
430 |
#pragma mark - |
|
431 |
#pragma mark Setting methods |
|
432 |
// returns an array of c-strings that are read by engine at startup |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
433 |
-(const char **)getSettings: (NSString *)recordFile { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
434 |
NSInteger width, height; |
3547 | 435 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
436 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
437 |
NSString *rotation; |
3941 | 438 |
if (IS_DUALHEAD()) { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
439 |
CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
440 |
width = (int) screenBounds.size.width; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
441 |
height = (int) screenBounds.size.height; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
442 |
rotation = @"0"; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
443 |
} else { |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
444 |
CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
445 |
width = (int) screenBounds.size.height; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
446 |
height = (int) screenBounds.size.width; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
447 |
UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
448 |
if (orientation == UIDeviceOrientationLandscapeLeft) |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
449 |
rotation = @"-90"; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
450 |
else |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
451 |
rotation = @"90"; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
452 |
} |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
453 |
|
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
454 |
NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
455 |
NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; |
3613 | 456 |
const char **gameArgs = (const char**) malloc(sizeof(char *) * 10); |
3634 | 457 |
NSInteger tmpQuality; |
3697 | 458 |
|
3670
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3660
diff
changeset
|
459 |
NSString *modelId = modelType(); |
3613 | 460 |
if ([modelId hasPrefix:@"iPhone1"] || // = iPhone or iPhone 3G |
461 |
[modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPod Touch or iPod Touch 2G |
|
3634 | 462 |
tmpQuality = 0x00000001 | 0x00000002 | 0x00000040; // rqLowRes | rqBlurryLand | rqKillFlakes |
3613 | 463 |
else if ([modelId hasPrefix:@"iPhone2"] || // = iPhone 3GS |
464 |
[modelId hasPrefix:@"iPod3"]) // = iPod Touch 3G |
|
3697 | 465 |
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
3624 | 466 |
else if ([modelId hasPrefix:@"iPad1"]) // = iPad |
3634 | 467 |
tmpQuality = 0x00000002; // rqBlurryLand |
3624 | 468 |
else // = everything else |
3634 | 469 |
tmpQuality = 0; // full quality |
3996 | 470 |
if (IS_IPAD() == NO) // = disable tooltips on phone |
3634 | 471 |
tmpQuality = tmpQuality | 0x00000400; |
3697 | 472 |
|
3547 | 473 |
// prevents using an empty nickname |
474 |
NSString *username; |
|
475 |
NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; |
|
476 |
if ([originalUsername length] == 0) |
|
477 |
username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; |
|
478 |
else |
|
479 |
username = [[NSString alloc] initWithString:originalUsername]; |
|
3697 | 480 |
|
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
481 |
gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
482 |
gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
483 |
gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
484 |
gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality |
3825 | 485 |
gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
486 |
gameArgs[ 5] = [username UTF8String]; //UserNick |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
487 |
gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
488 |
gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
489 |
gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
490 |
gameArgs[ 9] = [rotation UTF8String]; //rotateQt |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
491 |
gameArgs[10] = [recordFile UTF8String]; //recordFileName |
3697 | 492 |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
493 |
[verticalSize release]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
494 |
[horizontalSize release]; |
3547 | 495 |
[localeString release]; |
496 |
[ipcString release]; |
|
497 |
[username release]; |
|
498 |
return gameArgs; |
|
499 |
} |
|
500 |
||
501 |
||
502 |
@end |