author | unc0rr |
Wed, 16 Aug 2006 21:35:27 +0000 | |
changeset 112 | ca5f06017e99 |
parent 111 | 30ca06092a64 |
child 116 | 00d3d6d2e699 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#include <QtGui> |
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#include <QStringList> |
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#include <QProcess> |
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#include <QDir> |
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#include <QPixmap> |
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#include <QRegExp> |
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#include <QIcon> |
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#include <QFile> |
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#include <QTextStream> |
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#include "hwform.h" |
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#include "game.h" |
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#include "team.h" |
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#include "netclient.h" |
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#include "teamselect.h" |
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#include "gameuiconfig.h" |
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#include "pages.h" |
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#include "hwconsts.h" |
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HWForm::HWForm(QWidget *parent) |
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: QMainWindow(parent) |
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{ |
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ui.setupUi(this); |
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config = new GameUIConfig(this); |
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QStringList teamslist = config->GetTeamsList(); |
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if(teamslist.empty()) { |
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HWTeam defaultTeam("DefaultTeam", config); |
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defaultTeam.SaveToFile(); |
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teamslist.push_back("DefaultTeam"); |
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} |
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for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) |
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{ |
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QString tmpTeamStr=(*it).replace(QRegExp("^(.*).cfg$"), "\\1"); |
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ui.pageMultiplayer->teamsSelect->addTeam(tmpTeamStr); |
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ui.pageOptions->CBTeamName->addItem(tmpTeamStr); |
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} |
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connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer())); |
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connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup())); |
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connect(ui.pageMain->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer())); |
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connect(ui.pageMain->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
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connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNet())); |
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connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(close())); |
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connect(ui.pageLocalGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain())); |
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connect(ui.pageLocalGame->BtnSimpleGame, SIGNAL(clicked()), this, SLOT(SimpleGame())); |
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connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
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connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
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connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain())); |
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connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain())); |
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connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); |
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connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain())); |
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connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
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connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
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connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain())); |
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connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
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connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoToNetChat())); |
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connect(ui.pageNetGame->BtnAddTeam, SIGNAL(clicked()), this, SLOT(NetAddTeam())); |
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connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame())); |
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connect(ui.pageNetChat->BtnDisconnect, SIGNAL(clicked()), this, SLOT(NetDisconnect())); |
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connect(ui.pageNetChat->BtnJoin, SIGNAL(clicked()), this, SLOT(NetJoin())); |
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connect(ui.pageNetChat->BtnCreate, SIGNAL(clicked()), this, SLOT(NetCreate())); |
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ui.Pages->setCurrentIndex(ID_PAGE_MAIN); |
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} |
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void HWForm::GoToMain() |
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{ |
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ui.Pages->setCurrentIndex(ID_PAGE_MAIN); |
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} |
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void HWForm::GoToSinglePlayer() |
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{ |
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ui.Pages->setCurrentIndex(ID_PAGE_SINGLEPLAYER); |
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} |
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void HWForm::GoToSetup() |
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{ |
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ui.Pages->setCurrentIndex(ID_PAGE_SETUP); |
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} |
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void HWForm::GoToMultiplayer() |
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{ |
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ui.Pages->setCurrentIndex(ID_PAGE_MULTIPLAYER); |
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} |
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void HWForm::GoToDemos() |
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{ |
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QDir tmpdir; |
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tmpdir.cd(datadir->absolutePath()); |
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tmpdir.cd("Demos"); |
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tmpdir.setFilter(QDir::Files); |
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ui.pagePlayDemo->DemosList->clear(); |
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ui.pagePlayDemo->DemosList->addItems(tmpdir.entryList(QStringList("*.hwd_1")).replaceInStrings(QRegExp("^(.*).hwd_1"), "\\1")); |
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ui.Pages->setCurrentIndex(ID_PAGE_DEMOS); |
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} |
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void HWForm::GoToNet() |
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{ |
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ui.Pages->setCurrentIndex(ID_PAGE_NET); |
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} |
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void HWForm::GoToNetChat() |
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{ |
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ui.Pages->setCurrentIndex(ID_PAGE_NETCHAT); |
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} |
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void HWForm::NewTeam() |
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{ |
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tmpTeam = new HWTeam("unnamed", config); |
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ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM); |
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} |
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void HWForm::EditTeam() |
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{ |
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tmpTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText(), config); |
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tmpTeam->LoadFromFile(); |
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tmpTeam->SetToPage(this); |
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ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM); |
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} |
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void HWForm::TeamSave() |
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{ |
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tmpTeam->GetFromPage(this); |
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tmpTeam->SaveToFile(); |
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delete tmpTeam; |
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ui.Pages->setCurrentIndex(ID_PAGE_SETUP); |
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} |
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void HWForm::TeamDiscard() |
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{ |
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ui.Pages->setCurrentIndex(ID_PAGE_SETUP); |
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} |
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void HWForm::SimpleGame() |
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{ |
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game = new HWGame(config, ui.pageLocalGame->gameCFG); |
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game->StartQuick(); |
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} |
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void HWForm::PlayDemo() |
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{ |
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QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem(); |
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if (!curritem) |
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{ |
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QMessageBox::critical(this, |
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tr("Error"), |
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tr("Please, select demo from the list above"), |
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tr("OK")); |
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return ; |
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} |
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game = new HWGame(config, 0); |
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game->PlayDemo(datadir->absolutePath() + "/Demos/" + curritem->text() + ".hwd_1"); |
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} |
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void HWForm::NetConnect() |
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{ |
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hwnet = new HWNet(config); |
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connect(hwnet, SIGNAL(Connected()), this, SLOT(GoToNetChat())); |
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connect(hwnet, SIGNAL(AddGame(const QString &)), this, SLOT(AddGame(const QString &))); |
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connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); |
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connect(hwnet, SIGNAL(ChangeInTeams(const QStringList &)), this, SLOT(ChangeInNetTeams(const QStringList &))); |
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hwnet->Connect(ui.pageNet->editIP->text(), 6667, ui.pageNet->editNetNick->text()); |
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config->SaveOptions(); |
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} |
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void HWForm::NetDisconnect() |
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{ |
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hwnet->Disconnect(); |
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GoToNet(); |
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} |
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void HWForm::AddGame(const QString & chan) |
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{ |
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ui.pageNetChat->ChannelsList->addItem(chan); |
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} |
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void HWForm::NetGameEnter() |
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{ |
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ui.Pages->setCurrentIndex(ID_PAGE_NETCFG); |
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} |
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void HWForm::NetJoin() |
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{ |
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hwnet->JoinGame("#hw"); |
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} |
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void HWForm::NetCreate() |
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{ |
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hwnet->JoinGame("#hw"); |
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} |
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void HWForm::NetAddTeam() |
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{ |
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HWTeam team("DefaultTeam", config); |
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team.LoadFromFile(); |
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hwnet->AddTeam(team); |
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} |
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void HWForm::NetStartGame() |
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{ |
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hwnet->StartGame(); |
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} |
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void HWForm::ChangeInNetTeams(const QStringList & teams) |
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{ |
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ui.pageNetGame->listNetTeams->clear(); |
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ui.pageNetGame->listNetTeams->addItems(teams); |
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} |
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