hedgewars/PascalExports.pas
author bovi
Sat, 14 Jan 2012 05:03:21 +0100
changeset 6560 ca07e6be08d0
parent 6415 af2047bb4f70
child 6580 6155187bf599
permissions -rw-r--r--
GCI task: cmd.exe
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     1
(*
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     2
 * Hedgewars, a free turn based strategy game
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     4
 *
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     8
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    12
 * GNU General Public License for more details.
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    13
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    14
 * You should have received a copy of the GNU General Public License
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    15
 * along with this program; if not, write to the Free Software
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    17
 *)
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    18
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    20
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    21
unit PascalExports;
5125
sheepluva
parents: 4939
diff changeset
    22
(*
sheepluva
parents: 4939
diff changeset
    23
 * If the engine is compiled as library this unit will export functions
sheepluva
parents: 4939
diff changeset
    24
 * as C declarations for convenient library usage in your application and
sheepluva
parents: 4939
diff changeset
    25
 * language of choice.
sheepluva
parents: 4939
diff changeset
    26
 *
sheepluva
parents: 4939
diff changeset
    27
 * See also: C declarations on wikipedia
sheepluva
parents: 4939
diff changeset
    28
 *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
sheepluva
parents: 4939
diff changeset
    29
 *)
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    30
interface
5194
851c6fbb44e6 small fix for starting the ios game
koda
parents: 5166
diff changeset
    31
uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    32
2924
908851e59958 Engine:
smxx
parents: 2905
diff changeset
    33
{$INCLUDE "config.inc"}
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5125
diff changeset
    34
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
5452
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    35
function HW_getNumberOfWeapons:LongInt; cdecl; export;
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    36
function HW_getMaxNumberOfTeams:LongInt; cdecl; export;
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    37
function HW_getMaxNumberOfHogs:LongInt; cdecl; export;
6035
bdd0528ee8a6 Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
Xeli
parents: 6023
diff changeset
    38
procedure HW_terminate(closeFrontend: Boolean); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    39
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    40
implementation
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2799
diff changeset
    41
{$IFDEF HWLIBRARY}
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    42
var cZoomVal: GLfloat;
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3626
diff changeset
    43
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    44
// retrieve protocol information
4603
d362ab6c7f53 damn. it.
koda
parents: 4507
diff changeset
    45
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    46
begin
4460
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    47
    netProto^:= cNetProtoVersion;
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    48
    versionStr^:= cVersionString;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    49
end;
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    50
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
    51
// emulate mouse/keyboard input
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    52
procedure HW_click; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    53
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
    54
    leftClick:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    55
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    56
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    57
procedure HW_ammoMenu; cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    58
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    59
    rightClick:= true;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    60
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    61
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    62
procedure HW_zoomSet(value: GLfloat); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    63
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    64
    cZoomVal:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    65
    ZoomValue:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    66
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    67
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    68
procedure HW_zoomIn; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    69
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    70
    if wheelDown = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    71
        wheelUp:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    72
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    73
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    74
procedure HW_zoomOut; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    75
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    76
    if wheelUp = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    77
        wheelDown:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    78
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    79
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    80
procedure HW_zoomReset; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    81
begin
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    82
    ZoomValue:= cZoomVal;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    83
    // center the camera at current hog
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    84
    if CurrentHedgehog <> nil then
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    85
        followGear:= CurrentHedgehog^.Gear;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    86
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    87
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    88
function HW_zoomFactor: GLfloat; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    89
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    90
    exit( ZoomValue / cDefaultZoomLevel );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    91
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    92
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    93
function HW_zoomLevel: LongInt; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    94
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    95
    exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    96
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    97
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    98
procedure HW_walkingKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    99
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   100
    leftKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   101
    rightKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   102
    upKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   103
    downKey:= false;
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   104
    preciseKey:= false;
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   105
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   106
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   107
procedure HW_otherKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   108
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   109
    spaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   110
    enterKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   111
    backspaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   112
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   113
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   114
procedure HW_allKeysUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   115
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   116
    // set all keys to released
3040
3e7f4a30e18a Insert commit message here (to get along with palewolf)
koda
parents: 3015
diff changeset
   117
    uKeys.initModule;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   118
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   119
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   120
procedure HW_walkLeft; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   121
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   122
    leftKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   123
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   124
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   125
procedure HW_walkRight; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   126
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   127
    rightKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   128
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   129
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   130
procedure HW_preciseSet(status:boolean); cdecl; export;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   131
begin
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   132
    preciseKey:= status;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   133
end;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   134
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   135
procedure HW_aimUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   136
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   137
    upKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   138
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   139
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   140
procedure HW_aimDown; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   141
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   142
    downKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   143
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   144
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   145
procedure HW_shoot; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   146
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   147
    spaceKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   148
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   149
3015
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   150
procedure HW_jump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   151
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   152
    enterKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   153
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   154
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   155
procedure HW_backjump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   156
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   157
    backspaceKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   158
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   159
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   160
procedure HW_tab; cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   161
begin
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   162
    tabKey:= true;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   163
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   164
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   165
procedure HW_chat; cdecl; export;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   166
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   167
    chatAction:= true;
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   168
end;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   169
4939
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   170
procedure HW_screenshot; cdecl; export;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   171
begin
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   172
    flagMakeCapture:= true;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   173
end;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   174
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   175
procedure HW_pause; cdecl; export;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   176
begin
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   177
    if isPaused = false then
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   178
        pauseAction:= true;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   179
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   180
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   181
procedure HW_pauseToggle; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   182
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   183
    pauseAction:= true;
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   184
end;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   185
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   186
function HW_isPaused: boolean; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   187
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   188
    exit( isPaused );
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   189
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   190
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   191
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   192
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   193
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   194
    alsoShutdownFrontend:= closeFrontend;
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   195
    ParseCommand('forcequit', true);
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   196
end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3347
diff changeset
   197
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   198
function HW_getSDLWindow: pointer; cdecl; export;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   199
begin
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   200
{$IFDEF SDL13}
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   201
    exit( SDLwindow );
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   202
{$ELSE}
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   203
    exit( nil );
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   204
{$ENDIF}
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   205
end;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   206
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   207
// cursor handling
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   208
procedure HW_setCursor(x,y: LongInt); cdecl; export;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   209
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   210
    CursorPoint.X:= x;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   211
    CursorPoint.Y:= y;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   212
end;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   213
3661
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   214
procedure HW_getCursor(x,y: PLongInt); cdecl; export;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   215
begin
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   216
    x^:= CursorPoint.X;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   217
    y^:= CursorPoint.Y;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   218
end;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   219
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   220
// ammo menu related functions
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   221
function HW_isAmmoMenuOpen: boolean; cdecl; export;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   222
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   223
    exit( bShowAmmoMenu );
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   224
end;
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   225
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   226
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   227
begin;
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   228
    exit( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   229
          ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   230
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   231
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   232
function HW_isWeaponRequiringClick: boolean; cdecl; export;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   233
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   234
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   235
        exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 )
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   236
    else
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   237
        exit(false);
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   238
end;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   239
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   240
function HW_isWeaponTimerable: boolean; cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   241
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   242
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   243
        exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   244
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   245
        exit(false);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   246
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   247
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   248
function HW_isWeaponSwitch: boolean cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   249
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   250
    if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   251
        exit(CurAmmoGear^.AmmoType = amSwitch)
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   252
    else
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   253
        exit(false)
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   254
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   255
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   256
function HW_isWeaponRope: boolean cdecl; export;
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   257
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   258
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   259
        exit(CurrentHedgehog^.CurAmmoType = amRope)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   260
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   261
        exit(false);
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   262
end;
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   263
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   264
procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   265
begin
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   266
    ParseCommand('/timer ' + inttostr(time), true);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   267
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   268
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   269
procedure HW_setPianoSound(snd: LongInt); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   270
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   271
    // this most likely won't work in network game
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   272
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0)
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   273
       and (CurrentHedgehog^.CurAmmoType = amPiano) then
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   274
        case snd of
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   275
            0: PlaySound(sndPiano0);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   276
            1: PlaySound(sndPiano1);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   277
            2: PlaySound(sndPiano2);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   278
            3: PlaySound(sndPiano3);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   279
            4: PlaySound(sndPiano4);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   280
            5: PlaySound(sndPiano5);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   281
            6: PlaySound(sndPiano6);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   282
            7: PlaySound(sndPiano7);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   283
            else PlaySound(sndPiano8);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   284
        end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   285
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   286
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   287
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   288
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   289
    exit(str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   290
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   291
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   292
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   293
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   294
    exit(str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   295
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   296
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   297
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   298
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   299
    exit(str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   300
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   301
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   302
function HW_getNumberOfWeapons:LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   303
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   304
    exit(ord(high(TAmmoType)));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   305
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   306
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   307
procedure HW_setWeapon(whichone: LongInt); cdecl; export;
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   308
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   309
    if (CurrentTeam = nil) then exit;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   310
    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   311
        SetWeapon(TAmmoType(whichone+1));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   312
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   313
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   314
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   315
begin
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   316
    exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0)
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   317
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   318
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   319
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   320
var a : PHHAmmo;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   321
    slot, index: LongInt;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   322
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   323
    // nil check
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   324
    if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   325
        exit(-1);
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   326
    // hog controlled by opponent (net or ai)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   327
    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   328
        exit(1);
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   329
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   330
    a:= CurrentHedgehog^.Ammo;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   331
    for slot:= 0 to cMaxSlotIndex do
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   332
        for index:= 0 to cMaxSlotAmmoIndex do
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   333
            if a^[slot,index].Count <> 0 then // yes, ammomenu is hell
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   334
                counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   335
    exit(0);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   336
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   337
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   338
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   339
var a : TAmmoType;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   340
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   341
    for a:= Low(TAmmoType) to High(TAmmoType) do
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   342
        skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   343
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   344
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   345
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   346
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   347
    if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   348
        exit(CurrentTeam^.Clan^.TurnNumber)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   349
    else
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   350
        exit(0);
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   351
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   352
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   353
function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   354
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   355
    exit(cMaxHHIndex+1);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   356
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   357
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   358
function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   359
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   360
    exit(cMaxTeams);
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   361
end;
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   363
procedure HW_memoryWarningCallback; cdecl; export;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   364
begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   365
    ReleaseSound(false);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   366
end;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   367
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   368
{$ENDIF}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   369
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   370
end.
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   371