author | smxx |
Wed, 10 Feb 2010 17:15:10 +0000 | |
changeset 2795 | c9c830897547 |
parent 2786 | 85f6425a4d74 |
child 2948 | 3f21a9dc93d0 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QString> |
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#include <QByteArray> |
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#include <QUuid> |
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#include "game.h" |
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#include "hwconsts.h" |
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#include "gameuiconfig.h" |
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#include "gamecfgwidget.h" |
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#include "teamselect.h" |
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#include "KB.h" |
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#include "proto.h" |
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#include <QTextStream> |
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QString training; // TODO: Cleaner solution? |
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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TCPBase(true), |
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ammostr(ammo), |
38 |
m_pTeamSelWidget(pTeamSelWidget) |
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{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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TeamCount = 0; |
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} |
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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void HWGame::onClientDisconnect() |
51 |
{ |
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541 | 52 |
switch (gameType) { |
1490 | 53 |
case gtDemo: break; |
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case gtNet: |
55 |
emit HaveRecord(true, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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SetGameState(gsStopped); |
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} |
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253 | 64 |
void HWGame::commonConfig() |
184 | 65 |
{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) { |
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case gtDemo: |
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gt = "TD"; |
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break; |
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case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig()); |
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if (m_pTeamSelWidget) |
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{ |
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QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams(); |
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for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) |
86 |
{ |
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HWProto::addStringListToBuffer(buf, |
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(*it).TeamGameConfig(gamecfg->getInitHealth())); |
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682 | 89 |
HWProto::addStringToBuffer(buf, QString("eammstore %1").arg(ammostr)); |
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} |
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} |
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318 | 92 |
RawSendIPC(buf); |
253 | 93 |
} |
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void HWGame::SendConfig() |
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{ |
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commonConfig(); |
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} |
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void HWGame::SendQuickConfig() |
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{ |
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QByteArray teamscfg; |
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HWProto::addStringToBuffer(teamscfg, "TL"); |
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HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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.arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel")); |
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HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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HWNamegen namegen; |
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HWTeam * team1; |
112 |
team1 = new HWTeam; |
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team1->difficulty = 0; |
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team1->teamColor = *color1; |
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team1->numHedgehogs = 4; |
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namegen.TeamRandomNames(team1,TRUE); |
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HWProto::addStringListToBuffer(teamscfg, |
1907 | 118 |
team1->TeamGameConfig(100)); |
119 |
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120 |
HWTeam * team2; |
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team2 = new HWTeam; |
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team2->difficulty = 4; |
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team2->teamColor = *color2; |
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team2->numHedgehogs = 4; |
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namegen.TeamRandomNames(team2,TRUE); |
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HWProto::addStringListToBuffer(teamscfg, |
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team2->TeamGameConfig(100)); |
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HWProto::addStringToBuffer(teamscfg, "eammstore " + *cDefaultAmmoStore); |
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HWProto::addStringToBuffer(teamscfg, "eammstore " + *cDefaultAmmoStore); |
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RawSendIPC(teamscfg); |
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} |
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void HWGame::SendTrainingConfig() |
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{ |
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QByteArray traincfg; |
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HWProto::addStringToBuffer(traincfg, "TL"); |
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HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/" + training + ".hwt"); |
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RawSendIPC(traincfg); |
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} |
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void HWGame::SendNetConfig() |
145 |
{ |
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commonConfig(); |
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184 | 147 |
} |
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149 |
void HWGame::ParseMessage(const QByteArray & msg) |
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{ |
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306 | 151 |
switch(msg.at(1)) { |
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case '?': { |
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SendIPC("!"); |
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break; |
155 |
} |
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case 'C': { |
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switch (gameType) { |
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case gtLocal: { |
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1358 | 159 |
SendConfig(); |
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break; |
161 |
} |
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case gtQLocal: { |
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SendQuickConfig(); |
184 | 164 |
break; |
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} |
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case gtDemo: break; |
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case gtNet: { |
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341 | 168 |
SendNetConfig(); |
184 | 169 |
break; |
170 |
} |
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588 | 171 |
case gtTraining: { |
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SendTrainingConfig(); |
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break; |
174 |
} |
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184 | 175 |
} |
176 |
break; |
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} |
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case 'E': { |
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int size = msg.size(); |
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emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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return; |
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} |
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case 'K': { |
184 |
ulong kb = msg.mid(2).toULong(); |
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466 | 185 |
if (kb==1) { |
468 | 186 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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return; |
188 |
} |
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if (kb && kb <= KBmsgsCount) |
190 |
{ |
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425 | 191 |
emit ErrorMessage(KBMessages[kb - 1]); |
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} |
193 |
return; |
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} |
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306 | 195 |
case 'i': { |
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emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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break; |
198 |
} |
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case 'Q': { |
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SetGameState(gsInterrupted); |
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break; |
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} |
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case 'q': { |
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SetGameState(gsFinished); |
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break; |
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} |
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case 's': { |
208 |
int size = msg.size(); |
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1358 | 209 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
210 |
emit SendChat(msgbody); |
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// FIXME: /me command doesn't work here |
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QByteArray buf; |
213 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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demo.append(buf); |
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break; |
216 |
} |
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217 |
case 'b': { |
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int size = msg.size(); |
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219 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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220 |
emit SendTeamMessage(msgbody); |
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1358 | 221 |
break; |
1356 | 222 |
} |
184 | 223 |
default: { |
224 |
if (gameType == gtNet) |
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225 |
{ |
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226 |
emit SendNet(msg); |
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227 |
} |
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1358 | 228 |
if (msg.at(1) != 's') |
533 | 229 |
demo.append(msg); |
184 | 230 |
} |
231 |
} |
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232 |
} |
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233 |
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234 |
void HWGame::FromNet(const QByteArray & msg) |
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235 |
{ |
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236 |
RawSendIPC(msg); |
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237 |
} |
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238 |
||
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void HWGame::FromNetChat(const QString & msg) |
240 |
{ |
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241 |
QByteArray buf; |
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242 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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243 |
RawSendIPC(buf); |
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244 |
} |
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245 |
||
184 | 246 |
void HWGame::onClientRead() |
247 |
{ |
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248 |
quint8 msglen; |
|
249 |
quint32 bufsize; |
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406 | 250 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
184 | 251 |
((msglen = readbuffer.data()[0]) < bufsize)) |
252 |
{ |
|
253 |
QByteArray msg = readbuffer.left(msglen + 1); |
|
254 |
readbuffer.remove(0, msglen + 1); |
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255 |
ParseMessage(msg); |
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256 |
} |
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257 |
} |
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258 |
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259 |
QStringList HWGame::setArguments() |
|
260 |
{ |
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261 |
QStringList arguments; |
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555 | 262 |
QRect resolution = config->vid_Resolution(); |
497 | 263 |
arguments << cfgdir->absolutePath(); |
555 | 264 |
arguments << QString::number(resolution.width()); |
265 |
arguments << QString::number(resolution.height()); |
|
759 | 266 |
arguments << QString::number(config->bitDepth()); // bpp |
291 | 267 |
arguments << QString("%1").arg(ipc_port); |
184 | 268 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
269 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
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arguments << (config->isSoundHardware() ? "1" : "0"); |
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272 |
#else |
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arguments << "0"; |
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274 |
#endif |
2747 | 275 |
arguments << (config->isWeaponTooltip() ? "1" : "0"); |
184 | 276 |
arguments << tr("en.txt"); |
1777 | 277 |
arguments << QString::number(config->volume()); // sound volume |
297 | 278 |
arguments << QString::number(config->timerInterval()); |
267 | 279 |
arguments << datadir->absolutePath(); |
297 | 280 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
529 | 281 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
949 | 282 |
arguments << config->netNick().toUtf8().toBase64(); |
1129 | 283 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
1812 | 284 |
arguments << (config->isReducedQuality() ? "1" : "0"); |
184 | 285 |
return arguments; |
286 |
} |
|
287 |
||
341 | 288 |
void HWGame::AddTeam(const QString & teamname) |
184 | 289 |
{ |
290 |
if (TeamCount == 5) return; |
|
291 |
teams[TeamCount] = teamname; |
|
292 |
TeamCount++; |
|
293 |
} |
|
294 |
||
295 |
void HWGame::PlayDemo(const QString & demofilename) |
|
296 |
{ |
|
297 |
gameType = gtDemo; |
|
298 |
QFile demofile(demofilename); |
|
299 |
if (!demofile.open(QIODevice::ReadOnly)) |
|
300 |
{ |
|
425 | 301 |
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
184 | 302 |
return ; |
303 |
} |
|
304 |
||
305 |
// read demo |
|
512 | 306 |
toSendBuf = demofile.readAll(); |
184 | 307 |
|
308 |
// run engine |
|
533 | 309 |
demo.clear(); |
184 | 310 |
Start(); |
533 | 311 |
SetGameState(gsStarted); |
184 | 312 |
} |
313 |
||
314 |
void HWGame::StartNet() |
|
315 |
{ |
|
316 |
gameType = gtNet; |
|
533 | 317 |
demo.clear(); |
184 | 318 |
Start(); |
533 | 319 |
SetGameState(gsStarted); |
184 | 320 |
} |
321 |
||
322 |
void HWGame::StartLocal() |
|
323 |
{ |
|
324 |
gameType = gtLocal; |
|
533 | 325 |
demo.clear(); |
184 | 326 |
Start(); |
533 | 327 |
SetGameState(gsStarted); |
184 | 328 |
} |
329 |
||
330 |
void HWGame::StartQuick() |
|
331 |
{ |
|
332 |
gameType = gtQLocal; |
|
533 | 333 |
demo.clear(); |
184 | 334 |
Start(); |
533 | 335 |
SetGameState(gsStarted); |
184 | 336 |
} |
533 | 337 |
|
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
2443
diff
changeset
|
338 |
void HWGame::StartTraining(const QString & file) |
587 | 339 |
{ |
588 | 340 |
gameType = gtTraining; |
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
2443
diff
changeset
|
341 |
training = file; |
588 | 342 |
demo.clear(); |
343 |
Start(); |
|
344 |
SetGameState(gsStarted); |
|
587 | 345 |
} |
346 |
||
533 | 347 |
void HWGame::SetGameState(GameState state) |
348 |
{ |
|
349 |
gameState = state; |
|
350 |
emit GameStateChanged(state); |
|
351 |
} |