QTfrontend/ui/widget/bgwidget.h
author unc0rr
Wed, 25 Jul 2012 16:24:30 +0400
changeset 7433 c7fff3e61d49
parent 6952 7f70f37bbf08
child 9080 9b42757d7e71
permissions -rw-r--r--
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef BGWIDGET_H
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#define BGWIDGET_H
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#include <QWidget>
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//#include <QGLWidget>
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#include <QPainter>
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#include <QTimer>
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#include <QPaintEvent>
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#include <QTime>
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#include <QPoint>
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#define SPRITE_MAX 10
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#define ANIMATION_INTERVAL 40
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class SpritePosition
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{
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    public:
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        SpritePosition(QWidget * parent, int sw, int sh);
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        ~SpritePosition();
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    private:
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        float fX;
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        float fY;
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        float fXMov;
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        float fYMov;
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        int iAngle;
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        QWidget * wParent;
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        int iSpriteHeight;
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        int iSpriteWidth;
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    public:
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        void move();
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        void reset();
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        QPoint pos();
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        int getAngle();
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        void init();
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};
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class BGWidget : public QWidget
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{
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        Q_OBJECT
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    public:
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        BGWidget(QWidget * parent);
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        ~BGWidget();
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        void startAnimation();
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        void stopAnimation();
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        void init();
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        bool enabled;
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    private:
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        QImage sprite;
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        QTimer * timerAnimation;
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        SpritePosition * spritePositions[SPRITE_MAX];
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        QImage * rotatedSprites[360];
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    protected:
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        void paintEvent(QPaintEvent * event);
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    private slots:
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        void animate();
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};
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#endif // BGWIDGET_H