QTfrontend/net/hwmap.h
author unc0rr
Wed, 25 Jul 2012 16:24:30 +0400
changeset 7433 c7fff3e61d49
parent 6952 7f70f37bbf08
child 8069 bb7671829935
permissions -rw-r--r--
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _HWMAP_INCLUDED
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#define _HWMAP_INCLUDED
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#include <QByteArray>
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#include <QString>
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#include <QImage>
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#include "tcpBase.h"
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enum MapGenerator
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{
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    MAPGEN_REGULAR,
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    MAPGEN_MAZE,
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    MAPGEN_DRAWN,
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    MAPGEN_MAP
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};
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class HWMap : public TCPBase
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{
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        Q_OBJECT
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    public:
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        HWMap();
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        virtual ~HWMap();
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        void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData);
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    protected:
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        virtual QStringList getArguments();
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        virtual void onClientDisconnect();
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        virtual void SendToClientFirst();
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    signals:
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        void ImageReceived(const QImage newImage);
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        void HHLimitReceived(int hhLimit);
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    private:
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        QString m_seed;
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        int templateFilter;
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        MapGenerator m_mapgen;
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        int m_maze_size;
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        QByteArray m_drawMapData;
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    private slots:
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};
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#endif // _HWMAP_INCLUDED