author | koda |
Sun, 25 Sep 2011 02:28:33 +0200 | |
changeset 6020 | c792d4b3e080 |
parent 6000 | dbcebcd3d79f |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 08/04/2010. |
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*/ |
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#import <Foundation/Foundation.h> |
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reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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#define DOCUMENTS_FOLDER() [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] |
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694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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#define DEBUG_FILE() [DOCUMENTS_FOLDER() stringByAppendingString:@"/hw-game.log"] |
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remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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#define BASICFLAGS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/basicFlags.plist"] |
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#define GAMEMODS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/gameMods.plist"] |
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remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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#define CREDITS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/credits.plist"] |
3737
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reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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#define TEAMS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"] |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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#define WEAPONS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"] |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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#define SCHEMES_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Schemes/"] |
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#define SAVES_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Saves/"] |
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#define GRAPHICS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"] |
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283be2ca54a7
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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#define ICONS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Icons/"] |
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#define HATS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"] |
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#define GRAVES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"] |
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#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"] |
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#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"] |
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further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"] |
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#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"] |
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#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"] |
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46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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#define MISSIONS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Maps/"] |
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use dynamic data from engine instead of using hardcoded values
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#define LOCALE_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Locale/"] |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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#define SCRIPTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Scripts/plist/"] |
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server somewhat simplified and correct sporadic crasher
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#define MSG_MEMCLEAN() DLog(@"has cleaned up some memory"); |
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server somewhat simplified and correct sporadic crasher
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#define MSG_DIDUNLOAD() DLog(@"unloaded"); |
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halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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#define UICOLOR_HW_YELLOW_BODER [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1] |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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#define UICOLOR_HW_YELLOW_TEXT [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1] |
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fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
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#define UICOLOR_HW_DARKBLUE [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1] |
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use labels instead of images, should save ram and space
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#define UICOLOR_HW_ALPHABLUE [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:0.58f] |
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some general tweaks (more intelligent use of macros and more caching)
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#define UICOLOR_HW_ALMOSTBLACK (IS_NOT_POWERFUL(getModelType())) ? [UIColor blackColor] : [UIColor colorWithRed:0 green:0 blue:0 alpha:0.6] |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
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#define IS_DUALHEAD() ([[UIScreen class] respondsToSelector:@selector(screens)] && [[UIScreen screens] count] > 1) |
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#define IS_IPAD() (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) |
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#define IS_NOT_POWERFUL(x) ([x hasPrefix:@"iPhone1"] || [x hasPrefix:@"iPod1,1"] || [x hasPrefix:@"iPod2,1"]) |
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#define IS_NOT_VERY_POWERFUL(x) ([x hasPrefix:@"iPad1"] || [x hasPrefix:@"iPhone2"] || [x hasPrefix:@"iPod3"] || [x hasPrefix:@"iPod4"]) |
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#define IS_VERY_POWERFUL(x) (IS_NOT_POWERFUL(x) == NO && IS_NOT_VERY_POWERFUL(x) == NO) |
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i give up and disable rotation on the iphone; also fix smaller compilation issues
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99083392cd4f
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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#define UIVIEW_HW_SDLVIEW [[[[UIApplication sharedApplication] keyWindow] subviews] objectAtIndex:0] |
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void print_free_memory (void); |
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NSInteger randomPort (void); |
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some general tweaks (more intelligent use of macros and more caching)
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NSString *getModelType (void); |
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NSArray *getAvailableColors (void); |
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UILabel *createBlueLabel (NSString *title, CGRect frame); |
aa24192417a8
use labels instead of images, should save ram and space
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UILabel *createLabelWithParams (NSString *title, CGRect frame, CGFloat borderWidth, UIColor *borderColor, UIColor *backgroundColor); |
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CGSize PSPNGSizeFromMetaData (NSString *aFileName); |
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ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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BOOL isNetworkReachable (void); |
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@interface NSString (extra) |
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-(NSString *) MD5hash; |
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@end |
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