cocoaTouch/GameSetup.h
author nemo
Mon, 17 May 2010 15:50:48 +0000
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permissions -rw-r--r--
Skip collision on X for barrels that aren't knocked over
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//
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//  gameSetup.h
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//  hwengine
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//
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//  Created by Vittorio on 10/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "SDL_net.h"
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@interface GameSetup : NSObject {
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	NSDictionary *systemSettings;
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    NSDictionary *gameConfig;
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	NSInteger ipcPort;
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	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
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}
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@property (nonatomic, retain) NSDictionary *systemSettings;
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@property (nonatomic, retain) NSDictionary *gameConfig;
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-(void) engineProtocol;
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-(void) startThread: (NSString *)selector;
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-(int)  sendToEngine: (NSString *)string;
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-(void) sendTeamData:(NSString *)fileName withPlayingHogs:(NSInteger) playingHogs ofColor:(NSNumber *)color;
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-(void) sendAmmoData:(NSDictionary *)ammoData forTeams: (NSInteger)numberPlaying;
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-(const char **)getSettings;
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@end