QTfrontend/ui/page/pagemain.cpp
author sheepluva
Tue, 04 Feb 2014 19:45:22 +0100
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parent 10017 de822cd3df3a
child 11046 47a8c19ecb60
permissions -rw-r--r--
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QLabel>
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#include <QTime>
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#include <QSettings>
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#include "pagemain.h"
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#include "hwconsts.h"
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#include "hwform.h"
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#include "DataManager.h"
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QLayout * PageMain::bodyLayoutDefinition()
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{
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    QGridLayout * pageLayout = new QGridLayout();
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    //pageLayout->setColumnStretch(0, 1);
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    //pageLayout->setColumnStretch(1, 2);
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    //pageLayout->setColumnStretch(2, 1);
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    //QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
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    //pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
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    pageLayout->setRowStretch(0, 1);
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    pageLayout->setRowStretch(1, 1);
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    pageLayout->setRowStretch(2, 0);
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    pageLayout->setRowStretch(3, 1);
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    pageLayout->setRowStretch(4, 1);
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    BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
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    BtnSinglePlayer->setWhatsThis(tr("Play a game on a single computer"));
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    pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
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    //BtnNet = addButton(":/res/NetworkPlay.png", (QBoxLayout*)netLayout, 1, true);
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    BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
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    BtnNet->setWhatsThis(tr("Play a game across a network"));
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    pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
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    originalNetworkIcon = BtnNet->icon();
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    disabledNetworkIcon = QIcon(":/res/NetworkPlayDisabled.png");
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    //QWidget *netLayoutWidget = new QWidget();
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    QVBoxLayout *netLayout = new QVBoxLayout(BtnNet);
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    //pageLayout->addWidget(netLayoutWidget, 2, 2, 1, 2);
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    //netLayoutWidget->setStyleSheet("background: green;");
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    //netLayoutWidget->setFixedSize(314, 260);
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    netLayout->setSpacing(20);
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    netLayout->setAlignment(Qt::AlignHCenter);
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    BtnNetLocal = addButton(tr("Play local network game"), (QBoxLayout*)netLayout, 0, false);
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    BtnNetLocal->setWhatsThis(tr("Play a game across a local area network"));
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    BtnNetLocal->setFixedSize(BtnNet->width() - 50, 60);
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    BtnNetLocal->setVisible(false);
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    BtnNetOfficial = addButton(tr("Play official network game"), (QBoxLayout*)netLayout, 0, false);
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    BtnNetOfficial->setWhatsThis(tr("Play a game on an official server"));
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    BtnNetOfficial->setFixedSize(BtnNet->width() - 50, 60);
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    BtnNetOfficial->setVisible(false);
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    // button order matters for overlapping (what's on top and what isn't)
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    BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
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    BtnInfo->setStyleSheet("border: transparent;background: transparent;");
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    BtnInfo->setWhatsThis(tr("Read about who is behind the Hedgewars Project"));
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    pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
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    BtnFeedback = addButton(tr("Feedback"), pageLayout, 4, 0, 1, 4, false);
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    BtnFeedback->setStyleSheet("padding: 5px 10px");
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    BtnFeedback->setWhatsThis(tr("Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars"));
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    pageLayout->setAlignment(BtnFeedback, Qt::AlignHCenter);
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    BtnDataDownload = addButton(tr("Downloadable Content"), pageLayout, 5, 0, 1, 4, false);
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    BtnDataDownload->setStyleSheet("padding: 5px 10px");
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    BtnDataDownload->setWhatsThis(tr("Access the user created content downloadable from our website"));
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    pageLayout->setAlignment(BtnDataDownload, Qt::AlignHCenter);
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    // disable exit button sound
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    btnBack->isSoundEnabled = false;
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    return pageLayout;
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}
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QLayout * PageMain::footerLayoutDefinition()
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{
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    QHBoxLayout * bottomLayout = new QHBoxLayout();
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    mainNote = new QLabel(this);
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    mainNote->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
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    mainNote->setWordWrap(true);
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    bottomLayout->addWidget(mainNote, 0);
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    bottomLayout->setStretch(0,1);
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    btnBack->setWhatsThis(tr("Exit game"));
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#ifdef VIDEOREC
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    BtnVideos = addButton(":/res/Videos.png", bottomLayout, 1, true);
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    BtnVideos->setWhatsThis(tr("Manage videos recorded from game"));
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#endif
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    BtnSetup = addButton(":/res/Settings.png", bottomLayout, 2, true);
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    BtnSetup->setWhatsThis(tr("Edit game preferences"));
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    return bottomLayout;
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}
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void PageMain::connectSignals()
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{
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#ifndef QT_DEBUG
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    connect(this, SIGNAL(pageEnter()), this, SLOT(updateTip()));
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#endif
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    connect(BtnNet, SIGNAL(clicked()), this, SLOT(toggleNetworkChoice()));
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    //connect(BtnNetLocal, SIGNAL(clicked()), this, SLOT(toggleNetworkChoice()));
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    //connect(BtnNetOfficial, SIGNAL(clicked()), this, SLOT(toggleNetworkChoice()));
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    // TODO: add signal-forwarding required by (currently missing) encapsulation
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}
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PageMain::PageMain(QWidget* parent) : AbstractPage(parent)
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{
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    initPage();
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    if(frontendEffects)
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        setAttribute(Qt::WA_NoSystemBackground, true);
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    mainNote->setOpenExternalLinks(true);
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#ifdef QT_DEBUG
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    setDefaultDescription(QLabel::tr("This development build is 'work in progress' and may not be compatible with other versions of the game, while some features might be broken or incomplete!"));
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#else
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    setDefaultDescription(QLabel::tr("Tip: %1").arg(randomTip()));
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#endif
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}
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void PageMain::updateTip()
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{
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    setDefaultDescription(QLabel::tr("Tip: %1").arg(randomTip()));
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}
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QString PageMain::randomTip()
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{
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#ifdef _WIN32
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    int platform = 1;
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#elif defined __APPLE__
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    int platform = 2;
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#else
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    int platform = 3;
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#endif
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    if(!Tips.length())
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    {
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        DataManager & dataMgr = DataManager::instance();
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        // get locale
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        QSettings settings(dataMgr.settingsFileName(),
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                           QSettings::IniFormat);
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        QString loc = settings.value("misc/locale", "").toString();
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        if (loc.isEmpty())
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            loc = QLocale::system().name();
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        QString tipFile = QString("physfs://Locale/tips_" + loc + ".xml");
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        // if file is non-existant try with language only
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        if (!QFile::exists(tipFile))
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            tipFile = QString("physfs://Locale/tips_" + loc.remove(QRegExp("_.*$")) + ".xml");
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        // fallback if file for current locale is non-existant
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        if (!QFile::exists(tipFile))
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            tipFile = QString("physfs://Locale/tips_en.xml");
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        QFile file(tipFile);
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        file.open(QIODevice::ReadOnly);
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        QTextStream in(&file);
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        in.setCodec("UTF-8");
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        QString line = in.readLine();
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        int tip_platform = 0;
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        while (!line.isNull()) {
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            if(line.contains("<windows-only>", Qt::CaseSensitive))
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                tip_platform = 1;
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            if(line.contains("<mac-only>", Qt::CaseSensitive))
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                tip_platform = 2;
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            if(line.contains("<linux-only>", Qt::CaseSensitive))
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                tip_platform = 3;
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            if(line.contains("</windows-only>", Qt::CaseSensitive) ||
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                    line.contains("</mac-only>", Qt::CaseSensitive) ||
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                    line.contains("</linux-only>", Qt::CaseSensitive)) {
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                tip_platform = 0;
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            }
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            QStringList split_string = line.split(QRegExp("</?tip>"));
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            if((tip_platform == platform || tip_platform == 0) && split_string.size() != 1)
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                Tips << split_string[1];
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            line = in.readLine();
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        }
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        // The following tip will require links to app store entries first.
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        //Tips << tr("Want to play Hedgewars any time? Grab the Mobile version for %1 and %2.", "Tips").arg("").arg("");
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        // the ios version is located here: http://itunes.apple.com/us/app/hedgewars/id391234866
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        file.close();
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    }
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    if(Tips.length())
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        return Tips[QTime(0, 0, 0).secsTo(QTime::currentTime()) % Tips.length()];
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    else
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        return QString();
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}
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void PageMain::toggleNetworkChoice()
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{
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    bool visible = BtnNetLocal->isVisible();
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    BtnNetLocal->setVisible(!visible);
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    BtnNetOfficial->setVisible(!visible);
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    if (visible)    BtnNet->setIcon(originalNetworkIcon);
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    else            BtnNet->setIcon(disabledNetworkIcon);
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}
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void PageMain::resetNetworkChoice()
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{
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    BtnNetLocal->setVisible(false);
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    BtnNetOfficial->setVisible(false);
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    BtnNet->setIcon(originalNetworkIcon);
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}