misc/Android.mk
author nemo
Thu, 03 Mar 2016 16:36:05 -0500
changeset 11594 c453620cc6d6
parent 9372 915436ff64ab
permissions -rw-r--r--
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
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MISC_DIR   := $(call my-dir)
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
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LOCAL_PATH := MISC_DIR
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9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
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include $(MISC_DIR)/liblua/Android.mk
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0e113487c4b2 blindly updated Android build files for new physfs
koda
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include $(MISC_DIR)/libphysfs/Android.mk
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include $(MISC_DIR)/libphyslayer/Android.mk
0e113487c4b2 blindly updated Android build files for new physfs
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