QTfrontend/ui/page/pagenetgame.h
author unc0rr
Sun, 25 Nov 2012 22:17:11 +0400
branchflibqtfrontend
changeset 8103 c247346d296f
parent 7823 46f115569045
child 8179 a1ffcb559f99
permissions -rw-r--r--
Convert HWTeam to be a wrapper to flib_team
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGE_NETGAME_H
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#define PAGE_NETGAME_H
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#include "HistoryLineEdit.h"
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#include "AbstractPage.h"
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class HWChatWidget;
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class TeamSelWidget;
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class GameCFGWidget;
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class PageNetGame : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageNetGame(QWidget* parent, QSettings * gameSettings);
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        /**
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         * Sets the room name to display.
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         * @param roomName room name to be displayed.
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         */
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        void setRoomName(const QString & roomName);
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        void displayError(const QString & message);
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        void displayNotice(const QString & message);
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        void displayWarning(const QString & message);
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        QPushButton *BtnGo;
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        QPushButton *BtnMaster;
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        QPushButton *BtnStart;
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        QPushButton *BtnUpdate;
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        QAction * restrictJoins;
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        QAction * restrictTeamAdds;
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        HWChatWidget* pChatWidget;
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        TeamSelWidget* pNetTeamsWidget;
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        GameCFGWidget* pGameCFG;
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    public slots:
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        void setReadyStatus(bool isReady);
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        void setUser(const QString & nickname);
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        void onUpdateClick();
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        void setMasterMode(bool isMaster);
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    signals:
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        void SetupClicked();
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        void askForUpdateRoomName(const QString &);
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    private:
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        void connectSignals();
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        QSettings * m_gameSettings;
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        HistoryLineEdit * leRoomName;
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        QPushButton * btnSetup;
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};
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#endif