qmlfrontend/rooms_model.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15236 c10e9261ab9c
parent 15052 773beead236f
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class definition
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 */
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#ifndef HEDGEWARS_ROOMSLISTMODEL_H
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#define HEDGEWARS_ROOMSLISTMODEL_H
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#include <QAbstractTableModel>
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#include <QStringList>
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class RoomsListModel : public QAbstractTableModel {
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  Q_OBJECT
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 public:
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  // if you add a column here, also incr. c_nColumns in constructor
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  // also adjust header in constructor to changes
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  enum Column {
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    StateColumn,
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    NameColumn,
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    PlayerCountColumn,
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    TeamCountColumn,
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    OwnerColumn,
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    MapColumn,
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    SchemeColumn,
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    WeaponsColumn
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  };
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  explicit RoomsListModel(QObject *parent = 0);
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  QVariant headerData(int section, Qt::Orientation orientation,
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                      int role) const override;
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  int rowCount(const QModelIndex &parent) const override;
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  int columnCount(const QModelIndex &parent) const override;
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  QVariant data(const QModelIndex &index, int role) const override;
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 public slots:
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  void setRoomsList(const QStringList &rooms);
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  void addRoom(const QStringList &info);
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  void removeRoom(const QString &name);
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  void updateRoom(const QString &name, const QStringList &info);
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  int rowOfRoom(const QString &name);
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 private:
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  const int c_nColumns;
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  QList<QStringList> m_data;
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  QStringList m_headerData;
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  // MapModel * m_staticMapModel;
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  // MapModel * m_missionMapModel;
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};
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#endif  // HEDGEWARS_ROOMSLISTMODEL_H