misc/liblua/ldo.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15236 c10e9261ab9c
parent 10017 de822cd3df3a
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
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/*
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** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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#ifndef ldo_h
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#define ldo_h
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#include "lobject.h"
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#include "lstate.h"
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#include "lzio.h"
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#define luaD_checkstack(L,n)    \
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  if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
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    luaD_growstack(L, n); \
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  else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));
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#define incr_top(L) {luaD_checkstack(L,1); L->top++;}
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#define savestack(L,p)      ((char *)(p) - (char *)L->stack)
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#define restorestack(L,n)   ((TValue *)((char *)L->stack + (n)))
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#define saveci(L,p)     ((char *)(p) - (char *)L->base_ci)
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#define restoreci(L,n)      ((CallInfo *)((char *)L->base_ci + (n)))
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/* results from luaD_precall */
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#define PCRLUA      0   /* initiated a call to a Lua function */
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#define PCRC        1   /* did a call to a C function */
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#define PCRYIELD    2   /* C funtion yielded */
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/* type of protected functions, to be ran by `runprotected' */
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typedef void (*Pfunc) (lua_State *L, void *ud);
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LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name);
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LUAI_FUNC void luaD_callhook (lua_State *L, int event, int line);
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LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
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LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
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LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
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                                        ptrdiff_t oldtop, ptrdiff_t ef);
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LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult);
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LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
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LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
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LUAI_FUNC void luaD_growstack (lua_State *L, int n);
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LUAI_FUNC void luaD_throw (lua_State *L, int errcode);
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LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);
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LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);
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#endif
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