QTfrontend/model/gameSchemeModel.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15236 c10e9261ab9c
parent 13559 a5a8488e2485
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef _GAME_SCHEME_MODEL_INCLUDED
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#define _GAME_SCHEME_MODEL_INCLUDED
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#include <QAbstractTableModel>
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#include <QStringList>
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#include <QList>
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class GameSchemeModel : public QAbstractTableModel
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{
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        Q_OBJECT
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    public:
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        GameSchemeModel(QObject * parent, const QString & fileName);
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        QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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        int rowCount(const QModelIndex & parent) const;
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        int columnCount(const QModelIndex & parent) const;
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        bool hasScheme(QString name);
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        bool hasScheme(QString name, int ignoreID);
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        bool renameScheme(int index, QString newName);
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        Qt::ItemFlags flags(const QModelIndex & index) const;
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        bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole);
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        bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex());
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        bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
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        QVariant data(const QModelIndex &index, int role) const;
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        int numberOfDefaultSchemes;
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        QStringList predefSchemesNames;
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        QStringList spNames;
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    public slots:
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        void Save();
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    signals:
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        void dataChanged(const QModelIndex &topLeft, const QModelIndex& bottomRight);
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    protected:
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        QList< QList<QVariant> > schemes;
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};
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class NetGameSchemeModel : public QAbstractTableModel
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{
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        Q_OBJECT
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    public:
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        NetGameSchemeModel(QObject * parent);
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        QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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        int rowCount(const QModelIndex & parent) const;
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        int columnCount(const QModelIndex & parent) const;
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        QVariant data(const QModelIndex &index, int role) const;
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    public slots:
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        void setNetSchemeConfig(QStringList cfg);
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    private:
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        QList<QVariant> netScheme;
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};
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#endif // _GAME_SCHEME_MODEL_INCLUDED