hedgewars/uKeys.pas
author koda
Sun, 10 Jan 2010 00:52:20 +0000
changeset 2691 c0da3a98c01c
parent 2690 8e83c7e31720
child 2695 ed789a7ef68d
permissions -rw-r--r--
initial support for engine protocol
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF IPHONEOS} {$MODE OBJFPC} {$ENDIF}
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// TODO: insert the above line in options.inc
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unit uKeys;
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interface
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uses uConsts, SDLh;
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type TBinds = array[0..cKeyMaxIndex] of shortstring;
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type TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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function  KeyNameToCode(name: string): word;
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procedure ProcessKbd;
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procedure ResetKbd;
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procedure FreezeEnterKey;
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procedure InitKbdKeyTable;
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procedure SetBinds(var binds: TBinds);
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procedure SetDefaultBinds;
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procedure ControllerInit;
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procedure ControllerClose;
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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procedure ControllerHatEvent(joy, hat, value: Byte);
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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var	hideAmmoMenu: boolean;
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	wheelUp: boolean = false;
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	wheelDown: boolean = false;
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{$IFDEF TOUCHINPUT}
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	leftClick: boolean = false;
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	middleClick: boolean = false;
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	rightClick: boolean = false;
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	upKey: boolean = false;
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	downKey: boolean = false;
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	rightKey: boolean = false;
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	leftKey: boolean = false;
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	backspaceKey: boolean = false;
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	spaceKey: boolean = false;
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	enterKey: boolean = false;
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	tabKey: boolean = false;
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	isAttacking: boolean = false;
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	isWalking: boolean = false;
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{$ENDIF}
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{$IFDEF IPHONEOS}
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	theJoystick: PSDL_Joystick;
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{$ENDIF}
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	ControllerNumControllers: Integer;
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	ControllerEnabled: Integer;
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	ControllerNumAxes: array[0..5] of Integer;
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	//ControllerNumBalls: array[0..5] of Integer;
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	ControllerNumHats: array[0..5] of Integer;
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	ControllerNumButtons: array[0..5] of Integer;
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	ControllerAxes: array[0..5] of array[0..19] of Integer;
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	//ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
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	ControllerHats: array[0..5] of array[0..19] of Byte;
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	ControllerButtons: array[0..5] of array[0..19] of Byte;
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implementation
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uses uTeams, uConsole, uMisc, uStore;
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const KeyNumber = 1024;
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var tkbd, tkbdn: TKeyboardState;
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    KeyNames: array [0..cKeyMaxIndex] of string[15];
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    DefaultBinds, CurrentBinds: TBinds;
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function KeyNameToCode(name: string): word;
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var code: Word;
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begin
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	code:= cKeyMaxIndex;
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	while (code > 0) and (KeyNames[code] <> name) do dec(code);
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	KeyNameToCode:= code;
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end;
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procedure ProcessKbd;
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var  i, j, k: LongInt;
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     s: shortstring;
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     pkbd: PByteArray;
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     Trusted: boolean;
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begin
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hideAmmoMenu:= false;
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Trusted:= (CurrentTeam <> nil)
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          and (not CurrentTeam^.ExtDriven)
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          and (CurrentHedgehog^.BotLevel = 0);
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// move cursor/camera
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// TODO: Scale on screen dimensions and/or axis value (game controller)?
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movecursor(5 * CursorMovementX, 5 * CursorMovementY);
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k:= SDL_GetMouseState(nil, nil);
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{$IFDEF SDL13}
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pkbd:= SDL_GetKeyboardState(@j);
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{$ELSE}
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pkbd:= SDL_GetKeyState(@j);
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{$ENDIF}
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{$IFNDEF IPHONEOS}
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for i:= 6 to pred(j) do // first 6 will be overwritten
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	tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF TOUCHINPUT}
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tkbdn[1]:= ord(leftClick);
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tkbdn[2]:= ord(middleClick);
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tkbdn[3]:= ord(rightClick);
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leftClick:= false;
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middleClick:= false;
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rightClick:= false;
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tkbdn[23]:= ord(upKey);
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tkbdn[24]:= ord(downKey);
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tkbdn[25]:= ord(leftKey);
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tkbdn[26]:= ord(rightKey);
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tkbdn[ 8]:= ord(backspaceKey);
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tkbdn[ 9]:= ord(tabKey);
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tkbdn[13]:= ord(enterKey);
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tkbdn[32]:= ord(spaceKey);
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tabKey:= false;
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enterKey:= false;
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backspaceKey:= false;
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{$ENDIF}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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	begin
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	for i:= 0 to Pred(ControllerNumAxes[j]) do
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		begin
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		if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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		if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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		inc(k, 2);
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		end;
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	for i:= 0 to Pred(ControllerNumHats[j]) do
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		begin
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		tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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		tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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		tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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		tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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		inc(k, 4);
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		end;
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	for i:= 0 to Pred(ControllerNumButtons[j]) do
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		begin
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		tkbdn[k]:= ControllerButtons[j][i];
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		inc(k, 1);
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		end;
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	end;
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// now process strokes
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for i:= 0 to cKeyMaxIndex do
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if CurrentBinds[i][0] <> #0 then
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	begin
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	if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true;
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	if (tkbd[i] = 0) and (tkbdn[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted)
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	else if (CurrentBinds[i][1] = '+')
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			and (tkbdn[i] = 0)
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			and (tkbd[i] <> 0) then
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			begin
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			s:= CurrentBinds[i];
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			s[1]:= '-';
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			ParseCommand(s, Trusted)
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			end;
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	tkbd[i]:= tkbdn[i]
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	end
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end;
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procedure ResetKbd;
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var i, j, k, t: LongInt;
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    pkbd: PByteArray;
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begin
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k:= SDL_GetMouseState(nil, nil);
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{$IFDEF SDL13}
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pkbd:= SDL_GetKeyboardState(@j);
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{$ELSE}
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pkbd:= SDL_GetKeyState(@j);
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{$ENDIF}
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TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true);
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{$IFNDEF IPHONEOS}
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for i:= 1 to pred(j) do
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	tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels (see event loop in project file)
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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tkbdn[1]:= ord(leftClick);
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tkbdn[2]:= ord(middleClick);
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tkbdn[3]:= ord(rightClick);
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leftClick:= false;
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middleClick:= false;
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rightClick:= false;
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tkbdn[23]:= ord(upKey);
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tkbdn[24]:= ord(downKey);
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tkbdn[25]:= ord(leftKey);
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tkbdn[26]:= ord(rightKey);
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tkbdn[ 8]:= ord(backspaceKey);
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tkbdn[ 9]:= ord(tabKey);
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tkbdn[13]:= ord(enterKey);
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tkbdn[32]:= ord(spaceKey);
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tabKey:= false;
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enterKey:= false;
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backspaceKey:= false;
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{$ENDIF}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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	begin
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	for i:= 0 to Pred(ControllerNumAxes[j]) do
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		begin
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		if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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		if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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		inc(k, 2);
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		end;
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	for i:= 0 to Pred(ControllerNumHats[j]) do
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		begin
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		tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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		tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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		tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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		tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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		inc(k, 4);
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		end;
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	for i:= 0 to Pred(ControllerNumButtons[j]) do
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		begin
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		tkbdn[k]:= ControllerButtons[j][i];
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		inc(k, 1);
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		end;
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	end;
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for t:= 0 to cKeyMaxIndex do
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    tkbd[i]:= tkbdn[i]
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end;
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procedure InitKbdKeyTable;
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var i, j, k, t: LongInt;
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    s: string[15];
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begin
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KeyNames[1]:= 'mousel';
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KeyNames[2]:= 'mousem';
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KeyNames[3]:= 'mouser';
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KeyNames[4]:= 'wheelup';
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KeyNames[5]:= 'wheeldown';
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for i:= 6 to cKeyMaxIndex do
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	begin
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    	s:= string(sdl_getkeyname(i));
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	//writeln(stdout,inttostr(i) + ': ' + s);
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    	if s = 'unknown key' then KeyNames[i]:= ''
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       	else begin
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		for t:= 1 to Length(s) do
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   309
			if s[t] = ' ' then s[t]:= '_';
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   310
       		KeyNames[i]:= s
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   311
       	end;
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   312
end;
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   313
e873f4bfed09 fix keybindings in PPC
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   314
//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]);
167
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diff changeset
   315
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   316
// get the size of keyboard array
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   317
{$IFDEF SDL13}
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   318
SDL_GetKeyboardState(@k);
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   319
{$ELSE}
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7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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   320
SDL_GetKeyState(@k);
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diff changeset
   321
{$ENDIF}
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   322
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diff changeset
   323
// Controller(s)
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   324
for j:= 0 to Pred(ControllerNumControllers) do
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   325
	begin
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   326
	for i:= 0 to Pred(ControllerNumAxes[j]) do
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   327
		begin
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   328
		keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u';
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   329
		keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd';
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   330
		inc(k, 2);
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   331
		end;
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   332
	for i:= 0 to Pred(ControllerNumHats[j]) do
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   333
		begin
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   334
		keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u';
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   335
		keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r';
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   336
		keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd';
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   337
		keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l';
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   338
		inc(k, 4);
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   339
		end;
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   340
	for i:= 0 to Pred(ControllerNumButtons[j]) do
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   341
		begin
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   342
		keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i);
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   343
		inc(k, 1);
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   344
		end;
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   345
	end;
2581
10f03732ea60 convert 24 bits images to 32 (faster to manage)
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   346
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204e6b2885bc added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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   347
{$IFDEF TOUCHINPUT}
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aeccc8f51d3f completes touch input/control (problems with moving camera)
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   348
DefaultBinds[  1]:= '/put';
2579
e5e4ebf528b5 more updates on touch input/control
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   349
DefaultBinds[  3]:= 'ammomenu';
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   350
DefaultBinds[  8]:= 'hjump';
2590
e7e87e3c67db touch control completely revamped
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   351
DefaultBinds[  9]:= 'switch';
2579
e5e4ebf528b5 more updates on touch input/control
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   352
DefaultBinds[ 13]:= 'ljump';
2580
aeccc8f51d3f completes touch input/control (problems with moving camera)
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   353
DefaultBinds[ 23]:= '+up';
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   354
DefaultBinds[ 24]:= '+down';
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   355
DefaultBinds[ 25]:= '+left';
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   356
DefaultBinds[ 26]:= '+right';
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   357
DefaultBinds[ 32]:= '+attack';
2579
e5e4ebf528b5 more updates on touch input/control
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   358
{$ENDIF}
2428
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diff changeset
   359
	
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d62b1f224982 - Implement zoom reset
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   360
DefaultBinds[ 27]:= 'quit';
d62b1f224982 - Implement zoom reset
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   361
DefaultBinds[ 96]:= 'history';
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diff changeset
   362
DefaultBinds[127]:= 'rotmask';
d62b1f224982 - Implement zoom reset
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diff changeset
   363
2606
ed687a8d081f updated build files for macosx and optimization system
koda
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diff changeset
   364
//numpad
ed687a8d081f updated build files for macosx and optimization system
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diff changeset
   365
//DefaultBinds[265]:= '+volup';
ed687a8d081f updated build files for macosx and optimization system
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   366
//DefaultBinds[256]:= '+voldown';
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diff changeset
   367
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   368
DefaultBinds[KeyNameToCode('0')]:= '+volup';
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   369
DefaultBinds[KeyNameToCode('9')]:= '+voldown';
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   370
DefaultBinds[KeyNameToCode('c')]:= 'capture';
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   371
DefaultBinds[KeyNameToCode('h')]:= 'findhh';
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   372
DefaultBinds[KeyNameToCode('p')]:= 'pause';
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   373
DefaultBinds[KeyNameToCode('s')]:= '+speedup';
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   374
DefaultBinds[KeyNameToCode('t')]:= 'chat';
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   375
DefaultBinds[KeyNameToCode('y')]:= 'confirm';
1051
dfdd5dfe97d4 Enable fullscreen switching back, now it's bound on F12
unc0rr
parents: 1022
diff changeset
   376
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9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
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diff changeset
   377
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
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diff changeset
   378
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout';
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unc0rr
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diff changeset
   379
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin';
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unc0rr
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diff changeset
   380
1051
dfdd5dfe97d4 Enable fullscreen switching back, now it's bound on F12
unc0rr
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diff changeset
   381
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
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unc0rr
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diff changeset
   382
167
805fa9a27e9e "Trusted" binds
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diff changeset
   383
SetDefaultBinds
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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diff changeset
   384
end;
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diff changeset
   385
167
805fa9a27e9e "Trusted" binds
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diff changeset
   386
procedure SetBinds(var binds: TBinds);
805fa9a27e9e "Trusted" binds
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diff changeset
   387
begin
2606
ed687a8d081f updated build files for macosx and optimization system
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diff changeset
   388
CurrentBinds:= binds;
167
805fa9a27e9e "Trusted" binds
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diff changeset
   389
end;
805fa9a27e9e "Trusted" binds
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diff changeset
   390
805fa9a27e9e "Trusted" binds
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diff changeset
   391
procedure SetDefaultBinds;
805fa9a27e9e "Trusted" binds
unc0rr
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diff changeset
   392
begin
805fa9a27e9e "Trusted" binds
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diff changeset
   393
CurrentBinds:= DefaultBinds
805fa9a27e9e "Trusted" binds
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diff changeset
   394
end;
805fa9a27e9e "Trusted" binds
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diff changeset
   395
948
5d49a92c240a Fix chat behavior
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diff changeset
   396
procedure FreezeEnterKey;
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   397
begin
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   398
tkbd[13]:= 1;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2438
diff changeset
   399
tkbd[271]:= 1;
948
5d49a92c240a Fix chat behavior
unc0rr
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diff changeset
   400
end;
167
805fa9a27e9e "Trusted" binds
unc0rr
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diff changeset
   401
2591
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
parents: 2590
diff changeset
   402
var Controller: array [0..5] of PSDL_Joystick;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   403
	
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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diff changeset
   404
procedure ControllerInit;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   405
var i, j: Integer;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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parents: 2407
diff changeset
   406
begin
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   407
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   408
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   409
ControllerEnabled:= 0;
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   410
ControllerNumControllers:= SDL_NumJoysticks();
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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diff changeset
   411
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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parents: 2407
diff changeset
   412
if ControllerNumControllers > 6 then ControllerNumControllers:= 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   413
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   414
WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers));
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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diff changeset
   415
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   416
if ControllerNumControllers > 0 then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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parents: 2407
diff changeset
   417
	begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   418
	for j:= 0 to pred(ControllerNumControllers) do
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   419
		begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   420
		WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j));
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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parents: 2407
diff changeset
   421
		Controller[j]:= SDL_JoystickOpen(j);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   422
		if Controller[j] = nil then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   423
			WriteLnToConsole('* Failed to open game controller!')
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   424
		else
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   425
			begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   426
			ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   427
			//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   428
			ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   429
			ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   430
			WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j]));
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   431
			//WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j]));
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   432
			WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j]));
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   433
			WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j]));
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   434
			ControllerEnabled:= 1;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   435
			
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   436
			if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   437
			//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   438
			if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   439
			if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   440
			
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   441
			// reset all buttons/axes
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   442
			for i:= 0 to pred(ControllerNumAxes[j]) do
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   443
				ControllerAxes[j][i]:= 0;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   444
			(*for i:= 0 to pred(ControllerNumBalls[j]) do
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   445
				begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   446
				ControllerBalls[j][i][0]:= 0;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   447
				ControllerBalls[j][i][1]:= 0;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   448
				end;*)
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   449
			for i:= 0 to pred(ControllerNumHats[j]) do
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   450
				ControllerHats[j][i]:= SDL_HAT_CENTERED;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   451
			for i:= 0 to pred(ControllerNumButtons[j]) do
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   452
				ControllerButtons[j][i]:= 0;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   453
			end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   454
		end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   455
	// enable event generation/controller updating
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   456
	SDL_JoystickEventState(1);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   457
	end
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   458
else	
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   459
	WriteLnToConsole('Not using any game controller');
2591
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
parents: 2590
diff changeset
   460
{$IFDEF IPHONEOS}
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
parents: 2590
diff changeset
   461
theJoystick:= Controller[0];
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
parents: 2590
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{$ENDIF}
2428
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   463
end;
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   464
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procedure ControllerClose;
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var j: Integer;
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begin
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if ControllerEnabled > 0 then
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	for j:= 0 to pred(ControllerNumControllers) do
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		SDL_JoystickClose(Controller[j]);
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   471
end;
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   472
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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begin
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	ControllerAxes[joy][axis]:= value;
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end;
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   477
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   478
procedure ControllerHatEvent(joy, hat, value: Byte);
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begin
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	ControllerHats[joy][hat]:= value;
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end;
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   482
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   483
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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begin
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	if pressed then ControllerButtons[joy][button]:= 1 else ControllerButtons[joy][button]:= 0;
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end;
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   487
4
bcbd7adb4e4b - set svn:eol-style to native
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   488
initialization
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   489
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   490
end.