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//
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// gameSetup.m
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// hwengine
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//
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// Created by Vittorio on 10/01/10.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <pthread.h>
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#import "SDL_uikitappdelegate.h"
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#import "gameSetup.h"
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#import "SDL_net.h"
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#import "PascalImports.h"
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#define IPC_PORT 51342
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#define IPC_PORT_STR "51342"
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#define BUFFER_SIZE 256
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@implementation gameSetup
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void engineProtocolThread () {
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TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
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IPaddress ip;
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int idx, eProto;
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BOOL serverQuit, clientQuit;
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char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
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Uint8 msgSize;
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Uint16 gameTicks;
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if (SDLNet_Init() < 0) {
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fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
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exit(EXIT_FAILURE);
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}
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/* Resolving the host using NULL make network interface to listen */
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if (SDLNet_ResolveHost(&ip, NULL, IPC_PORT) < 0) {
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fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
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exit(EXIT_FAILURE);
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}
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/* Open a connection with the IP provided (listen on the host's port) */
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if (!(sd = SDLNet_TCP_Open(&ip))) {
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fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
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exit(EXIT_FAILURE);
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}
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NSLog(@"engineProtocolThread - Waiting for a client");
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serverQuit = NO;
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while (!serverQuit) {
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/* This check the sd if there is a pending connection.
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* If there is one, accept that, and open a new socket for communicating */
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if ((csd = SDLNet_TCP_Accept(sd))) {
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NSLog(@"engineProtocolThread - Client found");
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//first byte of the command alwayas contain the size of the command
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SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
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SDLNet_TCP_Recv(csd, buffer, msgSize);
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gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
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NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
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if ('C' == buffer[0]) {
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NSLog(@"engineProtocolThread - Client found and connected");
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clientQuit = NO;
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} else {
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NSLog(@"engineProtocolThread - wrong Connected message, closing");
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clientQuit = YES;
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}
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while (!clientQuit){
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/* Now we can communicate with the client using csd socket
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* sd will remain opened waiting other connections */
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idx = 0;
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msgSize = 0;
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memset(buffer, 0, BUFFER_SIZE);
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memset(string, 0, BUFFER_SIZE);
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SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
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SDLNet_TCP_Recv(csd, buffer, msgSize);
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gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
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NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
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switch (buffer[0]) {
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case '?':
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NSLog(@"Ping? Pong!");
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string[idx++] = 0x01;
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string[idx++] = '!';
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SDLNet_TCP_Send(csd, string, idx);
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break;
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case 'E':
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NSLog(@"ERROR - last console line: [%s]", buffer);
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clientQuit = YES;
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break;
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default:
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sscanf(buffer, "%*s %d", &eProto);
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if (HW_protoVer() == eProto) {
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NSLog(@"Setting protocol version %s", buffer);
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} else {
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NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
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clientQuit = YES;
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}
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break;
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}
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/*
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// Terminate this connection
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if(strcmp(buffer, "exit") == 0) {
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quit2 = 1;
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printf("Terminate connection\n");
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}
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// Quit the thread
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if(strcmp(buffer, "quit") == 0) {
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quit2 = 1;
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quit = 1;
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printf("Quit program\n");
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}
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*/
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}
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}
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/* Close the client socket */
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SDLNet_TCP_Close(csd);
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}
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SDLNet_TCP_Close(sd);
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SDLNet_Quit();
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pthread_exit(NULL);
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}
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void setupArgsForLocalPlay() {
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forward_argc = 18;
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forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *));
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//forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
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forward_argv[ 1] = forward_argv[0]; // (UNUSED)
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forward_argv[ 2] = "320"; // cScreenWidth (NO EFFECT)
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forward_argv[ 3] = "480"; // cScreenHeight (NO EFFECT)
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forward_argv[ 4] = "32"; // cBitsStr
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forward_argv[ 5] = IPC_PORT_STR; // ipcPort; <- (MAIN TODO)
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forward_argv[ 6] = "1"; // cFullScreen (NO EFFECT)
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forward_argv[ 7] = "0"; // isSoundEnabled (TOSET)
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forward_argv[ 8] = "1"; // cVSyncInUse (UNUSED)
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forward_argv[ 9] = "en.txt"; // cLocaleFName (TOSET)
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forward_argv[10] = "100"; // cInitVolume (TOSET)
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forward_argv[11] = "8"; // cTimerInterval
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forward_argv[12] = "Data"; // PathPrefix
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forward_argv[13] = "1"; // cShowFPS (TOSET?)
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forward_argv[14] = "0"; // cAltDamage (TOSET)
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forward_argv[15] = "Koda"; // UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO
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forward_argv[16] = "0"; // isMusicEnabled (TOSET)
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forward_argv[17] = "0"; // cReducedQuality
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return;
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}
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@end
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