QTfrontend/pages.h
author unc0rr
Thu, 14 Aug 2008 14:04:45 +0000
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child 1236 f9110fd03754
permissions -rw-r--r--
Add themes list to map selection widget
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGES_H
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#define PAGES_H
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#include <QWidget>
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#include <QPushButton>
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#include <QFont>
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#include <QGridLayout>
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#include "binds.h"
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#include "mapContainer.h"
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class QPushButton;
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class QGroupBox;
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class QComboBox;
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class QLabel;
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class QToolBox;
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class QLineEdit;
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class QListWidget;
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class QCheckBox;
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class QSpinBox;
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class QTextEdit;
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class QRadioButton;
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class QTableView;
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class GameCFGWidget;
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class TeamSelWidget;
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class DemosList;
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class SquareLabel;
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class About;
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class FPSEdit;
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class HWChatWidget;
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class SelWeaponWidget;
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class IconedGroupBox;
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class AbstractPage : public QWidget
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{
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 public:
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 protected:
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  AbstractPage(QWidget* parent = 0) {
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    font14 = new QFont("MS Shell Dlg", 14);
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  }
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  virtual ~AbstractPage() {};
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  QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) {
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    QPushButton* butt = new QPushButton(this);
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    if (!iconed) {
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      butt->setFont(*font14);
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      butt->setText(btname);
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      butt->setStyleSheet("background-color: #0d0544");
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    } else {
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      const QIcon& lp=QIcon(btname);
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      QSize sz = lp.actualSize(QSize(65535, 65535));
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      if (btname == ":/res/Save.png")
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      {
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      	butt->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
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      }
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      butt->setIcon(lp);
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      butt->setFixedSize(sz);
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      butt->setIconSize(sz);
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      butt->setFlat(true);
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      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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    }
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    grid->addWidget(butt, wy, wx);
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    return butt;
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  };
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  QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) {
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    QPushButton* butt = new QPushButton(this);
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    if (!iconed) {
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      butt->setFont(*font14);
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      butt->setText(btname);
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    } else {
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      const QIcon& lp=QIcon(btname);
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      QSize sz = lp.actualSize(QSize(65535, 65535));
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      butt->setIcon(lp);
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      butt->setFixedSize(sz);
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      butt->setIconSize(sz);
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      butt->setFlat(true);
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      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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    }
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    grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
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    return butt;
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  };
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  QPushButton* addButton(QString btname, QBoxLayout* box, int where) {
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    QPushButton* butt = new QPushButton(this);
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    butt->setFont(*font14);
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    butt->setText(btname);
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    box->addWidget(butt, where);
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    return butt;
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  };
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  QFont * font14;
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};
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class PageMain : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageMain(QWidget* parent = 0);
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	QPushButton *BtnSinglePlayer;
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	QPushButton *BtnNet;
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	QPushButton *BtnSetup;
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	QPushButton *BtnInfo;
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	QPushButton *BtnExit;
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};
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class PageEditTeam : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageEditTeam(QWidget* parent = 0);
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	QGroupBox *GBoxHedgehogs;
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	QGroupBox *GBoxTeam;
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	QGroupBox *GBoxFort;
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	QComboBox *CBFort;
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	SquareLabel *FortPreview;
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	QGroupBox *GBoxGrave;
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	QComboBox *CBGrave;
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	QLabel *GravePreview;
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	QGroupBox *GBoxTeamLvl;
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	QComboBox *CBTeamLvl;
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	QLabel *LevelPict;
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	QGroupBox *GBoxBinds;
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	QToolBox *BindsBox;
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	QWidget *page_A;
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	QWidget *page_W;
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	QWidget *page_WP;
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	QWidget *page_O;
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	QPushButton *BtnTeamDiscard;
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	QPushButton *BtnTeamSave;
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	QLineEdit * TeamNameEdit;
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	QLineEdit * HHNameEdit[8];
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	QComboBox * CBBind[BINDS_NUMBER];
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public slots:
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	void CBGrave_activated(const QString & gravename);
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	void CBFort_activated(const QString & gravename);
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	void CBTeamLvl_activated(int id);
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private:
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	QLabel * LBind[BINDS_NUMBER];
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};
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class PageMultiplayer : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageMultiplayer(QWidget* parent = 0);
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	QPushButton *BtnBack;
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	GameCFGWidget *gameCFG;
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	TeamSelWidget *teamsSelect;
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	QPushButton *BtnStartMPGame;
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};
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class PageOptions : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageOptions(QWidget* parent = 0);
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	QPushButton* WeaponsButt;
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	QPushButton* WeaponEdit;
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	QComboBox* WeaponsName;
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	QPushButton *BtnBack;
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	IconedGroupBox *teamsBox;
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	QPushButton *BtnNewTeam;
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	QPushButton *BtnEditTeam;
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	QComboBox *CBTeamName;
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	IconedGroupBox *AGGroupBox;
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	QComboBox *CBResolution;
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	QCheckBox *CBEnableSound;
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	QCheckBox *CBEnableMusic;
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	QCheckBox *CBFullscreen;
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	QCheckBox *CBFrontendFullscreen;
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	QCheckBox *CBShowFPS;
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	QCheckBox *CBAltDamage;
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	FPSEdit *fpsedit;
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	QPushButton *BtnSaveOptions;
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	QLabel *labelNN;
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	QLineEdit *editNetNick;
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};
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class PageNet : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageNet(QWidget* parent = 0);
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	QPushButton* BtnUpdateSList;
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	QTableView * tvServersList;
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	QPushButton * BtnBack;
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	QPushButton * BtnNetConnect;
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	QPushButton * BtnNetSvrStart;
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	QPushButton * BtnSpecifyServer;
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	QRadioButton * rbLocalGame;
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	QRadioButton * rbInternetGame;
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private:
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	QGroupBox * ConnGroupBox;
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	QGridLayout * GBClayout;
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private slots:
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	void slotConnect();
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public slots:
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	void updateServersList();
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signals:
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	void connectClicked(const QString & host, quint16 port);
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};
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class PageNetServer : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageNetServer(QWidget* parent = 0);
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	QPushButton *BtnBack;
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	QPushButton *BtnStart;
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	QPushButton *BtnDefault;
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	QLabel *labelSD;
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	QLineEdit *leServerDescr;
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	QLabel *labelPort;
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	QSpinBox *sbPort;
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private slots:
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	void setDefaultPort();
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};
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class PageNetGame : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageNetGame(QWidget* parent = 0);
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	QPushButton *BtnBack;
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	QPushButton *BtnGo;
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	HWChatWidget* pChatWidget;
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	TeamSelWidget* pNetTeamsWidget;
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	GameCFGWidget* pGameCFG;
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};
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class PageInfo : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageInfo(QWidget* parent = 0);
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	QPushButton *BtnBack;
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	About *about;
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};
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class PageGameStats : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageGameStats(QWidget* parent = 0);
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	QPushButton *BtnBack;
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	QLabel *labelGameStats;
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};
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class PageSinglePlayer : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageSinglePlayer(QWidget* parent = 0);
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	QPushButton *BtnSimpleGamePage;
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	QPushButton *BtnTrainPage;
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	QPushButton *BtnMultiplayer;
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	QPushButton *BtnLoad;
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	QPushButton *BtnDemos;
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	QPushButton *BtnBack;
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	GameCFGWidget *gameCFG;
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};
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class PageTraining : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageTraining(QWidget* parent = 0);
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	QPushButton *BtnStartTrain;
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	QPushButton *BtnBack;
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};
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class PageSelectWeapon : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageSelectWeapon(QWidget* parent = 0);
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	QPushButton *BtnSave;
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	QPushButton *BtnDefault;
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	QPushButton *BtnDelete;
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	QPushButton *BtnBack;
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        SelWeaponWidget* pWeapons;
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};
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class PageInGame : public AbstractPage
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{
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	Q_OBJECT
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public:
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	PageInGame(QWidget* parent = 0);
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};
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#endif // PAGES_H