hedgewars/uCollisions.pas
author alfadur
Sat, 03 Nov 2018 09:08:13 +0300
changeset 14118 be4419243735
parent 14011 105793e575d6
child 14287 6015b74eea55
permissions -rw-r--r--
fix normal offset for split points and make directions more consistent
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uCollisions;
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interface
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uses uFloat, uTypes, uUtils;
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const cMaxGearArrayInd = 1023;
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const cMaxGearHitOrderInd = 1023;
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const cMaxGearProximityCacheInd = 1023;
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type PGearArray = ^TGearArray;
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    TGearArray = record
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        ar: array[0..cMaxGearArrayInd] of PGear;
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        cX: array[0..cMaxGearArrayInd] of LongInt;
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        cY: array[0..cMaxGearArrayInd] of LongInt;
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        Count: Longword
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        end;
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type PGearHitOrder = ^TGearHitOrder;
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    TGearHitOrder = record
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        ar: array[0..cMaxGearHitOrderInd] of PGear;
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        order: array[0..cMaxGearHitOrderInd] of LongInt;
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        Count: Longword
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        end;
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type PGearProximityCache = ^TGearProximityCache;
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    TGearProximityCache = record
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        ar: array[0..cMaxGearProximityCacheInd] of PGear;
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        Count: Longword
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        end;
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type TLineCollision = record
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        hasCollision: Boolean;
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        cX, cY: LongInt; //for visual effects only
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        end;
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procedure initModule;
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procedure freeModule;
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procedure AddCI(Gear: PGear);
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procedure DeleteCI(Gear: PGear);
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function  CheckGearsCollision(Gear: PGear): PGearArray;
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function  CheckAllGearsCollision(SourceGear: PGear): PGearArray;
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function  CheckCacheCollision(SourceGear: PGear): PGearArray;
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function  CheckGearsLineCollision(Gear: PGear; oX, oY, tX, tY: hwFloat): PGearArray;
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function  CheckAllGearsLineCollision(SourceGear: PGear; oX, oY, tX, tY: hwFloat): PGearArray;
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function  UpdateHitOrder(Gear: PGear; Order: LongInt): boolean;
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procedure ClearHitOrderLeq(MinOrder: LongInt);
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procedure ClearHitOrder();
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procedure RefillProximityCache(SourceGear: PGear; radius: LongInt);
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procedure RemoveFromProximityCache(Gear: PGear);
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procedure ClearProximityCache();
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function  TestCollisionXwithGear(Gear: PGear; Dir: LongInt): Word;
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function  TestCollisionYwithGear(Gear: PGear; Dir: LongInt): Word;
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function  TestCollisionXKick(Gear: PGear; Dir: LongInt): Word;
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function  TestCollisionYKick(Gear: PGear; Dir: LongInt): Word;
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function  TestCollisionX(Gear: PGear; Dir: LongInt): Word;
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function  TestCollisionY(Gear: PGear; Dir: LongInt): Word;
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function  TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): Word; inline;
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function  TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt; withGear: boolean): Word;
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function  TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): Word; inline;
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function  TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt; withGear: boolean): Word;
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function  TestRectangleForObstacle(x1, y1, x2, y2: LongInt; landOnly: boolean): boolean;
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function  CheckCoordInWater(X, Y: LongInt): boolean; inline;
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// returns: negative sign if going downhill to left, value is steepness (noslope/error = _0, 45 = _0_5)
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function  CalcSlopeBelowGear(Gear: PGear): hwFloat;
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function  CalcSlopeNearGear(Gear: PGear; dirX, dirY: LongInt): hwFloat;
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function  CalcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): boolean;
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implementation
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uses uConsts, uLandGraphics, uVariables;
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type TCollisionEntry = record
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    X, Y, Radius: LongInt;
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    cGear: PGear;
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    end;
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const MAXRECTSINDEX = 1023;
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var Count: Longword;
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    cinfos: array[0..MAXRECTSINDEX] of TCollisionEntry;
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    ga: TGearArray;
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    ordera: TGearHitOrder;
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    proximitya: TGearProximityCache;
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procedure AddCI(Gear: PGear);
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begin
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if (Gear^.CollisionIndex >= 0) or (Count > MAXRECTSINDEX) or
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    ((Count > MAXRECTSINDEX-200) and ((Gear^.Kind = gtMine) or (Gear^.Kind = gtSMine) or (Gear^.Kind = gtKnife))) then
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    exit;
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with cinfos[Count] do
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    begin
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    X:= hwRound(Gear^.X);
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    Y:= hwRound(Gear^.Y);
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    Radius:= Gear^.Radius;
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    ChangeRoundInLand(X, Y, Radius - 1, true,  ((CurrentHedgehog <> nil) and (Gear = CurrentHedgehog^.Gear)) or ((Gear^.Kind = gtCase) and (Gear^.State and gstFrozen = 0)), Gear^.Kind = gtHedgehog);
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    cGear:= Gear
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    end;
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Gear^.CollisionIndex:= Count;
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inc(Count);
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end;
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procedure DeleteCI(Gear: PGear);
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begin
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if Gear^.CollisionIndex >= 0 then
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    begin
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    with cinfos[Gear^.CollisionIndex] do
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        ChangeRoundInLand(X, Y, Radius - 1, false, ((CurrentHedgehog <> nil) and (Gear = CurrentHedgehog^.Gear)) or ((Gear^.Kind = gtCase) and (Gear^.State and gstFrozen = 0)), Gear^.Kind = gtHedgehog);
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    cinfos[Gear^.CollisionIndex]:= cinfos[Pred(Count)];
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    cinfos[Gear^.CollisionIndex].cGear^.CollisionIndex:= Gear^.CollisionIndex;
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    Gear^.CollisionIndex:= -1;
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    dec(Count)
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    end;
4
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   143
end;
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   144
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56bd029245fc WIP: weSea tweaks, functional and visual
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   145
function CheckCoordInWater(X, Y: LongInt): boolean; inline;
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   146
begin
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    CheckCoordInWater:= (Y > cWaterLine)
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        or ((WorldEdge = weSea) and ((X < LongInt(leftX)) or (X > LongInt(rightX))));
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   149
end;
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   150
53
0e27949850e3 - Fixed bubble theme object
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function CheckGearsCollision(Gear: PGear): PGearArray;
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var mx, my, tr: LongInt;
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    i: Longword;
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begin
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a4ab75470ce1 - Some reformatting
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CheckGearsCollision:= @ga;
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ga.Count:= 0;
6580
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if Count = 0 then
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    exit;
351
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   159
mx:= hwRound(Gear^.X);
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my:= hwRound(Gear^.Y);
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4705
593ef1ad3cd3 ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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tr:= Gear^.Radius + 2;
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   163
3608
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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for i:= 0 to Pred(Count) do
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    with cinfos[i] do
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        if (Gear <> cGear) and
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            (sqr(mx - x) + sqr(my - y) <= sqr(Radius + tr)) then
3608
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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                begin
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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                ga.ar[ga.Count]:= cinfos[i].cGear;
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                ga.cX[ga.Count]:= hwround(Gear^.X);
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                ga.cY[ga.Count]:= hwround(Gear^.Y);
3608
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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                inc(ga.Count)
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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   173
                end
4
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   174
end;
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   175
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   176
function CheckAllGearsCollision(SourceGear: PGear): PGearArray;
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var mx, my, tr: LongInt;
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    Gear: PGear;
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begin
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    CheckAllGearsCollision:= @ga;
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    ga.Count:= 0;
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   182
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    mx:= hwRound(SourceGear^.X);
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    my:= hwRound(SourceGear^.Y);
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   185
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    tr:= SourceGear^.Radius + 2;
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   187
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    Gear:= GearsList;
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   189
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    while Gear <> nil do
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   191
        begin
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   192
            if (Gear <> SourceGear) and
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   193
               (sqr(mx - hwRound(Gear^.x)) + sqr(my - hwRound(Gear^.y)) <= sqr(Gear^.Radius + tr))then
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   194
            begin
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   195
                ga.ar[ga.Count]:= Gear;
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
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   196
                ga.cX[ga.Count]:= mx;
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   197
                ga.cY[ga.Count]:= my;
12903
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                inc(ga.Count)
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   199
            end;
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            Gear := Gear^.NextGear
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        end;
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end;
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   204
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   205
function LineCollisionTest(oX, oY, dirX, dirY, dirNormSqr, dirNormBound: hwFloat;
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   206
        width: LongInt; Gear: PGear):
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   207
    TLineCollision; inline;
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   208
var toCenterX, toCenterY, r,
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   209
    b, bSqr, c, desc, t: hwFloat;
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   210
    realT: extended;
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   211
begin
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   212
    LineCollisionTest.hasCollision:= false;
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   213
    toCenterX:= (oX - Gear^.X);
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   214
    toCenterY:= (oY - Gear^.Y);
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   215
    r:= int2hwFloat(Gear^.Radius + width + 2);
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   216
    // Early cull to avoid multiplying large numbers
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   217
    if hwAbs(toCenterX) + hwAbs(toCenterY) > dirNormBound + r then
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   218
        exit;
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   219
    b:= dirX * toCenterX + dirY * toCenterY;
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   220
    c:= hwSqr(toCenterX) + hwSqr(toCenterY) - hwSqr(r);
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   221
    if (b > _0) and (c > _0) then
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   222
        exit;
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   223
    bSqr:= hwSqr(b);
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   224
    desc:= bSqr - dirNormSqr * c;
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   225
    if desc.isNegative then exit;
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   226
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   227
    t:= -b - hwSqrt(desc);
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   228
    if t.isNegative then t:= _0;
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   229
    if t < dirNormSqr then
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   230
        with LineCollisionTest do
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   231
            begin
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   232
            hasCollision:= true;
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   233
            realT := hwFloat2Float(t) / hwFloat2Float(dirNormSqr);
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   234
            cX:= round(hwFloat2Float(oX) + realT * hwFloat2Float(dirX));
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   235
            cY:= round(hwFloat2Float(oY) + realT * hwFloat2Float(dirY));
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   236
            end;
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   237
end;
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   238
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   239
function CheckGearsLineCollision(Gear: PGear; oX, oY, tX, tY: hwFloat): PGearArray;
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   240
var dirX, dirY, dirNormSqr, dirNormBound: hwFloat;
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   241
    test: TLineCollision;
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   242
    i: Longword;
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   243
begin
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   244
    CheckGearsLineCollision:= @ga;
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   245
    ga.Count:= 0;
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   246
    if Count = 0 then
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   247
        exit;
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   248
    dirX:= (tX - oX);
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   249
    dirY:= (tY - oY);
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   250
    dirNormBound:= _1_5 * (hwAbs(dirX) + hwAbs(dirY));
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   251
    dirNormSqr:= hwSqr(dirX) + hwSqr(dirY);
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   252
    if dirNormSqr.isNegative then
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   253
        exit;
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   254
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   255
    for i:= 0 to Pred(Count) do
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   256
        with cinfos[i] do if Gear <> cGear then
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   257
            begin
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   258
            test:= LineCollisionTest(
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   259
                oX, oY, dirX, dirY, dirNormSqr, dirNormBound, Gear^.Radius, cGear);
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   260
            if test.hasCollision then
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   261
                begin
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   262
                ga.ar[ga.Count] := cGear;
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   263
                ga.cX[ga.Count] := test.cX;
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   264
                ga.cY[ga.Count] := test.cY;
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   265
                inc(ga.Count)
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   266
                end
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   267
            end
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   268
end;
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   269
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   270
function CheckAllGearsLineCollision(SourceGear: PGear; oX, oY, tX, tY: hwFloat): PGearArray;
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   271
var dirX, dirY, dirNormSqr, dirNormBound: hwFloat;
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   272
    test: TLineCollision;
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   273
    Gear: PGear;
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   274
begin
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   275
    CheckAllGearsLineCollision:= @ga;
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   276
    ga.Count:= 0;
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   277
    dirX:= (tX - oX);
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   278
    dirY:= (tY - oY);
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   279
    dirNormBound:= _1_5 * (hwAbs(dirX) + hwAbs(dirY));
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   280
    dirNormSqr:= hwSqr(dirX) + hwSqr(dirY);
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   281
    if dirNormSqr.isNegative then
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   282
        exit;
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   283
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   284
    Gear:= GearsList;
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   285
    while Gear <> nil do
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   286
    begin
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   287
        if SourceGear <> Gear then
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   288
            begin
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   289
            test:= LineCollisionTest(
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   290
                oX, oY, dirX, dirY, dirNormSqr, dirNormBound, SourceGear^.Radius, Gear);
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diff changeset
   291
            if test.hasCollision then
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   292
                begin
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   293
                ga.ar[ga.Count] := Gear;
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   294
                ga.cX[ga.Count] := test.cX;
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   295
                ga.cY[ga.Count] := test.cY;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   296
                inc(ga.Count)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   297
                end
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   298
            end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   299
        Gear := Gear^.NextGear
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   300
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   301
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   302
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   303
function CheckCacheCollision(SourceGear: PGear): PGearArray;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   304
var mx, my, tr, i: LongInt;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   305
    Gear: PGear;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   306
begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   307
    CheckCacheCollision:= @ga;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   308
    ga.Count:= 0;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   309
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   310
    mx:= hwRound(SourceGear^.X);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   311
    my:= hwRound(SourceGear^.Y);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   312
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   313
    tr:= SourceGear^.Radius + 2;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   314
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   315
    for i:= 0 to proximitya.Count - 1 do
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   316
    begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   317
        Gear:= proximitya.ar[i];
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   318
        // Assuming the cache has been filled correctly, it will not contain SourceGear
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   319
        // and other gears won't be far enough for sqr overflow
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   320
        if (sqr(mx - hwRound(Gear^.X)) + sqr(my - hwRound(Gear^.Y)) <= sqr(Gear^.Radius + tr)) then
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   321
        begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   322
            ga.ar[ga.Count]:= Gear;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   323
            ga.cX[ga.Count]:= mx;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   324
            ga.cY[ga.Count]:= my;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   325
            inc(ga.Count)
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   326
        end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   327
    end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   328
end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   329
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   330
function UpdateHitOrder(Gear: PGear; Order: LongInt): boolean;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   331
var i: LongInt;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   332
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   333
UpdateHitOrder:= true;
13173
0e7eddfbce8a Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur
parents: 12903
diff changeset
   334
for i:= 0 to ordera.Count - 1 do
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   335
    if ordera.ar[i] = Gear then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   336
        begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   337
        if Order <= ordera.order[i] then UpdateHitOrder:= false;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   338
        ordera.order[i]:= Max(ordera.order[i], order);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   339
        exit;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   340
        end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   341
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   342
if ordera.Count > cMaxGearHitOrderInd then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   343
    UpdateHitOrder:= false
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   344
else
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   345
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   346
    ordera.ar[ordera.Count]:= Gear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   347
    ordera.order[ordera.Count]:= Order;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   348
    Inc(ordera.Count);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   349
    end
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   350
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   351
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   352
procedure ClearHitOrderLeq(MinOrder: LongInt);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   353
var i, freeIndex: LongInt;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   354
begin;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   355
freeIndex:= 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   356
i:= 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   357
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   358
while i < ordera.Count do
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   359
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   360
        if ordera.order[i] <= MinOrder then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   361
            Dec(ordera.Count)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   362
        else
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   363
            begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   364
                if freeIndex < i then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   365
                begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   366
                ordera.ar[freeIndex]:= ordera.ar[i];
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   367
                ordera.order[freeIndex]:= ordera.order[i];
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   368
                end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   369
            Inc(freeIndex);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   370
            end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   371
        Inc(i)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   372
    end
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   373
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   374
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   375
procedure ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   376
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   377
    ordera.Count:= 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   378
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 11594
diff changeset
   379
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   380
procedure RefillProximityCache(SourceGear: PGear; radius: LongInt);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   381
var cx, cy, dx, dy, r: LongInt;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   382
    Gear: PGear;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   383
begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   384
    proximitya.Count:= 0;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   385
    cx:= hwRound(SourceGear^.X);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   386
    cy:= hwRound(SourceGear^.Y);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   387
    Gear:= GearsList;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   388
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   389
    while (Gear <> nil) and (proximitya.Count <= cMaxGearProximityCacheInd) do
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   390
    begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   391
        dx:= abs(hwRound(Gear^.X) - cx);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   392
        dy:= abs(hwRound(Gear^.Y) - cy);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   393
        r:= radius + Gear^.radius + 2;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   394
        if (Gear <> SourceGear) and (max(dx, dy) <= r) and (sqr(dx) + sqr(dy) <= sqr(r)) then
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   395
        begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   396
            proximitya.ar[proximitya.Count]:= Gear;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   397
            inc(proximitya.Count)
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   398
        end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   399
        Gear := Gear^.NextGear
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   400
    end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   401
end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   402
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   403
procedure RemoveFromProximityCache(Gear: PGear);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   404
var i: LongInt;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   405
begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   406
    i := 0;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   407
    while i < proximitya.Count do
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   408
        begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   409
        if proximitya.ar[i] = Gear then
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   410
            begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   411
                proximitya.ar[i]:= proximitya.ar[proximitya.Count - 1];
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   412
                dec(proximitya.Count);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   413
            end
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   414
        else
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   415
            inc(i);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   416
        end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   417
end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   418
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   419
procedure ClearProximityCache();
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   420
begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   421
    proximitya.Count:= 0;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   422
end;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13469
diff changeset
   423
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   424
function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): Word;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   425
var x, y, i: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   426
begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
   427
// Special case to emulate the old intersect gear clearing, but with a bit of slop for pixel overlap
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13173
diff changeset
   428
if (Gear^.CollisionMask = lfNotCurHogCrate) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   429
    ((hwRound(Gear^.Hedgehog^.Gear^.X) + Gear^.Hedgehog^.Gear^.Radius + 16 < hwRound(Gear^.X) - Gear^.Radius) or
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   430
     (hwRound(Gear^.Hedgehog^.Gear^.X) - Gear^.Hedgehog^.Gear^.Radius - 16 > hwRound(Gear^.X) + Gear^.Radius)) then
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   431
    Gear^.CollisionMask:= lfAll;
838
1faae19f2116 Remove tailing spaces in some places
unc0rr
parents: 542
diff changeset
   432
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 183
diff changeset
   433
x:= hwRound(Gear^.X);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   434
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   435
    x:= x - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   436
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   437
    x:= x + Gear^.Radius;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   438
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
diff changeset
   439
if (x and LAND_WIDTH_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   440
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   441
    y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   442
    i:= y + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   443
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   444
        if (y and LAND_HEIGHT_MASK) = 0 then
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
   445
            if Land[y, x] and Gear^.CollisionMask <> 0 then
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9708
diff changeset
   446
                exit(Land[y, x] and Gear^.CollisionMask);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   447
        inc(y)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   448
    until (y > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   449
    end;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   450
TestCollisionXwithGear:= 0
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   451
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 5919
diff changeset
   453
function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): Word;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 504
diff changeset
   454
var x, y, i: LongInt;
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 504
diff changeset
   455
begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
   456
// Special case to emulate the old intersect gear clearing, but with a bit of slop for pixel overlap
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13173
diff changeset
   457
if (Gear^.CollisionMask = lfNotCurHogCrate) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   458
    ((hwRound(Gear^.Hedgehog^.Gear^.Y) + Gear^.Hedgehog^.Gear^.Radius + 16 < hwRound(Gear^.Y) - Gear^.Radius) or
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   459
     (hwRound(Gear^.Hedgehog^.Gear^.Y) - Gear^.Hedgehog^.Gear^.Radius - 16 > hwRound(Gear^.Y) + Gear^.Radius)) then
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   460
    Gear^.CollisionMask:= lfAll;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 504
diff changeset
   461
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 504
diff changeset
   462
y:= hwRound(Gear^.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   463
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   464
    y:= y - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   465
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   466
    y:= y + Gear^.Radius;
7268
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 6992
diff changeset
   467
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
diff changeset
   468
if (y and LAND_HEIGHT_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   469
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   470
    x:= hwRound(Gear^.X) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   471
    i:= x + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   472
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   473
        if (x and LAND_WIDTH_MASK) = 0 then
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
   474
            if Land[y, x] and Gear^.CollisionMask <> 0 then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
   475
                begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9708
diff changeset
   476
                exit(Land[y, x] and Gear^.CollisionMask)
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
   477
                end;
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
   478
        inc(x)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   479
    until (x > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   480
    end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 5919
diff changeset
   481
TestCollisionYwithGear:= 0
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 504
diff changeset
   482
end;
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 504
diff changeset
   483
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   484
function TestCollisionXKick(Gear: PGear; Dir: LongInt): Word;
3608
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo
parents: 3603
diff changeset
   485
var x, y, mx, my, i: LongInt;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   486
    pixel: Word;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   487
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   488
pixel:= 0;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   489
x:= hwRound(Gear^.X);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   490
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   491
    x:= x - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   492
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   493
    x:= x + Gear^.Radius;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   494
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
diff changeset
   495
if (x and LAND_WIDTH_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   496
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   497
    y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   498
    i:= y + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   499
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   500
        if (y and LAND_HEIGHT_MASK) = 0 then
11077
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   501
            begin
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   502
            if Land[y, x] and Gear^.CollisionMask <> 0 then
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   503
                begin
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   504
                if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
11077
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   505
                    exit(Land[y, x] and Gear^.CollisionMask)
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   506
                else
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   507
                    pixel:= Land[y, x] and Gear^.CollisionMask;
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   508
                end;
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   509
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   510
    inc(y)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   511
    until (y > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   512
    end;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   513
TestCollisionXKick:= pixel;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   514
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   515
if pixel <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   516
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   517
    if hwAbs(Gear^.dX) < cHHKick then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   518
        exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   519
    if (Gear^.State and gstHHJumping <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   520
    and (hwAbs(Gear^.dX) < _0_4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   521
        exit;
967
8be3938d73c2 Don't let jumping hedgehog to move others
unc0rr
parents: 906
diff changeset
   522
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   523
    mx:= hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   524
    my:= hwRound(Gear^.Y);
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   525
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   526
    for i:= 0 to Pred(Count) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   527
        with cinfos[i] do
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   528
            if  (Gear <> cGear) and
9305
8e5140875ab5 bug #668 + reorder conditions for kick slightly, to call the math last
nemo
parents: 9291
diff changeset
   529
                ((mx > x) xor (Dir > 0)) and
7756
b89bd0ffb8aa Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo
parents: 7754
diff changeset
   530
                (
b89bd0ffb8aa Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo
parents: 7754
diff changeset
   531
                  ((cGear^.Kind in [gtHedgehog, gtMine, gtKnife]) and ((Gear^.State and gstNotKickable) = 0)) or
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   532
                // only apply X kick if the barrel is knocked over
9305
8e5140875ab5 bug #668 + reorder conditions for kick slightly, to call the math last
nemo
parents: 9291
diff changeset
   533
                  ((cGear^.Kind = gtExplosives) and ((cGear^.State and gsttmpflag) <> 0))
8e5140875ab5 bug #668 + reorder conditions for kick slightly, to call the math last
nemo
parents: 9291
diff changeset
   534
                ) and
8e5140875ab5 bug #668 + reorder conditions for kick slightly, to call the math last
nemo
parents: 9291
diff changeset
   535
                (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   536
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   537
                    with cGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   538
                        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   539
                        dX:= Gear^.dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   540
                        dY:= Gear^.dY * _0_5;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   541
                        State:= State or gstMoving;
7767
d1ea9b3f543e damn nots
nemo
parents: 7756
diff changeset
   542
                        if Kind = gtKnife then State:= State and (not gstCollision);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   543
                        Active:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   544
                        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   545
                    DeleteCI(cGear);
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   546
                    exit(0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   547
                    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   548
    end
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   549
end;
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   550
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   551
function TestCollisionYKick(Gear: PGear; Dir: LongInt): Word;
7756
b89bd0ffb8aa Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo
parents: 7754
diff changeset
   552
var x, y, mx, my,  myr, i: LongInt;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   553
    pixel: Word;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   554
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   555
pixel:= 0;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   556
y:= hwRound(Gear^.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   557
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   558
    y:= y - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   559
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   560
    y:= y + Gear^.Radius;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   561
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
diff changeset
   562
if (y and LAND_HEIGHT_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   563
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   564
    x:= hwRound(Gear^.X) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   565
    i:= x + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   566
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   567
    if (x and LAND_WIDTH_MASK) = 0 then
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   568
        if Land[y, x] > 0 then
11077
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   569
            begin
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   570
            if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9708
diff changeset
   571
                exit(Land[y, x] and Gear^.CollisionMask)
11077
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   572
            else // if Land[y, x] <> 0 then
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9708
diff changeset
   573
                pixel:= Land[y, x] and Gear^.CollisionMask;
11077
1fb80cd8ba7b small code cleanup
sheepluva
parents: 11046
diff changeset
   574
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   575
    inc(x)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   576
    until (x > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   577
    end;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   578
TestCollisionYKick:= pixel;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   579
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   580
if pixel <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   581
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   582
    if hwAbs(Gear^.dY) < cHHKick then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   583
        exit;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   584
    if (Gear^.State and gstHHJumping <> 0) and (not Gear^.dY.isNegative) and (Gear^.dY < _0_4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   585
        exit;
967
8be3938d73c2 Don't let jumping hedgehog to move others
unc0rr
parents: 906
diff changeset
   586
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   587
    mx:= hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   588
    my:= hwRound(Gear^.Y);
7756
b89bd0ffb8aa Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo
parents: 7754
diff changeset
   589
    myr:= my+Gear^.Radius;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   590
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   591
    for i:= 0 to Pred(Count) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   592
        with cinfos[i] do
9305
8e5140875ab5 bug #668 + reorder conditions for kick slightly, to call the math last
nemo
parents: 9291
diff changeset
   593
            if (Gear <> cGear) and
8e5140875ab5 bug #668 + reorder conditions for kick slightly, to call the math last
nemo
parents: 9291
diff changeset
   594
               ((myr > y) xor (Dir > 0)) and
8e5140875ab5 bug #668 + reorder conditions for kick slightly, to call the math last
nemo
parents: 9291
diff changeset
   595
               (Gear^.State and gstNotKickable = 0) and
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   596
               (cGear^.Kind in [gtHedgehog, gtMine, gtKnife, gtExplosives]) and
9305
8e5140875ab5 bug #668 + reorder conditions for kick slightly, to call the math last
nemo
parents: 9291
diff changeset
   597
               (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   598
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   599
                    with cGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   600
                        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   601
                        if (Kind <> gtExplosives) or ((State and gsttmpflag) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   602
                            dX:= Gear^.dX * _0_5;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   603
                        dY:= Gear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   604
                        State:= State or gstMoving;
7767
d1ea9b3f543e damn nots
nemo
parents: 7756
diff changeset
   605
                        if Kind = gtKnife then State:= State and (not gstCollision);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   606
                        Active:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   607
                        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   608
                    DeleteCI(cGear);
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   609
                    exit(0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   610
                    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   611
    end
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   612
end;
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   613
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   614
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): Word; inline;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   615
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   616
    TestCollisionXwithXYShift:= TestCollisionXwithXYShift(Gear, ShiftX, ShiftY, Dir, true);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   617
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   618
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   619
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt; withGear: boolean): Word;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   620
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 183
diff changeset
   621
Gear^.X:= Gear^.X + ShiftX;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   622
Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   623
if withGear then
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5572
diff changeset
   624
    TestCollisionXwithXYShift:= TestCollisionXwithGear(Gear, Dir)
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5572
diff changeset
   625
else TestCollisionXwithXYShift:= TestCollisionX(Gear, Dir);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 183
diff changeset
   626
Gear^.X:= Gear^.X - ShiftX;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   627
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   628
end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   629
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   630
function TestCollisionX(Gear: PGear; Dir: LongInt): Word;
4798
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   631
var x, y, i: LongInt;
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   632
begin
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   633
x:= hwRound(Gear^.X);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   634
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   635
    x:= x - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   636
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   637
    x:= x + Gear^.Radius;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   638
4798
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   639
if (x and LAND_WIDTH_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   640
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   641
    y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   642
    i:= y + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   643
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   644
        if (y and LAND_HEIGHT_MASK) = 0 then
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   645
            if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9708
diff changeset
   646
                exit(Land[y, x] and Gear^.CollisionMask);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   647
    inc(y)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   648
    until (y > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   649
    end;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   650
TestCollisionX:= 0
4798
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   651
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   652
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   653
function TestCollisionY(Gear: PGear; Dir: LongInt): Word;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   654
var x, y, i: LongInt;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 64
diff changeset
   655
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 183
diff changeset
   656
y:= hwRound(Gear^.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   657
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   658
    y:= y - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   659
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   660
    y:= y + Gear^.Radius;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   661
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
diff changeset
   662
if (y and LAND_HEIGHT_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   663
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   664
    x:= hwRound(Gear^.X) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   665
    i:= x + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   666
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   667
        if (x and LAND_WIDTH_MASK) = 0 then
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   668
            if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9708
diff changeset
   669
                exit(Land[y, x] and Gear^.CollisionMask);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   670
    inc(x)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   671
    until (x > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   672
    end;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   673
TestCollisionY:= 0
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 64
diff changeset
   674
end;
cbb93eb90304 Collision-related stuff
unc0rr
parents: 64
diff changeset
   675
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   676
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): Word; inline;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   677
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   678
    TestCollisionYwithXYShift:= TestCollisionYwithXYShift(Gear, ShiftX, ShiftY, Dir, true);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   679
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   680
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   681
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt; withGear: boolean): Word;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   682
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   683
Gear^.X:= Gear^.X + int2hwFloat(ShiftX);
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   684
Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   685
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   686
if withGear then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9305
diff changeset
   687
  TestCollisionYwithXYShift:= TestCollisionYwithGear(Gear, Dir)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   688
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   689
  TestCollisionYwithXYShift:= TestCollisionY(Gear, Dir);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   690
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   691
Gear^.X:= Gear^.X - int2hwFloat(ShiftX);
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   692
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   693
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   694
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10635
diff changeset
   695
function TestRectangleForObstacle(x1, y1, x2, y2: LongInt; landOnly: boolean): boolean;
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   696
var x, y: LongInt;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   697
    TestWord: LongWord;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   698
begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10635
diff changeset
   699
TestRectangleForObstacle:= true;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   700
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   701
if landOnly then
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   702
    TestWord:= 255
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   703
else
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   704
    TestWord:= 0;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   705
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   706
if x1 > x2 then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   707
begin
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   708
    x  := x1;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   709
    x1 := x2;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   710
    x2 := x;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   711
end;
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   712
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   713
if y1 > y2 then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   714
begin
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   715
    y  := y1;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   716
    y1 := y2;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   717
    y2 := y;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   718
end;
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   719
5919
f737843dd331 TestRectForObstacle: areas outside map borders are not passable
sheepluva
parents: 5896
diff changeset
   720
if (hasBorder and ((y1 < 0) or (x1 < 0) or (x2 > LAND_WIDTH))) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   721
    exit;
5919
f737843dd331 TestRectForObstacle: areas outside map borders are not passable
sheepluva
parents: 5896
diff changeset
   722
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   723
for y := y1 to y2 do
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   724
    for x := x1 to x2 do
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   725
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > TestWord) then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   726
            exit;
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   727
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10635
diff changeset
   728
TestRectangleForObstacle:= false
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   729
end;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   730
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   731
function CalcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): boolean;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   732
var ldx, ldy, rdx, rdy: LongInt;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   733
    i, j, k, mx, my, li, ri, jfr, jto, tmpo : ShortInt;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   734
    tmpx, tmpy: LongWord;
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   735
    dx, dy, s: hwFloat;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6279
diff changeset
   736
    offset: array[0..7,0..1] of ShortInt;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   737
    isColl: Boolean;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   738
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   739
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   740
    CalcSlopeTangent:= false;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   741
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   742
    dx:= Gear^.dX;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   743
    dy:= Gear^.dY;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   744
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   745
    // we start searching from the direction the gear came from
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   746
    if (dx.QWordValue > _0_995.QWordValue )
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   747
    or (dy.QWordValue > _0_995.QWordValue ) then
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   748
        begin // scale
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   749
        s := _0_995 / Distance(dx,dy);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   750
        dx := s * dx;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   751
        dy := s * dy;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   752
        end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   753
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   754
    mx:= hwRound(Gear^.X-dx) - hwRound(Gear^.X);
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   755
    my:= hwRound(Gear^.Y-dy) - hwRound(Gear^.Y);
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   756
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   757
    li:= -1;
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   758
    ri:= -1;
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   759
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   760
    // go around collision pixel, checking for first/last collisions
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   761
    // this will determinate what angles will be tried to crawl along
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   762
    for i:= 0 to 7 do
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   763
        begin
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   764
        offset[i,0]:= mx;
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   765
        offset[i,1]:= my;
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   766
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   767
        // multiplicator k tries to skip small pixels/gaps when possible
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   768
        for k:= 4 downto 1 do
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   769
            begin
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   770
            tmpx:= collisionX + k * mx;
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   771
            tmpy:= collisionY + k * my;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   772
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   773
            if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK) = 0) then
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   774
                if (Land[tmpy,tmpx] > TestWord) then
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   775
                    begin
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   776
                    // remember the index belonging to the first and last collision (if in 1st half)
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   777
                    if (i <> 0) then
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   778
                        begin
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   779
                        if (ri = -1) then
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   780
                            ri:= i
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   781
                        else
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   782
                            li:= i;
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   783
                        end;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   784
                    end;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   785
            end;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   786
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   787
        if i = 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   788
            break;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   789
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   790
        // prepare offset for next check (clockwise)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   791
        if (mx = -1) and (my <> -1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   792
            my:= my - 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   793
        else if (my = -1) and (mx <> 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   794
            mx:= mx + 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   795
        else if (mx = 1) and (my <> 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   796
            my:= my + 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   797
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   798
            mx:= mx - 1;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   799
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   800
        end;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   801
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   802
    ldx:= collisionX;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   803
    ldy:= collisionY;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   804
    rdx:= collisionX;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   805
    rdy:= collisionY;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   806
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   807
    // edge-crawl
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   808
    for i:= 0 to 8 do
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   809
        begin
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   810
        // using mx,my as temporary value buffer here
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3609
diff changeset
   811
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   812
        jfr:= 8+li+1;
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   813
        jto:= 8+li-1;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   814
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   815
        isColl:= false;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   816
        for j:= jfr downto jto do
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   817
            begin
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   818
            tmpo:= j mod 8;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   819
            // multiplicator k tries to skip small pixels/gaps when possible
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   820
            for k:= 3 downto 1 do
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   821
                begin
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   822
                tmpx:= ldx + k * offset[tmpo,0];
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   823
                tmpy:= ldy + k * offset[tmpo,1];
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   824
                if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK)  = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   825
                and (Land[tmpy,tmpx] > TestWord) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   826
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   827
                    ldx:= tmpx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   828
                    ldy:= tmpy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   829
                    isColl:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   830
                    break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   831
                    end;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   832
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   833
            if isColl then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   834
                break;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   835
            end;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   836
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   837
        jfr:= 8+ri-1;
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   838
        jto:= 8+ri+1;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   839
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   840
        isColl:= false;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   841
        for j:= jfr to jto do
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   842
            begin
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   843
            tmpo:= j mod 8;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   844
            for k:= 3 downto 1 do
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   845
                begin
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   846
                tmpx:= rdx + k * offset[tmpo,0];
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   847
                tmpy:= rdy + k * offset[tmpo,1];
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   848
                if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK)  = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   849
                and (Land[tmpy,tmpx] > TestWord) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   850
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   851
                    rdx:= tmpx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   852
                    rdy:= tmpy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   853
                    isColl:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   854
                    break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   855
                    end;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   856
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   857
            if isColl then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   858
                break;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   859
            end;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   860
        end;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   861
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   862
    ldx:= rdx - ldx;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   863
    ldy:= rdy - ldy;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   864
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   865
    if ((ldx = 0) and (ldy = 0)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   866
        exit;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   867
3414
b2f3bb44777e some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
sheepluva
parents: 3411
diff changeset
   868
outDeltaX:= ldx;
b2f3bb44777e some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
sheepluva
parents: 3411
diff changeset
   869
outDeltaY:= ldy;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   870
CalcSlopeTangent:= true;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   871
end;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   872
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   873
function CalcSlopeNearGear(Gear: PGear; dirX, dirY: LongInt): hwFloat;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   874
var dx, dy: hwFloat;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   875
    collX, collY, i, y, x, gx, gy, sdx, sdy: LongInt;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   876
    isColl, bSucc: Boolean;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   877
begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   878
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   879
if dirY <> 0 then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   880
    begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   881
    y:= hwRound(Gear^.Y) + Gear^.Radius * dirY;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   882
    gx:= hwRound(Gear^.X);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   883
    collX := gx;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   884
    isColl:= false;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   885
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   886
    if (y and LAND_HEIGHT_MASK) = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   887
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   888
        x:= hwRound(Gear^.X) - Gear^.Radius + 1;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   889
        i:= x + Gear^.Radius * 2 - 2;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   890
        repeat
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   891
        if (x and LAND_WIDTH_MASK) = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   892
            if Land[y, x] <> 0 then
7767
d1ea9b3f543e damn nots
nemo
parents: 7756
diff changeset
   893
                if (not isColl) or (abs(x-gx) < abs(collX-gx)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   894
                    begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   895
                    isColl:= true;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   896
                    collX := x;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   897
                    end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   898
        inc(x)
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   899
        until (x > i);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   900
        end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   901
    end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   902
else
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   903
    begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   904
    x:= hwRound(Gear^.X) + Gear^.Radius * dirX;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   905
    gy:= hwRound(Gear^.Y);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   906
    collY := gy;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   907
    isColl:= false;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   908
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   909
    if (x and LAND_WIDTH_MASK) = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   910
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   911
        y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   912
        i:= y + Gear^.Radius * 2 - 2;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   913
        repeat
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   914
        if (y and LAND_HEIGHT_MASK) = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   915
            if Land[y, x] <> 0 then
7767
d1ea9b3f543e damn nots
nemo
parents: 7756
diff changeset
   916
                if (not isColl) or (abs(y-gy) < abs(collY-gy)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   917
                    begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   918
                    isColl:= true;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   919
                    collY := y;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   920
                    end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   921
        inc(y)
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   922
        until (y > i);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   923
        end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   924
    end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   925
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   926
if isColl then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   927
    begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   928
    // save original dx/dy
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   929
    dx := Gear^.dX;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   930
    dy := Gear^.dY;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   931
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   932
    if dirY <> 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   933
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   934
        Gear^.dX.QWordValue:= 0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   935
        Gear^.dX.isNegative:= (collX >= gx);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   936
        Gear^.dY:= _1*dirY
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   937
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   938
    else
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   939
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   940
        Gear^.dY.QWordValue:= 0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   941
        Gear^.dY.isNegative:= (collY >= gy);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   942
        Gear^.dX:= _1*dirX
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   943
        end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   944
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   945
    sdx:= 0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   946
    sdy:= 0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   947
    if dirY <> 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   948
         bSucc := CalcSlopeTangent(Gear, collX, y, sdx, sdy, 0)
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   949
    else bSucc := CalcSlopeTangent(Gear, x, collY, sdx, sdy, 0);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   950
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   951
    // restore original dx/dy
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   952
    Gear^.dX := dx;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   953
    Gear^.dY := dy;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   954
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   955
    if bSucc and ((sdx <> 0) or (sdy <> 0)) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   956
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   957
        dx := int2hwFloat(sdy) / (abs(sdx) + abs(sdy));
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   958
        dx.isNegative := (sdx * sdy) < 0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   959
        exit (dx);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   960
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   961
    end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   962
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   963
CalcSlopeNearGear := _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   964
end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7489
diff changeset
   965
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   966
function CalcSlopeBelowGear(Gear: PGear): hwFloat;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   967
var dx, dy: hwFloat;
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   968
    collX, i, y, x, gx, sdx, sdy: LongInt;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6279
diff changeset
   969
    isColl, bSucc: Boolean;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   970
begin
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   971
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   972
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   973
y:= hwRound(Gear^.Y) + Gear^.Radius;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   974
gx:= hwRound(Gear^.X);
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   975
collX := gx;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   976
isColl:= false;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   977
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   978
if (y and LAND_HEIGHT_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   979
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   980
    x:= hwRound(Gear^.X) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   981
    i:= x + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   982
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   983
    if (x and LAND_WIDTH_MASK) = 0 then
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   984
        if (Land[y, x] and lfNotObjMask) <> 0 then
7767
d1ea9b3f543e damn nots
nemo
parents: 7756
diff changeset
   985
            if (not isColl) or (abs(x-gx) < abs(collX-gx)) then
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   986
                begin
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   987
                isColl:= true;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   988
                collX := x;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   989
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   990
    inc(x)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   991
    until (x > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   992
    end;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   993
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   994
if isColl then
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   995
    begin
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   996
    // save original dx/dy
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   997
    dx := Gear^.dX;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   998
    dy := Gear^.dY;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   999
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1000
    Gear^.dX.QWordValue:= 0;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1001
    Gear^.dX.isNegative:= (collX >= gx);
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1002
    Gear^.dY:= _1;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1003
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1004
    sdx:= 0;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1005
    sdy:= 0;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6279
diff changeset
  1006
    bSucc := CalcSlopeTangent(Gear, collX, y, sdx, sdy, 255);
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
  1007
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1008
    // restore original dx/dy
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1009
    Gear^.dX := dx;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1010
    Gear^.dY := dy;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
  1011
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6279
diff changeset
  1012
    if bSucc and (sdx <> 0) and (sdy <> 0) then
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1013
    begin
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1014
        dx := int2hwFloat(sdy) / (abs(sdx) + abs(sdy));
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1015
        dx.isNegative := (sdx * sdy) < 0;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1016
        exit (dx);
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1017
    end;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1018
    end;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1019
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
  1020
CalcSlopeBelowGear := _0;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
  1021
end;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
  1022
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
  1023
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
  1024
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
  1025
    Count:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
  1026
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
  1027
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
  1028
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
  1029
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
  1030
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
  1031
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
  1032
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1033
end.