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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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unit uAIActions;
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interface
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{$INCLUDE options.inc}
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const aia_none = 0;
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aia_Left = 1;
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aia_Right = 2;
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aia_Timer = 3;
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aia_Slot = 4;
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aia_attack = 5;
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aia_Up = 6;
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aia_Down = 7;
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aia_Weapon = $80000000;
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aia_WaitX = $80000001;
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aia_WaitY = $80000002;
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aia_LookLeft = $80000003;
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aia_LookRight = $80000004;
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aim_push = $80000000;
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aim_release = $80000001;
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ai_specmask = $80000000;
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type PAction = ^TAction;
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TAction = record
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Action, Param: Longword;
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Time: Longword;
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Next: PAction;
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end;
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function AddAction(Action, Param, TimeDelta: Longword): PAction;
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procedure FreeActionsList;
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function IsActionListEmpty: boolean;
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procedure ProcessAction;
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implementation
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uses uMisc, uConsts, uConsole, uTeams;
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const ActionIdToStr: array[0..7] of string[16] = (
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{aia_none} '',
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{aia_Left} 'left',
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{aia_Right} 'right',
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{aia_Timer} 'timer',
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{aia_slot} 'slot',
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{aia_attack} 'attack',
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{aia_Up} 'up',
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{aia_Down} 'down'
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);
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var ActionList,
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FinAction: PAction;
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function AddAction(Action, Param, TimeDelta: Longword): PAction;
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begin
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New(Result);
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TryDo(Result <> nil, errmsgDynamicVar, true);
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FillChar(Result^, sizeof(TAction), 0);
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Result.Action:= Action;
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Result.Param:= Param;
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if ActionList = nil then
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begin
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Result.Time:= GameTicks + TimeDelta;
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ActionList:= Result;
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FinAction := Result
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end else
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begin
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Result.Time:= TimeDelta;
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FinAction.Next:= Result;
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FinAction:= Result
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end
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end;
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procedure DeleteCurrAction;
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var t: PAction;
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begin
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t:= ActionList;
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ActionList:= ActionList.Next;
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if ActionList = nil then FinAction:= nil
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else inc(ActionList.Time, t.Time);
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Dispose(t)
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end;
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function IsActionListEmpty: boolean;
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begin
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Result:= ActionList = nil
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end;
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procedure FreeActionsList;
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begin
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while ActionList <> nil do DeleteCurrAction;
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end;
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procedure SetWeapon(weap: Longword);
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var t: integer;
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begin
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t:= 0;
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with CurrentTeam^ do
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with Hedgehogs[CurrHedgehog] do
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while Ammo[CurSlot, CurAmmo].AmmoType <> TAmmotype(weap) do
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begin
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ParseCommand('/slot ' + chr(49 + Ammoz[TAmmoType(weap)].Slot));
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inc(t);
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if t > 10 then OutError('AI: incorrect try to change weapon!', true)
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end
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end;
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procedure ProcessAction;
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var s: shortstring;
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begin
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if ActionList = nil then exit;
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with ActionList^ do
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begin
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if Time > GameTicks then exit;
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if (Action and ai_specmask) <> 0 then
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case Action of
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aia_Weapon: SetWeapon(Param);
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aia_WaitX: with CurrentTeam^ do
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with Hedgehogs[CurrHedgehog] do
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if round(Gear.X) = Param then Time:= GameTicks
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else exit;
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aia_WaitY: with CurrentTeam^ do
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with Hedgehogs[CurrHedgehog] do
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if round(Gear.Y) = Param then Time:= GameTicks
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else exit;
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aia_LookLeft: with CurrentTeam^ do
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with Hedgehogs[CurrHedgehog] do
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if Gear.dX >= 0 then
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begin
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ParseCommand('+left');
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exit
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end else ParseCommand('-left');
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aia_LookRight: with CurrentTeam^ do
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with Hedgehogs[CurrHedgehog] do
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if Gear.dX < 0 then
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begin
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ParseCommand('+right');
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exit
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end else ParseCommand('-right');
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end else
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begin
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s:= ActionIdToStr[Action];
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if (Param and ai_specmask) <> 0 then
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case Param of
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aim_push: s:= '+' + s;
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aim_release: s:= '-' + s;
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end
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else if Param <> 0 then s:= s + ' ' + inttostr(Param);
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ParseCommand(s)
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end
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end;
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DeleteCurrAction
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end;
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end.
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