misc/libphysfs/lzma/CPP/Windows/PropVariant.h
author nemo
Mon, 10 Apr 2017 12:06:43 -0400 (2017-04-10)
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permissions -rw-r--r--
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// Windows/PropVariant.h
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#ifndef __WINDOWS_PROPVARIANT_H
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#define __WINDOWS_PROPVARIANT_H
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#include "../Common/MyWindows.h"
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#include "../Common/Types.h"
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namespace NWindows {
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namespace NCOM {
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class CPropVariant : public tagPROPVARIANT
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{
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public:
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  CPropVariant() { vt = VT_EMPTY; wReserved1 = 0; }
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  ~CPropVariant() { Clear(); }
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  CPropVariant(const PROPVARIANT& varSrc);
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  CPropVariant(const CPropVariant& varSrc);
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  CPropVariant(BSTR bstrSrc);
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  CPropVariant(LPCOLESTR lpszSrc);
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  CPropVariant(bool bSrc) { vt = VT_BOOL; wReserved1 = 0; boolVal = (bSrc ? VARIANT_TRUE : VARIANT_FALSE); };
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  CPropVariant(UInt32 value) { vt = VT_UI4; wReserved1 = 0; ulVal = value; }
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  CPropVariant(UInt64 value) { vt = VT_UI8; wReserved1 = 0; uhVal = *(ULARGE_INTEGER*)&value; }
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  CPropVariant(const FILETIME &value) { vt = VT_FILETIME; wReserved1 = 0; filetime = value; }
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  CPropVariant(Int32 value) { vt = VT_I4; wReserved1 = 0; lVal = value; }
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  CPropVariant(Byte value) { vt = VT_UI1; wReserved1 = 0; bVal = value; }
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  CPropVariant(Int16 value) { vt = VT_I2; wReserved1 = 0; iVal = value; }
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  // CPropVariant(LONG value, VARTYPE vtSrc = VT_I4) { vt = vtSrc; lVal = value; }
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  CPropVariant& operator=(const CPropVariant& varSrc);
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  CPropVariant& operator=(const PROPVARIANT& varSrc);
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  CPropVariant& operator=(BSTR bstrSrc);
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  CPropVariant& operator=(LPCOLESTR lpszSrc);
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  CPropVariant& operator=(bool bSrc);
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  CPropVariant& operator=(UInt32 value);
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  CPropVariant& operator=(UInt64 value);
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  CPropVariant& operator=(const FILETIME &value);
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  CPropVariant& operator=(Int32 value);
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  CPropVariant& operator=(Byte value);
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  CPropVariant& operator=(Int16 value);
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  // CPropVariant& operator=(LONG  value);
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  HRESULT Clear();
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  HRESULT Copy(const PROPVARIANT* pSrc);
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  HRESULT Attach(PROPVARIANT* pSrc);
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  HRESULT Detach(PROPVARIANT* pDest);
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  HRESULT InternalClear();
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  void InternalCopy(const PROPVARIANT* pSrc);
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  int Compare(const CPropVariant &a1);
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};
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}}
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#endif