author | unc0rr |
Sun, 28 Oct 2018 23:09:35 +0100 | |
changeset 14030 | bb2f4636787f |
parent 13912 | c36aaa30be98 |
permissions | -rw-r--r-- |
6490 | 1 |
unit uLandOutline; |
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interface |
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uses uConsts, SDLh, uFloat; |
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type TPixAr = record |
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Count: Longword; |
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ar: array[0..Pred(cMaxEdgePoints)] of TPoint; |
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end; |
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procedure DrawEdge(var pa: TPixAr; value: Word); |
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procedure FillLand(x, y: LongInt; border, value: Word); |
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat); |
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implementation |
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uses uLandGraphics, uDebug, uVariables, uLandTemplates; |
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var Stack: record |
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Count: Longword; |
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points: array[0..8192] of record |
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xl, xr, y, dir: LongInt; |
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end |
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end; |
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procedure Push(_xl, _xr, _y, _dir: LongInt); |
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begin |
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if checkFails(Stack.Count <= 8192, 'FillLand: stack overflow', true) then exit; |
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_y:= _y + _dir; |
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if (_y < 0) or (_y >= LAND_HEIGHT) then |
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exit; |
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with Stack.points[Stack.Count] do |
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begin |
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xl:= _xl; |
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xr:= _xr; |
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y:= _y; |
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dir:= _dir |
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end; |
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inc(Stack.Count) |
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end; |
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procedure Pop(var _xl, _xr, _y, _dir: LongInt); |
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begin |
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dec(Stack.Count); |
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with Stack.points[Stack.Count] do |
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begin |
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_xl:= xl; |
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_xr:= xr; |
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_y:= y; |
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_dir:= dir |
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end |
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end; |
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procedure FillLand(x, y: LongInt; border, value: Word); |
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var xl, xr, dir: LongInt; |
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begin |
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Stack.Count:= 0; |
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xl:= x - 1; |
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xr:= x; |
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Push(xl, xr, y, -1); |
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Push(xl, xr, y, 1); |
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dir:= 0; |
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while Stack.Count > 0 do |
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begin |
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Pop(xl, xr, y, dir); |
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while (xl > 0) and (Land[y, xl] <> border) and (Land[y, xl] <> value) do |
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dec(xl); |
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while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> border) and (Land[y, xr] <> value) do |
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inc(xr); |
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while (xl < xr) do |
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begin |
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while (xl <= xr) and ((Land[y, xl] = border) or (Land[y, xl] = value)) do |
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inc(xl); |
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x:= xl; |
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while (xl <= xr) and (Land[y, xl] <> border) and (Land[y, xl] <> value) do |
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begin |
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Land[y, xl]:= value; |
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inc(xl) |
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end; |
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if x < xl then |
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begin |
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Push(x, Pred(xl), y, dir); |
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Push(x, Pred(xl), y,-dir); |
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end; |
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end; |
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end; |
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end; |
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procedure DrawEdge(var pa: TPixAr; value: Word); |
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var i: LongInt; |
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begin |
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i:= 0; |
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with pa do |
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while i < LongInt(Count) - 1 do |
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if (ar[i + 1].X = NTPX) then |
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inc(i, 2) |
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else |
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begin |
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DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, value); |
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inc(i) |
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end |
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end; |
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat); |
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var d1, d2, d: hwFloat; |
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begin |
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Vx:= int2hwFloat(p1.X - p3.X); |
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Vy:= int2hwFloat(p1.Y - p3.Y); |
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d2:= Distance(Vx, Vy); |
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if d2.QWordValue = 0 then |
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begin |
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Vx:= _0; |
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Vy:= _0 |
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end |
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else |
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begin |
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y); |
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y); |
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if d1 < d then |
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d:= d1; |
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if d2 < d then |
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d:= d2; |
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d2:= d * _1div3 / d2; |
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Vx:= Vx * d2; |
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Vy:= Vy * d2 |
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end |
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end; |
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat); |
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var i, pi, ni: LongInt; |
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NVx, NVy, PVx, PVy: hwFloat; |
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x1, x2, y1, y2: LongInt; |
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tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat; |
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X, Y: LongInt; |
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begin |
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if pa.Count < cMaxEdgePoints - 2 then |
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begin |
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pi:= EndI; |
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i:= StartI; |
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ni:= Succ(StartI); |
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{$HINTS OFF} |
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy); |
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{$HINTS ON} |
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repeat |
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i:= ni; |
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inc(pi); |
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if pi > EndI then |
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pi:= StartI; |
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inc(ni); |
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if ni > EndI then |
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ni:= StartI; |
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PVx:= NVx; |
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PVy:= NVy; |
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy); |
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x1:= opa.ar[pi].x; |
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y1:= opa.ar[pi].y; |
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x2:= opa.ar[i].x; |
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y2:= opa.ar[i].y; |
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cx1:= int2hwFloat(x1) - PVx; |
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cy1:= int2hwFloat(y1) - PVy; |
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cx2:= int2hwFloat(x2) + NVx; |
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cy2:= int2hwFloat(y2) + NVy; |
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t:= _0; |
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while (t.Round = 0) and (pa.Count < cMaxEdgePoints-2) do |
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begin |
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tsq:= t * t; |
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tcb:= tsq * t; |
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r1:= (_1 - t*3 + tsq*3 - tcb); |
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r2:= ( t*3 - tsq*6 + tcb*3); |
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r3:= ( tsq*3 - tcb*3); |
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X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2); |
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Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2); |
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t:= t + Delta; |
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pa.ar[pa.Count].x:= X; |
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pa.ar[pa.Count].y:= Y; |
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inc(pa.Count); |
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//TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true) |
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end; |
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until i = StartI; |
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lovelacer
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end; |
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|
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pa.ar[pa.Count].x:= opa.ar[StartI].X; |
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pa.ar[pa.Count].y:= opa.ar[StartI].Y; |
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inc(pa.Count) |
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end; |
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat); |
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var i, StartLoop: LongInt; |
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opa: TPixAr; |
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begin |
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opa:= pa; |
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pa.Count:= 0; |
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i:= 0; |
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StartLoop:= 0; |
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while (i < LongInt(opa.Count)) and (pa.Count < cMaxEdgePoints-1) do |
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if (opa.ar[i + 1].X = NTPX) then |
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begin |
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AddLoopPoints(pa, opa, StartLoop, i, Delta); |
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inc(i, 2); |
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StartLoop:= i; |
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lovelacer
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pa.ar[pa.Count].X:= NTPX; |
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lovelacer
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pa.ar[pa.Count].Y:= 0; |
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lovelacer
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inc(pa.Count); |
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end else inc(i) |
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end; |
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lovelacer
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218 |
end. |