gameServer/NetRoutines.hs
author nemo
Tue, 08 Sep 2009 19:44:49 +0000
changeset 2357 babe1a55e284
parent 2348 b39d826e1ccd
child 2403 6c5d504af2ba
permissions -rw-r--r--
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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{-# LANGUAGE ScopedTypeVariables #-}
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module NetRoutines where
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import Network
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import Network.Socket
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import System.IO
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import Control.Concurrent
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import Control.Concurrent.Chan
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import Control.Concurrent.STM
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import qualified Control.Exception as Exception
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import Data.Time
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-----------------------------
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import CoreTypes
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import ClientIO
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import Utils
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acceptLoop :: Socket -> Chan CoreMessage -> Int -> IO ()
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acceptLoop servSock coreChan clientCounter = do
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	Exception.handle
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		(\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
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		do
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		(socket, sockAddr) <- Network.Socket.accept servSock
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		cHandle <- socketToHandle socket ReadWriteMode
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		hSetBuffering cHandle LineBuffering
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		clientHost <- sockAddr2String sockAddr
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		currentTime <- getCurrentTime
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		sendChan <- newChan
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		let newClient =
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				(ClientInfo
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					nextID
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					sendChan
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					cHandle
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					clientHost
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					currentTime
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					""
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					""
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					False
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					0
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					0
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					0
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					False
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					False
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					False
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					undefined
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					)
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		writeChan coreChan $ Accept newClient
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		forkIO $ clientRecvLoop cHandle coreChan nextID
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		forkIO $ clientSendLoop cHandle coreChan sendChan nextID
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		return ()
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	acceptLoop servSock coreChan nextID
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	where
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		nextID = clientCounter + 1