QTfrontend/SDLs.h
author nemo
Tue, 08 Sep 2009 19:44:49 +0000
changeset 2357 babe1a55e284
parent 2260 31756e21c436
child 2392 a55dbef5cf31
permissions -rw-r--r--
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef SDLS_H
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#define SDLS_H
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#include <QStringList>
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extern "C" bool openal_init		(unsigned int memorysize);
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extern "C" bool openal_close		(void);
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extern "C" bool openal_ready		(void);
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extern "C" int  openal_loadfile		(const char *filename);
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extern "C" bool openal_toggleloop	(unsigned int index);
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extern "C" bool openal_setvolume	(unsigned int index, unsigned char percentage);
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extern "C" bool openal_setglobalvolume	(unsigned char percentage);
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extern "C" bool openal_togglemute	(void);
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extern "C" bool openal_fadeout		(unsigned int index, unsigned short int quantity);
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extern "C" bool openal_fadein		(unsigned int index, unsigned short int quantity);
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extern "C" bool openal_fade		(unsigned int index, unsigned short int quantity, bool direction);
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extern "C" bool openal_playsound 	(unsigned int index);
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extern "C" bool openal_stopsound	(unsigned int index);
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extern "C" bool openal_pausesound	(unsigned int index);
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class SDLInteraction : public QObject
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{
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	Q_OBJECT
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private:
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	int music;
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public:
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	SDLInteraction();
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	~SDLInteraction();
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	QStringList getResolutions() const;
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	void StartMusic();
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	void StopMusic();
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};
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#endif