project_files/HedgewarsMobile/Resources/selSound.caf
author sheepluva
Sun, 23 Nov 2014 02:15:57 +0100
changeset 10531 b8e6164a1a18
parent 6871 5aadbfe02613
permissions -rw-r--r--
fix for issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
6871
5aadbfe02613 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda
parents:
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