author | koda |
Fri, 11 Oct 2013 00:07:23 +0200 | |
changeset 9519 | b8b5c82eb61b |
parent 9317 | a04c30940d2d |
child 9521 | 8054d9d775fd |
child 9998 | 736015b847e3 |
child 11338 | 7a7611adf715 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
9080 | 3 |
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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||
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unit uMisc; |
22 |
interface |
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24 |
uses SDLh, uConsts, GLunit, uTypes; |
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26 |
procedure initModule; |
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procedure freeModule; |
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28 |
|
3169
c8c6ac44f51b
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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29 |
procedure movecursor(dx, dy: LongInt); |
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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function MakeScreenshot(filename: shortstring; k: LongInt): boolean; |
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function GetTeamStatString(p: PTeam): shortstring; |
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{$IFDEF SDL2} |
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function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline; |
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35 |
{$ELSE} |
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function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect; inline; |
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{$ENDIF} |
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implementation |
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uses SysUtils, uVariables, uUtils |
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{$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF}; |
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type PScreenshot = ^TScreenshot; |
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TScreenshot = record |
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buffer: PByte; |
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filename: shortstring; |
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width, height: LongInt; |
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size: QWord; |
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end; |
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var conversionFormat: PSDL_PixelFormat; |
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||
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procedure movecursor(dx, dy: LongInt); |
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var x, y: LongInt; |
55 |
begin |
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if (dx = 0) and (dy = 0) then exit; |
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57 |
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SDL_GetMouseState(@x, @y); |
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Inc(x, dx); |
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Inc(y, dy); |
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SDL_WarpMouse(x, y); |
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end; |
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||
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{$IFDEF PNG_SCREENSHOTS} |
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// this funtion will be executed in separate thread |
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8865 | 66 |
function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export; |
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var i: LongInt; |
68 |
png_ptr: ^png_struct; |
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info_ptr: ^png_info; |
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f: file; |
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image: PScreenshot; |
72 |
begin |
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image:= PScreenshot(screenshot); |
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||
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png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil); |
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if png_ptr = nil then |
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begin |
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// AddFileLog('Error: Could not create png write struct.'); |
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SaveScreenshot:= 0; |
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exit; |
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end; |
82 |
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info_ptr := png_create_info_struct(png_ptr); |
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if info_ptr = nil then |
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begin |
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png_destroy_write_struct(@png_ptr, nil); |
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// AddFileLog('Error: Could not create png info struct.'); |
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88 |
SaveScreenshot:= 0; |
40e5af28d026
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89 |
exit; |
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end; |
91 |
||
92 |
{$IOCHECKS OFF} |
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Assign(f, image^.filename); |
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Rewrite(f, 1); |
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if IOResult = 0 then |
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begin |
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png_init_pascal_io(png_ptr,@f); |
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png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height, |
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8, // bit depth |
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PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, |
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PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); |
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png_write_info(png_ptr, info_ptr); |
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// glReadPixels and libpng number rows in different order |
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for i:= image^.height-1 downto 0 do |
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png_write_row(png_ptr, image^.buffer + i*4*image^.width); |
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png_write_end(png_ptr, info_ptr); |
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Close(f); |
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108 |
end; |
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{$IOCHECKS ON} |
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110 |
||
111 |
// free everything |
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png_destroy_write_struct(@png_ptr, @info_ptr); |
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FreeMem(image^.buffer, image^.size); |
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Dispose(image); |
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SaveScreenshot:= 0; |
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end; |
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117 |
||
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{$ELSE} // no PNG_SCREENSHOTS |
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||
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// this funtion will be executed in separate thread |
|
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function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export; |
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var f: file; |
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// Windows Bitmap Header |
124 |
head: array[0..53] of Byte = ( |
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$42, $4D, // identifier ("BM") |
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0, 0, 0, 0, // file size |
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0, 0, 0, 0, // reserved |
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128 |
54, 0, 0, 0, // starting offset |
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129 |
40, 0, 0, 0, // header size |
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0, 0, 0, 0, // width |
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0, 0, 0, 0, // height |
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132 |
1, 0, // color planes |
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32, 0, // bit depth |
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134 |
0, 0, 0, 0, // compression method (uncompressed) |
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135 |
0, 0, 0, 0, // image size |
be5d40bb1e86
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koda
parents:
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136 |
96, 0, 0, 0, // horizontal resolution |
be5d40bb1e86
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137 |
96, 0, 0, 0, // vertical resolution |
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138 |
0, 0, 0, 0, // number of colors (all) |
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parents:
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139 |
0, 0, 0, 0 // number of important colors |
2947 | 140 |
); |
6881 | 141 |
image: PScreenshot; |
142 |
size: QWord; |
|
143 |
begin |
|
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image:= PScreenshot(screenshot); |
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145 |
||
146 |
size:= image^.Width*image^.Height*4; |
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147 |
||
148 |
head[$02]:= (size + 54) and $ff; |
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head[$03]:= ((size + 54) shr 8) and $ff; |
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head[$04]:= ((size + 54) shr 16) and $ff; |
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head[$05]:= ((size + 54) shr 24) and $ff; |
|
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head[$12]:= image^.Width and $ff; |
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153 |
head[$13]:= (image^.Width shr 8) and $ff; |
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head[$14]:= (image^.Width shr 16) and $ff; |
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head[$15]:= (image^.Width shr 24) and $ff; |
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head[$16]:= image^.Height and $ff; |
|
157 |
head[$17]:= (image^.Height shr 8) and $ff; |
|
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head[$18]:= (image^.Height shr 16) and $ff; |
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159 |
head[$19]:= (image^.Height shr 24) and $ff; |
|
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head[$22]:= size and $ff; |
|
161 |
head[$23]:= (size shr 8) and $ff; |
|
162 |
head[$24]:= (size shr 16) and $ff; |
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head[$25]:= (size shr 24) and $ff; |
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164 |
||
165 |
{$IOCHECKS OFF} |
|
166 |
Assign(f, image^.filename); |
|
167 |
Rewrite(f, 1); |
|
168 |
if IOResult = 0 then |
|
169 |
begin |
|
170 |
BlockWrite(f, head, sizeof(head)); |
|
171 |
BlockWrite(f, image^.buffer^, size); |
|
172 |
Close(f); |
|
173 |
end |
|
174 |
else |
|
175 |
begin |
|
176 |
//AddFileLog('Error: Could not write to ' + filename); |
|
177 |
end; |
|
178 |
{$IOCHECKS ON} |
|
179 |
||
180 |
// free everything |
|
181 |
FreeMem(image^.buffer, image^.size); |
|
182 |
Dispose(image); |
|
183 |
SaveScreenshot:= 0; |
|
184 |
end; |
|
185 |
||
186 |
{$ENDIF} // no PNG_SCREENSHOTS |
|
187 |
||
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parents:
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188 |
{$IFDEF USE_VIDEO_RECORDING} |
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// make image k times smaller (useful for saving thumbnails) |
3cff5c769509
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parents:
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190 |
procedure ReduceImage(img: PByte; width, height, k: LongInt); |
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var i, j, i0, j0, w, h, r, g, b: LongInt; |
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begin |
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w:= width div k; |
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194 |
h:= height div k; |
3cff5c769509
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195 |
|
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// rescale inplace |
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197 |
if k <> 1 then |
3cff5c769509
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198 |
begin |
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199 |
for i:= 0 to h-1 do |
3cff5c769509
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200 |
for j:= 0 to w-1 do |
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201 |
begin |
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202 |
r:= 0; |
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g:= 0; |
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b:= 0; |
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205 |
for i0:= 0 to k-1 do |
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for j0:= 0 to k-1 do |
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parents:
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207 |
begin |
7804 | 208 |
inc(r, img[4*(width*(i*k+i0) + j*k+j0)+0]); |
209 |
inc(g, img[4*(width*(i*k+i0) + j*k+j0)+1]); |
|
210 |
inc(b, img[4*(width*(i*k+i0) + j*k+j0)+2]); |
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211 |
end; |
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212 |
img[4*(w*i + j)+0]:= r div (k*k); |
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213 |
img[4*(w*i + j)+1]:= g div (k*k); |
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img[4*(w*i + j)+2]:= b div (k*k); |
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215 |
img[4*(w*i + j)+3]:= 255; |
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216 |
end; |
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217 |
end; |
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218 |
end; |
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219 |
{$ENDIF} |
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220 |
|
6881 | 221 |
// captures and saves the screen. returns true on success. |
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222 |
// saved image will be k times smaller than original (useful for saving thumbnails). |
3cff5c769509
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parents:
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changeset
|
223 |
function MakeScreenshot(filename: shortstring; k: LongInt): Boolean; |
6881 | 224 |
var p: Pointer; |
225 |
size: QWord; |
|
226 |
image: PScreenshot; |
|
227 |
format: GLenum; |
|
228 |
ext: string[4]; |
|
1080 | 229 |
begin |
6881 | 230 |
{$IFDEF PNG_SCREENSHOTS} |
231 |
format:= GL_RGBA; |
|
232 |
ext:= '.png'; |
|
233 |
{$ELSE} |
|
234 |
format:= GL_BGRA; |
|
235 |
ext:= '.bmp'; |
|
236 |
{$ENDIF} |
|
237 |
||
6267
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make screenshots with 32bits of depths, so that they are more opengles friendly
koda
parents:
5912
diff
changeset
|
238 |
size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4; |
6881 | 239 |
p:= GetMem(size); // will be freed in SaveScreenshot() |
1080 | 240 |
|
5910 | 241 |
// memory could not be allocated |
242 |
if p = nil then |
|
5912
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screenshots: display a msg on failure and log causative error
sheepluva
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243 |
begin |
d31eba29e706
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244 |
AddFileLog('Error: Could not allocate memory for screenshot.'); |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6952
diff
changeset
|
245 |
MakeScreenshot:= false; |
40e5af28d026
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246 |
exit; |
5912
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screenshots: display a msg on failure and log causative error
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247 |
end; |
5910 | 248 |
|
7306
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Here they come - thumbnails.
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249 |
// read pixels from the front buffer |
6881 | 250 |
glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p); |
2163
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koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
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251 |
|
7306
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252 |
{$IFDEF USE_VIDEO_RECORDING} |
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253 |
ReduceImage(p, cScreenWidth, cScreenHeight, k); |
3cff5c769509
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254 |
{$ENDIF} |
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255 |
|
6881 | 256 |
// allocate and fill structure that will be passed to new thread |
257 |
New(image); // will be disposed in SaveScreenshot() |
|
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258 |
image^.filename:= UserPathPrefix + filename + ext; |
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259 |
image^.width:= cScreenWidth div k; |
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260 |
image^.height:= cScreenHeight div k; |
6881 | 261 |
image^.size:= size; |
262 |
image^.buffer:= p; |
|
1080 | 263 |
|
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use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
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|
264 |
SDL_CreateThread(@SaveScreenshot{$IFDEF SDL2}, 'snapshot'{$ENDIF}, image); |
6881 | 265 |
MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminate |
1080 | 266 |
end; |
267 |
||
5004
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268 |
// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860 |
2619 | 269 |
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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270 |
var convertedSurf: PSDL_Surface; |
2619 | 271 |
begin |
6990
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272 |
doSurfaceConversion:= tmpsurf; |
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273 |
if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or |
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274 |
(tmpsurf^.format^.bitsperpixel = 24) then |
7049 | 275 |
begin |
5046
fc6639d56799
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda
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|
276 |
convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE); |
2947 | 277 |
SDL_FreeSurface(tmpsurf); |
6990
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koda
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|
278 |
doSurfaceConversion:= convertedSurf; |
7049 | 279 |
end; |
2619 | 280 |
end; |
281 |
||
9317
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use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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|
282 |
{$IFDEF SDL2} |
6992 | 283 |
function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline; |
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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284 |
{$ELSE} |
6992 | 285 |
function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect; inline; |
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|
286 |
{$ENDIF} |
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287 |
begin |
6857 | 288 |
SDL_RectMake.x:= x; |
289 |
SDL_RectMake.y:= y; |
|
290 |
SDL_RectMake.w:= width; |
|
291 |
SDL_RectMake.h:= height; |
|
6695
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292 |
end; |
2699
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293 |
|
4413 | 294 |
function GetTeamStatString(p: PTeam): shortstring; |
295 |
var s: ansistring; |
|
2670 | 296 |
begin |
4413 | 297 |
s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':'; |
298 |
GetTeamStatString:= s; |
|
2670 | 299 |
end; |
2630 | 300 |
|
3038 | 301 |
procedure initModule; |
9317
a04c30940d2d
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koda
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|
302 |
{$IFDEF SDL2} |
9311
5baf10a52f43
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
koda
parents:
9080
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changeset
|
303 |
const SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4; |
9317
a04c30940d2d
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koda
parents:
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changeset
|
304 |
{$ELSE} |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
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changeset
|
305 |
const format: TSDL_PixelFormat = ( |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
306 |
palette: nil; BitsPerPixel: 32; BytesPerPixel: 4; |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
307 |
Rloss: 0; Gloss: 0; Bloss: 0; Aloss: 0; |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
308 |
Rshift: RShift; Gshift: GShift; Bshift: BShift; Ashift: AShift; |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
309 |
RMask: RMask; GMask: GMask; BMask: BMask; AMask: AMask; |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
310 |
colorkey: 0; alpha: 255); |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
311 |
{$ENDIF} |
2699
249adefa9c1c
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koda
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diff
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|
312 |
begin |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
313 |
{$IFDEF SDL2} |
5052 | 314 |
conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
315 |
{$ELSE} |
a04c30940d2d
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koda
parents:
9311
diff
changeset
|
316 |
conversionFormat:= @format; |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
317 |
{$ENDIF} |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
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changeset
|
318 |
end; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
319 |
|
3038 | 320 |
procedure freeModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
321 |
begin |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
322 |
{$IFDEF SDL2} |
5046
fc6639d56799
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda
parents:
5004
diff
changeset
|
323 |
SDL_FreeFormat(conversionFormat); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
324 |
{$ENDIF} |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
325 |
end; |
4 | 326 |
|
327 |
end. |