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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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program hwengine;
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{$APPTYPE CONSOLE}
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uses
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SDLh,
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uConsts in 'uConsts.pas',
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uGame in 'uGame.pas',
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uMisc in 'uMisc.pas',
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uStore in 'uStore.pas',
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uWorld in 'uWorld.pas',
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uIO in 'uIO.pas',
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uGears in 'uGears.pas',
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uConsole in 'uConsole.pas',
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uKeys in 'uKeys.pas',
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uTeams in 'uTeams.pas',
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uSound in 'uSound.pas',
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uRandom in 'uRandom.pas',
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uAI in 'uAI.pas',
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uAIActions in 'uAIActions.pas',
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uAIMisc in 'uAIMisc.pas',
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uAIAmmoTests in 'uAIAmmoTests.pas',
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uCollisions in 'uCollisions.pas',
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uLand in 'uLand.pas',
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uLandTemplates in 'uLandTemplates.pas',
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uLandObjects in 'uLandObjects.pas';
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{$INCLUDE options.inc}
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// also: GSHandlers.inc
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// CCHandlers.inc
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// HHHandlers.inc
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procedure OnDestroy; forward;
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////////////////////////////////
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procedure DoTimer(Lag: integer); // - обработка таймера
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const cCons: boolean = false;
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var s: string;
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begin
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case GameState of
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gsLandGen: begin
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GenMap;
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GameState:= gsStart;
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end;
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gsStart: begin
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AssignHHCoords;
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AddMiscGears;
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AdjustColor(cColorNearBlack);
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AdjustColor(cWhiteColor);
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StoreLoad;
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AdjustColor(cConsoleSplitterColor);
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ResetKbd;
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SoundLoad;
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PlayMusic;
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GameState:= gsGame
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end;
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gsGame : begin
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ProcessKbd;
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DoGameTick(Lag);
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DrawWorld(Lag, SDLPrimSurface);
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end;
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gsConsole: begin
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DoGameTick(Lag);
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DrawWorld(Lag, SDLPrimSurface);
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DrawConsole(SDLPrimSurface);
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end;
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gsExit : begin
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OnDestroy;
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end;
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end;
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SDL_Flip(SDLPrimSurface);
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if flagMakeCapture then
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begin
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flagMakeCapture:= false;
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s:= 'hw_' + ParamStr(5) + '_' + inttostr(GameTicks) + '.bmp';
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WriteLnToConsole('Saving ' + s);
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SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(PChar(s), 'wb'), 1)
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end;
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end;
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////////////////////
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procedure OnDestroy; // - очищаем память
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begin
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{$IFDEF DEBUGFILE}AddFileLog('Freeing resources...');{$ENDIF}
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if isSoundEnabled then ReleaseSound;
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StoreRelease;
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CloseIPC;
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TTF_Quit;
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SDL_Quit;
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halt
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end;
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///////////////////
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procedure MainLoop;
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var PrevTime,
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CurrTime: Cardinal;
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event: TSDL_Event;
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begin
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PrevTime:= SDL_GetTicks;
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repeat
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while SDL_PollEvent(@event) <> 0 do
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case event.type_ of
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SDL_KEYDOWN: case GameState of
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gsGame: if event.key.keysym.sym = 96 then
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begin
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cConsoleYAdd:= cConsoleHeight;
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GameState:= gsConsole
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end;
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gsConsole: KeyPressConsole(event.key.keysym.sym);
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end;
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SDL_QUITEV: isTerminated:= true
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end;
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CurrTime:= SDL_GetTicks;
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if PrevTime + cTimerInterval <= CurrTime then
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begin
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DoTimer(CurrTime - PrevTime);
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PrevTime:= CurrTime
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end else {sleep(1)};
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IPCCheckSock
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until isTerminated
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end;
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////////////////////
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procedure GetParams;
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var c: integer;
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{$IFDEF DEBUGFILE}
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i: integer;
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begin
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for i:= 0 to ParamCount do
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AddFileLog(inttostr(i) + ': ' + ParamStr(i));
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{$ELSE}
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begin
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{$ENDIF}
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if ParamCount=6 then
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begin
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//TODO: сделать передачу через IPC
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val(ParamStr(1), cScreenWidth, c);
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val(ParamStr(2), cScreenHeight, c);
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Pathz[ptThemeCurrent]:= Pathz[ptThemes] + ParamStr(3)+'/';
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val(ParamStr(4), ipcPort, c);
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SetRandomParams(ParamStr(5), rndfillstr);
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cFullScreen:= ParamStr(6)[1] = '1'
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end else OutError(errmsgShouldntRun, true);
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end;
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procedure ShowMainWindow;
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var flags: Longword;
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begin
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flags:= SDL_HWSURFACE or SDL_DOUBLEBUF or SDL_HWACCEL;
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if cFullScreen then flags:= flags or SDL_FULLSCREEN
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else SDL_WM_SetCaption('Hedgewars', nil);
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SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags);
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TryDo(SDLPrimSurface <> nil, errmsgCreateSurface, true);
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PixelFormat:= SDLPrimSurface.format;
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SDL_ShowCursor(0);
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end;
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////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////// m a i n ////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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{$INCLUDE revision.inc}
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begin
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WriteLnToConsole('HedgeWars 0.1, svn '+cRevision);
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WriteLnToConsole(' -= by unC0Rr =- ');
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GetParams;
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Randomize;
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WriteToConsole('Init SDL... ');
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SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true);
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WriteLnToConsole(msgOK);
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WriteToConsole('Init SDL_ttf... ');
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SDLTry(TTF_Init >= 0, true);
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WriteLnToConsole(msgOK);
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ShowMainWindow;
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InitKbdKeyTable;
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InitIPC;
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WriteLnToConsole(msgGettingConfig);
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SendIPCAndWaitReply('C'); // запрос конфига игры
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InitTeams;
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if isSoundEnabled then InitSound;
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InitWorld;
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StoreInit;
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isDeveloperMode:= false;
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MainLoop
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end.
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