qmlfrontend/hwengine.cpp
author unc0rr
Tue, 02 Jan 2018 23:45:18 +0100
branchqmlfrontend
changeset 12881 b544bbbd0696
parent 12868 fe16fa088b69
child 12886 07a267d72fce
permissions -rw-r--r--
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
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#include "hwengine.h"
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#include <QDebug>
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#include <QLibrary>
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#include <QQmlEngine>
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#include <QUuid>
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#include "gameview.h"
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#include "previewimageprovider.h"
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#include "runqueue.h"
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extern "C" {
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RunEngine_t* flibRunEngine;
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GameTick_t* flibGameTick;
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ipcToEngineRaw_t* flibIpcToEngineRaw;
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ipcSetEngineBarrier_t* flibIpcSetEngineBarrier;
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ipcRemoveBarrierFromEngineQueue_t* flibIpcRemoveBarrierFromEngineQueue;
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registerUIMessagesCallback_t* flibRegisterUIMessagesCallback;
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flibInit_t* flibInit;
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flibFree_t* flibFree;
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passFlibEvent_t* flibPassFlibEvent;
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}
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HWEngine::HWEngine(QQmlEngine* engine, QObject* parent)
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    : QObject(parent)
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    , m_engine(engine)
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    , m_previewProvider(new PreviewImageProvider())
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    , m_runQueue(new RunQueue(this))
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{
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    qRegisterMetaType<MessageType>("MessageType");
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#ifdef Q_OS_WIN
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    QLibrary hwlib("./libhwengine.dll");
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#else
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    QLibrary hwlib("./libhwengine.so");
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#endif
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    if (!hwlib.load())
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        qWarning() << "Engine library not found" << hwlib.errorString();
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    flibRunEngine = (RunEngine_t*)hwlib.resolve("RunEngine");
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    flibGameTick = (GameTick_t*)hwlib.resolve("GameTick");
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    flibIpcToEngineRaw = (ipcToEngineRaw_t*)hwlib.resolve("ipcToEngineRaw");
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    flibIpcSetEngineBarrier = (ipcSetEngineBarrier_t*)hwlib.resolve("ipcSetEngineBarrier");
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    flibIpcRemoveBarrierFromEngineQueue = (ipcRemoveBarrierFromEngineQueue_t*)hwlib.resolve("ipcRemoveBarrierFromEngineQueue");
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    flibRegisterUIMessagesCallback = (registerUIMessagesCallback_t*)hwlib.resolve("registerUIMessagesCallback");
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    flibInit = (flibInit_t*)hwlib.resolve("flibInit");
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    flibFree = (flibFree_t*)hwlib.resolve("flibFree");
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    flibInit("/usr/home/unC0Rr/Sources/Hedgewars/MainRepo/share/hedgewars/Data", "/usr/home/unC0Rr/.hedgewars");
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    flibRegisterUIMessagesCallback(this, &guiMessagesCallback);
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    m_engine->addImageProvider(QLatin1String("preview"), m_previewProvider);
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    connect(m_runQueue, &RunQueue::previewIsRendering, this, &HWEngine::previewIsRendering);
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    connect(this, &HWEngine::gameFinished, m_runQueue, &RunQueue::onGameFinished);
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}
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HWEngine::~HWEngine()
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{
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    flibFree();
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}
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static QObject* hwengine_singletontype_provider(QQmlEngine* engine, QJSEngine* scriptEngine)
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{
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    Q_UNUSED(scriptEngine)
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    HWEngine* hwengine = new HWEngine(engine);
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    return hwengine;
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}
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void HWEngine::exposeToQML()
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{
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    qDebug("HWEngine::exposeToQML");
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    qmlRegisterSingletonType<HWEngine>("Hedgewars.Engine", 1, 0, "HWEngine", hwengine_singletontype_provider);
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    qmlRegisterType<GameView>("Hedgewars.Engine", 1, 0, "GameView");
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}
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void HWEngine::guiMessagesCallback(void* context, MessageType mt, const char* msg, uint32_t len)
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{
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    HWEngine* obj = reinterpret_cast<HWEngine*>(context);
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    QByteArray b = QByteArray(msg, len);
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    qDebug() << "FLIPC in" << mt << " size = " << b.size();
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    QMetaObject::invokeMethod(obj, "engineMessageHandler", Qt::QueuedConnection, Q_ARG(MessageType, mt), Q_ARG(QByteArray, b));
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}
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void HWEngine::engineMessageHandler(MessageType mt, const QByteArray& msg)
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{
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    switch (mt) {
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    case MSG_PREVIEW: {
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        qDebug("MSG_PREVIEW");
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        m_previewProvider->setPixmap(msg);
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        emit previewImageChanged();
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        break;
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    }
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    case MSG_PREVIEWHOGCOUNT: {
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        qDebug("MSG_PREVIEWHOGCOUNT");
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        emit previewHogCountChanged((quint8)msg.data()[0]);
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        break;
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    }
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    case MSG_TONET: {
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        qDebug("MSG_TONET");
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        break;
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    }
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    case MSG_GAMEFINISHED: {
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        qDebug("MSG_GAMEFINISHED");
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        emit gameFinished();
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        break;
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    }
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    }
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}
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void HWEngine::getPreview()
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{
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    m_seed = QUuid::createUuid().toByteArray();
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    m_gameConfig.cmdSeed(m_seed);
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    m_gameConfig.setPreview(true);
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    m_runQueue->queue(m_gameConfig);
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}
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void HWEngine::runQuickGame()
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{
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    m_gameConfig.cmdSeed(m_seed);
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    m_gameConfig.cmdTheme("Nature");
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    Team team1;
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    team1.name = "team1";
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    Team team2;
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    team2.name = "team2";
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    team2.color = "7654321";
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    m_gameConfig.cmdTeam(team1);
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    m_gameConfig.cmdTeam(team2);
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    m_gameConfig.setPreview(false);
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    m_runQueue->queue(m_gameConfig);
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}