author | KoBeWi |
Sun, 12 Nov 2017 21:40:33 +0100 | |
changeset 12837 | b443395c36ca |
parent 12768 | ad67a3804981 |
child 12927 | c0320d66310d |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#include "selectWeapon.h" |
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#include "weaponItem.h" |
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#include "hwconsts.h" |
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#include <QPushButton> |
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#include <QGridLayout> |
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#include <QHBoxLayout> |
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#include <QLabel> |
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#include <QBitmap> |
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#include <QLineEdit> |
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#include <QSettings> |
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#include <QMessageBox> |
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#include <QTabWidget> |
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#include <math.h> |
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QImage getAmmoImage(int num) |
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static QImage ammo(":Ammos.png"); |
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int x = num/(ammo.height()/32); |
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int y = (num-((ammo.height()/32)*x))*32; |
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x*=32; |
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return ammo.copy(x, y, 32, 32); |
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} |
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) : |
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QWidget(parent) |
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{ |
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QHBoxLayout* hbLayout = new QHBoxLayout(this); |
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hbLayout->setSpacing(1); |
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hbLayout->setMargin(1); |
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QLabel* lbl = new QLabel(this); |
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lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); |
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lbl->setMaximumWidth(30); |
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lbl->setGeometry(0, 0, 30, 30); |
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hbLayout->addWidget(lbl); |
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item = new WeaponItem(image, imagegrey, this); |
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item->setItemsNum(wNum); |
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item->setInfinityState(allowInfinite); |
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hbLayout->addWidget(item); |
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hbLayout->setStretchFactor(lbl, 1); |
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hbLayout->setStretchFactor(item, 99); |
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hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); |
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hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); |
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} |
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void SelWeaponItem::setItemsNum(const unsigned char num) |
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item->setItemsNum(num); |
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unsigned char SelWeaponItem::getItemsNum() const |
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return item->getItemsNum(); |
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} |
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void SelWeaponItem::setEnabled(bool value) |
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{ |
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item->setEnabled(value); |
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} |
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : |
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QFrame(parent), |
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m_numItems(numItems) |
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{ |
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wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); |
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for(int i = 0; i < cDefaultAmmos.size(); ++i) |
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wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); |
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QStringList keys = wconf->allKeys(); |
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for(int i = 0; i < keys.size(); i++) |
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{ |
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if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) |
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wconf->setValue(keys[i], fixWeaponSet(wconf->value(keys[i]).toString())); |
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} |
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QString currentState = *cDefaultAmmoStore; |
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QTabWidget * tbw = new QTabWidget(this); |
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QWidget * page1 = new QWidget(this); |
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p1Layout = new QGridLayout(page1); |
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p1Layout->setSpacing(1); |
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p1Layout->setMargin(1); |
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QWidget * page2 = new QWidget(this); |
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p2Layout = new QGridLayout(page2); |
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p2Layout->setSpacing(1); |
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p2Layout->setMargin(1); |
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QWidget * page3 = new QWidget(this); |
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p3Layout = new QGridLayout(page3); |
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p3Layout->setSpacing(1); |
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p3Layout->setMargin(1); |
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QWidget * page4 = new QWidget(this); |
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p4Layout = new QGridLayout(page4); |
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p4Layout->setSpacing(1); |
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p4Layout->setMargin(1); |
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tbw->addTab(page1, tr("Weapon set")); |
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tbw->addTab(page2, tr("Probabilities")); |
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tbw->addTab(page4, tr("Ammo in boxes")); |
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tbw->addTab(page3, tr("Delays")); |
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QGridLayout * pageLayout = new QGridLayout(this); |
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pageLayout->addWidget(tbw); |
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int j = -1; |
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int i = 0, k = 0; |
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for(; i < m_numItems; ++i) |
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{ |
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if (i == 6) continue; |
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if (k % 4 == 0) ++j; |
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SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); |
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weaponItems[i].append(swi); |
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p1Layout->addWidget(swi, j, k % 4); |
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SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this); |
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weaponItems[i].append(pwi); |
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p2Layout->addWidget(pwi, j, k % 4); |
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SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this); |
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weaponItems[i].append(dwi); |
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p3Layout->addWidget(dwi, j, k % 4); |
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SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); |
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weaponItems[i].append(awi); |
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p4Layout->addWidget(awi, j, k % 4); |
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++k; |
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} |
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//pLayout->setRowStretch(5, 100); |
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m_name = new QLineEdit(this); |
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pageLayout->addWidget(m_name, i, 0, 1, 5); |
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} |
681 | 157 |
|
694 | 158 |
void SelWeaponWidget::setWeapons(const QString& ammo) |
683 | 159 |
{ |
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bool enable = true; |
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for(int i = 0; i < cDefaultAmmos.size(); i++) |
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if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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{ |
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enable = false; |
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} |
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for(int i = 0; i < m_numItems; ++i) |
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{ |
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twi::iterator it = weaponItems.find(i); |
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if (it == weaponItems.end()) continue; |
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it.value()[0]->setItemsNum(ammo[i].digitValue()); |
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it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); |
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it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); |
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it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); |
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it.value()[0]->setEnabled(enable); |
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it.value()[1]->setEnabled(enable); |
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it.value()[2]->setEnabled(enable); |
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it.value()[3]->setEnabled(enable); |
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178 |
} |
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m_name->setEnabled(enable); |
683 | 180 |
} |
181 |
||
182 |
void SelWeaponWidget::setDefault() |
|
183 |
{ |
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for(int i = 0; i < cDefaultAmmos.size(); i++) |
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if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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{ |
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187 |
return; |
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188 |
} |
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setWeapons(*cDefaultAmmoStore); |
683 | 190 |
} |
191 |
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192 |
//Save current weapons set. |
683 | 193 |
void SelWeaponWidget::save() |
194 |
{ |
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195 |
//The save() function is called by ANY change of the combo box. |
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196 |
//If an entry is deleted, this code would just re-add the deleted |
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197 |
//item. We use isDeleted to check if we are currently deleting to |
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198 |
//prevent this. |
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199 |
if (isDeleting) |
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200 |
return; |
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201 |
// TODO make this return if success or not, so that the page can react |
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202 |
// properly and not goBack if saving failed |
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203 |
if (m_name->text() == "") |
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204 |
return; |
2377 | 205 |
|
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206 |
QString state1; |
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207 |
QString state2; |
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208 |
QString state3; |
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QString state4; |
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210 |
QString stateFull; |
2377 | 211 |
|
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212 |
for(int i = 0; i < m_numItems; ++i) |
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{ |
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twi::const_iterator it = weaponItems.find(i); |
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215 |
int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' |
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state1.append(QString::number(num)); |
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217 |
int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); |
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state2.append(QString::number(prob)); |
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int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); |
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state3.append(QString::number(del)); |
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int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); |
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state4.append(QString::number(am)); |
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223 |
} |
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224 |
|
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225 |
stateFull = state1 + state2 + state3 + state4; |
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226 |
|
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227 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
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228 |
{ |
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229 |
// Don't allow same name as default weapon set, even case-insensitively. |
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230 |
// This prevents some problems with saving/loading. |
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231 |
if (cDefaultAmmos[i].first.toLower().compare(m_name->text().toLower()) == 0) |
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232 |
{ |
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233 |
// don't show warning if no change |
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234 |
if (cDefaultAmmos[i].second.compare(stateFull) == 0) |
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235 |
return; |
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|
236 |
|
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237 |
m_name->setText(curWeaponsName); |
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238 |
QMessageBox deniedMsg(this); |
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239 |
deniedMsg.setIcon(QMessageBox::Warning); |
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240 |
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); |
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|
241 |
deniedMsg.setText(QMessageBox::tr("Cannot overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first)); |
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242 |
deniedMsg.setWindowModality(Qt::WindowModal); |
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243 |
deniedMsg.exec(); |
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244 |
return; |
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|
245 |
} |
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246 |
} |
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247 |
|
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248 |
if (curWeaponsName != "") |
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249 |
{ |
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250 |
// remove old entry |
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251 |
wconf->remove(curWeaponsName); |
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252 |
} |
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253 |
wconf->setValue(m_name->text(), stateFull); |
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|
254 |
emit weaponsEdited(curWeaponsName, m_name->text(), stateFull); |
683 | 255 |
} |
256 |
||
681 | 257 |
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const |
258 |
{ |
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259 |
twi::const_iterator it = weaponItems.find(weaponIndex); |
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260 |
return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); |
681 | 261 |
} |
262 |
||
696 | 263 |
QString SelWeaponWidget::getWeaponsString(const QString& name) const |
264 |
{ |
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265 |
return wconf->value(name).toString(); |
696 | 266 |
} |
267 |
||
718 | 268 |
void SelWeaponWidget::deleteWeaponsName() |
269 |
{ |
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270 |
QString delWeaponsName = curWeaponsName; |
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271 |
if (delWeaponsName == "") return; |
724 | 272 |
|
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273 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
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274 |
if (!cDefaultAmmos[i].first.compare(delWeaponsName)) |
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275 |
{ |
7797 | 276 |
QMessageBox deniedMsg(this); |
277 |
deniedMsg.setIcon(QMessageBox::Warning); |
|
278 |
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); |
|
279 |
deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first)); |
|
280 |
deniedMsg.setWindowModality(Qt::WindowModal); |
|
281 |
deniedMsg.exec(); |
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282 |
return; |
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|
283 |
} |
1509 | 284 |
|
7797 | 285 |
QMessageBox reallyDeleteMsg(this); |
286 |
reallyDeleteMsg.setIcon(QMessageBox::Question); |
|
287 |
reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?")); |
|
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changeset
|
288 |
reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName)); |
7797 | 289 |
reallyDeleteMsg.setWindowModality(Qt::WindowModal); |
290 |
reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); |
|
2377 | 291 |
|
7797 | 292 |
if (reallyDeleteMsg.exec() == QMessageBox::Ok) |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
293 |
{ |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
294 |
isDeleting = true; |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
295 |
wconf->remove(delWeaponsName); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
296 |
emit weaponsDeleted(delWeaponsName); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
297 |
} |
718 | 298 |
} |
299 |
||
4416
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
300 |
void SelWeaponWidget::newWeaponsName() |
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
301 |
{ |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
302 |
save(); |
11822
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11768
diff
changeset
|
303 |
QString newName = tr("New"); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
304 |
if(wconf->contains(newName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
305 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
306 |
//name already used -> look for an appropriate name: |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
307 |
int i=2; |
11822
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11768
diff
changeset
|
308 |
while(wconf->contains(newName = tr("New (%1)").arg(i++))) ; |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
309 |
} |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
310 |
setWeaponsName(newName); |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
311 |
wconf->setValue(newName, *cEmptyAmmoStore); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
312 |
emit weaponsAdded(newName, *cEmptyAmmoStore); |
4416
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
313 |
} |
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
314 |
|
1509 | 315 |
void SelWeaponWidget::setWeaponsName(const QString& name) |
694 | 316 |
{ |
4412
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
317 |
m_name->setText(name); |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
318 |
|
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
319 |
curWeaponsName = name; |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
320 |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
321 |
if(name != "" && wconf->contains(name)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
322 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
323 |
setWeapons(wconf->value(name).toString()); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
324 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
325 |
else |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
326 |
{ |
11768
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
327 |
setWeapons(*cEmptyAmmoStore); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
328 |
} |
694 | 329 |
} |
330 |
||
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
331 |
void SelWeaponWidget::switchWeapons(const QString& name) |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
332 |
{ |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
333 |
// Rescue old weapons set, then select new one |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
334 |
save(); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
335 |
setWeaponsName(name); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
336 |
} |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
337 |
|
694 | 338 |
QStringList SelWeaponWidget::getWeaponNames() const |
339 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
340 |
return wconf->allKeys(); |
694 | 341 |
} |
4598 | 342 |
|
343 |
void SelWeaponWidget::copy() |
|
344 |
{ |
|
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
345 |
save(); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
346 |
if(wconf->contains(curWeaponsName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
347 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
348 |
QString ammo = getWeaponsString(curWeaponsName); |
11822
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11768
diff
changeset
|
349 |
QString newName = tr("Copy of %1").arg(curWeaponsName); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
350 |
if(wconf->contains(newName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
351 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
352 |
//name already used -> look for an appropriate name: |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
353 |
int i=2; |
12668
d7492247a368
Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com>
parents:
11822
diff
changeset
|
354 |
while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++))); |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
355 |
} |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
356 |
setWeaponsName(newName); |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
357 |
setWeapons(ammo); |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
358 |
wconf->setValue(newName, ammo); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
359 |
emit weaponsAdded(newName, ammo); |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
360 |
} |
4598 | 361 |
} |
9900 | 362 |
|
363 |
QString SelWeaponWidget::fixWeaponSet(const QString &s) |
|
364 |
{ |
|
365 |
int neededLength = cDefaultAmmoStore->size() / 4; |
|
366 |
int thisSetLength = s.size() / 4; |
|
367 |
||
368 |
QStringList sl; |
|
369 |
sl |
|
370 |
<< s.left(thisSetLength) |
|
371 |
<< s.mid(thisSetLength, thisSetLength) |
|
372 |
<< s.mid(thisSetLength * 2, thisSetLength) |
|
373 |
<< s.right(thisSetLength) |
|
374 |
; |
|
375 |
||
376 |
for(int i = sl.length() - 1; i >= 0; --i) |
|
377 |
sl[i] = sl[i].leftJustified(neededLength, '0', true); |
|
378 |
||
379 |
return sl.join(QString()); |
|
380 |
} |
|
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
381 |
|
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
382 |
void SelWeaponWidget::deletionDone() |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
383 |
{ |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
384 |
isDeleting = false; |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
385 |
} |
12768
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
386 |
|
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
387 |
void SelWeaponWidget::init() |
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
388 |
{ |
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
389 |
isDeleting = false; |
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
390 |
} |