author | Wuzzy <Wuzzy2@mail.ru> |
Fri, 21 Dec 2018 15:14:47 +0100 | |
changeset 14496 | b2db921cbfd1 |
parent 14378 | 4409344db447 |
child 14718 | cc6ab1e3f7d5 |
permissions | -rw-r--r-- |
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#ifndef ENGINE_H |
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#define ENGINE_H |
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Implement send_ipc and read_ipc in engine lib, send_ipc in frontend
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#include <stddef.h> |
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#include <stdint.h> |
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#ifdef __cplusplus |
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namespace Engine { |
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extern "C" { |
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#endif |
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typedef struct _EngineInstance EngineInstance; |
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typedef struct { |
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uint32_t width; |
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uint32_t height; |
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uint8_t hedgehogs_number; |
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unsigned char* land; |
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} PreviewInfo; |
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Rename protocol_version to hedgewars_engine_protocol_version to ensure use of correct library
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typedef uint32_t hedgewars_engine_protocol_version_t(); |
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typedef EngineInstance* start_engine_t(); |
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typedef void generate_preview_t(EngineInstance* engine_state, |
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PreviewInfo* preview); |
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Rework EngineInstance::generatePreview, add preview cleanup function in enginelib
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typedef void dispose_preview_t(EngineInstance* engine_state); |
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typedef void cleanup_t(EngineInstance* engine_state); |
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Implement send_ipc and read_ipc in engine lib, send_ipc in frontend
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typedef void send_ipc_t(EngineInstance* engine_state, uint8_t* buf, |
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size_t size); |
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typedef size_t read_ipc_t(EngineInstance* engine_state, uint8_t* buf, |
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size_t size); |
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Add advance_simulation() function to engine lib, some WIP on frontend
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typedef void setup_current_gl_context_t(EngineInstance* engine_state, |
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uint16_t width, uint16_t height, |
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void (*(const char*))()); |
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typedef void render_frame_t(EngineInstance* engine_state); |
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typedef bool advance_simulation_t(EngineInstance* engine_state, uint32_t ticks); |
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#ifdef __cplusplus |
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} |
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}; |
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#endif |
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#endif // ENGINE_H |