cocoaTouch/MasterViewController.m
author nemo
Sun, 02 May 2010 16:28:06 +0000
changeset 3402 b1fbf50da522
parent 3364 e5403e2bf02c
child 3405 8fdb08497bf1
permissions -rw-r--r--
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
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//
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//  MasterViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 27/03/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MasterViewController.h"
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#import "DetailViewController.h"
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#import "GeneralSettingsViewController.h"
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#import "TeamSettingsViewController.h"
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#import "WeaponSettingsViewController.h"
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#import "SchemeSettingsViewController.h"
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#import "CommodityFunctions.h"
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@implementation MasterViewController
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@synthesize detailViewController, controllerNames, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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- (void)viewDidLoad {
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    [super viewDidLoad];
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    // the list of selectable controllers
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    controllerNames = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
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                                                       NSLocalizedString(@"Teams",@""),
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                                                       NSLocalizedString(@"Weapons",@""),
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                                                       NSLocalizedString(@"Schemes",@""),
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                                                       nil];
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    // the "Done" button on top left
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    self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
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                                                                                          target:self
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                                                                                          action:@selector(dismissSplitView)];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [controllerNames count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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        cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
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    }
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    return cell;
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}
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/*
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// Override to support editing the table view.
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- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (editingStyle == UITableViewCellEditingStyleDelete) {
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        // Delete the row from the data source
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        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
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    }   
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    else if (editingStyle == UITableViewCellEditingStyleInsert) {
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        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
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    }   
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}
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*/
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/*
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// Override to support rearranging the table view.
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- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
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}
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*/
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/*
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// Override to support conditional rearranging of the table view.
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- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
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    // Return NO if you do not want the item to be re-orderable.
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    return YES;
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}
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*/
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    UIViewController *nextController = nil;
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    if (newRow != oldRow) {
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        [self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
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        [detailViewController.navigationController popToRootViewControllerAnimated:NO];
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        switch (newRow) {
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            case 0:
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                if (nil == generalSettingsViewController)
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                    generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                nextController = generalSettingsViewController;
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                break;
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            case 1:
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                if (nil == teamSettingsViewController)
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                    teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                nextController = teamSettingsViewController;
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                break;
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            case 2:
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                if (nil == weaponSettingsViewController)
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                    weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                nextController = weaponSettingsViewController;
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                break;
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            case 3:
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                if (nil == schemeSettingsViewController)
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                    schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                nextController = schemeSettingsViewController;
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                break;
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        }
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        nextController.navigationItem.hidesBackButton = YES;
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        nextController.title = [controllerNames objectAtIndex:newRow];
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        [detailViewController.navigationController pushViewController:nextController animated:NO];
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        self.lastIndexPath = indexPath;
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        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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    self.detailViewController = nil;
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    self.controllerNames = nil;
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    self.lastIndexPath = nil;
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    generalSettingsViewController = nil;
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    teamSettingsViewController = nil;
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    weaponSettingsViewController = nil;
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    schemeSettingsViewController = nil;
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [controllerNames release];
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    [detailViewController release];
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    [lastIndexPath release];
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    [generalSettingsViewController release];
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    [teamSettingsViewController release];
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    [weaponSettingsViewController release];
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    [schemeSettingsViewController release];
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    [super dealloc];
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}
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-(IBAction) dismissSplitView {
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    [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
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}
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@end
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