author | Wuzzy <Wuzzy2@mail.ru> |
Mon, 26 Mar 2018 15:12:33 +0200 | |
changeset 13287 | b13071610c07 |
parent 12675 | 967990d958bc |
child 13713 | 3264a26bbf8b |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
11046 | 3 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
486 | 4 |
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com> |
184 | 5 |
* |
6 |
* This program is free software; you can redistribute it and/or modify |
|
7 |
* it under the terms of the GNU General Public License as published by |
|
8 |
* the Free Software Foundation; version 2 of the License |
|
9 |
* |
|
10 |
* This program is distributed in the hope that it will be useful, |
|
11 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
13 |
* GNU General Public License for more details. |
|
14 |
* |
|
15 |
* You should have received a copy of the GNU General Public License |
|
16 |
* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
9998
diff
changeset
|
17 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
184 | 18 |
*/ |
19 |
||
20 |
#ifndef TEAM_H |
|
21 |
#define TEAM_H |
|
22 |
||
207 | 23 |
#include <QColor> |
184 | 24 |
#include <QString> |
25 |
#include "binds.h" |
|
3344 | 26 |
#include "achievements.h" |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
27 |
#include "hwconsts.h" |
184 | 28 |
|
29 |
class HWForm; |
|
30 |
class GameUIConfig; |
|
31 |
||
314 | 32 |
class HWTeamConstructException |
33 |
{ |
|
34 |
}; |
|
35 |
||
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
36 |
// structure for customization and statistics of a single hedgehog |
3344 | 37 |
struct HWHog |
38 |
{ |
|
39 |
QString Name; |
|
40 |
QString Hat; |
|
41 |
int Rounds, Kills, Deaths, Suicides; |
|
10248 | 42 |
|
43 |
HWHog() : Rounds(0), Kills(0), Deaths(0), Suicides(0){} |
|
3344 | 44 |
}; |
45 |
||
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
46 |
// class representing a team |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6024
diff
changeset
|
47 |
class HWTeam : public QObject |
184 | 48 |
{ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
49 |
Q_OBJECT |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6024
diff
changeset
|
50 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2747
diff
changeset
|
51 |
public: |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
52 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
53 |
// constructors |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2747
diff
changeset
|
54 |
HWTeam(const QString & teamname); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2747
diff
changeset
|
55 |
HWTeam(const QStringList& strLst); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2747
diff
changeset
|
56 |
HWTeam(); |
6225
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
57 |
HWTeam(const HWTeam & other); |
184 | 58 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
59 |
// file operations |
6024 | 60 |
static HWTeam loadFromFile(const QString & teamName); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
61 |
bool loadFromFile(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
62 |
bool deleteFile(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
63 |
bool saveToFile(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
64 |
bool fileExists(); |
12675
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
65 |
bool wouldOverwriteOtherFile(); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
66 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
67 |
// attribute getters |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
68 |
unsigned int campaignProgress() const; |
7130 | 69 |
int color() const; |
70 |
QColor qcolor() const; |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
71 |
unsigned int difficulty() const; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
72 |
QString flag() const; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
73 |
QString fort() const; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
74 |
QString grave() const; |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
75 |
const HWHog & hedgehog(unsigned int idx) const; |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
76 |
bool isNetTeam() const; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
77 |
QString keyBind(unsigned int idx) const; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
78 |
QString name() const; |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
79 |
unsigned char numHedgehogs() const; |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
80 |
QString owner() const; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
81 |
QString voicepack() const; |
352 | 82 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
83 |
// attribute setters |
6024 | 84 |
void bindKey(unsigned int idx, const QString & key); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
85 |
void setDifficulty(unsigned int level); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
86 |
void setFlag(const QString & flag); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
87 |
void setFort(const QString & fort); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
88 |
void setGrave(const QString & grave); |
6024 | 89 |
void setHedgehog(unsigned int idx, HWHog hh); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
90 |
void setName(const QString & name); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
91 |
void setNumHedgehogs(unsigned char num); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
92 |
void setVoicepack(const QString & voicepack); |
10400
47e2189eae44
This should make frontend aware of your own teams in game on rejoin
unc0rr
parents:
10248
diff
changeset
|
93 |
void setNetTeam(bool isNetTeam); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
94 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
95 |
// increments for statistical info |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
96 |
void incRounds(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
97 |
void incWins(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
98 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
99 |
// convert team info into strings for further computation |
9466 | 100 |
QStringList teamGameConfig(quint32 InitHealth) const; |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
101 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
102 |
// comparison operators |
6225
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
103 |
bool operator == (const HWTeam& t1) const; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
104 |
bool operator < (const HWTeam& t1) const; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
105 |
HWTeam & operator = (const HWTeam & other); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
106 |
|
7130 | 107 |
public slots: |
108 |
void setColor(int color); |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
109 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
110 |
private: |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
111 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
112 |
QString OldTeamName; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
113 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
114 |
// class members that contain the general team info and settings |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
115 |
QString m_name; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
116 |
QString m_grave; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
117 |
QString m_fort; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
118 |
QString m_flag; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
119 |
QString m_voicepack; |
7131 | 120 |
QList<HWHog> m_hedgehogs; |
6225
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
121 |
quint8 m_difficulty; |
7131 | 122 |
QList<BindAction> m_binds; |
341 | 123 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
124 |
// class members that contain info for the current game setup |
6225
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
125 |
quint8 m_numHedgehogs; |
7130 | 126 |
int m_color; |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
127 |
bool m_isNetTeam; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
128 |
QString m_owner; |
184 | 129 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
130 |
// class members that contain statistics, etc. |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
131 |
unsigned int m_campaignProgress; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
132 |
unsigned int m_rounds; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
133 |
unsigned int m_wins; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
4976
diff
changeset
|
134 |
unsigned int AchievementProgress[MAX_ACHIEVEMENTS]; |
184 | 135 |
}; |
136 |
||
137 |
#endif |