author | smxx |
Sat, 27 Mar 2010 20:51:53 +0000 | |
changeset 3123 | b0a02930a1dc |
parent 3113 | 2829ea0dd47c |
child 3129 | 81abbf6eab4a |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uWorld; |
22 |
interface |
|
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23 |
uses SDLh, uGears, uConsts, uFloat, uRandom; |
2630 | 24 |
|
4 | 25 |
|
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26 |
var FollowGear: PGear; |
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27 |
WindBarWidth: LongInt; |
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28 |
bShowAmmoMenu: boolean; |
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29 |
bSelected: boolean; |
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30 |
bShowFinger: boolean; |
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31 |
Frames: Longword; |
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32 |
WaterColor, DeepWaterColor: TSDL_Color; |
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33 |
WorldDx: LongInt; |
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34 |
WorldDy: LongInt; |
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35 |
{$IFDEF COUNTTICKS} |
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36 |
cntTicks: LongWord; |
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37 |
{$ENDIF} |
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38 |
|
3038 | 39 |
procedure initModule; |
40 |
procedure freeModule; |
|
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41 |
|
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42 |
procedure InitWorld; |
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43 |
procedure DrawWorld(Lag: LongInt); |
2905 | 44 |
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup); |
45 |
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
|
2786 | 46 |
procedure HideMission; |
3032 | 47 |
procedure ShakeCamera(amount: LongWord); |
4 | 48 |
|
49 |
implementation |
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50 |
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand, |
2152 | 51 |
{$IFDEF GLES11} |
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52 |
gles11; |
1906 | 53 |
{$ELSE} |
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54 |
GL; |
1906 | 55 |
{$ENDIF} |
1807 | 56 |
|
4 | 57 |
type TCaptionStr = record |
762 | 58 |
Tex: PTexture; |
4 | 59 |
EndTime: LongWord; |
60 |
end; |
|
61 |
||
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62 |
var cWaveWidth, cWaveHeight: LongInt; |
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63 |
Captions: array[TCapGroup] of TCaptionStr; |
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64 |
AMxShift, SlotsNum: LongInt; |
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65 |
tmpSurface: PSDL_Surface; |
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66 |
fpsTexture: PTexture; |
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67 |
timeTexture: PTexture; |
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68 |
FPS: Longword; |
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69 |
CountTicks: Longword; |
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70 |
SoundTimerTicks: Longword; |
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71 |
prevPoint: TPoint; |
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72 |
amSel: TAmmoType = amNothing; |
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73 |
missionTex: PTexture; |
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74 |
missionTimer: LongInt; |
4 | 75 |
|
76 |
procedure InitWorld; |
|
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77 |
var i, t: LongInt; |
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78 |
cp: PClan; |
2863 | 79 |
g: ansistring; |
80 |
||
2904 | 81 |
// helper functions to create the goal/game mode string |
2908 | 82 |
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring; |
2905 | 83 |
var t: ansistring; |
2904 | 84 |
begin |
85 |
if (GameFlags and gf) <> 0 then |
|
86 |
begin |
|
87 |
t:= inttostr(i); |
|
88 |
s:= s + format(trgoal[si], t) + '|' |
|
89 |
end; |
|
90 |
AddGoal:= s; |
|
91 |
end; |
|
92 |
||
2908 | 93 |
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId): ansistring; |
2863 | 94 |
begin |
2904 | 95 |
if (GameFlags and gf) <> 0 then |
96 |
s:= s + trgoal[si] + '|'; |
|
2863 | 97 |
AddGoal:= s; |
98 |
end; |
|
4 | 99 |
begin |
2786 | 100 |
missionTimer:= 0; |
101 |
||
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102 |
if (GameFlags and gfRandomOrder) <> 0 then // shuffle them up a bit |
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103 |
begin |
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104 |
for i:= 0 to ClansCount * 4 do |
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105 |
begin |
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106 |
t:= GetRandom(ClansCount); |
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107 |
if t <> 0 then |
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108 |
begin |
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109 |
cp:= ClansArray[0]; |
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110 |
ClansArray[0]:= ClansArray[t]; |
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111 |
ClansArray[t]:= cp; |
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112 |
ClansArray[t]^.ClanIndex:= t; |
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113 |
ClansArray[0]^.ClanIndex:= 0; |
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114 |
if (LocalClan = t) then LocalClan:= 0 |
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115 |
else if (LocalClan = 0) then LocalClan:= t |
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116 |
end; |
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117 |
end; |
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118 |
CurrentTeam:= ClansArray[0]^.Teams[0]; |
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119 |
end; |
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120 |
|
2908 | 121 |
// if special game flags/settings are changed, add them to the game mode notice window and then show it |
2863 | 122 |
g:= ''; // no text/things to note yet |
2908 | 123 |
|
2958 | 124 |
// check different game flags (goals/game modes first for now) |
125 |
g:= AddGoal(g, gfKing, gidKing); // king? |
|
126 |
||
127 |
// other important flags |
|
128 |
g:= AddGoal(g, gfForts, gidForts); // forts? |
|
129 |
g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
|
130 |
g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |
|
131 |
g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism? |
|
132 |
g:= AddGoal(g, gfKarma, gidKarma); // karma? |
|
133 |
g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
|
134 |
g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
|
135 |
g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
|
136 |
g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
|
137 |
||
2908 | 138 |
// modified damage modificator? |
139 |
if cDamagePercent <> 100 then |
|
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140 |
g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent); |
2908 | 141 |
|
3107 | 142 |
// fade in |
143 |
ScreenFade:= sfFromBlack; |
|
144 |
ScreenFadeValue:= sfMax; |
|
145 |
ScreenFadeSpeed:= 1; |
|
146 |
||
2908 | 147 |
// modified mine timers? |
148 |
if cMinesTime <> 3000 then |
|
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|
149 |
begin |
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150 |
if cMinesTime = 0 then |
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151 |
g:= AddGoal(g, gfMines, gidNoMineTimer) |
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152 |
else if cMinesTime < 0 then |
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153 |
g:= AddGoal(g, gfMines, gidRandomMineTimer) |
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154 |
else |
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155 |
g:= AddGoal(g, gfMines, gidMineTimer, cMinesTime div 1000); |
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|
156 |
end; |
2908 | 157 |
|
2863 | 158 |
// if the string has been set, show it for (default timeframe) seconds |
159 |
if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0); |
|
160 |
||
1825 | 161 |
cWaveWidth:= SpritesData[sprWater].Width; |
2268
053eb81e60ee
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|
162 |
//cWaveHeight:= SpritesData[sprWater].Height; |
053eb81e60ee
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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|
163 |
cWaveHeight:= 32; |
2292
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|
164 |
|
284 | 165 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 166 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 167 |
prevPoint.X:= 0; |
74 | 168 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 169 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
2139
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|
170 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
3107 | 171 |
AMxShift:= 210; |
161 | 172 |
end; |
173 |
||
956 | 174 |
procedure ShowAmmoMenu; |
161 | 175 |
const MENUSPEED = 15; |
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|
176 |
var x, y, i, t, l, g: LongInt; |
371 | 177 |
Slot, Pos: LongInt; |
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178 |
Ammo: PHHAmmo; |
161 | 179 |
begin |
2885 | 180 |
if (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) then bShowAmmoMenu:= false; |
165 | 181 |
if bShowAmmoMenu then |
182 |
begin |
|
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|
183 |
FollowGear:= nil; |
1120 | 184 |
if AMxShift = 210 then prevPoint.X:= 0; |
1812 | 185 |
if cReducedQuality then |
186 |
AMxShift:= 0 |
|
187 |
else |
|
188 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 189 |
end else |
190 |
begin |
|
1120 | 191 |
if AMxShift = 0 then |
165 | 192 |
begin |
2579 | 193 |
CursorPoint.X:= cScreenWidth shr 1; |
194 |
CursorPoint.Y:= cScreenHeight shr 1; |
|
165 | 195 |
prevPoint:= CursorPoint; |
2197 | 196 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
165 | 197 |
end; |
1812 | 198 |
if cReducedQuality then |
199 |
AMxShift:= 210 |
|
200 |
else |
|
201 |
if AMxShift < 210 then inc(AMxShift, MENUSPEED); |
|
165 | 202 |
end; |
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Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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|
203 |
Ammo:= nil; |
2855
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changeset
|
204 |
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil) and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then |
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diff
changeset
|
205 |
Ammo:= CurrentHedgehog^.Ammo |
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|
206 |
else if (LocalAmmo <> -1) then |
2855
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Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
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diff
changeset
|
207 |
Ammo:= GetAmmoByNum(LocalAmmo); |
162 | 208 |
Slot:= 0; |
209 |
Pos:= -1; |
|
2971 | 210 |
if Ammo = nil then |
211 |
begin |
|
212 |
bShowAmmoMenu:= false; |
|
213 |
exit |
|
214 |
end; |
|
2855
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2851
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changeset
|
215 |
SlotsNum:= 0; |
7e6adeb57427
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nemo
parents:
2851
diff
changeset
|
216 |
x:= (cScreenWidth shr 1) - 210 + AMxShift; |
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nemo
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changeset
|
217 |
y:= cScreenHeight - 40; |
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
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2851
diff
changeset
|
218 |
dec(y); |
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Show the ammo menu of the last local non-bot team when not local turn. needs testing
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219 |
DrawSprite(sprAMBorders, x, y, 0); |
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220 |
dec(y); |
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221 |
DrawSprite(sprAMBorders, x, y, 1); |
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222 |
dec(y, 33); |
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223 |
DrawSprite(sprAMSlotName, x, y, 0); |
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224 |
for i:= cMaxSlotIndex downto 0 do |
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225 |
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then |
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226 |
begin |
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227 |
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
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228 |
dec(y, 33); |
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229 |
inc(SlotsNum); |
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230 |
DrawSprite(sprAMSlot, x, y, 0); |
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231 |
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
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232 |
t:= 0; |
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g:= 0; |
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234 |
while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
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235 |
begin |
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236 |
if (Ammo^[i, t].AmmoType <> amNothing) then |
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237 |
begin |
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l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
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239 |
|
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240 |
if l >= 0 then |
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241 |
begin |
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242 |
DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
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243 |
if l < 100 then DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l); |
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244 |
end else |
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DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
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246 |
if (Slot = i) |
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and (CursorPoint.X >= x + g * 33 + 35) |
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248 |
and (CursorPoint.X < x + g * 33 + 68) then |
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249 |
begin |
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250 |
if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0); |
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251 |
Pos:= t; |
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252 |
end; |
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253 |
inc(g) |
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254 |
end; |
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255 |
inc(t) |
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256 |
end |
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257 |
end; |
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258 |
dec(y, 1); |
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259 |
DrawSprite(sprAMBorders, x, y, 0); |
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260 |
|
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261 |
if (Pos >= 0) then |
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262 |
begin |
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263 |
if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then |
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264 |
if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then |
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265 |
begin |
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266 |
amSel:= Ammo^[Slot, Pos].AmmoType; |
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267 |
RenderWeaponTooltip(amSel) |
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268 |
end; |
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269 |
|
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270 |
DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
2376 | 271 |
|
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272 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
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273 |
DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
2376 | 274 |
|
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275 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
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276 |
begin |
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277 |
bShowAmmoMenu:= false; |
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278 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
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279 |
bSelected:= false; |
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280 |
FreeWeaponTooltip; |
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281 |
exit |
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282 |
end; |
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283 |
end |
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284 |
else |
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285 |
FreeWeaponTooltip; |
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286 |
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287 |
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then |
2999 | 288 |
ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, min(y, cScreenHeight - WeaponTooltipTex^.h - 40)); |
162 | 289 |
|
290 |
bSelected:= false; |
|
2197 | 291 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 292 |
end; |
293 |
||
162 | 294 |
procedure MoveCamera; forward; |
295 |
||
3104 | 296 |
procedure DrawWater(Alpha: byte; OffsetY: LongInt); |
1915 | 297 |
var VertexBuffer: array [0..3] of TVertex2f; |
298 |
r: TSDL_Rect; |
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299 |
lw, lh: GLfloat; |
1915 | 300 |
begin |
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301 |
WaterColorArray[0].a := Alpha; |
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302 |
WaterColorArray[1].a := Alpha; |
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303 |
WaterColorArray[2].a := Alpha; |
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304 |
WaterColorArray[3].a := Alpha; |
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305 |
|
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306 |
lw:= cScreenWidth / cScaleFactor; |
2378 | 307 |
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16; |
1915 | 308 |
// Water |
3104 | 309 |
r.y:= OffsetY + WorldDy + cWaterLine; |
2378 | 310 |
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then |
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311 |
begin |
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312 |
if r.y < 0 then r.y:= 0; |
1915 | 313 |
|
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314 |
glDisable(GL_TEXTURE_2D); |
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315 |
VertexBuffer[0].X:= -lw; |
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316 |
VertexBuffer[0].Y:= r.y; |
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317 |
VertexBuffer[1].X:= lw; |
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318 |
VertexBuffer[1].Y:= r.y; |
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319 |
VertexBuffer[2].X:= lw; |
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320 |
VertexBuffer[2].Y:= lh; |
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321 |
VertexBuffer[3].X:= -lw; |
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|
322 |
VertexBuffer[3].Y:= lh; |
1915 | 323 |
|
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|
324 |
glEnableClientState (GL_COLOR_ARRAY); |
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|
325 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 326 |
|
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|
327 |
glEnableClientState(GL_VERTEX_ARRAY); |
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|
328 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
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|
329 |
|
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|
330 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
1915 | 331 |
|
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|
332 |
glDisableClientState(GL_VERTEX_ARRAY); |
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|
333 |
glDisableClientState(GL_COLOR_ARRAY); |
1915 | 334 |
|
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|
335 |
glColor4f(1, 1, 1, 1); // disable coloring |
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|
336 |
glEnable(GL_TEXTURE_2D) |
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|
337 |
end |
1915 | 338 |
end; |
339 |
||
3089 | 340 |
procedure DrawWaves(Dir, dX, dY: LongInt; Tint: GLfloat); |
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341 |
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
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|
342 |
lw, waves, shift: GLfloat; |
2288 | 343 |
begin |
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|
344 |
lw:= cScreenWidth / cScaleFactor; |
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|
345 |
waves:= lw * 2 / cWaveWidth; |
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|
346 |
|
3089 | 347 |
glColor4f( |
348 |
(Tint * WaterColorArray[2].r / 255) + (1-Tint) |
|
349 |
, (Tint * WaterColorArray[2].g / 255) + (1-Tint) |
|
350 |
, (Tint * WaterColorArray[2].b / 255) + (1-Tint) |
|
351 |
, 1 |
|
352 |
); |
|
353 |
||
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|
354 |
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id); |
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|
355 |
|
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|
356 |
VertexBuffer[0].X:= -lw; |
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|
357 |
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY; |
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|
358 |
VertexBuffer[1].X:= lw; |
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|
359 |
VertexBuffer[1].Y:= VertexBuffer[0].Y; |
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|
360 |
VertexBuffer[2].X:= lw; |
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|
361 |
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height; |
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|
362 |
VertexBuffer[3].X:= -lw; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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diff
changeset
|
363 |
VertexBuffer[3].Y:= VertexBuffer[2].Y; |
87af4ad0ec98
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parents:
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diff
changeset
|
364 |
|
2374 | 365 |
shift:= - lw / cWaveWidth; |
2495 | 366 |
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1); |
2292
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changeset
|
367 |
TextureBuffer[0].Y:= 0; |
87af4ad0ec98
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unc0rr
parents:
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diff
changeset
|
368 |
TextureBuffer[1].X:= TextureBuffer[0].X + waves; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
369 |
TextureBuffer[1].Y:= TextureBuffer[0].Y; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
370 |
TextureBuffer[2].X:= TextureBuffer[1].X; |
2553 | 371 |
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry; |
2292
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parents:
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diff
changeset
|
372 |
TextureBuffer[3].X:= TextureBuffer[0].X; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
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diff
changeset
|
373 |
TextureBuffer[3].Y:= TextureBuffer[2].Y; |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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parents:
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diff
changeset
|
374 |
|
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changeset
|
375 |
glEnableClientState(GL_VERTEX_ARRAY); |
87af4ad0ec98
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changeset
|
376 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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parents:
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changeset
|
377 |
|
87af4ad0ec98
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changeset
|
378 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
87af4ad0ec98
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parents:
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diff
changeset
|
379 |
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
87af4ad0ec98
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diff
changeset
|
380 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
87af4ad0ec98
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unc0rr
parents:
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diff
changeset
|
381 |
|
87af4ad0ec98
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changeset
|
382 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
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diff
changeset
|
383 |
glDisableClientState(GL_VERTEX_ARRAY); |
3089 | 384 |
glColor4f(1, 1, 1, 1); |
2292
87af4ad0ec98
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changeset
|
385 |
|
87af4ad0ec98
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diff
changeset
|
386 |
|
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changeset
|
387 |
{for i:= -1 to cWaterSprCount do |
2948
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changeset
|
388 |
DrawSprite(sprWater, |
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changeset
|
389 |
i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2), |
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changeset
|
390 |
cWaterLine + WorldDy + dY, |
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changeset
|
391 |
0)} |
2288 | 392 |
end; |
393 |
||
3089 | 394 |
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift, OffsetY: LongInt); |
2426 | 395 |
var i, w, sw: LongInt; |
396 |
begin |
|
397 |
sw:= round(cScreenWidth / cScaleFactor); |
|
398 |
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then |
|
2948
3f21a9dc93d0
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changeset
|
399 |
begin |
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changeset
|
400 |
w:= SpritesData[spr].Width; |
3f21a9dc93d0
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parents:
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diff
changeset
|
401 |
i:= Shift mod w; |
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parents:
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diff
changeset
|
402 |
if i > 0 then dec(i, w); |
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parents:
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changeset
|
403 |
dec(i, w * (sw div w + 1)); |
3f21a9dc93d0
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2931
diff
changeset
|
404 |
repeat |
3089 | 405 |
DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height - OffsetY, 0); |
2948
3f21a9dc93d0
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parents:
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changeset
|
406 |
inc(i, w) |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
407 |
until i > sw |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
408 |
end else |
3f21a9dc93d0
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parents:
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diff
changeset
|
409 |
begin |
3f21a9dc93d0
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diff
changeset
|
410 |
w:= SpritesData[spr].Width; |
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Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
411 |
dec(Shift, w div 2); |
3089 | 412 |
DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT - SpritesData[spr].Height - OffsetY, 0); |
2426 | 413 |
|
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
414 |
sw:= round(cScreenWidth / cScaleFactor); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
415 |
|
3f21a9dc93d0
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diff
changeset
|
416 |
i:= Shift - SpritesData[sprL].Width; |
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
417 |
while i >= -sw - SpritesData[sprL].Width do |
3f21a9dc93d0
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parents:
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changeset
|
418 |
begin |
3089 | 419 |
DrawSprite(sprL, i, WorldDy + LAND_HEIGHT - SpritesData[sprL].Height - OffsetY, 0); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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changeset
|
420 |
dec(i, SpritesData[sprL].Width); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
421 |
end; |
3f21a9dc93d0
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changeset
|
422 |
|
3f21a9dc93d0
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parents:
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changeset
|
423 |
i:= Shift + w; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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diff
changeset
|
424 |
while i <= sw do |
3f21a9dc93d0
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parents:
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diff
changeset
|
425 |
begin |
3089 | 426 |
DrawSprite(sprR, i, WorldDy + LAND_HEIGHT - SpritesData[sprR].Height - OffsetY, 0); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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changeset
|
427 |
inc(i, SpritesData[sprR].Width) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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changeset
|
428 |
end |
3f21a9dc93d0
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parents:
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diff
changeset
|
429 |
end |
2426 | 430 |
end; |
431 |
||
432 |
||
956 | 433 |
procedure DrawWorld(Lag: LongInt); |
371 | 434 |
var i, t: LongInt; |
4 | 435 |
r: TSDL_Rect; |
107 | 436 |
tdx, tdy: Double; |
175 | 437 |
grp: TCapGroup; |
174 | 438 |
s: string[15]; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
439 |
highlight: Boolean; |
3089 | 440 |
offset, offsetX, offsetY, screenBottom: LongInt; |
2724 | 441 |
scale: GLfloat; |
3113 | 442 |
VertexBuffer: array [0..3] of TVertex2f; |
4 | 443 |
begin |
2372 | 444 |
if ZoomValue < zoom then |
2948
3f21a9dc93d0
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parents:
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changeset
|
445 |
begin |
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parents:
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changeset
|
446 |
zoom:= zoom - 0.002 * Lag; |
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parents:
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diff
changeset
|
447 |
if ZoomValue > zoom then zoom:= ZoomValue |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
448 |
end else |
2372 | 449 |
if ZoomValue > zoom then |
2948
3f21a9dc93d0
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parents:
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changeset
|
450 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
451 |
zoom:= zoom + 0.002 * Lag; |
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Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
452 |
if ZoomValue < zoom then zoom:= ZoomValue |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
453 |
end; |
2376 | 454 |
|
3093 | 455 |
screenBottom:= WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine; |
3089 | 456 |
|
770 | 457 |
// Sky |
756 | 458 |
glClear(GL_COLOR_BUFFER_BIT); |
459 |
glEnable(GL_BLEND); |
|
775 | 460 |
glEnable(GL_TEXTURE_2D); |
777 | 461 |
//glPushMatrix; |
462 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 463 |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
464 |
if not isPaused then MoveCamera; |
162 | 465 |
|
1812 | 466 |
if not cReducedQuality then |
467 |
begin |
|
468 |
// background |
|
3093 | 469 |
DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, 0); |
470 |
DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, - cWaveHeight - screenBottom div 10); |
|
4 | 471 |
|
1812 | 472 |
DrawVisualGears(0); |
2288 | 473 |
end; |
803 | 474 |
|
2288 | 475 |
// Waves |
3093 | 476 |
offsetY:= 10 * min(0, -145 - screenBottom); |
3104 | 477 |
DrawWater(255, offsetY div 35); |
478 |
DrawWaves( 1, 0 - WorldDx div 32, - cWaveHeight + offsetY div 35, 0.25); |
|
3093 | 479 |
DrawWaves( -1, 25 + WorldDx div 25, - cWaveHeight + offsetY div 38, 0.19); |
3104 | 480 |
DrawWaves( 1, 75 - WorldDx div 19, - cWaveHeight + offsetY div 45, 0.14); |
3093 | 481 |
DrawWaves(-1, 100 + WorldDx div 14, - cWaveHeight + offsetY div 70, 0.09); |
1812 | 482 |
|
4 | 483 |
|
762 | 484 |
DrawLand(WorldDx, WorldDy); |
1911 | 485 |
|
3104 | 486 |
DrawWater(255, 0); |
4 | 487 |
|
1660 | 488 |
// Attack bar |
489 |
if CurrentTeam <> nil then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
490 |
case AttackBar of |
1660 | 491 |
(* 1: begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
492 |
r:= StuffPoz[sPowerBar]; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
493 |
{$WARNINGS OFF} |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
494 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
495 |
{$WARNINGS ON} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
496 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
497 |
end;*) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
498 |
2: with CurrentHedgehog^ do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
499 |
begin |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
500 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
501 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
502 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
503 |
DrawSprite(sprPower, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
504 |
hwRound(Gear^.X) + round(WorldDx + tdx * (24 + i * 2)) - 16, |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
505 |
hwRound(Gear^.Y) + round(WorldDy + tdy * (24 + i * 2)) - 12, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
506 |
i) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
507 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
508 |
end; |
1660 | 509 |
|
2713 | 510 |
DrawVisualGears(1); |
511 |
||
956 | 512 |
DrawGears; |
4 | 513 |
|
2713 | 514 |
DrawVisualGears(2); |
1045 | 515 |
|
3104 | 516 |
DrawWater(cWaterOpacity, 0); |
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents:
2268
diff
changeset
|
517 |
|
5 | 518 |
// Waves |
3104 | 519 |
DrawWaves( 1, 25 - WorldDx div 9, - cWaveHeight, 0.05); |
520 |
//DrawWater(cWaterOpacity, - offsetY div 40); |
|
521 |
DrawWaves(-1, 50 + WorldDx div 6, - cWaveHeight - offsetY div 40, 0.03); |
|
522 |
DrawWater(cWaterOpacity, - offsetY div 20); |
|
523 |
DrawWaves( 1, 75 - WorldDx div 4, - cWaveHeight - offsetY div 20, 0.01); |
|
524 |
DrawWater(cWaterOpacity, - offsetY div 10); |
|
525 |
DrawWaves( -1, 25 + WorldDx div 3, - cWaveHeight - offsetY div 10, 0); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
526 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
527 |
|
2288 | 528 |
{$WARNINGS OFF} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
529 |
// Target |
3104 | 530 |
if (TargetPoint.X <> NoPointX) and (CurrentTeam <> nil) and (CurrentHedgehog <> nil) then |
531 |
begin |
|
532 |
with PHedgehog(CurrentHedgehog)^ do |
|
533 |
begin |
|
3110 | 534 |
if (Ammo^[CurSlot, CurAmmo].AmmoType = amBee) then |
535 |
DrawRotatedF(sprTargetBee, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360) |
|
536 |
else |
|
3104 | 537 |
DrawRotatedF(sprTargetP, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360); |
538 |
end; |
|
539 |
end; |
|
4 | 540 |
{$WARNINGS ON} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
541 |
|
2567 | 542 |
{$IFDEF IPHONEOS} |
2724 | 543 |
scale:= 1.5; |
2567 | 544 |
{$ELSE} |
2724 | 545 |
scale:= 2.0; |
546 |
{$ENDIF} |
|
547 |
SetScale(scale); |
|
548 |
||
549 |
||
550 |
// Turn time |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
551 |
{$IFDEF IPHONEOS} |
3025 | 552 |
offsetX:= cScreenHeight - 13; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
553 |
{$ELSE} |
3025 | 554 |
offsetX:= 48; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
555 |
{$ENDIF} |
4 | 556 |
if TurnTimeLeft <> 0 then |
557 |
begin |
|
558 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
559 |
if i>99 then t:= 112 |
|
560 |
else if i>9 then t:= 96 |
|
561 |
else t:= 80; |
|
3025 | 562 |
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t, cScreenHeight - offsetX, 1); |
4 | 563 |
while i > 0 do |
564 |
begin |
|
565 |
dec(t, 32); |
|
3025 | 566 |
DrawSprite(sprBigDigit, -(cScreenWidth shr 1) + t, cScreenHeight - offsetX, i mod 10); |
4 | 567 |
i:= i div 10 |
568 |
end; |
|
3025 | 569 |
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4, cScreenHeight - offsetX, 0); |
4 | 570 |
end; |
79 | 571 |
|
2567 | 572 |
{$IFNDEF IPHONEOS} |
2428 | 573 |
// Timetrial |
574 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then |
|
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changeset
|
575 |
begin |
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changeset
|
576 |
if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime; |
3f21a9dc93d0
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parents:
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diff
changeset
|
577 |
t:= 272; |
3f21a9dc93d0
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parents:
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diff
changeset
|
578 |
// right frame |
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changeset
|
579 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1); |
2428 | 580 |
dec(t, 32); |
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|
581 |
// 1 ms |
2428 | 582 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
583 |
dec(t, 32); |
|
2948
3f21a9dc93d0
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|
584 |
i:= i div 10; |
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|
585 |
// 10 ms |
2428 | 586 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
587 |
dec(t, 32); |
|
2948
3f21a9dc93d0
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|
588 |
i:= i div 10; |
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|
589 |
// 100 ms |
2428 | 590 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
2948
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|
591 |
dec(t, 16); |
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|
592 |
// Point |
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|
593 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11); |
2428 | 594 |
dec(t, 32); |
2948
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|
595 |
i:= i div 10; |
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|
596 |
// 1 s |
2428 | 597 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
598 |
dec(t, 32); |
|
2948
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|
599 |
i:= i div 10; |
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changeset
|
600 |
// 10s |
2428 | 601 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6); |
2948
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changeset
|
602 |
dec(t, 16); |
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|
603 |
// Point |
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changeset
|
604 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10); |
2428 | 605 |
dec(t, 32); |
2948
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|
606 |
i:= i div 6; |
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|
607 |
// 1 m |
2428 | 608 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
609 |
dec(t, 32); |
|
2948
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changeset
|
610 |
i:= i div 10; |
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changeset
|
611 |
// 10 m |
2428 | 612 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
2948
3f21a9dc93d0
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changeset
|
613 |
// left frame |
3f21a9dc93d0
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changeset
|
614 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0); |
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|
615 |
end; |
2567 | 616 |
{$ENDIF} |
617 |
||
4 | 618 |
// Captions |
2567 | 619 |
{$IFDEF IPHONEOS} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
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parents:
2786
diff
changeset
|
620 |
offset:= 40; |
2567 | 621 |
{$ELSE} |
2724 | 622 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48 |
623 |
else offset:= 8; |
|
2567 | 624 |
{$ENDIF} |
2428 | 625 |
|
2948
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parents:
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diff
changeset
|
626 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
627 |
with Captions[grp] do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
628 |
if Tex <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
629 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
630 |
DrawCentered(0, offset, Tex); |
3f21a9dc93d0
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parents:
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changeset
|
631 |
inc(offset, Tex^.h + 2); |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
632 |
if EndTime <= RealTicks then |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
633 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
634 |
FreeTexture(Tex); |
3f21a9dc93d0
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parents:
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diff
changeset
|
635 |
Tex:= nil; |
3f21a9dc93d0
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parents:
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diff
changeset
|
636 |
EndTime:= 0 |
3f21a9dc93d0
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parents:
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diff
changeset
|
637 |
end; |
3f21a9dc93d0
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parents:
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diff
changeset
|
638 |
end; |
4 | 639 |
|
47 | 640 |
// Teams Healths |
547 | 641 |
for t:= 0 to Pred(TeamsCount) do |
642 |
with TeamsArray[t]^ do |
|
47 | 643 |
begin |
2839 | 644 |
highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500); |
645 |
||
2747 | 646 |
if highlight then |
647 |
glColor4f(((Clan^.Color shr 16) and $ff) / $ff, ((Clan^.Color shr 8) and $ff) / $ff, (Clan^.Color and $ff) / $ff, 1); |
|
2839 | 648 |
|
649 |
// draw name |
|
650 |
DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex); |
|
651 |
||
652 |
// draw flag |
|
653 |
DrawTexture(-14, cScreenHeight + DrawHealthY, FlagTex); |
|
654 |
||
655 |
// draw health bar |
|
690 | 656 |
r.x:= 0; |
657 |
r.y:= 0; |
|
547 | 658 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
659 |
r.h:= HealthTex^.h; |
2747 | 660 |
DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex); |
690 | 661 |
|
2839 | 662 |
// draw health bar's right border |
83 | 663 |
inc(r.x, cTeamHealthWidth + 2); |
664 |
r.w:= 3; |
|
2839 | 665 |
DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex); |
666 |
// if highlighted, draw flag and other contents again to keep their colors |
|
667 |
// this approach should be faster than drawing all borders one by one tinted or not |
|
668 |
if highlight then |
|
669 |
begin |
|
670 |
glColor4f(1, 1, 1, 1); |
|
690 | 671 |
|
2839 | 672 |
// draw name |
2747 | 673 |
r.x:= 2; |
674 |
r.y:= 2; |
|
2839 | 675 |
r.w:= NameTagTex^.w - 4; |
676 |
r.h:= NameTagTex^.h - 4; |
|
677 |
DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + 2, @r, NameTagTex); |
|
678 |
// draw flag |
|
2747 | 679 |
r.w:= 22; |
680 |
r.h:= 15; |
|
681 |
DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex); |
|
2839 | 682 |
// draw health bar |
683 |
r.w:= TeamHealthBarWidth + 1; |
|
684 |
r.h:= HealthTex^.h - 4; |
|
685 |
DrawFromRect(16, cScreenHeight + DrawHealthY + 2, @r, HealthTex); |
|
2747 | 686 |
end; |
47 | 687 |
end; |
688 |
||
5 | 689 |
// Lag alert |
2567 | 690 |
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12); |
4 | 691 |
|
5 | 692 |
// Wind bar |
2567 | 693 |
{$IFDEF IPHONEOS} |
3025 | 694 |
offsetX:= cScreenHeight - 13; |
695 |
offsetY:= (cScreenWidth shr 1) + 74; |
|
2567 | 696 |
{$ELSE} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
697 |
offsetX:= 30; |
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
698 |
offsetY:= 180; |
2567 | 699 |
{$ENDIF} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
700 |
DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0); |
6 | 701 |
if WindBarWidth > 0 then |
5 | 702 |
begin |
689 | 703 |
{$WARNINGS OFF} |
704 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
705 |
{$WARNINGS ON} |
|
706 |
r.y:= 0; |
|
707 |
r.w:= WindBarWidth; |
|
708 |
r.h:= 13; |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
709 |
DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0); |
5 | 710 |
end else |
6 | 711 |
if WindBarWidth < 0 then |
5 | 712 |
begin |
689 | 713 |
{$WARNINGS OFF} |
714 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
715 |
{$WARNINGS ON} |
|
716 |
r.y:= 0; |
|
717 |
r.w:= - WindBarWidth; |
|
718 |
r.h:= 13; |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
719 |
DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0); |
5 | 720 |
end; |
721 |
||
161 | 722 |
// AmmoMenu |
1120 | 723 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 724 |
|
2287 | 725 |
// Cursor |
726 |
if isCursorVisible and bShowAmmoMenu then |
|
727 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
|
942 | 728 |
|
2287 | 729 |
DrawChat; |
4 | 730 |
|
2567 | 731 |
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture); |
732 |
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture); |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
733 |
|
3107 | 734 |
if not isFirstFrame and (missionTimer <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
735 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
736 |
if missionTimer > 0 then dec(missionTimer, Lag); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2931
diff
changeset
|
737 |
if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
738 |
if missionTex <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
739 |
DrawCentered(0, min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
740 |
end; |
2786 | 741 |
|
2724 | 742 |
// fps |
743 |
{$IFDEF IPHONEOS} |
|
3025 | 744 |
offset:= 8; |
2724 | 745 |
{$ELSE} |
746 |
offset:= 10; |
|
747 |
{$ENDIF} |
|
4 | 748 |
inc(Frames); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
749 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
750 |
if cShowFPS or (GameType = gmtDemo) then inc(CountTicks, Lag); |
2851 | 751 |
if (GameType = gmtDemo) and (CountTicks >= 1000) then |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
752 |
begin |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
753 |
i:=GameTicks div 60000; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
754 |
t:=(GameTicks-(i*60000)) div 1000; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
755 |
s:=''; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
756 |
if i<10 then s:='0'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
757 |
s:= s+inttostr(i)+':'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
758 |
if t<10 then s:=s+'0'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
759 |
s:= s+inttostr(t); |
2851 | 760 |
if timeTexture <> nil then FreeTexture(timeTexture); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
761 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
762 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
763 |
timeTexture:= Surface2Tex(tmpSurface, false); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
764 |
SDL_FreeSurface(tmpSurface) |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
765 |
end; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
766 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
767 |
if timeTexture <> nil then |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
768 |
DrawTexture((cScreenWidth shr 1) - 10 - timeTexture^.w, offset + timeTexture^.h+5, timeTexture); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
769 |
|
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
770 |
if cShowFPS then |
4 | 771 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
772 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
773 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
774 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
775 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
776 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
777 |
s:= inttostr(FPS) + ' fps'; |
759 | 778 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
2665
50b4e544c163
complete transition of longword->sdl_color for TTF bindings
koda
parents:
2630
diff
changeset
|
779 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
2670 | 780 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2288
diff
changeset
|
781 |
fpsTexture:= Surface2Tex(tmpSurface, false); |
759 | 782 |
SDL_FreeSurface(tmpSurface) |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
783 |
end; |
759 | 784 |
if fpsTexture <> nil then |
2724 | 785 |
DrawTexture((cScreenWidth shr 1) - 50, offset, fpsTexture); |
4 | 786 |
end; |
174 | 787 |
|
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
788 |
if CountTicks >= 1000 then CountTicks:= 0; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
789 |
|
2724 | 790 |
// lag warning (?) |
174 | 791 |
inc(SoundTimerTicks, Lag); |
792 |
if SoundTimerTicks >= 50 then |
|
793 |
begin |
|
794 |
SoundTimerTicks:= 0; |
|
795 |
if cVolumeDelta <> 0 then |
|
796 |
begin |
|
797 |
str(ChangeVolume(cVolumeDelta), s); |
|
2619 | 798 |
AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
174 | 799 |
end |
756 | 800 |
end; |
801 |
||
2724 | 802 |
if GameState = gsConfirm then |
3025 | 803 |
DrawCentered(0, (cScreenHeight shr 1), ConfirmTexture); |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
804 |
|
3107 | 805 |
glDisable(GL_TEXTURE_2D); |
2287 | 806 |
|
3107 | 807 |
if ScreenFade <> sfNone then |
808 |
begin |
|
809 |
if not isFirstFrame then |
|
810 |
case ScreenFade of |
|
811 |
sfToBlack, sfToWhite: if ScreenFadeValue + Lag * ScreenFadeSpeed < sfMax then |
|
812 |
inc(ScreenFadeValue, Lag * ScreenFadeSpeed) |
|
813 |
else |
|
3123 | 814 |
ScreenFadeValue:= sfMax; |
3107 | 815 |
sfFromBlack, sfFromWhite: if ScreenFadeValue - Lag * ScreenFadeSpeed > 0 then |
816 |
dec(ScreenFadeValue, Lag * ScreenFadeSpeed) |
|
817 |
else |
|
3123 | 818 |
ScreenFadeValue:= 0; |
3107 | 819 |
end; |
820 |
if ScreenFade <> sfNone then |
|
821 |
begin |
|
822 |
case ScreenFade of |
|
823 |
sfToBlack, sfFromBlack: glColor4f(0, 0, 0, ScreenFadeValue / 1000); |
|
824 |
sfToWhite, sfFromWhite: glColor4f(1, 1, 1, ScreenFadeValue / 1000); |
|
825 |
end; |
|
3113 | 826 |
|
827 |
glDisable(GL_TEXTURE_2D); |
|
828 |
VertexBuffer[0].X:= -cScreenWidth; |
|
829 |
VertexBuffer[0].Y:= cScreenHeight; |
|
830 |
VertexBuffer[1].X:= -cScreenWidth; |
|
831 |
VertexBuffer[1].Y:= 0; |
|
832 |
VertexBuffer[2].X:= cScreenWidth; |
|
833 |
VertexBuffer[2].Y:= 0; |
|
834 |
VertexBuffer[3].X:= cScreenWidth; |
|
835 |
VertexBuffer[3].Y:= cScreenHeight; |
|
836 |
||
837 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
838 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
839 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
|
840 |
glDisableClientState(GL_VERTEX_ARRAY); |
|
841 |
||
3123 | 842 |
glColor4f(1, 1, 1, 1); |
843 |
if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then ScreenFade:= sfNone |
|
3107 | 844 |
end |
845 |
end; |
|
846 |
||
3123 | 847 |
SetScale(zoom); |
848 |
glEnable(GL_TEXTURE_2D); |
|
849 |
||
850 |
// Cursor |
|
851 |
if isCursorVisible then |
|
852 |
begin |
|
853 |
if not bShowAmmoMenu then |
|
854 |
with CurrentHedgehog^ do |
|
855 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
|
856 |
begin |
|
857 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
858 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
859 |
if PosCount > 1 then |
|
860 |
DrawSprite(PosSprite, CursorPoint.X - (SpritesData[PosSprite].Width shr 1), |
|
861 |
cScreenHeight - CursorPoint.Y - (SpritesData[PosSprite].Height shr 1), |
|
862 |
i); |
|
863 |
end; |
|
864 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
|
865 |
end; |
|
866 |
||
867 |
glDisable(GL_TEXTURE_2D); |
|
3107 | 868 |
glDisable(GL_BLEND); |
869 |
isFirstFrame:= false |
|
4 | 870 |
end; |
871 |
||
2905 | 872 |
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup); |
4 | 873 |
begin |
2142 | 874 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
762 | 875 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 876 |
|
762 | 877 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
2142 | 878 |
|
879 |
case Group of |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
880 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
881 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
882 |
Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
883 |
end; |
4 | 884 |
end; |
885 |
||
79 | 886 |
procedure MoveCamera; |
4 | 887 |
const PrevSentPointTime: LongWord = 0; |
2428 | 888 |
var EdgesDist, wdy: LongInt; |
4 | 889 |
begin |
2970
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
890 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible and not bShowAmmoMenu)) and cHasFocus then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
891 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
892 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
893 |
CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
894 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
895 |
end; |
678 | 896 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
897 |
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
898 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
899 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
900 |
FollowGear:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
901 |
prevPoint:= CursorPoint; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
902 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
903 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
904 |
else begin |
2970
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
905 |
CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
906 |
CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
907 |
end; |
4 | 908 |
|
2375 | 909 |
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater; |
910 |
if WorldDy < wdy then WorldDy:= wdy; |
|
911 |
||
2197 | 912 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 913 |
|
1120 | 914 |
if AMxShift < 210 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
915 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
916 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
917 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
918 |
if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
919 |
if CursorPoint.Y < 76 then CursorPoint.Y:= 76; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
920 |
prevPoint:= CursorPoint; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
921 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
922 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
923 |
end; |
162 | 924 |
|
4 | 925 |
if isCursorVisible then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
926 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
927 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
928 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
929 |
SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
930 |
PrevSentPointTime:= GameTicks |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
931 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
932 |
end; |
351 | 933 |
|
4 | 934 |
if isCursorVisible or (FollowGear <> nil) then |
935 |
begin |
|
284 | 936 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
937 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 938 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 939 |
begin |
2197 | 940 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
941 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 942 |
end else |
2197 | 943 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 944 |
begin |
2197 | 945 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 946 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 947 |
end; |
284 | 948 |
if CursorPoint.Y < EdgesDist then |
4 | 949 |
begin |
2197 | 950 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 951 |
CursorPoint.Y:= EdgesDist |
4 | 952 |
end else |
284 | 953 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 954 |
begin |
2197 | 955 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 956 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 957 |
end; |
958 |
end else |
|
308 | 959 |
if cHasFocus then |
960 |
begin |
|
70 | 961 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 962 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 963 |
CursorPoint.X:= 0; |
964 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 965 |
end; |
351 | 966 |
|
4 | 967 |
prevPoint:= CursorPoint; |
2567 | 968 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y); |
1760 | 969 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2375 | 970 |
if WorldDy < wdy then WorldDy:= wdy; |
2426 | 971 |
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024; |
972 |
if WorldDx > 1024 then WorldDx:= 1024; |
|
4 | 973 |
end; |
974 |
||
2905 | 975 |
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
2786 | 976 |
var r: TSDL_Rect; |
977 |
begin |
|
978 |
r.w:= 32; |
|
979 |
r.h:= 32; |
|
980 |
||
981 |
if time = 0 then time:= 5000; |
|
982 |
missionTimer:= time; |
|
983 |
if missionTex <> nil then FreeTexture(missionTex); |
|
984 |
||
985 |
if icon > -1 then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
986 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
987 |
r.x:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
988 |
r.y:= icon * 32; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
989 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, MissionIcons, @r) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
990 |
end |
2786 | 991 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
992 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
993 |
r.x:= ((-icon - 1) shr 5) * 32; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
994 |
r.y:= ((-icon - 1) mod 32) * 32; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
995 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
996 |
end; |
2786 | 997 |
end; |
998 |
||
999 |
procedure HideMission; |
|
1000 |
begin |
|
3045 | 1001 |
missionTimer:= 0; |
1002 |
if missionTex <> nil then FreeTexture(missionTex); |
|
2786 | 1003 |
end; |
1004 |
||
3032 | 1005 |
procedure ShakeCamera(amount: LongWord); |
1006 |
begin |
|
1007 |
amount:= max(1, amount); |
|
1008 |
WorldDx:= WorldDx - amount + LongInt(getRandom(1 + amount * 2)); |
|
1009 |
WorldDy:= WorldDy - amount + LongInt(getRandom(1 + amount * 2)); |
|
1010 |
end; |
|
1011 |
||
3038 | 1012 |
procedure initModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
1013 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1014 |
fpsTexture:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1015 |
FollowGear:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1016 |
WindBarWidth:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1017 |
bShowAmmoMenu:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1018 |
bSelected:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1019 |
bShowFinger:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1020 |
Frames:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1021 |
WorldDx:= -512; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1022 |
WorldDy:= -256; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1023 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1024 |
FPS:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1025 |
CountTicks:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1026 |
SoundTimerTicks:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1027 |
prevPoint.X:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1028 |
prevPoint.Y:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1029 |
missionTimer:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1030 |
|
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1031 |
FillChar(Captions, sizeof(Captions), 0) |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
1032 |
end; |
4 | 1033 |
|
3038 | 1034 |
procedure freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1035 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1036 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1037 |
|
4 | 1038 |
end. |