project_files/HedgewarsMobile/SDL-50560ca58f80.patch
author koda
Thu, 03 Nov 2011 01:10:25 +0100
changeset 6266 b02a1e92dba2
parent 6259 02765411a912
child 6337 84e7d1a5e3df
permissions -rw-r--r--
convert gameinterfacebridge in simple-to-use class methods
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diff -r 50560ca58f80 Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
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--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Mon Oct 24 23:18:53 2011 -0400
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+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Wed Nov 02 09:22:08 2011 +0100
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@@ -1596,9 +1596,12 @@
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 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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 				GCC_C_LANGUAGE_STANDARD = c99;
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 				GCC_DEBUGGING_SYMBOLS = full;
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+				GCC_OPTIMIZATION_LEVEL = 0;
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+				GCC_THUMB_SUPPORT = NO;
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+				GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
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 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
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 				GCC_WARN_UNUSED_VARIABLE = NO;
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-				IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
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+				IPHONEOS_DEPLOYMENT_TARGET = 3.0;
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 				ONLY_ACTIVE_ARCH = NO;
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 				PREBINDING = NO;
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 				SDKROOT = iphoneos;
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@@ -1613,9 +1616,12 @@
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 				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
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 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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 				GCC_C_LANGUAGE_STANDARD = c99;
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+				GCC_FAST_MATH = YES;
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+				GCC_THUMB_SUPPORT = NO;
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+				GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
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 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
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 				GCC_WARN_UNUSED_VARIABLE = NO;
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-				IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
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+				IPHONEOS_DEPLOYMENT_TARGET = 3.0;
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 				PREBINDING = NO;
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 				SDKROOT = iphoneos;
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 				TARGETED_DEVICE_FAMILY = "1,2";
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diff -r 50560ca58f80 include/SDL_config_iphoneos.h
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--- a/include/SDL_config_iphoneos.h	Mon Oct 24 23:18:53 2011 -0400
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+++ b/include/SDL_config_iphoneos.h	Wed Nov 02 09:22:08 2011 +0100
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@@ -106,7 +106,7 @@
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 /* enable iPhone version of Core Audio driver */
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 #define SDL_AUDIO_DRIVER_COREAUDIO 1
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 /* Enable the dummy audio driver (src/audio/dummy/\*.c) */
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-#define SDL_AUDIO_DRIVER_DUMMY	1
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+#define SDL_AUDIO_DRIVER_DUMMY	0
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 /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
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 #define SDL_HAPTIC_DISABLED	1
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 /* enable OpenGL ES */
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 #define SDL_VIDEO_OPENGL_ES	1
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 #define SDL_VIDEO_RENDER_OGL_ES	1
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-#define SDL_VIDEO_RENDER_OGL_ES2	1
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+#define SDL_VIDEO_RENDER_OGL_ES2	0
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 /* Enable system power support */
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-#define SDL_POWER_UIKIT 1
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+#define SDL_POWER_UIKIT 0
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 /* enable iPhone keyboard support */
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 #define SDL_IPHONE_KEYBOARD 1
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 /* enable joystick subsystem */
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-#define SDL_JOYSTICK_DISABLED 0
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+#define SDL_JOYSTICK_DISABLED 1
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 /* Set max recognized G-force from accelerometer
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    See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
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diff -r 50560ca58f80 src/video/uikit/SDL_uikitopenglview.m
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--- a/src/video/uikit/SDL_uikitopenglview.m	Mon Oct 24 23:18:53 2011 -0400
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+++ b/src/video/uikit/SDL_uikitopenglview.m	Wed Nov 02 09:22:08 2011 +0100
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@@ -114,8 +114,8 @@
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         // !!! FIXME: use the screen this is on!
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         /* Use the main screen scale (for retina display support) */
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-        if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
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-            self.contentScaleFactor = [UIScreen mainScreen].scale;
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+        if ([self respondsToSelector:@selector(contentScaleFactor)])
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+            self.contentScaleFactor = [[UIScreen mainScreen] scale];
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         self.autoresizingMask = 0;  // don't allow autoresize, since we need to do some magic in -(void)updateFrame.
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     }
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@@ -144,8 +144,8 @@
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     // !!! FIXME: use the screen this is on!
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     /* Use the main screen scale (for retina display support) */
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-    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
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-        self.contentScaleFactor = [UIScreen mainScreen].scale;
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+    if ([self respondsToSelector:@selector(contentScaleFactor)])
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+        self.contentScaleFactor = [[UIScreen mainScreen] scale];
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 }
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 - (void)setCurrentContext
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diff -r 50560ca58f80 src/video/uikit/SDL_uikitvideo.m
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--- a/src/video/uikit/SDL_uikitvideo.m	Mon Oct 24 23:18:53 2011 -0400
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+++ b/src/video/uikit/SDL_uikitvideo.m	Wed Nov 02 09:22:08 2011 +0100
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@@ -178,7 +178,7 @@
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     // UIScreenMode showed up in 3.2 (the iPad and later). We're
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     //  misusing this supports_multiple_displays flag here for that.
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-    if (!SDL_UIKit_supports_multiple_displays) {
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+    if (SDL_UIKit_supports_multiple_displays) {
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         UIScreenMode *uimode = [uiscreen currentMode];
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         [uimode retain];  // once for the desktop_mode
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         [uimode retain];  // once for the current_mode
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@@ -200,10 +200,8 @@
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 {
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     _this->gl_config.driver_loaded = 1;
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-    NSString *reqSysVer = @"3.2";
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-    NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
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-    if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
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-        SDL_UIKit_supports_multiple_displays = YES;
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+    // this tells us whether we are running on ios >= 3.2
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+    SDL_UIKit_supports_multiple_displays = [UIScreen instancesRespondToSelector:@selector(currentMode)];
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     // Add the main screen.
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     UIScreen *uiscreen = [UIScreen mainScreen];
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diff -r 50560ca58f80 src/video/uikit/SDL_uikitview.m
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--- a/src/video/uikit/SDL_uikitview.m	Mon Oct 24 23:18:53 2011 -0400
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+++ b/src/video/uikit/SDL_uikitview.m	Wed Nov 02 09:22:08 2011 +0100
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@@ -311,7 +311,7 @@
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 /* iPhone keyboard addition functions */
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 #if SDL_IPHONE_KEYBOARD
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-SDL_uikitview * getWindowView(SDL_Window * window)
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+SDL_uikitview *SDL_getUikitView(SDL_Window *window)
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 {
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     if (window == NULL) {
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         SDL_SetError("Window does not exist");
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@@ -328,9 +328,9 @@
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     return view;
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 }
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-int SDL_iPhoneKeyboardShow(SDL_Window * window)
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+int SDL_iPhoneKeyboardShow(SDL_Window *window)
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 {
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-    SDL_uikitview *view = getWindowView(window);
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+    SDL_uikitview *view = SDL_getUikitView(window);
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     if (view == nil) {
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         return -1;
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     }
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@@ -339,9 +339,9 @@
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     return 0;
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 }
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-int SDL_iPhoneKeyboardHide(SDL_Window * window)
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+int SDL_iPhoneKeyboardHide(SDL_Window *window)
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 {
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-    SDL_uikitview *view = getWindowView(window);
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+    SDL_uikitview *view = SDL_getUikitView(window);
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     if (view == nil) {
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         return -1;
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     }
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@@ -350,9 +350,9 @@
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     return 0;
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 }
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-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window)
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+SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window)
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 {
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-    SDL_uikitview *view = getWindowView(window);
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+    SDL_uikitview *view = SDL_getUikitView(window);
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     if (view == nil) {
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         return 0;
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     }
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@@ -360,9 +360,9 @@
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     return view.keyboardVisible;
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 }
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-int SDL_iPhoneKeyboardToggle(SDL_Window * window)
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+int SDL_iPhoneKeyboardToggle(SDL_Window *window)
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 {
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-    SDL_uikitview *view = getWindowView(window);
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+    SDL_uikitview *view = SDL_getUikitView(window);
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     if (view == nil) {
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         return -1;
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     }
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@@ -380,24 +380,24 @@
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 /* stubs, used if compiled without keyboard support */
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-int SDL_iPhoneKeyboardShow(SDL_Window * window)
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+int SDL_iPhoneKeyboardShow(SDL_Window *window)
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 {
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     SDL_SetError("Not compiled with keyboard support");
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     return -1;
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 }
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-int SDL_iPhoneKeyboardHide(SDL_Window * window)
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+int SDL_iPhoneKeyboardHide(SDL_Window *window)
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 {
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     SDL_SetError("Not compiled with keyboard support");
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     return -1;
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 }
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-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window)
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+SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window)
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 {
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     return 0;
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 }
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-int SDL_iPhoneKeyboardToggle(SDL_Window * window)
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+int SDL_iPhoneKeyboardToggle(SDL_Window *window)
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 {
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     SDL_SetError("Not compiled with keyboard support");
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     return -1;
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diff -r 50560ca58f80 src/video/uikit/SDL_uikitviewcontroller.m
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--- a/src/video/uikit/SDL_uikitviewcontroller.m	Mon Oct 24 23:18:53 2011 -0400
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+++ b/src/video/uikit/SDL_uikitviewcontroller.m	Wed Nov 02 09:22:08 2011 +0100
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@@ -28,8 +28,8 @@
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 #include "SDL_uikitwindow.h"
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-#import "SDL_uikitviewcontroller.h"
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-
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+#include "SDL_uikitviewcontroller.h"
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+#include "SDL_uikitvideo.h"
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 @implementation SDL_uikitviewcontroller
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@@ -116,38 +116,17 @@
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     const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
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     SDL_WindowData *data = self->window->driverdata;
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     UIWindow *uiwindow = data->uiwindow;
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-    UIScreen *uiscreen = [uiwindow screen];
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+    UIScreen *uiscreen;
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+    if (SDL_UIKit_supports_multiple_displays)
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+        uiscreen = [uiwindow screen];
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+    else
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+        uiscreen = [UIScreen mainScreen];
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     const int noborder = self->window->flags & SDL_WINDOW_BORDERLESS;
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     CGRect frame = noborder ? [uiscreen bounds] : [uiscreen applicationFrame];
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-    const CGSize size = frame.size;
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-    int w, h;
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-
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-    switch (toInterfaceOrientation) {
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-        case UIInterfaceOrientationPortrait:
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-        case UIInterfaceOrientationPortraitUpsideDown:
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-            w = (size.width < size.height) ? size.width : size.height;
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-            h = (size.width > size.height) ? size.width : size.height;
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-            break;
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-
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-        case UIInterfaceOrientationLandscapeLeft:
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-        case UIInterfaceOrientationLandscapeRight:
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-            w = (size.width > size.height) ? size.width : size.height;
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-            h = (size.width < size.height) ? size.width : size.height;
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-            break;
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-
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-        default:
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-            SDL_assert(0 && "Unexpected interface orientation!");
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-            return;
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-    }
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-
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-    frame.size.width = w;
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-    frame.size.height = h;
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-    frame.origin.x = 0;
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-    frame.origin.y = 0;
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     [uiwindow setFrame:frame];
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     [data->view updateFrame];
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-    SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
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+    SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, frame.size.width, frame.size.height);
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 }
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 @end