project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Sun, 07 Nov 2010 19:00:41 +0100
changeset 4187 adb144a907aa
parent 4144 cda2685feeb4
child 4356 d1d26f8963a3
permissions -rw-r--r--
remove last warnings from xcodeproj update credits
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 16/03/2010.
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 */
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#import "OverlayViewController.h"
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#import "InGameMenuViewController.h"
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#import "HelpPageViewController.h"
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#import "AmmoMenuViewController.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#import "CGPointUtils.h"
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#import "SDL_config_iphoneos.h"
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#import "SDL_mouse.h"
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#import "ObjcExports.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
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#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
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#define removeConfirmationInput()   [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview];
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu;
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#pragma mark -
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#pragma mark rotation
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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// pause the game and remove objc menus so that animation is smoother
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-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation) toInterfaceOrientation duration:(NSTimeInterval) duration{
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    [self dismissPopover];
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    if (HW_isPaused() == NO)
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        HW_pause();
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    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
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        [self.amvc disappear];
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        wasVisible = YES;
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    } else
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        wasVisible = NO;
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    [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG];
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    switch (toInterfaceOrientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(a));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(b));
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            break;
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        default:
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            // a debug log would spam too much
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            break;
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    }
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}
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// now restore previous state
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-(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation) fromInterfaceOrientation {
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    if (wasVisible || IS_DUALHEAD())
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        [self.amvc appearInView:self.view];
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    if (HW_isPaused() == YES)
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        HW_pause();
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    [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
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}
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// while in dual head the above rotation functions are not called
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-(void) dualHeadRotation:(NSNotification *)notification {
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.7];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            self.view.frame = [[UIScreen mainScreen] bounds];
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            self.view.frame = [[UIScreen mainScreen] bounds];
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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            break;
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        default:
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            // a debug log would spam too much
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            break;
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    }
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    [UIView commitAnimations];
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}
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#pragma mark -
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#pragma mark View Management
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-(id) initWithCoder:(NSCoder *)aDecoder {
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    if ((self = [super initWithCoder:aDecoder])) {
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        objcExportsInit();
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        isAttacking = NO;
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        wasVisible = NO;
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        isPopoverVisible = NO;    // it is called "popover" even on the iphone
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    }
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    return self;
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}
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-(void) viewDidLoad {
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    CGRect screenRect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, screenRect.size.height, screenRect.size.width);
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    self.view.center = CGPointMake(self.view.frame.size.height/2, self.view.frame.size.width/2);
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    self.view.alpha = 0;
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    // detrmine the quanitiy and direction of the rotation
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    if (self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) {
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        a = 180;
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        b = 0;
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    } else {
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        a = 0;
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        b = 180;
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    }
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    // get the number of screens to know the previous state whan a display is connected or detached
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    if ([UIScreen respondsToSelector:@selector(screens)])
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        initialScreenCount = [[UIScreen screens] count];
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    else
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        initialScreenCount = 1;
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    // set initial orientation of the controller orientation
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    if (IS_DUALHEAD()) {
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        switch (self.interfaceOrientation) {
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            case UIDeviceOrientationLandscapeLeft:
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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                break;
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            case UIDeviceOrientationLandscapeRight:
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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                break;
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            default:
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                DLog(@"Nope");
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                break;
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        }
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        [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(dualHeadRotation:)
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                                                     name:UIDeviceOrientationDidChangeNotification
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                                                   object:nil];
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    }
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    // the timer used to dim the overlay
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    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer to runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    // become listener of some notifications
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(showHelp:)
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                                                 name:@"show help ingame"
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(cleanup)
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                                                 name:@"remove overlay"
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                                               object:nil];
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    // for iOS >= 3.2
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    if ([UIScreen respondsToSelector:@selector(screens)]) {
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(numberOfScreensIncreased)
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                                                     name:UIScreenDidConnectNotification
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                                                   object:nil];
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(numberOfScreensDecreased)
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                                                     name:UIScreenDidDisconnectNotification
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                                                   object:nil];
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    }
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    // present the overlay
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:2];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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}
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-(void) numberOfScreensIncreased {
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    if (initialScreenCount == 1) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
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                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        if (HW_isPaused() == NO)
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            HW_pause();
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    }
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}
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-(void) numberOfScreensDecreased {
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    if (initialScreenCount == 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
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                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        [self cleanup];
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    }
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}
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-(void) showHelp:(id) sender {
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    if (self.helpPage == nil) {
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        NSString *xib;
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        if (IS_IPAD())
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            xib = @"HelpPageInGameViewController-iPad";
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        else
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            xib = @"HelpPageInGameViewController-iPhone";
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        self.helpPage = [[HelpPageViewController alloc] initWithNibName:xib bundle:nil];
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    }
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    self.helpPage.view.alpha = 0;
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    [self.view addSubview:helpPage.view];
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    [UIView beginAnimations:@"helpingame" context:NULL];
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    self.helpPage.view.alpha = 1;
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    [UIView commitAnimations];
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    doNotDim();
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}
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-(void) cleanup {
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    [self dismissPopover];
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    setGameRunning(NO);
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    HW_terminate(NO);
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    [self.view removeFromSuperview];
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}
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-(void) didReceiveMemoryWarning {
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    if (self.popupMenu.view.superview == nil)
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        self.popupMenu = nil;
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    if (self.helpPage.view.superview == nil)
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        self.helpPage = nil;
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    if (self.amvc.view.superview == nil)
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        self.amvc = nil;
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    if (IS_IPAD())
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        if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
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            self.popoverController = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    // only objects initialized in viewDidLoad should be here
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    if (IS_DUALHEAD())
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        [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
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    [[NSNotificationCenter defaultCenter] removeObserver:self];
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    [NSObject cancelPreviousPerformRequestsWithTarget:self
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                                             selector:@selector(unsetPreciseStatus)
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                                               object:nil];
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    dimTimer = nil;
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    self.helpPage = nil;
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    [self dismissPopover];
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    self.popoverController = nil;
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    self.amvc = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [popupMenu release];
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    [helpPage release];
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    [popoverController release];
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    [amvc release];
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    // dimTimer is autoreleased
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    [super dealloc];
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}
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#pragma mark -
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#pragma mark overlay user interaction
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// nice transition for dimming, should be called only by the timer himself
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-(void) dimOverlay {
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    if (isGameRunning()) {
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        [UIView beginAnimations:@"overlay dim" context:NULL];
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        [UIView setAnimationDuration:0.6];
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        self.view.alpha = 0.2;
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        [UIView commitAnimations];
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    }
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}
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// set the overlay visible and put off the timer for enough time
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-(void) activateOverlay {
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    self.view.alpha = 1;
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    doNotDim();
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}
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// dim the overlay when there's no more input for a certain amount of time
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-(IBAction) buttonReleased:(id) sender {
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    if (isGameRunning() == NO)
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        return;
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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        case 1:
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   323
        case 2:
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   324
        case 3:
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            [NSObject cancelPreviousPerformRequestsWithTarget:self
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   326
                                                     selector:@selector(unsetPreciseStatus)
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   327
                                                       object:nil];
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   328
            HW_walkingKeysUp();
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   329
            break;
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   330
        case 4:
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   331
        case 5:
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parents: 3625
diff changeset
   332
        case 6:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   333
            HW_otherKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   334
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   335
        default:
3660
bc125bea5849 complete settings page rework
koda
parents: 3651
diff changeset
   336
            DLog(@"Nope");
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   337
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   338
    }
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   339
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   340
    isAttacking = NO;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   341
    doDim();
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   342
}
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   343
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   344
// issue certain action based on the tag of the button
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   345
-(IBAction) buttonPressed:(id) sender {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   346
    [self activateOverlay];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   347
    
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   348
    if (isGameRunning() == NO)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   349
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   350
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   351
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   352
        [self dismissPopover];
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3765
diff changeset
   353
    
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   354
    UIButton *theButton = (UIButton *)sender;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   355
    switch (theButton.tag) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   356
        case 0:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   357
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   358
                HW_walkLeft();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   359
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   360
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   361
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   362
                HW_walkRight();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   363
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   364
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   365
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   366
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   367
            HW_aimUp();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   368
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   369
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   370
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   371
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   372
            HW_aimDown();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
        case 4:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   376
            isAttacking = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   377
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   378
        case 5:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   379
            HW_jump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   380
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
        case 6:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
            HW_backjump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
        case 10:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   385
            playSound(@"clickSound");
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   386
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   387
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   388
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   389
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   390
            }
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   391
            removeConfirmationInput();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   392
            [self showPopover];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   393
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   394
        case 11:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   395
            playSound(@"clickSound");
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   396
            removeConfirmationInput();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   397
            
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   398
            if (IS_DUALHEAD() || self.useClassicMenu == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   399
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   400
                    self.amvc = [[AmmoMenuViewController alloc] init];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   401
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   402
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   403
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   404
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   405
                } else {
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   406
                    if (HW_isAmmoMenuNotAllowed() == NO) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   407
                        doNotDim();
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   408
                        [self.amvc appearInView:self.view];
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   409
                    }
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   410
                }
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   411
            } else {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   412
                HW_ammoMenu();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   413
            }
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   414
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   415
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   416
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   418
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   419
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   420
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   421
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   422
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   423
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   424
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   425
-(void) sendHWClick {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   426
    HW_click();
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   427
    removeConfirmationInput();
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   428
    doDim();
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   429
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   430
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   431
-(void) setGrenadeTime:(id) sender {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   432
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   433
    if (cachedGrenadeTime() != theSegment.selectedSegmentIndex) {
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   434
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   435
        setGrenadeTime(theSegment.selectedSegmentIndex);
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   436
    }
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   437
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   438
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   439
#pragma mark -
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   440
#pragma mark other menu
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   441
// present a further check before closing game
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   442
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   443
    if ([actionSheet cancelButtonIndex] != buttonIndex)
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3922
diff changeset
   444
        [self cleanup];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   445
    else
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   446
        HW_pause();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   448
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   449
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   450
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   451
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   452
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   453
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   454
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   455
    if (IS_IPAD()) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   456
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   457
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   458
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   459
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   460
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   461
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   462
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   463
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   464
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   465
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   466
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   467
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   468
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   469
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   470
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   471
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   472
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   473
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   474
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   475
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   476
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   477
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   478
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   479
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   480
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   481
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   482
        if (HW_isPaused())
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   483
            HW_pause();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   484
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   485
        if (IS_IPAD()) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   486
            [(InGameMenuViewController *)[[self popoverController] contentViewController] removeChat];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   487
            [self.popoverController dismissPopoverAnimated:YES];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   488
        } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   489
            [self.popupMenu dismiss];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   490
        }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   491
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   492
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   493
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   494
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   495
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   496
#pragma mark Custom touch event handling
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   497
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   498
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   499
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   500
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   501
    if (isGameRunning() == NO)
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   502
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   503
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   504
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   505
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   506
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   507
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   508
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   509
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   510
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   511
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   512
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   513
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   514
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   515
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   516
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   517
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   518
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   519
            removeConfirmationInput();
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   520
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   521
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   522
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   523
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   524
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   525
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   526
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   527
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   528
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   529
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   530
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   531
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   532
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   533
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   534
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   535
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   536
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   537
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   538
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   539
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   540
    if (isGameRunning() == NO)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   541
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   542
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   543
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   544
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   545
            // if we're in the menu we just click in the point
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   546
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   547
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   548
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   549
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   550
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   551
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   552
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   553
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   554
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   555
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   556
                    // draw the button at the last touched point (which is the current position)
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   557
                    UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   558
                    tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   559
                    tapAgain.tag = CONFIRMATION_TAG;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   560
                    tapAgain.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   561
                    [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   562
                    [tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   563
                    [self.view addSubview:tapAgain];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   564
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   565
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   566
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   567
                    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   568
                    [self.view viewWithTag:CONFIRMATION_TAG].alpha = 1;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   569
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   570
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   571
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   572
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   573
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   574
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   575
                    if (HW_isWeaponTimerable()) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   576
                        if (isSegmentVisible) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   577
                            UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   578
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   579
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   580
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   581
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   582
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   583
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   584
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   585
                            [grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   586
                        } else {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   587
                            NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   588
                            UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   589
                            [items release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   590
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   591
                            [grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   592
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   593
                            grenadeTime.selectedSegmentIndex = cachedGrenadeTime();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   594
                            grenadeTime.tag = GRENADE_TAG;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   595
                            [self.view addSubview:grenadeTime];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   596
                            [grenadeTime release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   597
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   598
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   599
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   600
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   601
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   602
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   603
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   604
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   605
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   606
                        }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   607
                        isSegmentVisible = !isSegmentVisible;
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   608
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   609
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   610
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   611
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   612
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   613
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   614
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   615
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   616
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   617
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   618
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   619
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   620
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   621
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   622
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   623
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   624
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   625
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   626
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   627
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   628
    NSSet *allTouches = [event allTouches];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   629
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   630
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   631
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   632
    if (isGameRunning() == NO)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   633
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   634
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   635
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   636
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   637
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   638
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   639
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   640
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   641
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   642
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   643
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   644
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   645
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   646
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   647
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   648
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   649
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   650
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   651
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   652
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   653
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   654
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   655
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   656
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   657
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   658
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   659
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   660
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   661
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   662
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   663
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   664
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   665
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   666
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   667
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   668
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   669
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   670
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   671
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   672
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   673
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   674
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   675
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   676
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   677
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   678
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   679
        default:
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   680
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   681
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   682
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   683
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   684
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   685
@end