hedgewars/uGearsHandlers.pas
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12768 ad67a3804981
parent 11046 47a8c19ecb60
child 13612 212036414957
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHandlers;
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interface
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uses uTypes;
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function cakeStep(Gear: PGear): boolean;
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implementation
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uses SDLh, uFloat, uCollisions;
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const dirs: array[0..3] of TPoint = ((x: 0;  y: -1),
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                                     (x: 1;  y:  0),
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                                     (x: 0;  y:  1),
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                                     (x: -1; y:  0));
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procedure PrevAngle(Gear: PGear; dA: LongInt); inline;
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begin
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    inc(Gear^.WDTimer);
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    Gear^.Angle := (LongInt(Gear^.Angle) - dA) and 3
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end;
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procedure NextAngle(Gear: PGear; dA: LongInt); inline;
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begin
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    inc(Gear^.WDTimer);
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    Gear^.Angle := (LongInt(Gear^.Angle) + dA) and 3
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end;
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function cakeStep(Gear: PGear): boolean;
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var
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    xx, yy, xxn, yyn: LongInt;
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    dA: LongInt;
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begin
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    dA := hwSign(Gear^.dX);
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    xx := dirs[Gear^.Angle].x;
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    yy := dirs[Gear^.Angle].y;
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    xxn := dirs[(LongInt(Gear^.Angle) + dA) and 3].x;
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    yyn := dirs[(LongInt(Gear^.Angle) + dA) and 3].y;
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    if (xx = 0) then
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        if TestCollisionYwithGear(Gear, yy) <> 0 then
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            PrevAngle(Gear, dA)
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        else
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            begin
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            Gear^.Tag := 0;
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            if TestCollisionXwithGear(Gear, xxn) <> 0 then
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                Gear^.WDTimer:= 0;
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            Gear^.Y := Gear^.Y + int2hwFloat(yy);
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            if TestCollisionXwithGear(Gear, xxn) = 0 then
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                begin
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                Gear^.X := Gear^.X + int2hwFloat(xxn);
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                NextAngle(Gear, dA)
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                end
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            end;
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    if (yy = 0) then
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        if TestCollisionXwithGear(Gear, xx) <> 0 then
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            PrevAngle(Gear, dA)
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        else
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            begin
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            Gear^.Tag := 0;
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            if TestCollisionYwithGear(Gear, yyn) <> 0 then
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                Gear^.WDTimer:= 0;
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            Gear^.X := Gear^.X + int2hwFloat(xx);
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            if TestCollisionYwithGear(Gear, yyn) = 0 then
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                begin
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                Gear^.Y := Gear^.Y + int2hwFloat(yyn);
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                NextAngle(Gear, dA)
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                end
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            end;
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    cakeStep:= Gear^.WDTimer < 4
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end;
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end.